Before I begin, a note: I am by no means an expert in this game, but the statement above is something I can address.rosendoichinoveb17_ESO wrote: »My problem is that I run out of magicka half way through at 1.5 million HP and my DPS is only 30k.
Before I begin, a note: I am by no means an expert in this game, but the statement above is something I can address.rosendoichinoveb17_ESO wrote: »My problem is that I run out of magicka half way through at 1.5 million HP and my DPS is only 30k.
Max DPS means sacrificing sustain. I've never seen a build where one can use the other without making sacrifices.
Your 17k HP is a dead giveaway, which means you're buffing at least 2k into HP which should be going to DPS. The only food I know which can grant 5k health are blue recipes. The purples, with their "3 sustains" sacrifices over 1.2k on health. So maybe think about boiling up some rabbits ("rabbit" is in the recipe name I use, but there are others which have identical effects) for the health+magicka buffs as you tweak things a bit.
I understand the need for a 17k HP bar, as bosses can easily one-shot kill at 16-17k hits.
But the key is your CP.
Change the 100 in Elemental Expert to 100 in Spell Erosion (The Apprentice) which increases Spell Penetration by "X" (and maxed will be about 5.1k.)
You want max spell penetration as this allows more damage to hit the target after mitigation. That's why you're using the Sharpened weapons, after all. Currently, you have about 5k. This will give you 10k+.
If you're running out of mana, you may want to sacrifice a few points of DPS for pool sustain, which mean 3x Enchantments to replace your current jewelry enchants with Reduced Magicka Cost. Just in case you didn't know, you can replace the top enchant on jewelry sets while keeping the piece requirement attribute. For example, you can change "Increase Magicka Regen by 157" with "Reduce Spell Cost by 602" while keeping the "Adds 890 Magicka" attribute.
This, at max and x3, will save 600+ off your spell costs, which is tremendous when applied with a 2.4k+ mag regen rate. I rarely see my mana pool drop below 50%.
Again, with a slight reduction in DPS, you could use the Thief stone, which increases crit chance. I'm using it with my current test build and practically every other hit is a crit, which I find is exceptional for those light attack weaves. Always nice to see a screen filled with yellow numbers.
It's unfortunate "DPS" seems to be the measurement for success, when it's clearly not. There's a considerable number of variables to consider when trying to maximize for 40k+, as well as sacrifices.
30k is plenty acceptable, if you ask me, but with a few changes, you can get to about 32-36k and keep your sustain.
No one likes being one-shot killed in a fight, so you have a decision to make.
@rosendoichinoveb17_ESO You can hit me on live server maybe I'll be able to help You.
Before I begin, a note: I am by no means an expert in this game, but the statement above is something I can address.rosendoichinoveb17_ESO wrote: »My problem is that I run out of magicka half way through at 1.5 million HP and my DPS is only 30k.
Max DPS means sacrificing sustain. I've never seen a build where one can use the other without making sacrifices.
Your 17k HP is a dead giveaway, which means you're buffing at least 2k into HP which should be going to DPS. The only food I know which can grant 5k health are blue recipes. The purples, with their "3 sustains" sacrifices over 1.2k on health. So maybe think about boiling up some rabbits ("rabbit" is in the recipe name I use, but there are others which have identical effects) for the health+magicka buffs as you tweak things a bit.
I understand the need for a 17k HP bar, as bosses can easily one-shot kill at 16-17k hits.
But the key is your CP.
Change the 100 in Elemental Expert to 100 in Spell Erosion (The Apprentice) which increases Spell Penetration by "X" (and maxed will be about 5.1k.)
You want max spell penetration as this allows more damage to hit the target after mitigation. That's why you're using the Sharpened weapons, after all. Currently, you have about 5k. This will give you 10k+.
If you're running out of mana, you may want to sacrifice a few points of DPS for pool sustain, which mean 3x Enchantments to replace your current jewelry enchants with Reduced Magicka Cost. Just in case you didn't know, you can replace the top enchant on jewelry sets while keeping the piece requirement attribute. For example, you can change "Increase Magicka Regen by 157" with "Reduce Spell Cost by 602" while keeping the "Adds 890 Magicka" attribute.
This, at max and x3, will save 600+ off your spell costs, which is tremendous when applied with a 2.4k+ mag regen rate. I rarely see my mana pool drop below 50%.
Again, with a slight reduction in DPS, you could use the Thief stone, which increases crit chance. I'm using it with my current test build and practically every other hit is a crit, which I find is exceptional for those light attack weaves. Always nice to see a screen filled with yellow numbers.
It's unfortunate "DPS" seems to be the measurement for success, when it's clearly not. There's a considerable number of variables to consider when trying to maximize for 40k+, as well as sacrifices.
30k is plenty acceptable, if you ask me, but with a few changes, you can get to about 32-36k and keep your sustain.
No one likes being one-shot killed in a fight, so you have a decision to make.
Also I assume your green cp are in mag recovery/spellcost reduction at least partially, right?