I want to talk real quickly on why I believe that racial passives are currently in a bad state in terms of balance between the races:
There are 3 races that are currently dominating the meta for all DPS, who are namely the Altmer(Highelf), Khajiiit and Redguard. If we look at their racial passives, we notice something that they all have in common: 3 passives that apply at all times.
The Altmer is the king on that with having Magicka Recovery, Max Magicka and 4% damage increase on all magic based elemental damage. Basically, to a sorcerer this applies to all but crystal frags and curse, to a DK this applies to everything, for templars and nightblades it applies to less skills, but there is no comparable race for them so people usually either go Altmer or Dunmer, which increases a specific damage type that is currently dominating the meta (Fire).
The Khajiit has 3 racial passives that aren't balanced against each other, but one of them is really strong: Carnage increases weapon crit chance by 8%. This is, without class passives or the shadow mundus a damage increase of 4%, as default crit multiplier is 1.5. This is even stronger on shadow or being a nightblade. Then they have 10% stamina regen, which is pretty standard for all stamina races. They also have 20% health recovery, but with the rise of vampires, something becomes clear: aside from Troll King, nobody cares about health recovery, as its so little that people generally don't rely on it as they are using heal skills. Then they have the stealthy passive, which is exclusive to PvP, and is mostly just stealth detection radius reduction, as 10% extra damage from sneak only applies to the first strike, which isn't too relevant for most builds.
The third and last one I'd like to look at is Redguard. This race gets 9% stamina recovery, a little less than khajiit, 10% maximum stamina and a passive that is heavily being nerfed in the current state of morrowind, as the race is the king of sustain, restoring resources by using melee attacks, so it is active all the time for stamina users, as most of them are in melee for most of their time.
Now, if we look at other races, we find some very situational passives: Breton has Spell resistance, which is still decent, and 3% cost reduction, which is weaker than 9% extra recovery, but not by a huge margin. Dunmer are currently popular on the Dragonknight as all their damage is fire based, but they have a passive that only works in certain situations: Flame resistance. This is balanced out by their extra fire damage, which is the best damage time for damage dealing right now, as the condition can trigger extra damage, and some skills doing extra damage if used in their fire version. Now to the heavily underused races: Woodelf has a passive that increases Poison and Disease resistance, which currently only occur in very few cases, in PvP it pretty much only affects nightblades and dragonknights, as other classes barely have any disease or poison damage. They also have the PvP only passive Stealthy, weakness described in the Khajiit section.
The races I didn't list yet, namely Argonian, Orc, Nord and Imperial are clearly not made for plain PvE DPS, which is why I intentionally left them out, as they are a whole different topic.
Whats your thought on that? As a Woodelf Nightblade player, I really want to play the character in PvE next update, but I'm afraid of losing 5-10% DPS just because I chose a race that has weak racial passives. For that race I have a small suggestion on how to fix it: Reduce the Stamina recovery and increase poison and disease damage, or add a different passive that would not only make the race more competitive, but also feel more unique than 'more regen,but not as much as redguard, resistance against stamina nightblades'.
WuffyCerulei wrote: »Argonians are probably the only race that can be any role and any build, cuz that potion rebate is amazing. And with the extra health, poison/disease resistance, and both healing done and received (which stacks for self heals), they have really good survivability.
Trinity_Is_My_Name wrote: »The races aren't the same therefore they have different passives. They are not supposed to be "balanced". This is where we get diversity to make different builds.
Strider_Roshin wrote: »Why am I the only person that likes Nords :-\
Strider_Roshin wrote: »Why am I the only person that likes Nords :-\
You're not the only person, my issue has been the difficulty of not having a class that Nords fit to, well there's DKs but the community usually prefer other races even as tanks.
With the Warden I think my Nord finally found his class, frost based tanking, fitting theme for a Nord.
Strider_Roshin wrote: »Strider_Roshin wrote: »Why am I the only person that likes Nords :-\
You're not the only person, my issue has been the difficulty of not having a class that Nords fit to, well there's DKs but the community usually prefer other races even as tanks.
With the Warden I think my Nord finally found his class, frost based tanking, fitting theme for a Nord.
Yeah but then you're choosing a Nord for RP reasons rather than for their passives.
I want to talk real quickly on why I believe that racial passives are currently in a bad state in terms of balance between the races:
There are 3 races that are currently dominating the meta for all DPS, who are namely the Altmer(Highelf), Khajiiit and Redguard. If we look at their racial passives, we notice something that they all have in common: 3 passives that apply at all times.
The Altmer is the king on that with having Magicka Recovery, Max Magicka and 4% damage increase on all magic based elemental damage. Basically, to a sorcerer this applies to all but crystal frags and curse, to a DK this applies to everything, for templars and nightblades it applies to less skills, but there is no comparable race for them so people usually either go Altmer or Dunmer, which increases a specific damage type that is currently dominating the meta (Fire).
The Khajiit has 3 racial passives that aren't balanced against each other, but one of them is really strong: Carnage increases weapon crit chance by 8%. This is, without class passives or the shadow mundus a damage increase of 4%, as default crit multiplier is 1.5. This is even stronger on shadow or being a nightblade. Then they have 10% stamina regen, which is pretty standard for all stamina races. They also have 20% health recovery, but with the rise of vampires, something becomes clear: aside from Troll King, nobody cares about health recovery, as its so little that people generally don't rely on it as they are using heal skills. Then they have the stealthy passive, which is exclusive to PvP, and is mostly just stealth detection radius reduction, as 10% extra damage from sneak only applies to the first strike, which isn't too relevant for most builds.
The third and last one I'd like to look at is Redguard. This race gets 9% stamina recovery, a little less than khajiit, 10% maximum stamina and a passive that is heavily being nerfed in the current state of morrowind, as the race is the king of sustain, restoring resources by using melee attacks, so it is active all the time for stamina users, as most of them are in melee for most of their time.
Now, if we look at other races, we find some very situational passives: Breton has Spell resistance, which is still decent, and 3% cost reduction, which is weaker than 9% extra recovery, but not by a huge margin. Dunmer are currently popular on the Dragonknight as all their damage is fire based, but they have a passive that only works in certain situations: Flame resistance. This is balanced out by their extra fire damage, which is the best damage time for damage dealing right now, as the condition can trigger extra damage, and some skills doing extra damage if used in their fire version. Now to the heavily underused races: Woodelf has a passive that increases Poison and Disease resistance, which currently only occur in very few cases, in PvP it pretty much only affects nightblades and dragonknights, as other classes barely have any disease or poison damage. They also have the PvP only passive Stealthy, weakness described in the Khajiit section.
The races I didn't list yet, namely Argonian, Orc, Nord and Imperial are clearly not made for plain PvE DPS, which is why I intentionally left them out, as they are a whole different topic.
Whats your thought on that? As a Woodelf Nightblade player, I really want to play the character in PvE next update, but I'm afraid of losing 5-10% DPS just because I chose a race that has weak racial passives. For that race I have a small suggestion on how to fix it: Reduce the Stamina recovery and increase poison and disease damage, or add a different passive that would not only make the race more competitive, but also feel more unique than 'more regen,but not as much as redguard, resistance against stamina nightblades'.
JonnytheKing wrote: »DO POEPLE FORGET THAT THERE IS PVP IN THIS GAME
that is all
I would like to see the Bosmer 'dmg from stealth passive' changed to a 'ranged dmg passive'. Basically a ranged version of the orcs melee dmg passive.
At least until we get a full bow rework.
Strider_Roshin wrote: »Why am I the only person that likes Nords :-\