Gandrhulf_Harbard wrote: »The current fuss is primarily by a small section of the community representing a particular minority playstyle - and most of whom will be back if indeed they ever leave, just like the principled opponents of crown crates before them.
@Tandor we have discussed before the changes this game needs - especially regarding the trade system. So I hope you have some Idea where I'm coming from.
I am NOT one of that "small section of the community" nor do I represent a "particular minority playstyle".
I'm a guy that still mainly plays solo, I have a small group of guildies that I will do group content with, but I do not and will not PUG.
I don't have a Monster Set, in fact for my build (Magplar Healer) I don't yet have even 1 bit of gear considered "end game" ready, much less BiS. But I manage well enough healing the group through the content we do play.
Oh, and I opposed Crown Crates when they were introduced, I oppose them now, and I have never and will never buy one.
And I am still making a fuss - because what is currently happening on the PTS rips the heart out of this game and stamps it into the mud.
Two of the guys I regularly do group content with (Pledges mainly) can barely bring themselves to login right now, they've been on the PTS and seen their favoued build made all but useless - unless you are already one of players from the "small section of the community representing a particular minority playstyle".
If you are in that top 10% of players the PTS really isn't going to change things too much for you, if you are in the next 30% or so you'll have to make some significant changes, if you are in the bottom 50% of players be prepared to start entirely from scratch - your build is dead, your gear is useless, your rotation a liability even in landscape content, and that is just the good news.
All The Best
Have you played on the PTS including after today's update?
I just did (following the EU character transfers) with my magicka based Templar who's level 50 with 168 CPs. I only do PvE either solo or cooperatively, so can't comment on group content or trials, or PvP. However, I just took him through a delve and dealt with ordinary mobs plus the boss mob just fine on my own, no-one else was about. It worked exactly as it always does, same skills and rotation, same gear (self crafted, mainly Seducer, doubtless crap stuff purist-wise and definitely not endgame gear), same duration for each fight. A classic case of if I hadn't read the patch notes and the forum I wouldn't have known anything had changed.
I'll try some different characters including stamina based nightblade and see how they fare, but I refuse to get excited about these changes unless and until I have tested them out and found that they do truly rip the heart out of my game. Thus far I see no evidence of that for my particular playstyle, but I'd be interested to see your own feedback based on your playstyle assuming you've tested the changes yourself and aren't simply relying on what you've read and others have told you.
Rohamad_Ali wrote: »And here is the source of the problem ^ . Devs hearing about how players can still clear a Delve ... I don't even have words for this .
Rohamad_Ali wrote: »Gandrhulf_Harbard wrote: »The current fuss is primarily by a small section of the community representing a particular minority playstyle - and most of whom will be back if indeed they ever leave, just like the principled opponents of crown crates before them.
@Tandor we have discussed before the changes this game needs - especially regarding the trade system. So I hope you have some Idea where I'm coming from.
I am NOT one of that "small section of the community" nor do I represent a "particular minority playstyle".
I'm a guy that still mainly plays solo, I have a small group of guildies that I will do group content with, but I do not and will not PUG.
I don't have a Monster Set, in fact for my build (Magplar Healer) I don't yet have even 1 bit of gear considered "end game" ready, much less BiS. But I manage well enough healing the group through the content we do play.
Oh, and I opposed Crown Crates when they were introduced, I oppose them now, and I have never and will never buy one.
And I am still making a fuss - because what is currently happening on the PTS rips the heart out of this game and stamps it into the mud.
Two of the guys I regularly do group content with (Pledges mainly) can barely bring themselves to login right now, they've been on the PTS and seen their favoued build made all but useless - unless you are already one of players from the "small section of the community representing a particular minority playstyle".
If you are in that top 10% of players the PTS really isn't going to change things too much for you, if you are in the next 30% or so you'll have to make some significant changes, if you are in the bottom 50% of players be prepared to start entirely from scratch - your build is dead, your gear is useless, your rotation a liability even in landscape content, and that is just the good news.
All The Best
Have you played on the PTS including after today's update?
I just did (following the EU character transfers) with my magicka based Templar who's level 50 with 168 CPs. I only do PvE either solo or cooperatively, so can't comment on group content or trials, or PvP. However, I just took him through a delve and dealt with ordinary mobs plus the boss mob just fine on my own, no-one else was about. It worked exactly as it always does, same skills and rotation, same gear (self crafted, mainly Seducer, doubtless crap stuff purist-wise and definitely not endgame gear), same duration for each fight. A classic case of if I hadn't read the patch notes and the forum I wouldn't have known anything had changed.
I'll try some different characters including stamina based nightblade and see how they fare, but I refuse to get excited about these changes unless and until I have tested them out and found that they do truly rip the heart out of my game. Thus far I see no evidence of that for my particular playstyle, but I'd be interested to see your own feedback based on your playstyle assuming you've tested the changes yourself and aren't simply relying on what you've read and others have told you.
And here is the source of the problem ^ . Devs hearing about how players can still clear a Delve ... I don't even have words for this .
Rohamad_Ali wrote: »Gandrhulf_Harbard wrote: »The current fuss is primarily by a small section of the community representing a particular minority playstyle - and most of whom will be back if indeed they ever leave, just like the principled opponents of crown crates before them.
@Tandor we have discussed before the changes this game needs - especially regarding the trade system. So I hope you have some Idea where I'm coming from.
I am NOT one of that "small section of the community" nor do I represent a "particular minority playstyle".
I'm a guy that still mainly plays solo, I have a small group of guildies that I will do group content with, but I do not and will not PUG.
I don't have a Monster Set, in fact for my build (Magplar Healer) I don't yet have even 1 bit of gear considered "end game" ready, much less BiS. But I manage well enough healing the group through the content we do play.
Oh, and I opposed Crown Crates when they were introduced, I oppose them now, and I have never and will never buy one.
And I am still making a fuss - because what is currently happening on the PTS rips the heart out of this game and stamps it into the mud.
Two of the guys I regularly do group content with (Pledges mainly) can barely bring themselves to login right now, they've been on the PTS and seen their favoued build made all but useless - unless you are already one of players from the "small section of the community representing a particular minority playstyle".
If you are in that top 10% of players the PTS really isn't going to change things too much for you, if you are in the next 30% or so you'll have to make some significant changes, if you are in the bottom 50% of players be prepared to start entirely from scratch - your build is dead, your gear is useless, your rotation a liability even in landscape content, and that is just the good news.
All The Best
Have you played on the PTS including after today's update?
I just did (following the EU character transfers) with my magicka based Templar who's level 50 with 168 CPs. I only do PvE either solo or cooperatively, so can't comment on group content or trials, or PvP. However, I just took him through a delve and dealt with ordinary mobs plus the boss mob just fine on my own, no-one else was about. It worked exactly as it always does, same skills and rotation, same gear (self crafted, mainly Seducer, doubtless crap stuff purist-wise and definitely not endgame gear), same duration for each fight. A classic case of if I hadn't read the patch notes and the forum I wouldn't have known anything had changed.
I'll try some different characters including stamina based nightblade and see how they fare, but I refuse to get excited about these changes unless and until I have tested them out and found that they do truly rip the heart out of my game. Thus far I see no evidence of that for my particular playstyle, but I'd be interested to see your own feedback based on your playstyle assuming you've tested the changes yourself and aren't simply relying on what you've read and others have told you.
And here is the source of the problem ^ . Devs hearing about how players can still clear a Delve ... I don't even have words for this .
The problem is that that's the sort of content that most players do. Bear in mind that I was responding specifically to a claim that the middle 30% of players were going to have to make some significant changes while the bottom 50% would have to start entirely from scratch. That simply isn't true, their playstyle isn't adversely affected as my own efforts demonstrated. It's a small particular playstyle that is complaining the most about these changes - which is entirely fair enough so far as that situation is concerned, my issue is simply with those who say everyone is impacted because they aren't.
Gandrhulf_Harbard wrote: »If you do Pledges, Vet Pledges, Trials etc the impact - for most players - is massive.
Gandrhulf_Harbard wrote: »But how many players peak at Delve content? How many never move on to Public Dungeons, Pledges etc?
I would guess that would be 10% or less.
Gandrhulf_Harbard wrote: »The problem is that that's the sort of content that most players do. Bear in mind that I was responding specifically to a claim that the middle 30% of players were going to have to make some significant changes while the bottom 50% would have to start entirely from scratch. That simply isn't true, their playstyle isn't adversely affected as my own efforts demonstrated. It's a small particular playstyle that is complaining the most about these changes - which is entirely fair enough so far as that situation is concerned, my issue is simply with those who say everyone is impacted because they aren't.
Everyone IS impacted.
There's no way for someone to not be impacted by these changes; well unless they simply stop playing.
Anyone who uses resources (Stam or Mag) IS impacted. Their skills will cost more, they will regain less, and so overall be able to use less skills before needing to use pots, or Hvy attacks to regain resources.
That is a FACT, that is happening to EVERYONE.
What you mean to say is "the impact will be so minimal that the viability of their current playstyle is not significantly harmed".
If you don't fight things that take longer than 40 seconds to kill the impact will be minimal, it may even be so minimal that by the time you move on to the next mob you are back at full resources.
If you do Pledges, Vet Pledges, Trials etc the impact - for most players - is massive.
But how many players peak at Delve content? How many never move on to Public Dungeons, Pledges etc?
I would guess that would be 10% or less.
All The Best
Gandrhulf_Harbard wrote: »The problem is that that's the sort of content that most players do. Bear in mind that I was responding specifically to a claim that the middle 30% of players were going to have to make some significant changes while the bottom 50% would have to start entirely from scratch. That simply isn't true, their playstyle isn't adversely affected as my own efforts demonstrated. It's a small particular playstyle that is complaining the most about these changes - which is entirely fair enough so far as that situation is concerned, my issue is simply with those who say everyone is impacted because they aren't.
Everyone IS impacted.
There's no way for someone to not be impacted by these changes; well unless they simply stop playing.
Anyone who uses resources (Stam or Mag) IS impacted. Their skills will cost more, they will regain less, and so overall be able to use less skills before needing to use pots, or Hvy attacks to regain resources.
That is a FACT, that is happening to EVERYONE.
What you mean to say is "the impact will be so minimal that the viability of their current playstyle is not significantly harmed".
If you don't fight things that take longer than 40 seconds to kill the impact will be minimal, it may even be so minimal that by the time you move on to the next mob you are back at full resources.
If you do Pledges, Vet Pledges, Trials etc the impact - for most players - is massive.
But how many players peak at Delve content? How many never move on to Public Dungeons, Pledges etc?
I would guess that would be 10% or less.
All The Best
As I asked you before, have you actually been on the PTS to test these changes or are you relying purely on what you've read and heard?
How can I know it now? I have to try Morrowind (and the revolution in sustain) first, then I will decide what to do.
I'm actually coming back for Morrowind... complete rebuild and all.Gandrhulf_Harbard wrote: »If you do Pledges, Vet Pledges, Trials etc the impact - for most players - is massive.
I don't do any of these things, nor do I have any real intention to do so. Not that I am speaking as to anyone else's preferences here.Gandrhulf_Harbard wrote: »But how many players peak at Delve content? How many never move on to Public Dungeons, Pledges etc?
I would guess that would be 10% or less.
Based on own experience my guess would be a significantly higher percentage based on the solo/pair/RP players I have interacted with. That evidence of which is only anecdotal of course.
My observation has been that, In most guilds I have been in (social/casual/trade), there has been a core of players (5-10 max) who go in for demanding content. Quite often the same ones in different guilds. The rest? They seem to just womble around having a laugh and PUGing if and when necessary.
I would put reasonable money on that 10% not being an accurate figure at all.