Saw one player on pc doing volley over and over on an dolmen.WhitePawPrints wrote: »WhitePawPrints wrote: »JasonSilverSpring wrote: »Yes, it is against the TOS to tape down the trigger or to use something like a rubber band to accomplish the same task. ZOS has posted this clearly. Any actions occurring not by your own direct control is an issue.
To be fair, I don't see ZOS going after someone because they automate the issue of a mouse down event with some means to continue it indefinitely until a mouse up event is passed.
They are against unattended play - meaning regardless how you issue the commands, if you are the one actively initiating and stopping them, that is regular play. If you are not, then that is unattended play and if caught - more likely to be enforced as TOS violation.
If automated mouse down events were the sole trigger, every handicap, arthritis, repetitive stress, etc player using built in OS supported alternative input devices or controls would be banned. Which they are not.
for example, right out of the box, Windows supports changing your mouse at any time so that a mouse left or right click can be pressed just once and it is held down automatically for you, until you press it again to give the mouse up signal. This is for people who have any sort of accessability issue that makes it easier to use the mouse this way vs continuously hold mouse button down mode.
So taping the mouse down is not needed, just enable what every operating system I know of provides as matter of course. The way the TOS is written, it allows ZOS to basically ban any player for any reason, at any time. But I don't see them going after some who is actively there, attending their play, but using alternate accessability controls.
*which they can't detect anyways because all that can be tracked is the mouse down and up events, not how those events were passed to the server.
It is very easy to tell the difference between someone who rubberbanded versus someone with that function on. If someone has that function on and is playing the game, they will be moving and capable of responding to player chat. Simple as that. So... you'll still be banned no matter the story you make up if you're rubberbanding.
Good thing you are not ZOS.
Because I've never rubber banded, don't use Microsoft's alternative mouse controls because I don't need it, but I don't move at all until the dolmen ends.
I sit in my daedric minefield and just let the mobs come to me If solo or with very few people, and if with zerg no point moving as things die so fast anyways.
What you are describing as the issue, which I agree with, is players who don't EVER move. As in before the dolmen, after the dolmen, they are parked at same spot forever basically. That CAN be detected - simple x, y, z co-ords of your character at same position for multiple # of dolmen spawns. Fair enough.
What CANT be detected is precisely what I stated - a mouse down event passed to the server via a player actively holding regular mouse down, via alternative control function where mouse down is automatically continued until same button is clicked again, or primitive rubber band vs software methods doing same thing.
My sole contention was that if automated mouse down events were the criteria, then players who were not doing unattended play would be caught up in the net. Which again, is a good thing you are not ZOS. Inquisition much?
If you move after a dolmen, then you're obviously not rubberbanding and therefore should not be subjected to the restrictions of automated play that is on the TOS. Have you seen bots? They're so painfully obvious, that ZOS should not even care about someone who's skillset is standing still and worry about them violating the TOS regarding automated play.
Rubberbanding is the primary issue and is easily detectable. Using third party software, even for those with special needs, is still against the TOS and is subject to ZOS investigation, and they make that decision.
The point is rubberbanding automated play is very easy to detect, as you admitted. So if someone tries to defend their ways by saying "I'm handicap, and I use this software".. that won't fly.
johnnified wrote: »However it isn't against the rules on a PC if you have your laptop on your lap watching TV and holding down the left mouse button and casually looking at the screen.
It isn't "Unattended" play
Saw one player on pc doing volley over and over on an dolmen.WhitePawPrints wrote: »WhitePawPrints wrote: »JasonSilverSpring wrote: »Yes, it is against the TOS to tape down the trigger or to use something like a rubber band to accomplish the same task. ZOS has posted this clearly. Any actions occurring not by your own direct control is an issue.
To be fair, I don't see ZOS going after someone because they automate the issue of a mouse down event with some means to continue it indefinitely until a mouse up event is passed.
They are against unattended play - meaning regardless how you issue the commands, if you are the one actively initiating and stopping them, that is regular play. If you are not, then that is unattended play and if caught - more likely to be enforced as TOS violation.
If automated mouse down events were the sole trigger, every handicap, arthritis, repetitive stress, etc player using built in OS supported alternative input devices or controls would be banned. Which they are not.
for example, right out of the box, Windows supports changing your mouse at any time so that a mouse left or right click can be pressed just once and it is held down automatically for you, until you press it again to give the mouse up signal. This is for people who have any sort of accessability issue that makes it easier to use the mouse this way vs continuously hold mouse button down mode.
So taping the mouse down is not needed, just enable what every operating system I know of provides as matter of course. The way the TOS is written, it allows ZOS to basically ban any player for any reason, at any time. But I don't see them going after some who is actively there, attending their play, but using alternate accessability controls.
*which they can't detect anyways because all that can be tracked is the mouse down and up events, not how those events were passed to the server.
It is very easy to tell the difference between someone who rubberbanded versus someone with that function on. If someone has that function on and is playing the game, they will be moving and capable of responding to player chat. Simple as that. So... you'll still be banned no matter the story you make up if you're rubberbanding.
Good thing you are not ZOS.
Because I've never rubber banded, don't use Microsoft's alternative mouse controls because I don't need it, but I don't move at all until the dolmen ends.
I sit in my daedric minefield and just let the mobs come to me If solo or with very few people, and if with zerg no point moving as things die so fast anyways.
What you are describing as the issue, which I agree with, is players who don't EVER move. As in before the dolmen, after the dolmen, they are parked at same spot forever basically. That CAN be detected - simple x, y, z co-ords of your character at same position for multiple # of dolmen spawns. Fair enough.
What CANT be detected is precisely what I stated - a mouse down event passed to the server via a player actively holding regular mouse down, via alternative control function where mouse down is automatically continued until same button is clicked again, or primitive rubber band vs software methods doing same thing.
My sole contention was that if automated mouse down events were the criteria, then players who were not doing unattended play would be caught up in the net. Which again, is a good thing you are not ZOS. Inquisition much?
If you move after a dolmen, then you're obviously not rubberbanding and therefore should not be subjected to the restrictions of automated play that is on the TOS. Have you seen bots? They're so painfully obvious, that ZOS should not even care about someone who's skillset is standing still and worry about them violating the TOS regarding automated play.
Rubberbanding is the primary issue and is easily detectable. Using third party software, even for those with special needs, is still against the TOS and is subject to ZOS investigation, and they make that decision.
The point is rubberbanding automated play is very easy to detect, as you admitted. So if someone tries to defend their ways by saying "I'm handicap, and I use this software".. that won't fly.
This was an macro as he shot again every 8 or 10 second, however he not standing there after we killed dolmen.
I guess he was AfK and enabled the macro, he came back before dolmen ended and continued to play.
Only thing I have seen on pc lately.
Who know who many uses macros for animation canceling however
I don't see ZOS going after someone because they automate the issue of a mouse down event
S1ipperyJim wrote: »I don't see ZOS going after someone because they automate the issue of a mouse down event
You're wrong, ZOS ban people all the time for this, and have specifically confirmed it is against the Terms of Service.
Also, hilarious the way you obfuscated 'taping down the mouse button' into this: "they automate the issue of a mouse down event with some means to continue it indefinitely until a mouse up event is passed." looool.
You need a reality check.
People aren't "attending their play" at dolmens, they are AFK, anyone with half a brain can tell that, they get killed by monsters because they don't move, they lay there dead for hours, they don't rotate dolmens like everyone else playing the game, they sit their characters deliberately on rooftops and rocks to try to be safe from attack while AFK...need I go on. Trying to explain away their cheating is enabling their cheating behaviour which needs to be stamped out by ZOS. Also, for the use of macros are also against the TOS.
Kharnamatic wrote: »What if whenever I fall asleep I make sure to have my laptop (running ESO) by my bed and my finger resting on the heavy attack mouse button? That way I can gain levels overnight. Is that bannable? It's still me operating the game.
lordrichter wrote: »WhitePawPrints wrote: »If you move after a dolmen, then you're obviously not rubberbanding and therefore should not be subjected to the restrictions of automated play that is on the TOS.
If the player is using automation to play the game, it does not matter if they are there or not.lordrichter wrote: »To be fair, I don't see ZOS going after someone because they automate the issue of a mouse down event with some means to continue it indefinitely until a mouse up event is passed.
They are against unattended play - meaning regardless how you issue the commands, if you are the one actively initiating and stopping them, that is regular play. If you are not, then that is unattended play and if caught - more likely to be enforced as TOS violation.
If automated mouse down events were the sole trigger, every handicap, arthritis, repetitive stress, etc player using built in OS supported alternative input devices or controls would be banned. Which they are not.
for example, right out of the box, Windows supports changing your mouse at any time so that a mouse left or right click can be pressed just once and it is held down automatically for you, until you press it again to give the mouse up signal. This is for people who have any sort of accessability issue that makes it easier to use the mouse this way vs continuously hold mouse button down mode.
So taping the mouse down is not needed, just enable what every operating system I know of provides as matter of course. The way the TOS is written, it allows ZOS to basically ban any player for any reason, at any time. But I don't see them going after some who is actively there, attending their play, but using alternate accessability controls.
*which they can't detect anyways because all that can be tracked is the mouse down and up events, not how those events were passed to the server.
Yeah, they can, and do, go after players for just holding down the mouse button, or holding the trigger. No matter how they are doing it. Even if they are sitting right there watching a moving while they are playing. You might not see it, but we certainly hear about it, from time to time, in the forum.
Don't do it.
You seem to be taking my quote out of context.
The very first sentence is the key ---> "They are against unattended play - ...."
So I agree, any form of unattended play, however you issue the controls, is not only against TOS but just common sense to ban. Fair enough.
My sole point was the distinction between issuing automated commands while you actively play and are attending to the game session, vs. unattended play which includes the situations you described.
Actually, your very first sentence is "To be fair, I don't see ZOS going after someone because they automate the issue of a mouse down event with some means to continue it indefinitely until a mouse up event is passed."
That is not good advice to be giving.
No, they do not like unattended play, but that is not the real issue. The reason that unattended play is a bad thing is because to actually play the game while away, the player has to use some form of method that automates the playing of the game. It is actually this that is the violation. Playing unattended is a side effect that makes it easier to detect.
"Users are forbidden from using any unapproved third party applications, programs, scripts or any other game modifying mechanic used to change the game play experience on a ZeniMax Game, Service, forum, or other games or services provided by ZeniMax, including the distribution of said programs via ZeniMax services, sites, forums, communities, etc. This would include but is not limited to using or distributing speed hacks, aim bots, mouse controllers, spam bots, automated game play devices, etc. Third party applications are defined as any program, application or script written by an individual, company, corporation, or private party not employed by or contracted to perform services by ZeniMax."
"Automating your character in any way, including placing tape or a rubber-band on a console controller, is considered a violation of our Terms of Service, and action may be taken on your account. You must be actively controlling your character."
I guess that equates to a hell of a lot of violations, as that's how numerous people got their VMoL skins on console. Lol. People would work their way up as far as they could, then proceed with "rubber-banding" the instance. That way a group's progress in the trial could be kept, and they'd not have to start over again from the beginning. I personally don't care either way, as it's none of my business. Plus, it's not harming me in the slightest. Therefore I'd not even bother reporting it if I had heard of and or seen it. There's bigger fish to fry such as people account sharing for content clears, and gold sellers.
You're not actively playing the game. It's unattended play. See above, especially #2.johnnified wrote: »However it isn't against the rules on a PC if you have your laptop on your lap watching TV and holding down the left mouse button and casually looking at the screen.
It isn't "Unattended" play
Not sure if you understand what the technical description of mouse down event really means, but assuming you do, what you are saying is anyone that does the following will and should be banned:
1- use a handicapped access device for people with arthristis, repetitive stress in wrists, etc that makes holding down the mouse button easier (e.g. common ways being mouse that accepts 1 click to press down, another click to indicate up)
2- any person who enables the built in, OS function like in Windows to turn on mouse accessability controls to do same thing as #1
Sorry - but not only are you wrong, but there is no way ZOS would ban players who ARE doing attended, normal play BUT using a mouse or OS handicap accessability control to make mouse input controls easier by automating the holding down of mouse left or right click
Merlin13KAGL wrote: »First, the easy fix at dolmens: Have a large scale knockback event occur when the anchor drops. It moves, reorients, and disrupts every player in a large radius. Or have an unavoidable guard regularly wander through the boss's spawn point when the dolmen isn't live - one that 'prevent attacking the innocents' doesn't affect. Place a reflect projectiles barrier around the dolmen when it's not live... Any of these solve the problem.