Hi everyone!
Been PvPing about a year now, and I've been jumping between the different campaigns trying to figure out which one I want to stick to.
I figured I'd ask the community their thoughts on the (hopefully unbiased) opinions of the different campaigns and what they have to offer for different playstyles.
So far, here's my view (though I could be way off since we all have wildly different experiences)
Blackwater Blade (lvl 1-50)
Lots of guilds here teaching new players how to play, which is cool to see
Emperorship is attainable with a fairly small group
Not too many roleplayers
Great for: Learning to PvP, of course!
Solo, small group, or large group?: Any
Azura Star (no-CP)
The most diverse campaign - a mix of new players, old players, casual players, roleplayers, and absolutely-ridiculously-good players
Small groups have a huge impact in this campaign, where a relatively (keyword: relatively) small group could completely control this campaign.
More roleplayers here than anywhere else.
Great for: CP10-600 players looking to have fun and learn how to play more effectively; CP600 tweaking their builds to work in multiple contexts; retired players taking a break from competitive play; (edit:) and people who enjoy no-CP better than CP PvP.
Solo, small group, or large group?: Typically solo and small groups
Haderus (CP, resource only)
Not many new players, mostly good players/groups farming AP/achievements
Seems to be more exploiters/cheaters here simply because not many in this campaign care about the score/winning the campaign.
Emperorship is fairly easily attainable - often traded/sold by larger groups
Great for: Farming AP/getting achievements, as well as practicing either coordinated fights or sieging/positioning. Guild groups' training grounds
Solo, small group, or large group?: Solo is great for just taking resources and helping the campaign, otherwise usually small - medium groups
Trueflame (CP, standard)
Largest guilds, mostly veteran players though there are a few new players playing with their friends
Small groups are less effective in terms of directly taking keeps, etc... but can be very effective (especially if there's a lot of small groups) taking secondary objectives.
Lots of relationships/agreements already established between the more influential guilds - so playing the map without that knowledge can be difficult
Emperorship is difficult here (depending on timing of the push) - and much more difficult to hold on to for long periods of time than other campaigns
Lots of players, so easy to recruit via zone chat. Not many roleplayers here.
Great for: Large scale battles (aka zerg v zerg), small scale battles, 1v1s here and there, little bit of everything
Solo, small group, or large group?: You'll have the hardest time solo here, but depending on the build it can be a lot of fun. Small groups can be decently effective though it's frustrating going for big objectives and getting zerged down. Large groups control the map here.
As I said, I'm likely way off on the different campaigns based on my experience - so I'd like to get your thoughts on the differences between campaigns. Personally, I enjoy the freedom of solo play the most, or finding random groups and seeing how effective my build is with different types of other builds, and I play casually (as in, not trying to play competitively) but I enjoy playing the map as best I can solo on whichever alliance I'm on... so I'm not sure which campaign I should home long-term.
Looking for your thoughts on which campaign you play and why!
Edited by Fisherman on April 21, 2017 1:58PM L´homme a voulu monter vers les étoiles... Écrire son histoire.. Dans le verre ou dans la pierre.