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My last ditch attempt to get ZOS to reconsider the patch notes.

MCBIZZLE300
MCBIZZLE300
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The new champion point system is great, more diversity and less sustain. However the racial nerfs are just totally overboard aswel as the sustain armour passives, I understand you want to push the warden but templars have really got a sour deal out of this. I can only speak for myself but I intended to pre order the digital collectors edition of Morrowind but have changed my mind at this point, I cant be the only one thats done the same. I've played on the PTS and still feel this way, please comment if you agree or dissagree and ZOS if you replied to this post it'd be awesome although I know its doubtfull.
  • lunalitetempler
    lunalitetempler
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    /Yawn.

    giphy.gif
  • Phinix1
    Phinix1
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    What does that mean, "last ditch." I always wondered.

    I thought it might be a gold mining reference, and if you don't hit pay dirt digging it will be your grave instead.

    But that seemed kinda morbid. :p
  • notimetocare
    notimetocare
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    mcb123 wrote: »
    The new champion point system is great, more diversity and less sustain. However the racial nerfs are just totally overboard aswel as the sustain armour passives, I understand you want to push the warden but templars have really got a sour deal out of this. I can only speak for myself but I intended to pre order the digital collectors edition of Morrowind but have changed my mind at this point, I cant be the only one thats done the same. I've played on the PTS and still feel this way, please comment if you agree or dissagree and ZOS if you replied to this post it'd be awesome although I know its doubtfull.

    Going out on a limb your only resource for the issues are those who haven't tried beta and adapted? Or you actually did try it for 20m with your exact same setup. Adapt or leave, you are in a minority for quitting
  • Turelus
    Turelus
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    If you want them to make changes you need to give them something to work with.

    Just saying "I don't like it so you should change it" doesn't give them anything to work with, once again I will post my favourite feedback from a Dev in another MMO.
    1. Here's the general guide, in approximate order of importance from my personal perspective
    • Be calm and reasonable. Angry posts are harder to process, both because the actually worthwhile bits tend to be broken up by the angry bits, and just because it takes additional effort to filter out the negative vibes while you're trying to extract the useful information.
    • "Show your working". The single most useful thing you can do in a post is to explain, in as much detail as possible, why. Simply stating things you believe to be true is somewhat unhelpful, as it's incumbent upon us as developers to be able to explain why we are making changes, and also to filter out things that players are saying because they are true from things that players are saying that they mistakenly believe to be true from things that players are saying that they know are false but hope will sway development decisions anyway. For both of these reasons, an explanation of why you are saying what you are saying is the biggest thing you can do (in combination with the previous point) to get a developer to make changes based on what you're saying. A lot of people seem to be under the misapprehension that simply stating their opinion should be enough for developers to change their mind; this isn't viable for a number of reasons, but the most obvious one is that any given thread will generally have multiple players stating mutually contradictory opinions. We have to be able to pick between them somehow, right?
    • Be specific. I love players who actually present numbers rather than just saying "that is too big", because it makes it very clear what they're actually hoping to see, and gives context for what they find reasonable.
    • Consider the whole picture. It's very easy to express an opinion about things that affect you directly. It's much rarer for people to consider how the changes they're suggesting affect other players, particularly those of different playstyles or levels of experience. As developers, we have to consider everyone, and that often involves tradeoffs. Your common-or-garden post says "this is what *I* want", and we have to then synthesize all those different points and figure out how to balance competing interests. Showing at least an awareness of this, and better still actually accounting for it in your working, is a good way to make a post more useful to a developer.
    • Have a good, short opening paragraph. If your post starts off badly, I will jump through it quickly looking for anything that sticks out, because I have lots of posts to read and other work to do. If you catch my attention with your opening, I will read it carefully. Note here that I'm not saying it has to make an effort to be catching or provocative, just that a clear, well-written paragraph which meets all the other points in this list suggests that it's a post that's probably worth reading slowly.
    • Be novel. Posts bringing up things that haven't previously been mentioned in the thread are generally more useful than posts repeating the same thing that's been mentioned twenty times. I want to properly clarify this: I'm *not* saying not to repeat points, or even that doing so isn't useful. Seeing the same thing brought up multiple times is a good indicator that there is a broad concern about a particular thing. It's not as powerful as a single post laying out succinctly and convincingly why a particular thing is problematic, but it's still useful information!
    • Be nice to read. If you can be gently witty, or format and punctuate your post so it's easy to read, that will always score bonus points.

    2. Nothing in this thread has been outright ignored. With fifty pages I'm happy to hold up my hand and say that some posts I skim-read because, as above, I have other work to do too, but I have read every post for some definition of "read". I have not replied to every post raising an important point, for a variety of reasons:
    • In many cases a reply doesn't really add anything to the discussion
    • In some cases that you are considering important posts, I probably simply didn't find the points they were making particularly compelling. YMMV, obviously :)
    • I can't reply to everything, both because it would take forever and because it would destroy the rhythm of the thread.
    • What a developer does and doesn't reply to tends to, over time, influence the character of the forum. I am less likely to respond to a post which makes good points in a bad way, because while good points are good, bad presentation is bad. Conversely, people making really good posts I will go out of my way to reply to, because I would like to see more posts like that.

    3. This is kind of repeating the first question, at least in the case where I take it seriously rather than snarkily. I'm going to use this opportunity then to say why I replied to Shoogie's post:
    • He starts off by giving a suggested rank for Titans. I am immediately reading this post carefully. There have been a lot of posts saying "caps take too long to research". Here is somebody actually proposing a solution. Excellent. (Yes, I note that he said the same thing earlier, I guess I didn't catch it the first time round? Sloppy reading on my part, sorry.)
    • Good paragraph length, well written, clear, not angry. Good.
    • Shows his working for what factors he's taking into account, and covers some edge cases (Hyasyoda lab). Lovely.
    • Considers that his suggested number might be too low. I love posts which consider the possibility that they might be wrong, it shows great awareness of how balance actually works and suggests that the author is carefully considering their suggestion.
    • Frames things in terms of typical player reactions, this is both a sign that the author is thinking about things from a good perspective, and also allows us to figure out where they're coming from and what other assumptions are being made.
    • Thinks about new players in a way that's not transparently just about advancing their own interests. Rare as hens' teeth.
    • Writes out a *** table, I love this, saves me doing math :)
    • Thinking about interesting decisions, which suggests a decent understanding of game design principles.
    • Considers the impact of other changes happening at the same time, which has been surprisingly uncommon in in the discussion of industry changes as a whole. (Also doubles down on this in the post about job costs a few posts further down.)
    • Wraps up with some other suggestions for changes, and also mentions things he thinks seem reasonable as-is.

    You'll note in my response that I don't agree with everything suggested, specifically with regard to T1 ammo. But the post as a whole is an excellent post that hits a whole lot of "good post" checkboxes at once, and as a result is really damn useful to me as a developer. In the absence of anyone else's input, and given that such things are within certain bounds largely arbitrary anyway (ie, there's no obvious compelling reason to home in on any specific number from a balance perspective), I may just end up kicking Titan rank to 600 simply because Shoogie suggested it and his reasoning looks sane.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Phinix1
    Phinix1
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    /Yawn.

    giphy.gif

    That man looks very angry, and that horse looks very dead.
  • Emothic
    Emothic
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    Phinix1 wrote: »
    What does that mean, "last ditch." I always wondered.

    I thought it might be a gold mining reference, and if you don't hit pay dirt digging it will be your grave instead.

    But that seemed kinda morbid. :p

    It is a metaphor for saying something like "Last chance I will get." or "Last time I can attempt to..". Though to say this is rather pointless unles the thread creator is going to quit the game once the patch notes go live. Of which I highly doubt that this is the outcome they would choose.

    ~~~~~~~~~~~~~~

    Also the PTS patch notes are not the offical ones that they are going to be in the game once the update hit. Or at least the game changes ones won't nessecarly be the same. The patch notes that we see now are in a "beta" form and can/will change when the next update is released.
    Lord Emothic Von Hellsing of ze Hellsing Family.
    Dragon Knight of the Ebonheart Pact. Xbox One - NA
  • AzraelKrieg
    AzraelKrieg
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    We're only up to week 2 of the PTS for crying out loud. Morrowind is still over a month away. We have more PTS updates to come.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • lunalitetempler
    lunalitetempler
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    Turelus wrote: »
    If you want them to make changes you need to give them something to work with.

    Just saying "I don't like it so you should change it" doesn't give them anything to work with, once again I will post my favourite feedback from a Dev in another MMO.
    1. Here's the general guide, in approximate order of importance from my personal perspective
    • Be calm and reasonable. Angry posts are harder to process, both because the actually worthwhile bits tend to be broken up by the angry bits, and just because it takes additional effort to filter out the negative vibes while you're trying to extract the useful information.
    • "Show your working". The single most useful thing you can do in a post is to explain, in as much detail as possible, why. Simply stating things you believe to be true is somewhat unhelpful, as it's incumbent upon us as developers to be able to explain why we are making changes, and also to filter out things that players are saying because they are true from things that players are saying that they mistakenly believe to be true from things that players are saying that they know are false but hope will sway development decisions anyway. For both of these reasons, an explanation of why you are saying what you are saying is the biggest thing you can do (in combination with the previous point) to get a developer to make changes based on what you're saying. A lot of people seem to be under the misapprehension that simply stating their opinion should be enough for developers to change their mind; this isn't viable for a number of reasons, but the most obvious one is that any given thread will generally have multiple players stating mutually contradictory opinions. We have to be able to pick between them somehow, right?
    • Be specific. I love players who actually present numbers rather than just saying "that is too big", because it makes it very clear what they're actually hoping to see, and gives context for what they find reasonable.
    • Consider the whole picture. It's very easy to express an opinion about things that affect you directly. It's much rarer for people to consider how the changes they're suggesting affect other players, particularly those of different playstyles or levels of experience. As developers, we have to consider everyone, and that often involves tradeoffs. Your common-or-garden post says "this is what *I* want", and we have to then synthesize all those different points and figure out how to balance competing interests. Showing at least an awareness of this, and better still actually accounting for it in your working, is a good way to make a post more useful to a developer.
    • Have a good, short opening paragraph. If your post starts off badly, I will jump through it quickly looking for anything that sticks out, because I have lots of posts to read and other work to do. If you catch my attention with your opening, I will read it carefully. Note here that I'm not saying it has to make an effort to be catching or provocative, just that a clear, well-written paragraph which meets all the other points in this list suggests that it's a post that's probably worth reading slowly.
    • Be novel. Posts bringing up things that haven't previously been mentioned in the thread are generally more useful than posts repeating the same thing that's been mentioned twenty times. I want to properly clarify this: I'm *not* saying not to repeat points, or even that doing so isn't useful. Seeing the same thing brought up multiple times is a good indicator that there is a broad concern about a particular thing. It's not as powerful as a single post laying out succinctly and convincingly why a particular thing is problematic, but it's still useful information!
    • Be nice to read. If you can be gently witty, or format and punctuate your post so it's easy to read, that will always score bonus points.

    2. Nothing in this thread has been outright ignored. With fifty pages I'm happy to hold up my hand and say that some posts I skim-read because, as above, I have other work to do too, but I have read every post for some definition of "read". I have not replied to every post raising an important point, for a variety of reasons:
    • In many cases a reply doesn't really add anything to the discussion
    • In some cases that you are considering important posts, I probably simply didn't find the points they were making particularly compelling. YMMV, obviously :)
    • I can't reply to everything, both because it would take forever and because it would destroy the rhythm of the thread.
    • What a developer does and doesn't reply to tends to, over time, influence the character of the forum. I am less likely to respond to a post which makes good points in a bad way, because while good points are good, bad presentation is bad. Conversely, people making really good posts I will go out of my way to reply to, because I would like to see more posts like that.

    3. This is kind of repeating the first question, at least in the case where I take it seriously rather than snarkily. I'm going to use this opportunity then to say why I replied to Shoogie's post:
    • He starts off by giving a suggested rank for Titans. I am immediately reading this post carefully. There have been a lot of posts saying "caps take too long to research". Here is somebody actually proposing a solution. Excellent. (Yes, I note that he said the same thing earlier, I guess I didn't catch it the first time round? Sloppy reading on my part, sorry.)
    • Good paragraph length, well written, clear, not angry. Good.
    • Shows his working for what factors he's taking into account, and covers some edge cases (Hyasyoda lab). Lovely.
    • Considers that his suggested number might be too low. I love posts which consider the possibility that they might be wrong, it shows great awareness of how balance actually works and suggests that the author is carefully considering their suggestion.
    • Frames things in terms of typical player reactions, this is both a sign that the author is thinking about things from a good perspective, and also allows us to figure out where they're coming from and what other assumptions are being made.
    • Thinks about new players in a way that's not transparently just about advancing their own interests. Rare as hens' teeth.
    • Writes out a *** table, I love this, saves me doing math :)
    • Thinking about interesting decisions, which suggests a decent understanding of game design principles.
    • Considers the impact of other changes happening at the same time, which has been surprisingly uncommon in in the discussion of industry changes as a whole. (Also doubles down on this in the post about job costs a few posts further down.)
    • Wraps up with some other suggestions for changes, and also mentions things he thinks seem reasonable as-is.

    You'll note in my response that I don't agree with everything suggested, specifically with regard to T1 ammo. But the post as a whole is an excellent post that hits a whole lot of "good post" checkboxes at once, and as a result is really damn useful to me as a developer. In the absence of anyone else's input, and given that such things are within certain bounds largely arbitrary anyway (ie, there's no obvious compelling reason to home in on any specific number from a balance perspective), I may just end up kicking Titan rank to 600 simply because Shoogie suggested it and his reasoning looks sane.


    Good post, if people want to be taken seriously they need to follow those guide lines. If they act like a brat they will be treated like one.
  • SnubbS
    SnubbS
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    mcb123 wrote: »
    The new champion point system is great, more diversity and less sustain. However the racial nerfs are just totally overboard aswel as the sustain armour passives, I understand you want to push the warden but templars have really got a sour deal out of this. I can only speak for myself but I intended to pre order the digital collectors edition of Morrowind but have changed my mind at this point, I cant be the only one thats done the same. I've played on the PTS and still feel this way, please comment if you agree or dissagree and ZOS if you replied to this post it'd be awesome although I know its doubtfull.

    Going out on a limb your only resource for the issues are those who haven't tried beta and adapted? Or you actually did try it for 20m with your exact same setup. Adapt or leave, you are in a minority for quitting

    It isn't like people can't adapt—this isn't like an FPS doing something like fundamentally changing the way guns work. This type of 'Adapting' can be done (In PvP) in a few minutes by crafting new glyphs. There's no big secret to it—as far as I can tell, the 'Adapting' in PvE seems to use a Heavy Attack build. So, you farm new gear—or just do whatever you have to do to obtain the build—BAM!—you've "Adapted"

    The issue that everyone has isn't one of "Oh, the game will impossible, I'll never get a kill in PvP or do vet wayrest I again pls send halp and revart chengez" the issue is that the game is changing in ways that not everyone agrees with. The game is moving away from the playstyle that has dominated it for the majority of it's lifespan. The gameplay is slowing down, the damage is going down. The sentiment of the vast majority players whom I've asked, and players I've seen speaking on the changes are that they're against at least one portion or the other of the sustain nerfs. Usually people fall into the "Nerfing cp sustain was fine, everything else should've stayed the same" pool. That's my experience.

    People aren't going to quit yet, it's after Morrowind drops—that's when the majority of quitting will happen. According to OP, he said he's played PTS—although it doesn't take a genius to read patch notes and realize that if you're using a build designed for the current meta—what you're doing right now with that build will be substantially worse, and likely not doable at all after the patch. "Hurrrrrr duuUURuruURUru AdAPPTttTT OrRHh LEeEEeEEave."
    Edited by SnubbS on April 28, 2017 11:08AM
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • Turelus
    Turelus
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    Good post, if people want to be taken seriously they need to follow those guide lines. If they act like a brat they will be treated like one.
    I think the biggest take away from the whole read should be this.
    Simply stating things you believe to be true is somewhat unhelpful, as it's incumbent upon us as developers to be able to explain why we are making changes, and also to filter out things that players are saying because they are true from things that players are saying that they mistakenly believe to be true from things that players are saying that they know are false but hope will sway development decisions anyway.

    So many people come to the forums and say something because they believe it true, or want to away development in a direction they want but never actually show something which backs up that statement.

    For example I can do so here "These changing in 3.0.0 make Nightblade unplayable!" which doesn't help them at all.

    However if I say "These changes make Nightblade much harder to play with their current skills because of the way Syphoning strikes works, we have to pay a cost upfront for lower rewards back depending on build and attacks. Removing the cost associated with this would help keep Nightblades competitive".

    I could then go on to point out some flaws or edge cases, maybe a comparison to another class so they can see where I cam coming from.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • starkerealm
    starkerealm
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    Phinix1 wrote: »
    What does that mean, "last ditch." I always wondered.

    I thought it might be a gold mining reference, and if you don't hit pay dirt digging it will be your grave instead.

    But that seemed kinda morbid. :p

    I honestly thought the term had to do with last minute military fortifications.
  • Insandros
    Insandros
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    Turelus wrote: »
    If you want them to make changes you need to give them something to work with.

    Just saying "I don't like it so you should change it" doesn't give them anything to work with, once again I will post my favourite feedback from a Dev in another MMO.

    Indeed, something ellse different than the usual stuff going in dozens of different post going around all the same thing...

    « Please don't make the game a bit more challenging, so i cannot spam any skills infinite ways without loosing any ressources, please leave the game as any consoles game you can spam attacks and doesn't require me to think more or plan stuff to manage my ressources, i like easy baby mode and looking at my DPS meeters, don't take away my easy game mode toons, i wanna stay laysy and kill all stuff in 1 seconds in the entire game, and please, nerf all classes but DO NOT touch my class or simply overpower all classes to match my class, but don't overpower them too much from my own class, so please hear my pray, release a new class, but make it underpower from all the other classes that have been out for years so new content doen't attrack anyone and you guys worked for nothing and no one would like to play, please make the new class boring like us all cryers would like it to be » :)
    Edited by Insandros on April 28, 2017 11:18AM
  • KerinKor
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    This is simply VR all over again .. ZOS make a change, lots of people tell ZOS it's a mistake but it takes ZOS 12 months to admit it and change it.

    @OP, expect to see these absurd changes reversed next May, it ain't gonna happen this one.
  • Emothic
    Emothic
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    Phinix1 wrote: »
    What does that mean, "last ditch." I always wondered.

    I thought it might be a gold mining reference, and if you don't hit pay dirt digging it will be your grave instead.

    But that seemed kinda morbid. :p

    I honestly thought the term had to do with last minute military fortifications.


    You are right. "Last ditch ..." was a metaphor for last line of defense. Used in military terminology back in the 1800s. And then gradually changed to what it is now.

    Lord Emothic Von Hellsing of ze Hellsing Family.
    Dragon Knight of the Ebonheart Pact. Xbox One - NA
  • altemriel
    altemriel
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    mcb123 wrote: »
    The new champion point system is great, more diversity and less sustain. However the racial nerfs are just totally overboard aswel as the sustain armour passives, I understand you want to push the warden but templars have really got a sour deal out of this. I can only speak for myself but I intended to pre order the digital collectors edition of Morrowind but have changed my mind at this point, I cant be the only one thats done the same. I've played on the PTS and still feel this way, please comment if you agree or dissagree and ZOS if you replied to this post it'd be awesome although I know its doubtfull.



    in case you are on PC EU, my I have your stuff pls :)?
    @altemriel
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