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Build diversity? Any role any class? Or stay as it is, one tank class only, one healer/support class

lunalitetempler
lunalitetempler
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Edited by lunalitetempler on April 22, 2017 5:21AM

Build diversity? Any role any class? Or stay as it is, one tank class only, one healer/support class 54 votes

I want build diversity, any role any class. We all bring a different flavour.
62%
IcyDeadPeopleKochDerDamonenZardayneotis67Njbauer90b14_ESOIruil_ESOSkayaqinf.toniceb17_ESOHatchetHaroRajajshkaAFrostWolfPBpsyShanjijricyclonus11shadelonnotimetocareZerokBeardimusFallen_RayMarktoneth3 34 votes
I want to keep unique stuff for my class only.
37%
DarGomiLightspeedflashb14_ESOMajeuresubtlezeroub17_ESOTanis-StormbinderCîanaiCalandraesadownikFlyLionelO_LYKOSDr.NRGBlairy087RachelelokesgardWrekkeddEmothicMarabornwingrionriberionSparklyRookBlackshark 20 votes
  • notimetocare
    notimetocare
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    I want build diversity, any role any class. We all bring a different flavour.
    Always has been like this outside of top score leaderboards
  • Mojmir
    Mojmir
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    only way to achieve diversity is remove classes, some may say it will always be FOTM, guess what...that will be the case either way. with no classes, skills can be evaluated individually and not destroy an entire class. unless they decide to start doing updates sooner.
  • sadownik
    sadownik
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    I want to keep unique stuff for my class only.
    Build diversity understood as all classes use the same skills with the same effect in the same gear for particular role is not a diversity for me. In fact its homogenization of all classes. Really dont like it.
  • KochDerDamonen
    KochDerDamonen
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    I want build diversity, any role any class. We all bring a different flavour.
    This is my preferred option. I would be happy with either if ZOS went all the way.

    All classes can perform all roles competently with their own flare (to the degree that different classes might be 'optimal' in different situations, or from patch to patch, but it isn't just DK tank+Temp heals+FOTMdpsSpec for all groups at all times)

    OR

    All classes are heavily defined. Templar is healer/support, Dragonknight is the tank and controllers, Sorcerer is the magic dps and summoner, Nightblade is the physical dps and stealth. Moving outside of these bounds might be feasible for roleplaying level play (overworld content) but is heavily dis-encouraged in class descriptions and items offered.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Majeure
    Majeure
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    I want to keep unique stuff for my class only.
    Well I'd be for diversity, if it wasn't in the form of destroying other classes' toolkits, classes that have whole skill lines dedicated for a role that are getting stomped on and not given anything useful for those skill slots in return.
  • AlienatedGoat
    AlienatedGoat
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    I want build diversity, any role any class. We all bring a different flavour.
    Build diversity is key to player retention, I think. It keeps things fresh enough that players won't get bored as easily as they would by playing the same cookie cutter class builds.
    PC-NA Goat - Bleat Bleat Baaaa
  • idk
    idk
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    The premise of the poll is false to begin with. Any clas can tank anything for starters. I've done vet trial speed runs with a DK healer multiple times. Granted we had a Templar in the group but that's likely to remain the case. Going forward the most prebelsnt pairing of cossses for trials will probably be one templad and one warden.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    I want to keep unique stuff for my class only.
    What about mix of both? I think all classes should be able to perform all roles but at the same time, they should be able to bring unique spells, abilities and mechanics to help them.

    Each tank, Healer and dps should have something unique that they can do but no other class can do.

    As I've mentioned before, healers are almost there. Every class has their own (or potential for their own) flavor of healing.

    Templars = bursty AoE healing and the best at cleansing status effects and returning resources.

    Dragon Knights= *potential* Damage mitigation and shields. They just need to flesh it out more and give them more interaction with their shields.

    Night blades= *potential* DPS -> heals. Could be a offensive Healer that focuses on unique dps buffs to the party.

    Sorcerers= *potential* Should be about their interaction with their pets. I could totally see healing sorc having a mix between mitigation and burst.

    Wardens= Team buff cheerleaders that Excell at HoTs and overall increasing the effectiveness of their team while being very mobile.
  • FlyLionel
    FlyLionel
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    I want to keep unique stuff for my class only.
    You can do all content as a tank on all classes, the most effective would be a DK. Same with a healer; Templar. Strive for more class balance so reduce the gap is always a good thing, no need for nerfs to something already great.
    The Flyers
  • Lavennin
    Lavennin
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    I want build diversity, any role any class. We all bring a different flavour.
    I was actually more disappointed learning there won't be any giant-sword-wielding casters or arcane archers. That has been my biggest complaint.

    I really wish they made it so at least the heavy attacks return a resource type you can control. Ability to morph melee weapon skills into a magicka version would be nice too.

    Flexibility in roles does not matter if there are only a few viable playstyles anyway. They don't even make pure bow viable so where's the diversity?
    Edited by Lavennin on April 26, 2017 5:49PM
  • DarGomi
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    I want to keep unique stuff for my class only.
    Either have classes or don't. If you have classes, keep them separate and have minimal cross class ability. If you want someone to be able to do everything, get rid of classes.

    My NB has minimal magicka and did not want to spend points on healing skills. He kills from stealth and does damage from behind and should be the best at close-in burst DPS. He doesn't PVP much so he's not a gankblade, but yet gets nerfed anyways because others whine about getting assassinated in very realistic situations even though they have a mitigating skill they could use.

    My Magplar is hearty, what good is a dead cleric, but takes a while to kill mobs, as it should be. He is a support character with a vital role. Is it cool that others can heal, sure, it makes soloing easier for them, but either have classes or don't. If you farm out unique skills of the Templar to the other classes you just bring everyone down to the lowest common denominator rather than elevate virtual "skills" and allow specialists.

    What should the game support: Jack of all trades, master of none or experts in their fields who are vulnerable outside their field? Maybe a good game design would be both, but that seems hard to do, and the experts would whine when they can't do everything. If you can be a god, what's the point of playing? Besides exploration, the threat of death (even though it is pretty inconsequential) makes the game fun.
    Edited by DarGomi on April 26, 2017 5:55PM
  • Koensol
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    Mojmir wrote: »
    only way to achieve diversity is remove classes, some may say it will always be FOTM, guess what...that will be the case either way. with no classes, skills can be evaluated individually and not destroy an entire class. unless they decide to start doing updates sooner.
    False. This is an ilusion that people need to let go. Classes and necesary restrictions are what create diversity. No classes would mean 1 or 2 fotm builds.

  • itehache
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    I want build diversity, any role any class. We all bring a different flavour.
    The other Elder Scrolls game have been all about diversity. Sure, you can create a pure archer, but you can also use magic and a two hand sword if you wanted to.

    In an MMO it will obviously be best "combos" (it makes no sense using a bow with a healer), but at the moment you can have any combination you like in ESO (that does not mean you will be the best in your class if you do not equip the correct weapon and use the best skills, but still, you CAN equip a bow to a tank if you want to).
    Edited by itehache on April 26, 2017 6:06PM
  • IcyDeadPeople
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    I want build diversity, any role any class. We all bring a different flavour.
    What about mix of both? I think all classes should be able to perform all roles but at the same time, they should be able to bring unique spells, abilities and mechanics to help them.
    ^This
  • DragonBound
    DragonBound
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    What about mix of both? I think all classes should be able to perform all roles but at the same time, they should be able to bring unique spells, abilities and mechanics to help them.
    ^This

    Same.
  • Lavennin
    Lavennin
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    I want build diversity, any role any class. We all bring a different flavour.
    itehache wrote: »
    The other Elder Scrolls game have been all about diversity. Sure, you can create a pure archer, but you can also use magic and a two hand sword if you wanted to.

    In an MMO it will obviously be best "combos" (it makes no sense using a bow with a healer), but at the moment you can have any combination you like in ESO (that does not mean you will be the best in your class if you do not equip the correct weapon and use the best skills, but still, you CAN equip a bow to a tank if you want to).
    Yes, but you won't enjoy tanking with a bow (as the main weapon).
    Best combos are about optimization. Flexibility is not about optimization. Be a dual wielding mage is possible (and not just for the set bonus), but is the game designed to encourage it? It's actually the opposite. Resource return mechanics and the way class and weapon skill lines work actively discourage any hybrids.

    The thing is, a sandbox system is just much more difficult to balance, and most players will still want their preferred playstyle to be the best combo. I only want it to be viable (not discouraged by the system, not having to work many times harder to make it work).

    Edited by Lavennin on April 26, 2017 6:21PM
  • leepalmer95
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    Im pretty sure all classes can do anything.

    But there will always be something that does it the best.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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