Compared to other TES games which inspire feelings of spontaneity and adventure, ESO feels formulaic and simple - and I think the main reason is because the delve experience is too shallow and lacks deeply rich, challenging, and bountiful adventures.
The formula for almost every delve in the game is as follows: Enter, take care of trash mobs, grab your skyshard, defeat the delve boss, and leave. Delves do not contain enough:
- depth
- treacherous terrain
- traps
- locked doors
- environmental obstacles
- chests with worthwhile loot
- unique enemies
- unique npcs
- choices/consequences
- companions/followers
- lootable items
- interactive environments
- etc.
I'm not saying that every delve has to have all that is listed above, but it would be great if ZOS could strive for such a task. The potential is there; I have seen it. Play the quest "Brothers and Bandits," in Malabal Tor, and you'll see what I mean. It's the start of a great delve experience. It has a quest with consequences and choices that tug at your heart strings. I just wish there was more to it - the delve is simple and everything can be completed in a few minutes. The basic premise is there for an enjoyable experience, but the adventure suffers because the delve is too shallow.
I am aware of the fundamental differences between single player RPGs and online, multiplayer MMOs, so no... I am not expecting ESO to be Skyrim. I do think, however that ZOS could learn a lot about adventure and exploration from other TES games. Hopefully, in the future, they'll inject more sense of adventure and exploration into their delves. Thanks for hearing me out.