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What if... new trial is too easy? - Vet Halls of Fabrication - Question to ZOS

  • MasterSpatula
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    max_only wrote: »
    Can we stop with the "game is too easy"? :v

    Use your imagination to create a build that isn't number crunched to death but feels fun playing. Use crafted sets. Animation cancel more by accident instead of training for a twitch marathon.

    There are masochistic games out there yknow, try Flappy Bird ferchrissakes

    What's the point of making the game artificially hard? None.

    And what point is there in doing hard content over and over to get gear whose only purpose is to make the hardest content easier then complaining the content is too easy?
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Izaki
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    max_only wrote: »
    Can we stop with the "game is too easy"? :v

    Use your imagination to create a build that isn't number crunched to death but feels fun playing. Use crafted sets. Animation cancel more by accident instead of training for a twitch marathon.

    There are masochistic games out there yknow, try Flappy Bird ferchrissakes

    What's the point of making the game artificially hard? None.

    And what point is there in doing hard content over and over to get gear whose only purpose is to make the hardest content easier then complaining the content is too easy?

    The point of an MMO
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • max_only
    max_only
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    max_only wrote: »
    Can we stop with the "game is too easy"? :v

    Use your imagination to create a build that isn't number crunched to death but feels fun playing. Use crafted sets. Animation cancel more by accident instead of training for a twitch marathon.

    There are masochistic games out there yknow, try Flappy Bird ferchrissakes

    What's the point of making the game artificially hard? None.

    And what point is there in doing hard content over and over to get gear whose only purpose is to make the hardest content easier then complaining the content is too easy?

    The point of an MMO

    The game is already hard, it's not artificial. Only through your choices can you turn it too easy by squeezing the last seed out of the lemon to make content artificially easier.

    The point of a Massive Multiplayer Online Role Playing Game is not to grind for gear.

    Its not called a Massively Mundane Online Re-Playable Grind.
    Edited by max_only on April 25, 2017 9:58PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Phinix1
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  • alexkdd99
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    Meld777 wrote: »
    I agree with most what was said here.

    But let me elaborate a little bit on the topic. When vMoL just came out, it was extremely hard. On PTS, which was online for over a month, nobody was able to get past the 2nd boss. The first guild beat vMoL HM half a year into the content being on Live, my raid beat it a month after that, and Hodor beat it sometime in between.

    But until we beat it - that was one awesome half a year of raiding: theorycrafting, trying different tactics, getting frustrated over and over again. I was raiding with 2 different guilds, overall 5 times a week, for over 4 months, trying to beat it. It was awesome to open the vMoL leaderboard and see that there is content that is so hard, no one has beaten it yet.

    And even after we beat it, it wasn't the easiest thing to do it over and over again. We still had to follow mechanics, do lunar phase, etc. But that was when 25k single target DPS was what 55k ST is today. Then came the power creep and great tactics turned into stack and whack. But that's the normal way of MMO life. As many of you mentioned, it's still a minority of people that are even able to complete vMA and vMoL.

    It might sound elitist and selfish, but the reason I created this thread is I don't want vHoF to come to Live in stack and whack shape to begin with! I want to experience it the same way I experienced vMoL. And this is not the case if people are completing it on Vet HM already on PTS. Which I of course can't know about... just have that weird gut feeling.

    It took so much dedicated teamwork to get vMoL HM, no death, all achievements. I wish vHoF was the same. But even for those who haven't completed vMA/vMoL yet, isn't it a good feeling to know that there is still a lot of room for improvement?

    To the last of your post asking if it is good to know there is room for improvement. Imo, the majority of players in eso don't look at it like that. If they try something and can't progress past the boss, phase, adds,or whatever, they write it off as an impossible achievement.

    I like hard content but it seems alot of players view some of eso content as impossible. I don't think the majority of the content is incredibly hard, eso just does a *** poor job of really teaching people how to play.

    It seems they are trying to rectify this a little with not showing players every skill in the game when they first create a toon. But they still have a very long way to go with teaching the playerbase.

    So while I like hard content and can beat almost everything in eso, they shouldn't put alot of effort into making content solely for 1-5% of the playerbase. The fact vma has been out for as long as it has and we have had our champion rank increased so many times but so many max cp players still can't beat it should show how bad eso is at teaching players.
  • Blackbird_V
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    CultOfMMO wrote: »
    F7sus4 wrote: »
    Runschei wrote: »
    Easy trial? Sustain is actually a thing now and you think HoF might be too easy? :o
    Without ZOS changing forthcoming sustain any hardmode Trial will become a challenge. Especially DPS-race fights (Varlariel in vAA, Zhaj'hassa in vMOL and partially also vMOL Twins).

    The only dps race boss worth mentioning in this game is vAA hardmode, and I'm almost tempted to say this fight MUST be tuned if the sustain nerfs are as bad as they seem to be.

    All other bosses can do done with lower dps checks than people make them out to be

    With *** DPS gl Zhaj'hassa. It will be a wipe. 2m damage shield, healers out of resources, dds out too..... shield wipes everyone.

    Varlariel in vAA, no resources = no ded adds. No ded adds = u not the ghostbuster anymore.

    Why am I typing like I'm illiterate? Dno. Why am I even typing this........
    Edited by Blackbird_V on April 25, 2017 11:33PM
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • theamazingx
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    BlackbirdV wrote: »
    CultOfMMO wrote: »
    F7sus4 wrote: »
    Runschei wrote: »
    Easy trial? Sustain is actually a thing now and you think HoF might be too easy? :o
    Without ZOS changing forthcoming sustain any hardmode Trial will become a challenge. Especially DPS-race fights (Varlariel in vAA, Zhaj'hassa in vMOL and partially also vMOL Twins).

    The only dps race boss worth mentioning in this game is vAA hardmode, and I'm almost tempted to say this fight MUST be tuned if the sustain nerfs are as bad as they seem to be.

    All other bosses can do done with lower dps checks than people make them out to be

    With *** DPS gl Zhaj'hassa. It will be a wipe. 2m damage shield, healers out of resources, dds out too..... shield wipes everyone.

    Varlariel in vAA, no resources = no ded adds. No ded adds = u not the ghostbuster anymore.

    Why am I typing like I'm illiterate? Dno. Why am I even typing this........

    Ay, if your dps is afk, any group will whipe. But being afk is literally what it takes to fail most of those checks. Twins and Mage hardmode are just about the only things that'll take time to adjust to.
  • Flameheart
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    If the new vet trial is too easy, they will of course nerf heavy attack builds and sustain skills even more to a point where sustain and the necessary dps will be even harder to be achieved.

    They will never get the idea that the trial / content might need an adjustment.

    Especially if there is no reason to do that, because the player base sucks up nerf after nerf and yells "gimme more".

    Edited by Flameheart on April 26, 2017 1:16PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
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  • Meld777
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    Just felt like bumping this thread I created some time ago. vHoF beaten in less than 2 hours after its launch by, oh, what a surprise, all people that had closed beta access.
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • max_only
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    Meld777 wrote: »
    Just felt like bumping this thread I created some time ago. vHoF beaten in less than 2 hours after its launch by, oh, what a surprise, all people that had closed beta access.

    How many nightblades were in the group?
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • leepalmer95
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    Meld777 wrote: »
    Just felt like bumping this thread I created some time ago. vHoF beaten in less than 2 hours after its launch by, oh, what a surprise, all people that had closed beta access.

    It was beaten by one of the best pve guilds in the game that have practiced that trial for weeks and have basically bis gear from last patch.

    Not too surprising, doesn't make it easy either.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Meld777
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    Meld777 wrote: »
    Just felt like bumping this thread I created some time ago. vHoF beaten in less than 2 hours after its launch by, oh, what a surprise, all people that had closed beta access.

    It was beaten by one of the best pve guilds in the game that have practiced that trial for weeks and have basically bis gear from last patch.

    Not too surprising, doesn't make it easy either.

    vMoL HM was beaten 1st by Animals, 2nd by Hodor, 3rd by us (Aquila). Neither Animals nor us had a chance to "practice for weeks" because many of us didn't get the beta invites.

    And yes, the trial is easy. It is a bad joke compared to vMoL when it came out.
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • Betsararie
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    It undoubtedly is too easy because ZOS.

    But that isn't even the main problem.

    The biggest problem is that we are getting 1 new trial instead of 5. Instead of 10. Why is there such little content in the game?? It's sad
  • F7sus4
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    Random 2nd group Live clear shoutout. Confirmed (TM).
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