* Siphoning
* Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
* Siphoning Attacks (Siphoning Strikes morph): This morph now causes your Light and Heavy Attacks to also restore Magicka based on your character level.
* Siphoning Strikes:
* This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
* Increased the duration of this ability and its morphs to 20 seconds from 15 seconds.
Developer Comments: Spoiler
This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
Sneak attacks no longer grant a bonus to Critical Damage when used against other players. Sneak attacks will continue to guarantee a Critical Strike and stun the target, and will also still grant a bonus to Critical Damage when used against monsters.
Developer Comments:
Spoiler
Even though Sneak attacks currently have a lower Critical Damage bonus against players than against monsters, they still allow you to burst another player down in a matter of seconds without granting them enough time to react. Removing the Critical Damage bonus against players grants victims of sneak attacks more counterplay.
Yolokin_Swagonborn wrote: »Or find the words:
Sorcerer, Templar, Nightblade, Dragonknight,
and replace them with "Warden"
that will be $40
WalksonGraves wrote: »The entire NB philosophy of self heal at the cost of damage makes them worthless for group content as dps.
Yolokin_Swagonborn wrote: »Or find the words:
Sorcerer, Templar, Nightblade, Dragonknight,
and replace them with "Warden"
that will be $40
If the warden is getting all our nerfs then it'd be a different story.
The Templar lobby is getting a lot of attention.
I'm not saying they "shouldn't gripe". People can express opinions in constructive manners.
But I see that nightblades are once again ignored and not even mentioned in Zos responses.
Why would anybody play NB at this point ? ?Find and replace "nightblade" with "masochist"
Thanks. :>
Tommy_The_Gun wrote: »Why would anybody play NB at this point ? ?Find and replace "nightblade" with "masochist"
Thanks. :>
Nightbalde is average at everything while other classes are best at something...
Dragonknght - Tank
Templar - Healer
Sorcerer - DPS
Nightblade... hmm... - Doing Thieves guild / dark bortherhood quests ? ?
Originally NB was intended to have high singe target (focus) dmg... but we all know that ZOS hates NB at this point.
The joke would've been funnier if you'd said you misspelled masochist in the patch notes. Just sayin.
* Siphoning
* Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
* Siphoning Attacks (Siphoning Strikes morph): This morph now causes your Light and Heavy Attacks to also restore Magicka based on your character level.
* Siphoning Strikes:
* This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
* Increased the duration of this ability and its morphs to 20 seconds from 15 seconds.
Developer Comments: Spoiler
This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
So basically nightblades are the red headed step child? We have health sapping skills, we don't need additional health restore. I wasn't mad about the CP sustain changes but taking away our resource sustain skill makes us good at exactly what?
I don't even pvp and you cut out the ganking as well. Which is fine I guess but that was our only advantage in the game since we were already weak in all of pve and other aspects of pvp.Sneak attacks no longer grant a bonus to Critical Damage when used against other players. Sneak attacks will continue to guarantee a Critical Strike and stun the target, and will also still grant a bonus to Critical Damage when used against monsters.
Developer Comments:
Spoiler
Even though Sneak attacks currently have a lower Critical Damage bonus against players than against monsters, they still allow you to burst another player down in a matter of seconds without granting them enough time to react. Removing the Critical Damage bonus against players grants victims of sneak attacks more counterplay.
Just
Leave
Nightblades
Alone
If you nerf everyone and leave nightblades alone we'd finally be equal to everyone else.
Tommy_The_Gun wrote: »Why would anybody play NB at this point ? ?Find and replace "nightblade" with "masochist"
Thanks. :>
Nightbalde is average at everything while other classes are best at something...
Dragonknght - Tank
Templar - Healer
Sorcerer - DPS
Nightblade... hmm... - Doing Thieves guild / dark bortherhood quests ? ?
Originally NB was intended to have high singe target (focus) dmg... but we all know that ZOS hates NB at this point.
My NB is a MegaPro at Not Dying.
That's...that's it.
Basically, he is an undying stealth potato.
LFG
Nightblades (particularly stamblades) don't seem to fit in the idea Zos has for PvP. I'm not sure what that vision is for them, but nightblades don't fit.
Fine, take away ganking. I get why that's annoying. Just don't take away our resource restore on top of all the global resource changes. Let us be the true survival/strategic class. We are already playing at a disadvantage why punish us further?
dwemer_paleologist wrote: »classes should be removed from eso.