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My take on the Morrowind Patch

llSRRll
llSRRll
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I will say first and foremost I believe these changes are a direct reaction to PvP. Top tear players are very good at sustaining their resources and less skilled players and low CP ones are not. Due to this ZOS feels the need to have to nerf the skilled players from becoming god like. I do agree the CP changes where probably needed but nerfing the existing classes into the ground was a terrible way fixing something I feel wasn't all that broke.

First off they think we sustain way too easy so instead of creating counters to sustain they nerf it, imo wrong way of doing it. What happened to the Staffs draining resources like in Skyrim? Why is it not that way in ESO? In Skyrim for those few people on this forum who have probably not played it, you would drain resources with each type of staff. The flame staff would provide a dot, the ice drains stamina, and the lightning drained magicka. No instead we get flame single target damage buff, ice a *** poor way of trying to make a magicka tank, and lightning getting a boost to aoe damage. You get siege weapons that do it why not weapons.

More armor sets that provide debuff's, we have a ton of sets that provide damage and sustain why not ones that debuff those sets. I know we have sets like Fasalla's but didn't they nerf that set too? So people complain that healers are healing too much so they come out with Fasalla's Guille and what do people do *** about how OP that is. I know poisons where suppose to be a counter to the sustain problem but some people call it cheesy and *** at people who use them. I know ZOS has a tough job trying to keep everyone happy but where does it end? Your never going to keep everyone happy.

Out of all of this the PvE people are pissed at the PvP people because we are all getting nerf'd. People say that dungeons and trials are getting too easy because those things where designed for people to have 300 CP's so nerfing us is a must to keep them at a proper difficulty. No, No, NO, NO, that is not what your suppose to do. Those trials and dungeons should be easy for us, we've done them a 100 times, lets make new more difficult ones not nerfing the game to make old *** harder. I know we are getting a new trial out with Morrowind along with an assortment of dungeons and delves and stuff but its been quit a while since this has happened.

Ultimately I like the game a lot and have not found a game like it on PS4, if there was one I'd be playing that instead.
  • llSRRll
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    Forgot to talk about armor passive above as well, we all know that in PvP heavy armor is the metta. Why not add spell damage and weapon damage passives to the light and medium lines? If you give someone a reason to wear it they will wear it. Lets say you get 100 weap/spell damage for each piece worn while you get resources back for wearing heavy. So Light and Medium would be your damage armor ( like they are suppose to be) and heavy is your sustain. I don't see why this is not a thing.
  • Peekachu99
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    With 630 CP you can spec into EVERY DAMAGE PASSIVE INCLUDING THE NEW ONES FOR DD. I was just pissing about on Test this morning and for vet dungeons and solo content--including Maelstrom--not much has changed. And if it has it's for the better. On my tank I was able to take every mitigation passive, too, as well as an 18.5% bonus to bastion. The spread and freedom they've given you with CP is better than ever.

    Also there are new sets that do spell/weapon power and resources. Even a hybrid crafter set that does all three (resources, power, regen). People really need to stop making these long, easily invalidated posts.

    Still haven't been able to test a Trial, though.
  • Galwylin
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    The problem you're having is because your trying to understand a lie. Plain and simple. Resource management has not been a part of combat because if that were true, why would you introduce a champion system to help with it? Why would you introduce all these sets that increase our resources and regaining them? My character is just a few points shy of 300 and the game is entering a much easier phase. I have a low tiered crafting set. In the future, I will have to invest in a dropped set. That will still be broken and instead of simply removing those broken things, they are tearing our characters down. Removing passives, increasing costs, etc. But the sets will still remain. The ability will still be there only we'll all have to do like lemmings even if we'd rather focus on other things. I didn't need to hunt down sets. They would rather keep their broken toys rather than give them up. I guess the designer gets commission on how many players use their sets because they refuse to remove them. They take the same stand with the procs on sets. They say we're what's broken not them so we need fixing. They need firing with that mindset. Your designing the game for us. Stop making new broken toys and punishing us for their existence. And we can all watch. Morrowind will introduce even more broken sets because we'll need them. The goal seems to be wanting to turn the game from a skill base to an item based. I've played that game before.
  • llSRRll
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    Peekachu99 wrote: »
    With 630 CP you can spec into EVERY DAMAGE PASSIVE INCLUDING THE NEW ONES FOR DD. I was just pissing about on Test this morning and for vet dungeons and solo content--including Maelstrom--not much has changed. And if it has it's for the better. On my tank I was able to take every mitigation passive, too, as well as an 18.5% bonus to bastion. The spread and freedom they've given you with CP is better than ever.

    Also there are new sets that do spell/weapon power and resources. Even a hybrid crafter set that does all three (resources, power, regen). People really need to stop making these long, easily invalidated posts.

    Still haven't been able to test a Trial, though.


    Im not sure your understanding my point of the post. I know there are plenty of sets that give you wep/spell dam and resources but how many sets are there to take them away? My point is why nerf classes and resource management but not come up with other ways of doing it such as weaps, sets that take away and so forth.
  • xeNNNNN
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    The Ironic side effect of nerfing a lot of stuff that top tier players use to sustain is that this will do a lot of damage to newer players sustaining themselves generally.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Stovahkiin
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    Too much word; brain cannot compute

    Solution: play game and stop pretending it's a full time job that your life depends on
    Edited by Stovahkiin on April 25, 2017 6:12PM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Yolokin_Swagonborn
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    I wonder how much of the changes are meant to protect casual PvPers that are poorly equipped to fight people that really take time to min max.

    For example. ZOS's justification for the NB stealth damage bonus nerf is people melting in seconds before they have time to react.

    Well, were these people running radiant magelight? Did they have stamina on their horses? How much impen where they wearing? Is it reasonable or even desirable to create a game where some of the opportunity cost of running a glass cannon is that you have to sacrifice one gear slot or one gear set for gank prevention?

    Magelight is an easy to get skill, accessible to all, that will shut down everyone but the most determined gankers. It stops the stun from stealth which is often more deadly than the bonus damage.

    What level of knowledge should ZOS balance for? If ZOS is balancing the game for people who run around PvP in their trials gear with all divines on, then we will have to nerf everything. I hate that "L2P" and "get gud" kind of philosophy but there needs to be a baseline here.
    Edited by Yolokin_Swagonborn on April 25, 2017 6:31PM
  • llSRRll
    llSRRll
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    I wonder how much of the changes are meant to protect casual PvPers that are poorly equipped to fight people that really take time to min max.

    For example. ZOS's justification for the NB stealth damage bonus nerf is people melting in seconds before they have time to react.

    Well, were these people running radiant magelight? Did they have stamina on their horses? How much impen where they wearing? Is it reasonable or even desirable to create a game where some of the opportunity cost of running a glass cannon is that you have to sacrifice one gear slot or one gear set for gank prevention?

    Magelight is an easy to get skill, accessible to all, that will shut down everyone but the most determined gankers. It stops the stun from stealth which is often more deadly than the bonus damage.

    What level of knowledge should ZOS balance for? If ZOS is balancing the game for people who run around PvP in their trials gear with all divines on, then we will have to nerf everything. I hate that "L2P" and "get gud" kind of philosophy but there needs to be a baseline here.


    Couldn't agree more.
  • Peekachu99
    Peekachu99
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    llSRRll wrote: »
    Peekachu99 wrote: »
    With 630 CP you can spec into EVERY DAMAGE PASSIVE INCLUDING THE NEW ONES FOR DD. I was just pissing about on Test this morning and for vet dungeons and solo content--including Maelstrom--not much has changed. And if it has it's for the better. On my tank I was able to take every mitigation passive, too, as well as an 18.5% bonus to bastion. The spread and freedom they've given you with CP is better than ever.

    Also there are new sets that do spell/weapon power and resources. Even a hybrid crafter set that does all three (resources, power, regen). People really need to stop making these long, easily invalidated posts.

    Still haven't been able to test a Trial, though.


    Im not sure your understanding my point of the post. I know there are plenty of sets that give you wep/spell dam and resources but how many sets are there to take them away? My point is why nerf classes and resource management but not come up with other ways of doing it such as weaps, sets that take away and so forth.

    Poisons, which are available to all, do exactly that and have been in the game for over a year.
  • llSRRll
    llSRRll
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    Peekachu99 wrote: »
    llSRRll wrote: »
    Peekachu99 wrote: »
    With 630 CP you can spec into EVERY DAMAGE PASSIVE INCLUDING THE NEW ONES FOR DD. I was just pissing about on Test this morning and for vet dungeons and solo content--including Maelstrom--not much has changed. And if it has it's for the better. On my tank I was able to take every mitigation passive, too, as well as an 18.5% bonus to bastion. The spread and freedom they've given you with CP is better than ever.

    Also there are new sets that do spell/weapon power and resources. Even a hybrid crafter set that does all three (resources, power, regen). People really need to stop making these long, easily invalidated posts.

    Still haven't been able to test a Trial, though.


    Im not sure your understanding my point of the post. I know there are plenty of sets that give you wep/spell dam and resources but how many sets are there to take them away? My point is why nerf classes and resource management but not come up with other ways of doing it such as weaps, sets that take away and so forth.

    Poisons, which are available to all, do exactly that and have been in the game for over a year.


    I talked about poisons and a mass majority of players think people who use these to be cheap or cheesy players.
  • Domander
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    The changes are not because of pvp, look at the changes overall.
  • Doctordarkspawn
    Doctordarkspawn
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    Stovahkiin wrote: »
    Too much word; brain cannot compute

    Solution: play game and stop pretending it's a full time job that your life depends on

    Alternative solution: Do that yourself and leave the grown ups to talk about the issues.
  • Tasear
    Tasear
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    llSRRll wrote: »
    I will say first and foremost I believe these changes are a direct reaction to PvP. Top tear players are very good at sustaining their resources and less skilled players and low CP ones are not. Due to this ZOS feels the need to have to nerf the skilled players from becoming god like. I do agree the CP changes where probably needed but nerfing the existing classes into the ground was a terrible way fixing something I feel wasn't all that broke.

    First off they think we sustain way too easy so instead of creating counters to sustain they nerf it, imo wrong way of doing it. What happened to the Staffs draining resources like in Skyrim? Why is it not that way in ESO? In Skyrim for those few people on this forum who have probably not played it, you would drain resources with each type of staff. The flame staff would provide a dot, the ice drains stamina, and the lightning drained magicka. No instead we get flame single target damage buff, ice a *** poor way of trying to make a magicka tank, and lightning getting a boost to aoe damage. You get siege weapons that do it why not weapons.

    More armor sets that provide debuff's, we have a ton of sets that provide damage and sustain why not ones that debuff those sets. I know we have sets like Fasalla's but didn't they nerf that set too? So people complain that healers are healing too much so they come out with Fasalla's Guille and what do people do *** about how OP that is. I know poisons where suppose to be a counter to the sustain problem but some people call it cheesy and *** at people who use them. I know ZOS has a tough job trying to keep everyone happy but where does it end? Your never going to keep everyone happy.

    Out of all of this the PvE people are pissed at the PvP people because we are all getting nerf'd. People say that dungeons and trials are getting too easy because those things where designed for people to have 300 CP's so nerfing us is a must to keep them at a proper difficulty. No, No, NO, NO, that is not what your suppose to do. Those trials and dungeons should be easy for us, we've done them a 100 times, lets make new more difficult ones not nerfing the game to make old *** harder. I know we are getting a new trial out with Morrowind along with an assortment of dungeons and delves and stuff but its been quit a while since this has happened.

    Ultimately I like the game a lot and have not found a game like it on PS4, if there was one I'd be playing that instead.

    I am going to agree we need new dungeons not downgrading the old ones.
  • Stovahkiin
    Stovahkiin
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    Stovahkiin wrote: »
    Too much word; brain cannot compute

    Solution: play game and stop pretending it's a full time job that your life depends on

    Alternative solution: Do that yourself and leave the grown ups to talk about the issues.

    Lol, if "grown ups" just sit around and complain about games all day, then sure.

    *edit* where's the LOL button when you need it?
    Edited by Stovahkiin on April 27, 2017 3:41AM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Goshua
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    I wonder how much of the changes are meant to protect casual PvPers that are poorly equipped to fight people that really take time to min max.

    For example. ZOS's justification for the NB stealth damage bonus nerf is people melting in seconds before they have time to react.

    Well, were these people running radiant magelight? Did they have stamina on their horses? How much impen where they wearing? Is it reasonable or even desirable to create a game where some of the opportunity cost of running a glass cannon is that you have to sacrifice one gear slot or one gear set for gank prevention?

    Magelight is an easy to get skill, accessible to all, that will shut down everyone but the most determined gankers. It stops the stun from stealth which is often more deadly than the bonus damage.

    What level of knowledge should ZOS balance for? If ZOS is balancing the game for people who run around PvP in their trials gear with all divines on, then we will have to nerf everything. I hate that "L2P" and "get gud" kind of philosophy but there needs to be a baseline here.

    Speaking from my experiences, HA, 1-2k impen and high resistances actually don't make a lot of difference to the damage from non-casual

    (don't know why people relate casual with non min-maxed player actually- too polite to use words like scrub and elite I guess. Casuals can be anywhere along the skill/gear spectrum)
  • ljb2k5_ESO
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    xeNNNNN wrote: »
    The Ironic side effect of nerfing a lot of stuff that top tier players use to sustain is that this will do a lot of damage to newer players sustaining themselves generally.

    ^This, trying to make the game harder for the top end min-maxers will pretty much guaranteed destroy lower leveled and more casual players.
  • notimetocare
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    By saying it's all about pvp you told me you do not even pay attention to the devs and have a post not worth reading. PvE sustain is just as much an issue for them to make these changes.
  • pattyLtd
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    Stovahkiin wrote: »
    Stovahkiin wrote: »
    Too much word; brain cannot compute

    Solution: play game and stop pretending it's a full time job that your life depends on

    Alternative solution: Do that yourself and leave the grown ups to talk about the issues.

    Lol, if "grown ups" just sit around and complain about games all day, then sure.

    *edit* where's the LOL button when you need it?

    So what exactly is it you are doing on here?
    Tell others how immature we are?

    Of course this is not a full time job neither does our life depend on it but its our hobby and something most of us are passionate about and these forums are an outlet for it.
    Edited by pattyLtd on April 27, 2017 9:28AM
    English is not my native language, no grammar police please, tyvm
  • llSRRll
    llSRRll
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    By saying it's all about pvp you told me you do not even pay attention to the devs and have a post not worth reading. PvE sustain is just as much an issue for them to make these changes.



    With how convoluted and contradictory those patch notes where why in the hell would I ever listen to a word ZOS has to say? Apparently my post is not worth reading but yet here you are responding to it.
  • Stovahkiin
    Stovahkiin
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    pattyLtd wrote: »
    Stovahkiin wrote: »
    Stovahkiin wrote: »
    Too much word; brain cannot compute

    Solution: play game and stop pretending it's a full time job that your life depends on

    Alternative solution: Do that yourself and leave the grown ups to talk about the issues.

    Lol, if "grown ups" just sit around and complain about games all day, then sure.

    *edit* where's the LOL button when you need it?

    So what exactly is it you are doing on here?
    Tell others how immature we are?

    Of course this is not a full time job neither does our life depend on it but its our hobby and something most of us are passionate about and these forums are an outlet for it.

    Actually it was quite the opposite, I originally made a comment saying that people just need to calm down, since there were a ton of people kicking and screaming after the natch potes came out. Someone then came along and informed me that apparently I'm not an adult, which I got a kick out of.
    Edited by Stovahkiin on April 27, 2017 6:14PM
    Beware the battle cattle, but don't *fear* the battle cattle!
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