Joshlenoir wrote: »- Dueling tournament hosted by my guild salt mining incorporated -
If you're interested in a dueling tournament in Azuras, message me in game (@joshlenoir) or on forums. It'll have some cheap buy in cost like 5k and the prize will be something along the lines of the sum of everyone's buy in gold, as well expensive weapons and upgrade mats all split across 1st, 2nd & 3rd Place. There's currently no limit to how many people are allowed to join, and people across all factions are allowed in. I'm still trying to resolve the issue of how to manage a faction based roster since if two ad are the last ones standing or paired together there's no way they can fight in Cyrodiil (in which case we might have to move to overland, just a speculation, or we could make the tournament last one(s) standing per faction).
I hope to get this going in there next two to three days, the only rules so far I've managed to come up with so far, are
- NO cost increase poisons, should be very obvious why (or we can ban poisons all together, based on general consensus)
- NO changing your gear setups mid dueling tournament OR skill bars in order counter the person you know you'll be fighting next. What you wear is what you stay with and should be the best of what you have to offer in PvP. The only exception to this rule is switching your ultimates.
- Fight time limit : 5 minutes, everyone is required to be in a build in which they will kill or be killed. After a 5 minute timer is up there will be one more rematch and if still nobody has died the person who put out the most damage based on both fights will be declared as the winner
- Must be level 50 / Cp160+ to duel, so everyone has access to the same monster sets and gear setups, and nobody can crutch on a battle leveled toon.
- Only Tri-potions allowed, no fancy ones such as speed, immovability, lingering health, crit, etc. All of those buffs should come from gear and skills.
- NO line of sighting allowed in the duel, it will be fought in a wipe open space where there is plenty of room to move around
- All duels start with 0 ultimate. Everybody is required to drop their ultimate right before the duels start, in front of everybody to they can see no foul play has been committed.
- No outside / group buffs allowed, can't benefit from things such as the ayleid well, continuous attack, or group buffs from armor sets such as working cult.
- Every duel is initiated by holding block and jumping twice with as much synchronicity to your opponent
- No interfering with duels by providing heals, or other combat buffs to allies while mid dueling, first time the duel will be reset the second time the caster will be immediately kicked from the tournament
That should be everything for now if there are any issues with the rules or better changes I can make please let me know, if you want to represent your guild come on down and let's see who's who! The entire game is being turned on it's head next patch so I'd like to get more of these going, after this 1v1 tournament we'll be hosting a 4v4 one.
Joshlenoir wrote: »- Dueling tournament hosted by my guild salt mining incorporated -
If you're interested in a dueling tournament in Azuras, message me in game (@joshlenoir) or on forums. It'll have some cheap buy in cost like 5k and the prize will be something along the lines of the sum of everyone's buy in gold, as well expensive weapons and upgrade mats all split across 1st, 2nd & 3rd Place. There's currently no limit to how many people are allowed to join, and people across all factions are allowed in. I'm still trying to resolve the issue of how to manage a faction based roster since if two ad are the last ones standing or paired together there's no way they can fight in Cyrodiil (in which case we might have to move to overland, just a speculation, or we could make the tournament last one(s) standing per faction).
I hope to get this going in there next two to three days, the only rules so far I've managed to come up with so far, are
- NO cost increase poisons, should be very obvious why (or we can ban poisons all together, based on general consensus)
- NO changing your gear setups mid dueling tournament OR skill bars in order counter the person you know you'll be fighting next. What you wear is what you stay with and should be the best of what you have to offer in PvP. The only exception to this rule is switching your ultimates.
- Fight time limit : 5 minutes, everyone is required to be in a build in which they will kill or be killed. After a 5 minute timer is up there will be one more rematch and if still nobody has died the person who put out the most damage based on both fights will be declared as the winner
- Must be level 50 / Cp160+ to duel, so everyone has access to the same monster sets and gear setups, and nobody can crutch on a battle leveled toon.
- Only Tri-potions allowed, no fancy ones such as speed, immovability, lingering health, crit, etc. All of those buffs should come from gear and skills.
- NO line of sighting allowed in the duel, it will be fought in a wipe open space where there is plenty of room to move around
- All duels start with 0 ultimate. Everybody is required to drop their ultimate right before the duels start, in front of everybody to they can see no foul play has been committed.
- No outside / group buffs allowed, can't benefit from things such as the ayleid well, continuous attack, or group buffs from armor sets such as working cult.
- Every duel is initiated by holding block and jumping twice with as much synchronicity to your opponent
- No interfering with duels by providing heals, or other combat buffs to allies while mid dueling, first time the duel will be reset the second time the caster will be immediately kicked from the tournament
That should be everything for now if there are any issues with the rules or better changes I can make please let me know, if you want to represent your guild come on down and let's see who's who! The entire game is being turned on it's head next patch so I'd like to get more of these going, after this 1v1 tournament we'll be hosting a 4v4 one.
First thing : Always mention platform and megaserver. I assume this is Pc na since I've seen you there before.
Also if this is a duelling tournament, why bother going to Cyrodiil? Why not do the whole thing Overland? 100% balance, no scroll/emp buff, no faction issue, no "holding block" and jumping to start duel etc, no one can interfer, do you want more reasons?
Joshlenoir wrote: »Joshlenoir wrote: »- Dueling tournament hosted by my guild salt mining incorporated -
If you're interested in a dueling tournament in Azuras, message me in game (@joshlenoir) or on forums. It'll have some cheap buy in cost like 5k and the prize will be something along the lines of the sum of everyone's buy in gold, as well expensive weapons and upgrade mats all split across 1st, 2nd & 3rd Place. There's currently no limit to how many people are allowed to join, and people across all factions are allowed in. I'm still trying to resolve the issue of how to manage a faction based roster since if two ad are the last ones standing or paired together there's no way they can fight in Cyrodiil (in which case we might have to move to overland, just a speculation, or we could make the tournament last one(s) standing per faction).
I hope to get this going in there next two to three days, the only rules so far I've managed to come up with so far, are
- NO cost increase poisons, should be very obvious why (or we can ban poisons all together, based on general consensus)
- NO changing your gear setups mid dueling tournament OR skill bars in order counter the person you know you'll be fighting next. What you wear is what you stay with and should be the best of what you have to offer in PvP. The only exception to this rule is switching your ultimates.
- Fight time limit : 5 minutes, everyone is required to be in a build in which they will kill or be killed. After a 5 minute timer is up there will be one more rematch and if still nobody has died the person who put out the most damage based on both fights will be declared as the winner
- Must be level 50 / Cp160+ to duel, so everyone has access to the same monster sets and gear setups, and nobody can crutch on a battle leveled toon.
- Only Tri-potions allowed, no fancy ones such as speed, immovability, lingering health, crit, etc. All of those buffs should come from gear and skills.
- NO line of sighting allowed in the duel, it will be fought in a wipe open space where there is plenty of room to move around
- All duels start with 0 ultimate. Everybody is required to drop their ultimate right before the duels start, in front of everybody to they can see no foul play has been committed.
- No outside / group buffs allowed, can't benefit from things such as the ayleid well, continuous attack, or group buffs from armor sets such as working cult.
- Every duel is initiated by holding block and jumping twice with as much synchronicity to your opponent
- No interfering with duels by providing heals, or other combat buffs to allies while mid dueling, first time the duel will be reset the second time the caster will be immediately kicked from the tournament
That should be everything for now if there are any issues with the rules or better changes I can make please let me know, if you want to represent your guild come on down and let's see who's who! The entire game is being turned on it's head next patch so I'd like to get more of these going, after this 1v1 tournament we'll be hosting a 4v4 one.
First thing : Always mention platform and megaserver. I assume this is Pc na since I've seen you there before.
Also if this is a duelling tournament, why bother going to Cyrodiil? Why not do the whole thing Overland? 100% balance, no scroll/emp buff, no faction issue, no "holding block" and jumping to start duel etc, no one can interfer, do you want more reasons?
Because scroll buffs, faction issue etc are things many people can overlook because we're all used to playing Azuras and find it much more balanced. Also scrolls won't have as much of an effect as a Max cp fighting a cp 300 or 400. The whole point is for the Azuras star community to fight each other in the environmental they're used to doing it in.
Joshlenoir wrote: »Joshlenoir wrote: »- Dueling tournament hosted by my guild salt mining incorporated -
If you're interested in a dueling tournament in Azuras, message me in game (@joshlenoir) or on forums. It'll have some cheap buy in cost like 5k and the prize will be something along the lines of the sum of everyone's buy in gold, as well expensive weapons and upgrade mats all split across 1st, 2nd & 3rd Place. There's currently no limit to how many people are allowed to join, and people across all factions are allowed in. I'm still trying to resolve the issue of how to manage a faction based roster since if two ad are the last ones standing or paired together there's no way they can fight in Cyrodiil (in which case we might have to move to overland, just a speculation, or we could make the tournament last one(s) standing per faction).
I hope to get this going in there next two to three days, the only rules so far I've managed to come up with so far, are
- NO cost increase poisons, should be very obvious why (or we can ban poisons all together, based on general consensus)
- NO changing your gear setups mid dueling tournament OR skill bars in order counter the person you know you'll be fighting next. What you wear is what you stay with and should be the best of what you have to offer in PvP. The only exception to this rule is switching your ultimates.
- Fight time limit : 5 minutes, everyone is required to be in a build in which they will kill or be killed. After a 5 minute timer is up there will be one more rematch and if still nobody has died the person who put out the most damage based on both fights will be declared as the winner
- Must be level 50 / Cp160+ to duel, so everyone has access to the same monster sets and gear setups, and nobody can crutch on a battle leveled toon.
- Only Tri-potions allowed, no fancy ones such as speed, immovability, lingering health, crit, etc. All of those buffs should come from gear and skills.
- NO line of sighting allowed in the duel, it will be fought in a wipe open space where there is plenty of room to move around
- All duels start with 0 ultimate. Everybody is required to drop their ultimate right before the duels start, in front of everybody to they can see no foul play has been committed.
- No outside / group buffs allowed, can't benefit from things such as the ayleid well, continuous attack, or group buffs from armor sets such as working cult.
- Every duel is initiated by holding block and jumping twice with as much synchronicity to your opponent
- No interfering with duels by providing heals, or other combat buffs to allies while mid dueling, first time the duel will be reset the second time the caster will be immediately kicked from the tournament
That should be everything for now if there are any issues with the rules or better changes I can make please let me know, if you want to represent your guild come on down and let's see who's who! The entire game is being turned on it's head next patch so I'd like to get more of these going, after this 1v1 tournament we'll be hosting a 4v4 one.
First thing : Always mention platform and megaserver. I assume this is Pc na since I've seen you there before.
Also if this is a duelling tournament, why bother going to Cyrodiil? Why not do the whole thing Overland? 100% balance, no scroll/emp buff, no faction issue, no "holding block" and jumping to start duel etc, no one can interfer, do you want more reasons?
Because scroll buffs, faction issue etc are things many people can overlook because we're all used to playing Azuras and find it much more balanced. Also scrolls won't have as much of an effect as a Max cp fighting a cp 300 or 400. The whole point is for the Azuras star community to fight each other in the environmental they're used to doing it in.
My bad I misread that this was on Azura. Well, you could have everyone remove their CP for the fights. This solution wouldn't work in case of malicious player behaviour, but then again you can't control that people don't change gear between fights so you're already facing that issue.