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Give Templar a way to access Major Mending through a tactical choice, NOT 100% uptime. [POLL]

  • Destyran
    Destyran
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    Their changes are trash the devs are trash still can fix toppling. Just quit the game dude you invested alot of time but this is too far. Leave and let this company fail.
  • notimetocare
    notimetocare
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    Your number one flaw 'the healing class' is false. They have a dedicated healing line but they are not the healing class.
  • Skayaq
    Skayaq
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    How about "While channeling Rite of Passage(or it's morphs) and for 6? seconds after, you gain Major Mending"?
    Kazari-Dar, Khajiit Nightblade..........Jarkyr Storm-Blade, Nord Sorcerer .......... Dunric Amedain, Breton Templar

    Araniwen, Altmer Sorcerer..................Llirasa Andralu, Dunmer Templar...................Marzug gro-Borgaz, Orc Warden

    Calinchel, Bosmer Warden...................Jahrel-Xei, Argonian Nightblade....................Cienri Maraeud, Breton Sorcerer

    Inara Savicci, Imperial Templar...................Garoric Attilus, Imperial Dragonknight............ Maevina Tallian, Imperial Nightblade

    Ravanni-Ko, Khajiit Dragonknight..........Faevyn Ice-Heart, Nord Warden..........Nazran al-Taneth, Redguard Dragonknight
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    Yes- but I have a different suggestion for implementing it
    Well since NDA on Morrowind was partially lifted there is info about new crafted set available for everyone
    Daedric Trickery
    While in combat you gain one of 5 random Major Buffs for 10 seconds every 20 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.
    http://elderscrollsonline.wiki.fextralife.com/Daedric+Trickery+Set

    Its allow Major Mending for all, not only for templar so all healer will benefit from it, you know there is not only templar healers around but other classes can also take role of healer. But only templar and warden can heal without restorations staff and have 3 full sets active, so templar can easy get both Major and Minor Mending, that's is their benefits over other classes.
  • Anlaemar
    Anlaemar
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    Templars will be fine. Check out new PTS patch notes.
    Edited by Anlaemar on April 24, 2017 6:03PM
    (NA) Anlaemar with 750+ Champion Points
    Member Since April 15, 2014
    (EP)Alrik Vadason - Nord Dragonknight
    Tank
    (EP)Matdasi Hlarrobar - Breton Mageblade
    Formerly known as Ra'dar Ahdhari - Main DPS 40k Self Buffed
    (EP)Marrec Vadason - Breton Templar Healer
    (EP)Nameless - Altmer Sorcerer - Secondary DPS
    - The only sovereign you can allow to rule you is reason -
  • idk
    idk
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    Yes- but I have a different suggestion for implementing it
    Templars have access to major mending via the rstaff. DKs will not be able to keep up major mending when it counts. Their shield will drop in a second during burn phase on the late and during the heavy damage of the warrior as well as poison for the serpent.

    So the minor mending with access to major via the staff is not so bad.
  • AcadianPaladin
    AcadianPaladin
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    Yes- but I have a different suggestion for implementing it
    Structured entropy is indeed a means to provide major sorcery and, thereby, increase healing power. Frankly I forgot about that. Good point although the vastly superior sorc ability of surge is what I had in mind.

    Honestly, what I think was needed among healers is a good (not poorly tweaked orbs) ability for non-templars to help stam fighters. That is mostly what the other classes are missing. I would love to see more non-templar healers. I just want to see that done by offering solid options/help to other classes, not by degrading templars. Add a stamsteal feature to Eledrain for example. Eledrain is a great skill and my own primary tool for helping magfighters.

    PC NA(no Steam), PvE, mostly solo
  • AcadianPaladin
    AcadianPaladin
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    Yes- but I have a different suggestion for implementing it
    Major mending from resto staff? Wasting a couple seconds on a heavy attack to gain mm for 3 seconds? How is that a good thing.

    It does bring up a good point though. The resto staff line needs some serious improvement. 12 seconds instead of three might maybe barely make it worth the heavy attack - but only if the speed of heavy attacks are increased. Since sustain seems to be a concern and heavy attacks seem to be part of the answer, why are they still so unacceptably slow for what they do?

    My healer is happy to take what she needs from any available skill line as long as it works as well or better than what she has. Again, don't degrade templer, improve resto staff line!
    PC NA(no Steam), PvE, mostly solo
  • Muttsmutt
    Muttsmutt
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    Yes- Templars should have access to Major Mending
    Anlaemar wrote: »
    Templars will be fine. Check out new PTS patch notes.

    did i miss something ? all i'm seeing is an adjustment to blessed shards, which is nice, but did not address the healing part of the nerf.
    PC-EU // UNDEAD
  • Vipstaakki
    Vipstaakki
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    No- Templars should not have access to Major Mending
    Major mending should be kept locked up, safe and secure from the templars.
  • Muttsmutt
    Muttsmutt
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    Yes- Templars should have access to Major Mending
    Vipstaakki wrote: »
    Major mending should be kept locked up, safe and secure from the templars.

    finally a no voter !
    why? you provide a statement but not a reasoning. enlighten us.
    PC-EU // UNDEAD
  • Resipsa131
    Resipsa131
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    No- Templars should not have access to Major Mending
    In short it encourages class diversity and promotes the new warden class so people purchase the expansion. For the overall longevity of the game its necessary to shake up builds and promote different classes for different roles. I realize that will cause many to respond with righteous indignation but its true that's why I voted no.

    In the interest of full disclosure I've been healing on my nightblade for a couple years now but I have played as a Templar healer in the past before respeccing as a stamplar.
  • Vajrak
    Vajrak
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    No- Templars should not have access to Major Mending
    Reason for my vote:

    >>> No, Healing Springs is NOT better. <<<

    Healing Ritual (which I actually use) gives you better placement, and requires you to be proactive. It's area is almost the same size as Ritual of Retribution/Extended Ritual, so it takes a brain to be able to use it, and knowing the fights, when you are going to need to spam it for heals, where you can/should position, avoiding red during usage, etc.

    In combination with HoTs, it is a strong AoE burst heal that you have to plan to use, and is already capable of over-healing dps with NO major mending uptime. with Major Mending, it restores a dps from 0 to full, and a tank from 0 to around 1/2 -- this is non-crit. Stack your heal % bonuses other places -- Use a resto staff (8%) powered (6%) 1 piece troll king or sentinel (2%) Ritual Stone (10% bonus to healing done) -- then factor in Restoring Light Mending passive (up to 10% bonus based on current hp of target) -- that's already a 16% bonus that any healer can get on top of their base heals, magnified by using resto-light skills, which will now have an extra 8% instead of 25% on it. And a lot of people are "omg, it's the end of the world!" when it's really not.

    Learn how to stack your HoTs, build for % bonuses that go along with your max mag and spell damage for heals, and suddenly you can do some damn amazing healing without even touching major mending.

    Note: These are approximate values/rounded because I am not logged in currently and because round numbers are easier to use for % examples.

    Magplar DPS -- 2.3k unbuffed spell damage, 44k mag pool, 1200 recovery, NO HEALING % BONUSES -- Healing Ritual heals for 10k, up to 11k based on missing hp.

    General DPS HP is around 17k (some lower, near 15k, some higher, near 20k)
    General Tank HP is around 35k (some lower, near 28-30k, some much higher, at 60/70k builds)

    HoTs running should already be restoring ~3-5k/s. Lifesteal benefits your dps for attacking (I do like using Sanguine Ritual as an extra HoT on boss fights, and that does get bonuses from % increases on healing for whoever cast it).

    NONE of these numbers are factored with % healing increases included. So if a magplar general build can start pumping out heals for 40k AoE heal, how much higher does a DEDICATED healer get? That extra 25% is seriously just over-healing and while it will be missed on HoTs it ISN'T by any means a necessity to have.

    Extra Bonus: the more % heal bonuses you add in, the more you can trade spell damage for recovery or cost reductions on jewelry. Seeing as Radiant aura gives the templar the uptime on minor recoveries, Recovery stacking can work incredibly well, AND you can utilize Resto-staff attacks not just as resource management and adding dps, but remember that it also applies a small heal to you or around the target -- WHICH also stacks with % healing bonuses, so suddenly heavy attacks will not JUST give major mending (which they do already) but it makes your heavy weave healing channels into another heal burst along with your HoTs.

    TLDR:
    Healing Ritual CAN be used for people who like the playstyle and learn the fights to when they should/shouldn't use it. It has an extra bonus over healing springs in terms of % heal. Current healing buffs/%s on a healer build have a lot of over-heal happening because of how things stack, the extra 25% is almost always overkill and allowing people to more easily lean on low heal/high spam skills (like Healing Springs) instead of distinguishing between their respective:
    HoTs (Regeneration Morphs, Cauterize, Ritual Circle, Sanguine Altar, Healing Springs)
    Burst heals (Rushed Ceremony morphs, Rite of Passage, Healing Ritual, Obsidian Shard, Pangaea)
    Buffs (Combat Prayer, Ward, DK Shields, Barrier)

    Losing that 25% means people may actually start looking at what skills do and how they can combine them for highest efficiency vs just spam casting a single skill because it stacks on itself for lower values that the extra % buff makes look feasible.

    Note: For Trials, you can actually have one healer dedicated to doing Burst Heal spamming with a high recovery/cost reduction build while the other focuses on buff casts/HoTs -- with the exception of one running mutagen, other casting rapid mending (the 2 stack) so that you get the HoTs/Buffs/Debuffs and the Burst Heals running out fast and hard without putting a massive drain on either healers respective pools.

    Edit:
    Still TL;DR --
    Healing % contribute to over-healing and spamming of lower skills instead of actual thought about using skills. Losing the 100% major mending = less heal"Bot" and more "Healer"
    Edited by Vajrak on April 25, 2017 4:56PM
  • STEVIL
    STEVIL
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    Yes- but I have a different suggestion for implementing it
    Muttsmutt wrote: »
    STEVIL wrote: »
    Templar has good access to major mending which improves healing. Sorc and some other classes have good access to major sorcery which improves healing (and damage). Hmmm... balance? If you take my major mending, at least give me major sorcery so my healing is as good as a sorc? Or give sorcs major mending but take away their major sorcery - see the problem?

    Ok so did i fall asleep or dont templars still have access to major sorc and major proph just like everybody else does thru the mages guild lines entropy and inner light?

    if they do still have it then, well... there you go.

    this is a discussion independent of other skill lines, the same argument can be made "but you have access to major mending from the RS skil lline"!. no. just no.
    we are ignoring that for the sake of a class design discussion. this is not only about what templars can do now they're hospitalized. this is a discussion of why were they left with a mangled leg and necrotized arm.

    Sorry but just because you want to ignore other options to then have some narrowly defined windows of chery picking to frame or constrain your analysis - that doesn;t mean the rest of us do.

    IMX the more narrowly you limit your analysis, the more of "the rest of the game" you cut out, the more unreliable or distorted that analysis is whether that is the intent or not. its not normal to play a class alone without weapons, racial and even guild skill trees unlocked.

    So you dont balance "classes" in a vacuum because "classes" are not played in a vacuum.


    but the difference between the resto staff and the sorc proph for mages line is this - resto mending requires heavy attack which is a bit more time than launching an DOT/Hot one-click to gain sorcery is. its easy for the temp to gain sorc.


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • xeNNNNN
    xeNNNNN
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    Yes- Templars should have access to Major Mending
    I love the idea of a tactical choice. Like maybe a ground placed buff that you have to stand in.

    Cleansing ritual. GG.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • xeNNNNN
    xeNNNNN
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    Yes- Templars should have access to Major Mending
    STEVIL wrote: »
    Templar has good access to major mending which improves healing. Sorc and some other classes have good access to major sorcery which improves healing (and damage). Hmmm... balance? If you take my major mending, at least give me major sorcery so my healing is as good as a sorc? Or give sorcs major mending but take away their major sorcery - see the problem?

    Ok so did i fall asleep or dont templars still have access to major sorc and major proph just like everybody else does thru the mages guild lines entropy and inner light?

    if they do still have it then, well... there you go.

    Not the point.

    Sure everyone can access those through non-class abilities and utility like pots but sorc has major sorcery from a class ability templar does not. Only minor through a passive and that uptime isnt always the greatest.

    If a healing class doesnt have access to major mending through its own abilities then whats the point, templars may not even be able to heal through certain endgame dots anymore.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • xeNNNNN
    xeNNNNN
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    Yes- Templars should have access to Major Mending
    Well since NDA on Morrowind was partially lifted there is info about new crafted set available for everyone
    Daedric Trickery
    While in combat you gain one of 5 random Major Buffs for 10 seconds every 20 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.
    http://elderscrollsonline.wiki.fextralife.com/Daedric+Trickery+Set

    Its allow Major Mending for all, not only for templar so all healer will benefit from it, you know there is not only templar healers around but other classes can also take role of healer. But only templar and warden can heal without restorations staff and have 3 full sets active, so templar can easy get both Major and Minor Mending, that's is their benefits over other classes.

    so wait, its fine for templar to lose major mending because they can still get it through other means just not through their class abilities, but sorc can still get major sorcery through their class abilities but it doesnt matter because they can stack 2 buffs instead of just having one but templars lose out because #reasons? k.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Vajrak
    Vajrak
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    No- Templars should not have access to Major Mending
    xeNNNNN wrote: »
    so wait, its fine for templar to lose major mending because they can still get it through other means just not through their class abilities, but sorc can still get major sorcery through their class abilities but it doesnt matter because they can stack 2 buffs instead of just having one but templars lose out because #reasons? k.

    DK can get major sorcery/brutality + minor brutality

    Sorc can get major sorcery + minor prophecy

    NB can get minor berserk

    Templar can get minor sorcery + major prophecy + highest damage execute in the game + minor mending at 100% uptime without utilizing gear slots for it + minor recovery all stats with a skill slot + class based charge/interrupt that has a proc bonus (Toppling/Explosive Charge) + a combination skill cast for DoT equivalent/higher than caltrops without having to PvP (Ritual of Ret + Blazing Shards) that has a HoT component and cleanse synergy. +10% crit modifer with an aedric skill slotted + 10% bonus to heals on restoring light skills + highly spammable damage reduction (not resistance) + AoE ults (Empowering Sweep, spammable about every 20s with a 10s buff 15% base + 4% per target hit, stacks with resistance reductions also and applies to shields) --- and along with that minor mending, they are getting mag recovery/restored for standing on the rune if utilizing it + magsteals which they can proc pretty easily with DoT skills (being dropped to 300 instead of 400, so now its equivalent to 600 recovery instead of 800).

    Channeled Focus + magsteal = (Current Live) 1280 mag recovery equivalent/ (Proposed) 1080 mag recovery equivalent.

    /sarcasm Yeah, Templar definitely "loses out". /endsarcasm
  • AcadianPaladin
    AcadianPaladin
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    Yes- but I have a different suggestion for implementing it
    My dps magsorc can out burst heal my healing magplar with her class ability of matriarch buffed by her class ability of surge. . . .

    Currently the only real limitation to a sorc healer is the inability to help stam fighters. So looking at ideas like both putting staminasteal and magicakasteal on EleDrain or the possible update changes to orbs is the way to help non-templar healers.

    PC NA(no Steam), PvE, mostly solo
  • Sovaso
    Sovaso
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    What a joke!
  • STEVIL
    STEVIL
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    Yes- but I have a different suggestion for implementing it
    xeNNNNN wrote: »
    STEVIL wrote: »
    Templar has good access to major mending which improves healing. Sorc and some other classes have good access to major sorcery which improves healing (and damage). Hmmm... balance? If you take my major mending, at least give me major sorcery so my healing is as good as a sorc? Or give sorcs major mending but take away their major sorcery - see the problem?

    Ok so did i fall asleep or dont templars still have access to major sorc and major proph just like everybody else does thru the mages guild lines entropy and inner light?

    if they do still have it then, well... there you go.

    Not the point.

    Sure everyone can access those through non-class abilities and utility like pots but sorc has major sorcery from a class ability templar does not. Only minor through a passive and that uptime isnt always the greatest.

    If a healing class doesnt have access to major mending through its own abilities then whats the point, templars may not even be able to heal through certain endgame dots anymore.

    Sorry but this is not true.

    Nobody going up against end game dots is doing so only with class skills unlocked. By end game dots folks likely have guild lines unlocked, weapon lines unlocked, etc.

    CLASS SKILLS do not exist in a vacuum, are not played in a vacuum and so are not able to be balanced in a vacuum.

    let me be very very very blunt.

    You are looking at this opposite of reality.

    How many different slots do you want to expend on Major Sorcery?
    Does it matter to you if thet Major Sorcery comes from the mage guild line or the sorcerer lightning skill line?

    Anyswer - no it doesn't to rational folks.

    What matters is how long the buff lasts, what else was gained by having that slot taken etc. major sorcery is major sorcery and it does not matter where it comes from as far as the sorcery buff goes - just what else comes with it.

    if i were a sorc player/builder, i would LOVE to have something like minor force or minor berserk (buffs not as easily gained thru the guild lines - well ok there is the fighter one for stamina dam but if i could get that on a magica please) and then grab sorcery from the entropy skill which is a decent enough magica attack/hot wrapped around the buff.

    So it is of absolutely zero importance as to whether or not you have something available thru guild skills or thru class skills. You can argue a slight difference for weapon skills since they require you to slot one weapon on one bar but still the point holds.

    What matters for a a skills merit of a character/class merit is what they can do, not where things come from.

    What it seems to be from the patch notes and revised patch notes is that wardens will have short duration crircumstantial major mending for is it 25% boost AFTER healing someone under a threshold and templars will have ongoing non-circumstantial access to minor mending iirc 8% whenever they throw their effect and for a time after they leave (not sure i am remembering that right.)

    For healing thru DOT specifically it would seem the ongoing effect is at least not a "whats the point" level option.

    And sorcery is available to them all.







    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
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    Yes- but I have a different suggestion for implementing it
    xeNNNNN wrote: »
    Well since NDA on Morrowind was partially lifted there is info about new crafted set available for everyone
    Daedric Trickery
    While in combat you gain one of 5 random Major Buffs for 10 seconds every 20 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.
    http://elderscrollsonline.wiki.fextralife.com/Daedric+Trickery+Set

    Its allow Major Mending for all, not only for templar so all healer will benefit from it, you know there is not only templar healers around but other classes can also take role of healer. But only templar and warden can heal without restorations staff and have 3 full sets active, so templar can easy get both Major and Minor Mending, that's is their benefits over other classes.

    so wait, its fine for templar to lose major mending because they can still get it through other means just not through their class abilities, but sorc can still get major sorcery through their class abilities but it doesnt matter because they can stack 2 buffs instead of just having one but templars lose out because #reasons? k.

    Actually they dont lose major mending as a perm active thing, they swap it for minor mending.

    And i betcha number of sorcs would not be upset at all to have say minor berserk replace major sorc in the surges... cuz they could then while soling get the berserk from surge AND the sorcery from entropy or from potions. (Obvious groups and group buffs would require different sample cases.)

    the sorc vs sorcery and tem vs major/minor mending is just not an argument that carries much water.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • idk
    idk
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    Yes- but I have a different suggestion for implementing it
    Templars still have access to major mending via the rstaff line. No class has the ability to keep major mending up full time, especially during the heavy damage phases where it would be the most useful.

    This is coming from a player with 1/4 of my characters are Templars. Ring able to have minor mending up full time easily is pretty good compared to the other classes.
  • Muttsmutt
    Muttsmutt
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    Yes- Templars should have access to Major Mending
    Templars still have access to major mending via the rstaff line. No class has the ability to keep major mending up full time, especially during the heavy damage phases where it would be the most useful.

    This is coming from a player with 1/4 of my characters are Templars. Ring able to have minor mending up full time easily is pretty good compared to the other classes.

    we. are talking. only about class design. what is right, and just, and what makes sense.
    oh and to that?
    "No class has the ability to keep major mending up full time, especially during the heavy damage phases where it would be the most useful. "
    i'd like to point you to pre-ordering the 40$ exp- i mean the warden class !
    they get it whenever they heal somebody under 40%.
    PC-EU // UNDEAD
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