Giles.floydub17_ESO wrote: »Why are you tagging Gina I a purely hypothetical pots? It would not make sense to expect her to reply on such a matter since there is no basis for the suggestions made other than to start a conversation with the rest of us.
LegendaryArcher wrote: »Giles.floydub17_ESO wrote: »Why are you tagging Gina I a purely hypothetical pots? It would not make sense to expect her to reply on such a matter since there is no basis for the suggestions made other than to start a conversation with the rest of us.
Because if his question wasn't hypothetical, he would be banned.
to committed players, everything will become easy eventually
for everyone else, clearing content will forever and ever be a myth
sadly 90% of ESO belongs in the latter
to committed players, everything will become easy eventually
for everyone else, clearing content will forever and ever be a myth
sadly 90% of ESO belongs in the latter
That's true. Sad. But true. Believe it or not, a vast majority of the player base still haven't beaten VMA. Let alone attempted it. As for VMoL? Pffft. Forget about it. I personally think that if we were to take every platform, and add-up all those who've beaten VMoL? It'd probably not even be 5% of the total player base. I'm just being honest. Then again, I don't think too many people care enough to even bother trying. And to those people, I don't blame them.
The hard truth is Trials aren't really important enough to most people who play ESO to actually matter. ZoS sorta wedged Trials in as a bone for the uber gamers...which might 4 or 5% of the playerbase.
The new Trial probably won't be anything mind blowing, because ESO isn't a Raid centric game. In three years and you can count the number of Trials on one hand, that puts ESO in the Post Raid column of games.
The hard truth is Trials aren't really important enough to most people who play ESO to actually matter. ZoS sorta wedged Trials in as a bone for the uber gamers...which might 4 or 5% of the playerbase.
The new Trial probably won't be anything mind blowing, because ESO isn't a Raid centric game. In three years and you can count the number of Trials on one hand, that puts ESO in the Post Raid column of games.
That's very sad tho, it means raids are way too hard.
In my opinion they should adapt them more for average players and give the elite another mode who rewards them with gold gear, and skins should of course be for that hard mode.
You have games like Destiny who are 95% casuals and Raids are crowded and they are the second most played feature behind PvP.
Don't agree here as you have normal trials. Problem is a bit to get in an group who teach you the mechanics and let you practice as group fall apart after a few wipes.The hard truth is Trials aren't really important enough to most people who play ESO to actually matter. ZoS sorta wedged Trials in as a bone for the uber gamers...which might 4 or 5% of the playerbase.
The new Trial probably won't be anything mind blowing, because ESO isn't a Raid centric game. In three years and you can count the number of Trials on one hand, that puts ESO in the Post Raid column of games.
That's very sad tho, it means raids are way too hard.
In my opinion they should adapt them more for average players and give the elite another mode who rewards them with gold gear, and skins should of course be for that hard mode.
You have games like Destiny who are 95% casuals and Raids are crowded and they are the second most played feature behind PvP.
frateanu.luiseb17_ESO wrote: »I think the new Trial must be harder..look behind at MOL..is the hardest trial in the live server.
So I can presume when NDA will be lifted will know more about the HOF.
Giles.floydub17_ESO wrote: »The hard truth is Trials aren't really important enough to most people who play ESO to actually matter. ZoS sorta wedged Trials in as a bone for the uber gamers...which might 4 or 5% of the playerbase.
The new Trial probably won't be anything mind blowing, because ESO isn't a Raid centric game. In three years and you can count the number of Trials on one hand, that puts ESO in the Post Raid column of games.
That's very sad tho, it means raids are way too hard.
In my opinion they should adapt them more for average players and give the elite another mode who rewards them with gold gear, and skins should of course be for that hard mode.
You have games like Destiny who are 95% casuals and Raids are crowded and they are the second most played feature behind PvP.
@Kay1
It really. First off there is normal trials as well.
Second off there is a great many players who enjoy playing as they want. They enjoy the game, but they hit like a wet noodle. Trials, even normal, should not be setup to be that easy or their would not be a point since many could sold a trial that easy.
Heck, someone posted a video this week of their solo kill on the first boss in normal MoL.
All this is irrelevant to the thread though. OP hasn't made a comment since he started this thread which probably says much that he/she is just trying to stir the pot and troll the forums.
Don't agree here as you have normal trials. Problem is a bit to get in an group who teach you the mechanics and let you practice as group fall apart after a few wipes.The hard truth is Trials aren't really important enough to most people who play ESO to actually matter. ZoS sorta wedged Trials in as a bone for the uber gamers...which might 4 or 5% of the playerbase.
The new Trial probably won't be anything mind blowing, because ESO isn't a Raid centric game. In three years and you can count the number of Trials on one hand, that puts ESO in the Post Raid column of games.
That's very sad tho, it means raids are way too hard.
In my opinion they should adapt them more for average players and give the elite another mode who rewards them with gold gear, and skins should of course be for that hard mode.
You have games like Destiny who are 95% casuals and Raids are crowded and they are the second most played feature behind PvP.
This is general notice for current PTS raid meta. After clearing all the mentioned above in 3.0.x we can easily tell they have a great potential of becoming a struggle for semi-pro/mid-place level raiding teams. PTS vMOL Twins with 5+ prayer phases not being anything super unexpected with gimped group DPS output will require some additional coordination and extraordinary ads placement management. Bye-bye to Rakkat 5/6th platform kill. The list is long and the conclusion is simple - the best teams will still suceed whereas the mid-ground ones will probably be prevented from clearing the content soon again.
The only dps race boss worth mentioning in this game is vAA hardmode, and I'm almost tempted to say this fight MUST be tuned if the sustain nerfs are as bad as they seem to be.
All other bosses can do done with lower dps checks than people make them out to be
Those "bad elitists" usually have higher DPS numbers in mind with the only intention to have a smooth run as low DPS obviously introduces more hassle and prevents skipping mechanics. Group panic-wipe in that scenario is also possible.Bad elitists will always exist and infect the community with false "DPS check tactics".
Many guilds are very elitists, I drop them fastThe community is very elitist and once Morrowind goes live the elitism will get on another level and you will have to do a dps test to get into spindleclutch in vet.
A good tutorial will maybe help? I wish Zenimax will put more efforts into making Trials something possible for everyone and funny, they are in my opinion the funniest PvE content in this game and it's a shamr that only few of us can try them.
Works on both levels as usually they nerf the content a bit and also slowly increase the CP cap. A friendly reminder that we still had VR16 when vMOL was first released.MasterSpatula wrote: »Doesn't ZOS tend to release dungeons/trials as extra hard for a while, then nerf them when a new "hardest" one comes out. I feel fairly safe in saying the new trial will be plenty hard, at least until the next trial is released.
Can we stop with the "game is too easy"? :v
Use your imagination to create a build that isn't number crunched to death but feels fun playing. Use crafted sets. Animation cancel more by accident instead of training for a twitch marathon.
There are masochistic games out there yknow, try Flappy Bird ferchrissakes