Shad0wfire99 wrote: »Players like to feel powerful. From a new player's perspective, healing and tanking definitely aren't that.
Now, I know that several group content mechanics can be bypassed with high enough DPS and that other mechanics include a DPS check. However, Damage Dealers rely more heavily on proper Tanking than most of them would like to admit, to lead the enemies into their AoE's, to turn them away from their position to save them dodge time, etc. They also rely on competent Healers to keep them buffed and with enough HOT's for them to focus on one task. So why so few Tanks and Healers?
My assertion about the numbers comes from Vet Group Finder queues, where with a Tank or a Healer I immediately pick up a group, while it takes ages with a DD.
My opinion is that "everyone" wants to be the hero that slays the "dragon", to be in the spotlight - probably a reflection of the times - and so it may be in fashion to build for DPS (even if not competently) instead of opting for one of the support roles of Tank or Healer.
I would like to hear other opinions on the matter.
thatlaurachick wrote: »I have a rule when tanking... you pull it, you tank it.
If you really don't need a tank, don't invite one.
ntellect_ESO wrote: »Most people don't want to be tanks or healers due to the responsibility. Most people just want to play and have fun but there is a level of stress that can be attributed when you add the responsibility of supporting other people. But to.me that's the symptom. The problem is not enough support in the overall community to train and teach new tanks and healers.
Without that imparting of knowledge you will have those who try to be tanks and get berated for not being good or they become part of the symptom and never try. Which tends to be easier (and unfortunately more enjoyable) than trying. Of course this omits those who love the role, are eager to train, or persevere through failure.
To be clear, I think this is an MMO problem and not specific to ESO, though I value this community higher than the others I've been apart of over the last 15 years.
thatlaurachick wrote: »
Integral1900 wrote: »I like to tell stories, craft stuff, explore and blow crap up! Being shouted at because I can't heal the pug dps for 60 k a second because the useless git keeps standing in the red poo just ain't fun.
At the moment cp600 means sod all skill wise other than you probably know a lot about clearing dark anchors and that you are very familiar with part of skyreach
I swear at the moment the worst dps are 600s, for every light attack spamming archer at low cp there are swarms at 600, it's as if some of them don't know one end of a keyboard from the other. It's hilarious when as a tank you realise your holding agro, throwing out buffs and even a heal or two and still doing more dps than the ones that queued for it
ntellect_ESO wrote: »Most people don't want to be tanks or healers due to the responsibility. Most people just want to play and have fun but there is a level of stress that can be attributed when you add the responsibility of supporting other people. But to.me that's the symptom. The problem is not enough support in the overall community to train and teach new tanks and healers.
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Prof_Bawbag wrote: »Sabbathius wrote: »The answer is very simple, and tons of people in this thread missed it completely.
The game has a lot of content, most of it in fact, that HAS to be done as DD. You can't heal vMA to death. Yeah, you can do it as tank or heals, but how's your score? Want to kill world bosses? Sure you can do them (many of them anyway, some you can't because they self-heal and your DPS is ***) as tank or heals. But they're meant to be done as DPS. Want to solo a vet dungeon? It'll take you considerably longer as healer/tank. Want to farm some gold off of Imperial mobs, while wearing Prosperous set? If you do it as tank/heals, you'll be stupidly inefficient. And so on, and so forth.
What I'm getting at is, the game is centered around KILLING. Tanking and healing are just the means to an end. DD does the actual work. It is also more applicable to all facets of the game. For example, if you want to run a really, really fast dungeon normal mode? You don't need a tank or heals at all, a full team of self-sustaining DD builds will do it far faster. Even leveling and CP farming, try to do it as a tank, and you'll be pulling your hair out.
In short, it's got nothing to do with fun, or what people prefer. It's a factor, yes. But ultimately it's just the way they designed the game. As long as only killing matters for 95% of the game's content, there will be more DD.
What a load of codswallop. It's either "nothing to do with fun" or is a factor. Can't be both. It's designed like almost every other combat game out there; Press button(s) until npc is dead. To many, tanking isn't fun and healing isn't fun, so yeah, it's a factor and can have everything to do with it. Why? Because I, myself find tanking unfun so don't do it. I'm not unique.
That is true. There's a player perception that the weight of the world is on your shoulders as tank and healer and this does put people off, but it turns out they're the easiest roles.
I suffered from this same delusion until my guild just said, learn some S&B and tank for us. Realised it was in fact like watching paint dry, but easier!
Blackshark wrote: »As a guy who just picked up Tanking for the first time in any game/capacity... I'm loving it.
Nothing beats the feeling of charging into a group of trash, casting Choking Talons, Standard of Might, and Volatile Armor as everything dies around you locked into position. I''m literally standing in a deluge of AOE while everything dies around me.
Yeah. That's why I tank.
It is only really easy to tank if your group is competent. Trust me on that
Because tanks and healers become USELESS in this game in all content but in veteran Trials + vCoS + vRoM + vDSA. All other content can be completed with 3 or 4 DPS.
Kiralyn2000 wrote: »It is only really easy to tank if your group is competent. Trust me on that
Probably also varies by game & content level. I recall people talking about raid tanking in early-days WoW.... having two+ tanks, who had to stand in particular spots (then move to other ones as boss phases changed), trading off threat whenever certain attacks happened, etc. Or just the general issues of having to manage your threat-generator abilities and taunts, making sure your DPS didn't attack too hard at first or they'd pull the boss, needing to use mods to monitor how much threat each member of the group had, blah blah blah.... didn't sound fun at all, I could definitely understand why people didn't want the job.