PvE discussion: Why do so many prefer to be Damage Dealers?

  • DanaDark
    DanaDark
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    I like to tank and off heal (yay templar tank!)

    My tanklar spends no more than 30 seconds in queue. My sorcerer DPS spent 65 minutes in queue yesterday before I switched characters.

    Despite loving my tanklar, kills are indeed slower than with my sorcerer. So, when I am running around questing, its tedious. Thankfully I went ahead and threw some offensive skills in or else I'd go numb.

    My guess on popularity with DPS: its more 'violent' than healing and tanking. Nobody plays Mortal Kombat and says "Gosh, wish they had a character that barely made any attacks and has a terrific block!". Ad that to the whole responsibility thing, and its a no brainer: DPS FTW!

    I shall continue being my tank mainly. And will learn as much as I can to keep the group alive. I can definitely say tht tanking here is different than most MMOs I have played.
  • Kiralyn2000
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    Historically, in MMOs, there's always been a shortage of Healers & Tanks. The roles are more difficult than DPS, and in many older games Tanks & Healers had absolutely terrible DPS and couldn't solo quest. Also, PUGs would generally blame the tank or the healer when they failed.

    So. More responsibility/difficulty, harder & slower to do non-group content, and more abuse from other players. Gee, why do people prefer to DPS? (On the other hand, some people would pick tank/healer because they could get dungeon groups faster.)

    Now, in this game (with the ability to have lots of skills/rearrange skill bars, and with every class having some self-healing) this is less of an issue. But dedicated tank/healer still isn't as "easy" and "fun" as DPS. /shrug
  • coop500
    coop500
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    People have it spot on here, though I do not understand why, I love being healer and tank, only a few of my toons are DPS only and that's just because I want to change it up a bit. ButI find most dungeons I do are with my tanks and healers and it's a lot of fun.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Pancake-Tragedy
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    Players like to feel powerful. From a new player's perspective, healing and tanking definitely aren't that.

    I feel power when I'm healing on my sorc and out-dpsing the dps.
    Pancake Tragedy - Sorcerer
  • raglau
    raglau
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    Having played all roles up to CP600 now, IMO DD is the only role with any real challenge in ESO.

    Tank = perma-block, taunt by rote
    Healer = pretty much auto-heal with stacked Springs etc.
    DD = easy to hit average - and perfectly acceptable - DPS figures of say 25k, but surprisingly challenging to get into the realms of the best of the vet trial guys

    For all 4-man content however, it's simple enough to repurpose a good DPS char into a tank. In fact, given the often very weak DPS we see in PUGs, running a pure tank is a burden because you usually need to contribute to DPS as a tank in 4-man vets, or face the fact you're going to die of old age before the randomly queued, heavy armour wearing, 2H wielding 'DD' does enough damage to dispatch the bosses.
    Edited by raglau on April 24, 2017 5:43PM
  • wolfdoggie_ESO
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    It's this way in every MMO with a Holy Trinity, which is why I dislike that system. Sad thing is everyone wants to be DPS but majority of them are terrible at it. So I play my healer alt as pure DPS with a few heals to make dungeons go faster since they're painfully slow majority of the time when I'm not playing my DPS main. Healing is the easiest thing in this game but no one wants to do it. Tanking is a bit trickier in some vet dungeons and DPS may need a 2nd armor set unfortunately to do both.

    That'll probably all be ruined through in Marrowind but I'm not on PTS to know for sure. Lotta my DPS healers strength comes from having so much Magicka/regen.
  • IcyDeadPeople
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    Zyrudin wrote: »
    Now, I know that several group content mechanics can be bypassed with high enough DPS and that other mechanics include a DPS check. However, Damage Dealers rely more heavily on proper Tanking than most of them would like to admit, to lead the enemies into their AoE's, to turn them away from their position to save them dodge time, etc. They also rely on competent Healers to keep them buffed and with enough HOT's for them to focus on one task. So why so few Tanks and Healers?

    My assertion about the numbers comes from Vet Group Finder queues, where with a Tank or a Healer I immediately pick up a group, while it takes ages with a DD.

    My opinion is that "everyone" wants to be the hero that slays the "dragon", to be in the spotlight - probably a reflection of the times - and so it may be in fashion to build for DPS (even if not competently) instead of opting for one of the support roles of Tank or Healer.

    I would like to hear other opinions on the matter.

    I have no idea about PVE, but based on videos I've seen, playing a tank looks incredibly boring.

    Healer looks fun though.
  • DarkMatter909
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    I started eso as a Templar healer and played that from launch on console until Theives Guild. I got bored with it and retired her to be my crafter. I have had more fun playing as a sorc and mdk Dps than I ever did on my healer.
    There are other worlds than these.
  • shadowcoder
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    I used to be a tank, but then I took an arrow to the knee.
    EU Server DC PC | Azuras Star

    Nightblade VR 14 - Arkanios
    Templar VR 14 - Anthorios
    Dragonknight VR 14 - Grimror
    Sorcerer VR 14 - Cyrenee
  • LuciusEsox
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    The sort of post the op came up with has been around for as long as there have been mmos that utilise the tank, healer,dps combo, and the comments have all been roughly about the same as far as I can remember and focus mainly on the simple premise, i.e. I AM better than you.

    Considerably more skilled, aware of spell rotations, better gear etc.

    Good for you...

  • Soella
    Soella
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    When I was hardcore raider I preferred to heal. Honestly, I had to DPS most of time because was best guild DPS, but all my alts were healers (and one tank).

    Nowadays I am a casual mostly solo player, so DPS role is more natural for my occasional group endeavours. I think the more solo friendly MMO is the more DD percentage.
  • CaffeinatedMayhem
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    Zyrudin wrote: »

    Indeed. Most just run ahead because they think they don't need Tanks or Healers, but Tanks or Healers need them. Usually those die quickly.

    I have a rule when tanking... you pull it, you tank it.

    If you really don't need a tank, don't invite one. ;)
  • ntellect_ESO
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    Most people don't want to be tanks or healers due to the responsibility. Most people just want to play and have fun but there is a level of stress that can be attributed when you add the responsibility of supporting other people. But to.me that's the symptom. The problem is not enough support in the overall community to train and teach new tanks and healers.

    Without that imparting of knowledge you will have those who try to be tanks and get berated for not being good or they become part of the symptom and never try. Which tends to be easier (and unfortunately more enjoyable) than trying. Of course this omits those who love the role, are eager to train, or persevere through failure.

    To be clear, I think this is an MMO problem and not specific to ESO, though I value this community higher than the others I've been apart of over the last 15 years.
  • Integral1900
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    I like to tell stories, craft stuff, explore and blow crap up! Being shouted at because I can't heal the pug dps for 60 k a second because the useless git keeps standing in the red poo just ain't fun.

    At the moment cp600 means sod all skill wise other than you probably know a lot about clearing dark anchors and that you are very familiar with part of skyreach :D

    I swear at the moment the worst dps are 600s, for every light attack spamming archer at low cp there are swarms at 600, it's as if some of them don't know one end of a keyboard from the other. It's hilarious when as a tank you realise your holding agro, throwing out buffs and even a heal or two and still doing more dps than the ones that queued for it B)
  • Zyrudin
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    I have a rule when tanking... you pull it, you tank it.

    If you really don't need a tank, don't invite one. ;)

    Good philosophy right there! :tongue:
  • Zyrudin
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    Most people don't want to be tanks or healers due to the responsibility. Most people just want to play and have fun but there is a level of stress that can be attributed when you add the responsibility of supporting other people. But to.me that's the symptom. The problem is not enough support in the overall community to train and teach new tanks and healers.

    Without that imparting of knowledge you will have those who try to be tanks and get berated for not being good or they become part of the symptom and never try. Which tends to be easier (and unfortunately more enjoyable) than trying. Of course this omits those who love the role, are eager to train, or persevere through failure.

    To be clear, I think this is an MMO problem and not specific to ESO, though I value this community higher than the others I've been apart of over the last 15 years.

    I agree. There are very few incentives and learning opportunities for Tanks and Healers early on, other than having to go out, risking it and be exposed to trash talk. You either can take it and learn or you give it up quickly. True.
  • DanaDark
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    Zyrudin wrote: »

    Indeed. Most just run ahead because they think they don't need Tanks or Healers, but Tanks or Healers need them. Usually those die quickly.

    I have a rule when tanking... you pull it, you tank it.

    If you really don't need a tank, don't invite one. ;)

    Being new to ESO with my Tanklar, I greatly enjoy my role. When things go well, they go really well.

    Sorcerers running into Boss and his 6 Friends is when it doesn't go well.
  • Zyrudin
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    I like to tell stories, craft stuff, explore and blow crap up! Being shouted at because I can't heal the pug dps for 60 k a second because the useless git keeps standing in the red poo just ain't fun.

    At the moment cp600 means sod all skill wise other than you probably know a lot about clearing dark anchors and that you are very familiar with part of skyreach :D

    I swear at the moment the worst dps are 600s, for every light attack spamming archer at low cp there are swarms at 600, it's as if some of them don't know one end of a keyboard from the other. It's hilarious when as a tank you realise your holding agro, throwing out buffs and even a heal or two and still doing more dps than the ones that queued for it B)

    The Sons of Skyreach! :wink:
  • raglau
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    Most people don't want to be tanks or healers due to the responsibility. Most people just want to play and have fun but there is a level of stress that can be attributed when you add the responsibility of supporting other people. But to.me that's the symptom. The problem is not enough support in the overall community to train and teach new tanks and healers.
    .

    That is true. There's a player perception that the weight of the world is on your shoulders as tank and healer and this does put people off, but it turns out they're the easiest roles.

    I suffered from this same delusion until my guild just said, learn some S&B and tank for us. Realised it was in fact like watching paint dry, but easier!
  • subtlezeroub17_ESO
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    I don't mind healing, when healers are given fun and unique tools. FFXIV did it correctly with their healers. Astrologians are an absolute hoot to play. Even in WoW, Disc priests were always fun to play because you were active and were expected to DPS and support the group.

    In ESO, the healing abilities are generic simply because of the nature of the classes in this game. They cannot give fun and unique mechanics to a class without shoehorning you into a play style which then goes against the game design of class skills simply being part of a toolbox. All they can do, is give the classes flavor.

    Hence why I hate when people say, "no classes" because that would ultimately make things even worse. Everyone would make a tanky, healing DPS build and it would be meta. Period.
  • Blackshark
    Blackshark
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    As a guy who just picked up Tanking for the first time in any game/capacity... I'm loving it.

    Nothing beats the feeling of charging into a group of trash, casting Choking Talons, Standard of Might, and Volatile Armor as everything dies around you locked into position. I''m literally standing in a deluge of AOE while everything dies around me.

    Yeah. That's why I tank.
  • Sabbathius
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    Sabbathius wrote: »
    The answer is very simple, and tons of people in this thread missed it completely.

    The game has a lot of content, most of it in fact, that HAS to be done as DD. You can't heal vMA to death. Yeah, you can do it as tank or heals, but how's your score? Want to kill world bosses? Sure you can do them (many of them anyway, some you can't because they self-heal and your DPS is ***) as tank or heals. But they're meant to be done as DPS. Want to solo a vet dungeon? It'll take you considerably longer as healer/tank. Want to farm some gold off of Imperial mobs, while wearing Prosperous set? If you do it as tank/heals, you'll be stupidly inefficient. And so on, and so forth.

    What I'm getting at is, the game is centered around KILLING. Tanking and healing are just the means to an end. DD does the actual work. It is also more applicable to all facets of the game. For example, if you want to run a really, really fast dungeon normal mode? You don't need a tank or heals at all, a full team of self-sustaining DD builds will do it far faster. Even leveling and CP farming, try to do it as a tank, and you'll be pulling your hair out.

    In short, it's got nothing to do with fun, or what people prefer. It's a factor, yes. But ultimately it's just the way they designed the game. As long as only killing matters for 95% of the game's content, there will be more DD.

    What a load of codswallop. It's either "nothing to do with fun" or is a factor. Can't be both. It's designed like almost every other combat game out there; Press button(s) until npc is dead. To many, tanking isn't fun and healing isn't fun, so yeah, it's a factor and can have everything to do with it. Why? Because I, myself find tanking unfun so don't do it. I'm not unique.

    I may have gotten wording not exactly right. English being my 4th language and all that.

    What I meant to say is, fun may be a factor, but it's not something that decides the outcome, all by itself.

    Also no, it is not like almost every other combat game out there. Because they have other features which help with these issues. Something that ESO lacks. WoW, as an example, has dual specialization. Meaning, I can press one button, and my spec, my action bars, even my equipped gear and weapons, all swap to something else. With a single keypress. So, say I have a warrior in WoW. And I'm a tank. I press one button, and I'm DPS! Press it again, I'm a tank! Again? DPS! See? Gorgeous! By comparison, in ESO, if I wanted to switch from tank to DPS? I have to go to a shrine in a specific location and change my skillpoints, and pay every time you do this. Then you manually unlock the abilities and morphs you need, which is 2 clicks pet skill, minimum of 24 clicks just for the action skills and ultimates in total, not including passives (helluva lot more clicks). Then you gotta go and change your attribute points as well. Oh, and CP, don't forget the CP. And then you have to swap all your gear and weapons and set up action bars, consummables, etc. Now a very quick, intuitive process, is it?

    So what I was trying to say was, even if I find tanking/healing fun, the process of switching from DD to tank/healer is so stupidly painful AND expensive in ESO that I just won't do it. And maintaining one character per role is too time-consuming, seeing as I have to unlock all that *** (Undaunted, Mages' Guild, etc.) on *per-character* basis rather than per-account. It's not that people don't find it fun, some do, it's just that the fun isn't worth the aggravation of dealing with the character design mechanics of this game.

    If they want more tanks/heals in ESO, dual (at the minimum, ideally 3-4 specs would be better) specialization is the way to go. At the minimum. The gear-swapping system has to be built in. On PC it's already done with player-made addon, but consoleers are *** out of luck as usual. A better alternative would be to allow characters to tank, heal or DPS on demand, just not at the same time. To use WoW as an example, warrior has three stances (Battle, Defensive and Berserker). The first is just default all-around, the second is tanking, the third is mad DPS. We saw something similar in Age of Conan, like Frenzy stance and Defensive stance. Can't do both, but you can switch. Makes making a tank much more attractive. I also heard WoW's recent expansion did something with tanks and healers which allows them to do solo content even with their tank/heal spec, don't know how well it works, of it at all, as I haven't played the game in a while. But at least they're trying.
    Edited by Sabbathius on April 24, 2017 6:17PM
  • Zyrudin
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    praglaud wrote: »
    That is true. There's a player perception that the weight of the world is on your shoulders as tank and healer and this does put people off, but it turns out they're the easiest roles.

    I suffered from this same delusion until my guild just said, learn some S&B and tank for us. Realised it was in fact like watching paint dry, but easier!

    It is only really easy to tank if your group is competent. Trust me on that :smiley:
  • raglau
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    Blackshark wrote: »
    As a guy who just picked up Tanking for the first time in any game/capacity... I'm loving it.

    Nothing beats the feeling of charging into a group of trash, casting Choking Talons, Standard of Might, and Volatile Armor as everything dies around you locked into position. I''m literally standing in a deluge of AOE while everything dies around me.

    Yeah. That's why I tank.

    It can be fun for sure.

    The other night I was on a vCoH2 HM pledge with my sap-tank and a DD dropped out and the ever-so broken Finder did not replace him. This meant I had to take a far more active role in the dungeon and I really enjoyed it. No just standing there sapping the life out of everything, I had to slot some DPS skills too, and run about like a mad thing tanking and damaging to make sure we got the 2 keys.

    It was one of the most fun experiences I've had in ESO in quite some time.
  • Kiralyn2000
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    Zyrudin wrote: »
    It is only really easy to tank if your group is competent. Trust me on that :smiley:

    Probably also varies by game & content level. I recall people talking about raid tanking in early-days WoW.... having two+ tanks, who had to stand in particular spots (then move to other ones as boss phases changed), trading off threat whenever certain attacks happened, etc. Or just the general issues of having to manage your threat-generator abilities and taunts, making sure your DPS didn't attack too hard at first or they'd pull the boss, needing to use mods to monitor how much threat each member of the group had, blah blah blah.... didn't sound fun at all, I could definitely understand why people didn't want the job.

    Edited by Kiralyn2000 on April 24, 2017 6:20PM
  • Rainchaser
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    I've tanked and healed in other MMOs, but I always like to start out as DPS to learn the fights before I perform either role. Yeah, I watch videos when I can, but I'm really shy when it comes to tanking, as you're usually expected to lead the group. I'd say healing is the most comfortable role for me, but I'm leery of the templar changes and, again, I've not been in any dungeons. So yeah, that's why right now I play DPS. Heh.
  • Sakiri
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    CarbonX wrote: »
    Because tanks and healers become USELESS in this game in all content but in veteran Trials + vCoS + vRoM + vDSA. All other content can be completed with 3 or 4 DPS.

    Ran a couple dungeons with tank and a matriarch healing, was hilarious.

    I like healing. I don't like being crapped on for not knowing mechanics or letting the idiot that stood in the red die.
  • Phatmattfu
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    Tanking leaves a lot to be desired in this game.

    Block and single target taunt. A few tricks here and there but kinda meh.

    Haven't done the trials, so can't comment on that.
  • thegodfather1077
    You wana know what's funny? I mean healer and I have seen so many DD's suck ass, what *** me off is they are high cp too. Like 500+ and when me as healer deal 25%+ of the dps in vet dunegon! it makes me sad and MAD AF. Don't get me wrong, my job as healer is to do both Healing+DPS(if possible) all the time, but when I see you coming to PvE with your *** ass PvP gear and your *** *** BOW SPAM I will *** kick you stright away. Stop thinking that spaming Snipe or 2H uppercut is *** good DPS.

    To put it simple I became a DD since most DD's SUCK ASS.
  • Sakiri
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    Zyrudin wrote: »
    It is only really easy to tank if your group is competent. Trust me on that :smiley:

    Probably also varies by game & content level. I recall people talking about raid tanking in early-days WoW.... having two+ tanks, who had to stand in particular spots (then move to other ones as boss phases changed), trading off threat whenever certain attacks happened, etc. Or just the general issues of having to manage your threat-generator abilities and taunts, making sure your DPS didn't attack too hard at first or they'd pull the boss, needing to use mods to monitor how much threat each member of the group had, blah blah blah.... didn't sound fun at all, I could definitely understand why people didn't want the job.

    In wow now, you run in, hit an aoe, everything's glued to you.

    And people still crap on the tank if they don't pull full rooms and then run into the next while the healer's trying to loot.
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