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What I want more from ESO

Xargas13
Xargas13
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Without further ado I will get to it:)

1.God worship

There are a lot of gods in the Elder Scrolls, and everyone has some sort of alignment or preference to some god or gods, be it Daedra, Aedra, or some other deity that I yet don't know about. I think it would be cool to have some sort of mechanic that will upon the worship of some sort of deity or deities add bonuses to your character, the more gods you worship the less effective bonuses are but you have more of them on the other hand. If you worship one god the effect is the strongest. Also there would be different types of rituals for each god, three to be precise, for mage, warrior and thief. Add some quests to those gods also. I just play a Dunmer and after Morrowind game(not expansion) I really dislike the Tribunal, not to say that I liked them from the start though:) But the other religion that Dunmer have is a Daedra worship, and I would like my elf to be a part of that. I think many players would like to have one more edit mechanic that will make his or her character more unique.

2.Spell/Ability edit

While I would like to see new trees and new abilities but I think ZOS doesn't consider that kind of threads from players. So..... What I am suggesting is to make some kind of ability crafting mechanic where you can edit it purely cosmetic or change what kind of damage it does(this is not for everything). For example sorc overload can be morphed into fire ability instead of storm etc.

My intentions with this thread is for ZOS to add more editing options to your character. In my opinion the more you can make your character more unique the more enjoyable the game will be, and I think this is what Elder Scrolls games are all about, "play as you like, be who you like" I want more fire stuff, but I am limited by my class, this is not the Elder Scrolls way in my opinion.

So ZOS.... Even if you won't make changes that I described, and I am very skeptical that you will, but at least add more options to our characters.
  • Casterial
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    I hope they do more with housing. Add storage (like micro storage 5-10 spaces like Skyrim etc.) Hope they add a bit more over all with housing. Increase slots, population size, etc.

    But, overall I'm fairly impressed in the direction ESO is heading. I'm not disappointment that much.

    They have been talking about spell crafting, but thats way to unique with too many x factors on an mmo. Maybe jewel crafting first?
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  • Turelus
    Turelus
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    I don't think more options at this time will be a wise idea for balance.

    For example changing the type of damage a skill does would be a HUGE buff to DK as they could switch every magicka skill to Fire Damage and be a Dunmer for even more damage.

    Sorcerers could take Ice Commit and make it Lightning Commit for benefits etc.
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  • FloppyTouch
    FloppyTouch
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    Worship god get 16% reduce cost on abilities for 24hrs...

    ...kappa
  • Avius
    Avius
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    Maybe skill line for each god, where they are exclusive like vamp/warewolf.

    For Housing I would like to see chest-bank item, so I could just re-organize my stuff at home and actually make it useful.

    Personally I would like to see more fun PvP content like: arena, open PvP (in Cyrodil quests are dumb, and it's only zerg focused), some medium-sized battlegrounds, maybe naval battles.
    Additionally I'd like to see more interactions with lore, and fantasy world (like gambling in tavern), and stronger guild impact, and some guild manors (like GW, or not). Maybe trade/social/progression guild defined in game types.
    Edited by Avius on April 24, 2017 9:13AM
  • Xargas13
    Xargas13
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    Avius wrote: »
    Maybe skill line for each god, where they are exclusive like vamp/warewolf.

    For Housing I would like to see chest-bank item, so I could just re-organize my stuff at home and actually make it useful.

    Personally I would like to see more fun PvP content like: arena, open PvP (in Cyrodil quests are dumb, and it's only zerg focused), some medium-sized battlegrounds, maybe naval battles.
    Additionally I'd like to see more interactions with lore, and fantasy world (like gambling in tavern), and stronger guild impact, and some guild manors (like GW2, or not). Maybe trade/social/progression guild defined in game types.

    That would be awesome, but it would be tricky with skill lines, since they would have to make it viable for each class type, I really would hate if the god I like would have warrior skills, since I am a mage, but as always there is a work around that, different rituals give different skill lines upon committing to worshiping some deity, I guess that could work then.
  • Nord_Templar
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    I would do in the game - the time of day. If Berlin is 3 pm, and the game should be the same. I have a sun outside the window, and in the game there is a deep night. Apparently, if You are European - you need to get used to living according to American watches
  • Seri
    Seri
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    If Berlin is 3 pm, and the game should be the same. I have a sun outside the window, and in the game there is a deep night. Apparently, if You are European - you need to get used to living according to American watches
    In-game day/night cycle is only around 6 hours, so no, you don't need to get used to American watches. You should get at least 2 lots of sunlight during your real-life day.
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  • Rickter
    Rickter
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    I too would like to see a little more emphasis on the Eight and/or Daedra. In all TES games ive played, you always see shrines everywhere and NPCs are always populating the areas around the shrines etc.
    RickterESO
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