dimensional wrote: »1 is a terrible direction and I would hate it. PvE and PvP can absolutely be balanced together and I like it the way they are doing it already.
Good for you; glad you're happy with it.dimensional wrote: »1 is a terrible direction and I would hate it. PvE and PvP can absolutely be balanced together and I like it the way they are doing it already.
In terms of classes. I've never saw the wisdom that one different thing should work the same as a different different thing. Nightblades for instance. Should they be as good as dragonknights in terms of health, stamina, magicka, tanking, healing, damage, etc.? And if they aren't, should the game change? Same for Templars. Should they have all that evenly including being as good as nightblades at surprise openings? And if one doesn't, is that fair to that class? If players haven't all started playing the same class then either all classes function the same in PvP or players like the differences even if that difference means they aren't the best all the way around. So, what's so good about the continual need to balance PvP each month? Eventually the promise land where different things are the same will be reached?
KochDerDamonen wrote: »Not what balanced means.
Balanced means if you put equally skilled players against eachother, the winrate should be close to 50/50 regardless of what character/class they play
If class X can oneshot class Y, while class Y can NOT oneshot class X... That's not balanced. Nobody is saying all the things have to be the same all the time, but the CHANCES OF WINNING should be the same with two different classes of the same level.
In terms of classes. I've never saw the wisdom that one different thing should work the same as a different different thing. Nightblades for instance. Should they be as good as dragonknights in terms of health, stamina, magicka, tanking, healing, damage, etc.? And if they aren't, should the game change? Same for Templars. Should they have all that evenly including being as good as nightblades at surprise openings? And if one doesn't, is that fair to that class? If players haven't all started playing the same class then either all classes function the same in PvP or players like the differences even if that difference means they aren't the best all the way around. So, what's so good about the continual need to balance PvP each month? Eventually the promise land where different things are the same will be reached?
Bouldercleave wrote: »You are going to get a lot of "opinions" on this. Here's mine:
I believe there should be balance in terms of counterplay - think of a game of rock, paper, scissors. Every class should have a way to counter against each other.
Balance should NOT mean equal in all aspects. Plate tanks should have good defense against stealth and melee attacks, but be weaker against fire and shock attacks. Mages should be able to defend strongly against magic, but be prone to heavy attacks.
You get the point.
It would be ungodly boring if every class was perfectly equal in all aspects.
I know a lot of people think I'm a fanboi, but I think ZOS is doing a horrible job at watering down the classes to "balance" out the small minority that PvP while the rest of the game suffers for it. That being said, I'm also not prone to panic or rage quits before something goes live.
The patch goes live - I play and see what's up - I make my decision to stay or move on. Like a big boy.
dimensional wrote: »1 is a terrible direction and I would hate it. PvE and PvP can absolutely be balanced together and I like it the way they are doing it already.
If class X can oneshot class Y, while class Y can NOT oneshot class X... That's not balanced. Nobody is saying all the things have to be the same all the time, but the CHANCES OF WINNING should be the same with two different classes of the same level.
In terms of classes. I've never saw the wisdom that one different thing should work the same as a different different thing. Nightblades for instance. Should they be as good as dragonknights in terms of health, stamina, magicka, tanking, healing, damage, etc.? And if they aren't, should the game change? Same for Templars. Should they have all that evenly including being as good as nightblades at surprise openings? And if one doesn't, is that fair to that class? If players haven't all started playing the same class then either all classes function the same in PvP or players like the differences even if that difference means they aren't the best all the way around. So, what's so good about the continual need to balance PvP each month? Eventually the promise land where different things are the same will be reached?
If class X can oneshot class Y, while class Y can NOT oneshot class X... That's not balanced. Nobody is saying all the things have to be the same all the time, but the CHANCES OF WINNING should be the same with two different classes of the same level.