Alchemical wrote: »The problem is that it makes werewolf an extremely heavy skill investment just for buffing an ultimate to the point it's NOT a detriment to use it. And it's still on a timer on top of that.
One other suggestion I would like to see... an ability to access the Werewolf skill bar outside the transformed state in order to adjust the order or your skills.
starkerealm wrote: »For what it's worth, you can extend the duration on the timer by a fair amount. Also, with some practice you can keep the werewolf transform going basically indefinitely, even without passives. With passives you can stay wolfed out for the duration of combat in most circumstances. What you can't do is pack up, store your transform and run around the map turning in quests, but that's intended.
Rohamad_Ali wrote: »I would be interested in seeing how WW would work if mechanically on the toolbar it swapped like Overload and with its own Ultimate . Being able to change back and forth for the duration would add a different dynamic .
A Sorc with Power Stone (15%) and Salvation 5-piece (33%) can reduce the cost by 48% without any investment in the werewolf tree, but I have no idea how you would extend it without passives, much less indefinitely.Versispellis wrote: »As for the rest, I suppose we need more practice at it.
Alchemical wrote: »A Sorc with Power Stone (15%) and Salvation 5-piece (33%) can reduce the cost by 48% without any investment in the werewolf tree, but I have no idea how you would extend it without passives, much less indefinitely.Versispellis wrote: »As for the rest, I suppose we need more practice at it.
KeiruNicrom wrote: »Being in a group of 4 wws all with call of the pack passive have infinite time right now so that is one solution currently present, run as a pack.
Personally i would like the damage timer return passive to be changed into one that keeps you in ww form while in combat. Leave combat and the timer ticks down, stay in combat and the timer doesnt move. This would help wws stay in form mid combat possibly even making wws decent in vet dungeons and trials (doubtful but a wolf can dream).
Versispellis wrote: »KeiruNicrom wrote: »Being in a group of 4 wws all with call of the pack passive have infinite time right now so that is one solution currently present, run as a pack.
Personally i would like the damage timer return passive to be changed into one that keeps you in ww form while in combat. Leave combat and the timer ticks down, stay in combat and the timer doesnt move. This would help wws stay in form mid combat possibly even making wws decent in vet dungeons and trials (doubtful but a wolf can dream).
Infinite with four, really? We'll have to find a fourth werewolf and give this the old trial run!
That is a beautiful dream. I doubt that will ever be a reality, but it's truly sublime to think about.
Celas_Dranacea wrote: »Career werewolf here and I'm glad your enthusiastic about it - just my personal opinion that werewolf is great as is - I would prefer that ZOS do not touch werewolf and screw it up.
Also FYI that you can be in permanent werewolf by running with a group of werewolves - PERMANENT - it's truly fun and awesome and for me - it's the idea that your power becomes stronger when you run with a pack.
Good opinions though, fair ideas
Versispellis wrote: »Celas_Dranacea wrote: »Career werewolf here and I'm glad your enthusiastic about it - just my personal opinion that werewolf is great as is - I would prefer that ZOS do not touch werewolf and screw it up.
Also FYI that you can be in permanent werewolf by running with a group of werewolves - PERMANENT - it's truly fun and awesome and for me - it's the idea that your power becomes stronger when you run with a pack.
Good opinions though, fair ideas
Can I just say that I think it's wonderful that you can disagree yet remain so positive and supportive? I think a lot of people could learn something from this.And you know what, your opinion is valid! I think that perhaps my criticisms might have been coming from a place of premature ignorance about the pack modifier. There have been a lot of helpful tips in this thread.
Celas_Dranacea wrote: »Versispellis wrote: »Celas_Dranacea wrote: »Career werewolf here and I'm glad your enthusiastic about it - just my personal opinion that werewolf is great as is - I would prefer that ZOS do not touch werewolf and screw it up.
Also FYI that you can be in permanent werewolf by running with a group of werewolves - PERMANENT - it's truly fun and awesome and for me - it's the idea that your power becomes stronger when you run with a pack.
Good opinions though, fair ideas
Can I just say that I think it's wonderful that you can disagree yet remain so positive and supportive? I think a lot of people could learn something from this.And you know what, your opinion is valid! I think that perhaps my criticisms might have been coming from a place of premature ignorance about the pack modifier. There have been a lot of helpful tips in this thread.
Cheers brother - if you happen to be on NA PC and play AD, our guild Children of Hircine is a possible home for you
I've been a werewolf for only about a week, and agree so much with this. Basically, you have to "practice" being a werewolf lots and lots of times in order to build up the skills, so you can get those passives, otherwise you're weak as a kitten. (Puppy?)Alchemical wrote: »I find werewolf extremely underwhelming in PvE, to be honest, its almost embarassing. In both types it's completely impotent until you max out the skill line, but a lot of the problems and gripes start to go away once you have all your skills and passives. The problem is that it makes werewolf an extremely heavy skill investment just for buffing an ultimate to the point it's NOT a detriment to use it. And it's still on a timer on top of that.
Celas_Dranacea wrote: »Career werewolf here and I'm glad your enthusiastic about it - just my personal opinion that werewolf is great as is - I would prefer that ZOS do not touch werewolf and screw it up.
Also FYI that you can be in permanent werewolf by running with a group of werewolves - PERMANENT - it's truly fun and awesome and for me - it's the idea that your power becomes stronger when you run with a pack.
Good opinions though, fair ideas
Celas_Dranacea wrote: »Also FYI that you can be in permanent werewolf by running with a group of werewolves - PERMANENT - it's truly fun and awesome and for me - it's the idea that your power becomes stronger when you run with a pack.
Wolfchild07 wrote: »Being in a group with other werewolves rarely ever happens. Maybe less than 1% of the time have I ever been in a dungeon with another werewolf. And that's just 1 other member. Since launch of the game, I have never been in a full group of wolves. So that 80% discount never happens and is a waste of a passive. It should just be longer naturally, or a toggle, and give us a more useful passive.
Me and a couple guild members just did ww day we had a full group of WW and two healers and it was great you just gotta ask around or could start your own packWolfchild07 wrote: »Being in a group with other werewolves rarely ever happens. Maybe less than 1% of the time have I ever been in a dungeon with another werewolf. And that's just 1 other member. Since launch of the game, I have never been in a full group of wolves. So that 80% discount never happens and is a waste of a passive. It should just be longer naturally, or a toggle, and give us a more useful passive.