What's going to happen with them, as those on the PTS have said that there are no changes made to the content that incorporate them. Even though sustain was dramatically altered, and naturally people's damage output has been lowered.
For example, how would you go about beating VSO when you have magicka draining totems hitting your resource pooll? Mind you that the longer the fight drags on, the more mantikoras the off-tank has to deal with. And with the changes made to tanking, how is that supposed to work?
How is VAA is supposed to be done, when the second to last boss requires you kill the summoned clones or else wipe? If the clones aren't destroyed fast enough, they explode. What are we supposed to do in that regards? How is the tank supposed to deal with numerous axes wailing on them, as the longer the fight drags on — the more axes get incorporated into the mix. Or will VAA require 2 tanks again? And even then, how many axes can be managed before deaths start occurring on their end. And once the tanks die, you have axes loose. Thus resulting in chaos, and then usually a wipe.
Or what about Maw? Someone in another 1 of my threads stated how they doubted Lunar Phase could be skipped even on normal mode, as the shift in damage output is that dramatic. So I can only imagine the hell that is VMoL.
Or on a less extreme scale, a place like Veteran City of Ash II. When aiming for 2 keys as a pledge, you only have 3 or 4 platforms to deal with. Or else you're standing in lava. People are struggling to do that now, even without the changes made with Morrowind. How in the world are they going to do it then?
Edited by Ch4mpTW on April 22, 2017 3:27PM