What is so fun about heavy attacking?

  • botanist92
    isnt it somewhat the same as playing the other tes games? have no class or weapon skills there.. just normal sword swinging and charged attacks. maybe some spells but its more or less the same?
  • central_scrutinizer
    I can maintain my current rotation with the sustain I'll supposedly end up with in morrowind just by holding down heavy and cancelling it at the right time during the flurry spam portion.

    I actually like it better then constantly weaving light attacks as the cadence of constantly weaving light makes my hands hurt after while (35 years at a specific trade/age/old injuries are probably to blame for this, not the game) and being able to get away with not doing it is actually a bright spot for me.
  • BeardedOrphan
    BeardedOrphan
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    STEVIL wrote: »
    With the new PTS changes happening, the new meta is going to be heavy attacking stam builds that dont even run a single target spammable and magicka builds the weave heavy attacks instead of light attacks. Why would this ever seem fun to anyone that plays this game? all this does is ruin the uniqueness of classes, stam builds all run nearly the same skills 9/10 of them being non-class skills. When i envision this games future and i see myself heavy attacking for half my time spent playing the game, all i see is boredom in my future. I honestly dont see my self continuing with this game even considering my 3000+ hours spent playing if the new meta is going to be simplified to all non-class skills and heavy attacking. Hopefully ZOS recognizes that the way that the game is currently going is causing people to drop their subscriptions and morrowind pre-orders and they do something to turn back some of their planned changes to better suite the fast passed play style that i and im sure other people love about this game.

    Based on my experience the bold is at least not obviously shown to be true. Will heavy attacks and other resource producing options see more use - of course. but there is no evidence of it being necessary or even best practice (assuming live is exactly the same what we have in the first playtest patch) to toally drop single target spammables for stamina, only use heavy attack or for magica to drop light attack weaving entirely.

    not doing things exactly as you do them now does not mean you have to go to the opposite extreme.

    i wonder how many of the "either this extreme or all the other extreme" have played this in test?

    From what i can see ZOS is setting up a spectrum of choices between "max sustain" and "maxdam" and a lot of approaches and builds and tactics filling up the spaces in that spectrum. For some, it may be as simple as using cost reducing glyphgs and a slight nudge to the rotation.

    This is where i have obtained most of my info on how things are actually working on the pts right now: https://forums.elderscrollsonline.com/en/discussion/337713/pve-stamina-dds-analysis-only-existing-classes/p1
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  • Alchemical
    Alchemical
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    Werewolf heavy attack animation is very satisfying imo. That big wind up, then you smash their heads in with your big meaty paws. Hilarious.
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