austinwalter87ub17_ESO wrote: »If you're happy. You don't know better.
rager82b14_ESO wrote: »Nelson_Rebel wrote: »No but you are part of a small minority who like it
The loudest is not the most.
Indeed. Same thought here. People always think their team is the biggest. Nope.
Most players don't even go on the forums or just read a bit and are gone to play the game!
To clarify:
My issue with nerfing is that I spend money on a game, spend hundreds of hours on a game and everything I put time into is gone. And not just gone but given to an expansion class. It's like you're building a house and the EPA says your 100psi compressor any more unless you let them change the max psi to 40 but will let you get a new compressor that does 100psi because the old one was too powerful.
WHAT?!?
Making the new character more powerful and nerfing the others smacks of a money grab and is very disappointing. And while I was disappointed with the housing and still wish the lag spikes during peak hours would go away, I've been pretty pleased with the game til now. Translation? I liked the game. And would have continued to spend money on the game. This just makes me want to haunt the old PC game shops and go back to single player because at least those dont get nerfs.
THEDKEXPERIENCE wrote: »I love how almost every day there are threads on how easy this games is. So they make it harder by nerfing sustain which was much needed, changed some skills around and people loose their minds.
I just don't get it sometimes.
I for one, as a templar healer, am excited for the change. And yes I have read the patch notes, was a bit upset at first, then ran vCoS HM and realized how easy it really is.
This. 100 times this. I just reread the patch notes. I'm not worried at all. Anyone with half a brain will have their current build tweaked within a few hours and back up to speed within a weekend. Calm down people. Embrace the changes.
Joy_Division wrote: »Here's the thing though: What if it's not due to that one issue you and ZoS seem to think it is: "currently no negatives forgoing max damage."
People just parrot that and take it as an Truth, but it's utter nonsense. Or at least it is for 95% of the ESO community.
I have a sorcerer in PvP that does exactly what you say: spec for max damage. It's very good at killing people. But only in very specific situations and in a specific group context. Taken out of these favorable circumstances, I run out of resources very quickly and am ill equipped to deal with more well rounded opponents such that I am pretty easily killed. That is a negative. A very large one at that.
Go get a robust target skeleton. Make a mag sorc, mDK, or magplar and build for what you say: just max damage. With just you - no healer buff, no tank debuffs, no anything - you will run out of resources by the time you get it down to 60% health even if you slot and use elemental drain (and thus now are not just building for max damage). So much for infinite sustain builds that ZoS claims is so easy.
And here is the other dirty little secret that ZoS's PR crew is not letting people in one: I have raided in end-game Trials since August 2014 and have *always* specced for max damage and guess what, have always had infinite sustain. Always. Before CPs. Before the 1.6 major balance changes. It's always been possible in a end-game PvE raid, something quite different from what is parroted on these forums. ZoS to trying to sell you and others on an imaginary past that never existed. And because ZoS is chasing this chimera and its community believes its own nostalgia, class distinctiveness, group coordination, and the very "fast paced action" ZoS claims its game it all about are getting sacrificed just so ZoS can sell more boxes of its expansion set.
masterbroodub17_ESO wrote: »samueltannerb14_ESO wrote: »Overall I'm just shrugging my shoulders.
These changes will impacted a small, but very vocal, minority of players.
This game is much larger than the so-called end game, trials, and pvp. The majority of people here play for the immersion, the crafting, the housing, and the regular/vet four man content. Most are eagerly awaiting Morrowind because it is a new zone with new quest and story content.
This. The notion that the game is dead or dying because some hardcore players or streamers are getting butthurt and rage-quitting because their meta is being turned on its head is hilarious.
Ep1kMalware wrote: »masterbroodub17_ESO wrote: »samueltannerb14_ESO wrote: »Overall I'm just shrugging my shoulders.
These changes will impacted a small, but very vocal, minority of players.
This game is much larger than the so-called end game, trials, and pvp. The majority of people here play for the immersion, the crafting, the housing, and the regular/vet four man content. Most are eagerly awaiting Morrowind because it is a new zone with new quest and story content.
This. The notion that the game is dead or dying because some hardcore players or streamers are getting butthurt and rage-quitting because their meta is being turned on its head is hilarious.
If the majoritt of they game is people who play for immersion amd won't wim/loose anything from this update, then why does the other 20% have to loose? By that reasoning it makes this update even more pointless.
masterbroodub17_ESO wrote: »samueltannerb14_ESO wrote: »Overall I'm just shrugging my shoulders.
These changes will impacted a small, but very vocal, minority of players.
This game is much larger than the so-called end game, trials, and pvp. The majority of people here play for the immersion, the crafting, the housing, and the regular/vet four man content. Most are eagerly awaiting Morrowind because it is a new zone with new quest and story content.
This. The notion that the game is dead or dying because some hardcore players or streamers are getting butthurt and rage-quitting because their meta is being turned on its head is hilarious.
When your most popular and vocal supporter who has been producing quality content for 3 years straight, suddenly up and quits the game with rage towards the developers he has always defended from naysayers, you know you have a problem.
PS4_ZeColmeia wrote: »So consider this, we regularly complain about: (1) HA balance, (2) Class balance, (3) PvP balancing vs PvE balancing, and (4) no unique builds.
What if this is due to 1 issue: there are currently no negatives for going max damage. We discuss HA balance because you gain resources like those in less vulnerable armor, class balance around dps maxes only which gives large resource pools to off set no recovery, anti zerg approaches hurt max damage in PvE upsetting performance, and hybrids can't be made because max damage > all and health chants for nothing.
all end game content is group based (other players needed) outside of achievement hunting. In these scenarios, the race to the max damage, especially when groups are spec'ed to be optimized. Essentially you had to sacrifice nothing to get max damage because armor + weapon + ratios of classes = sustain was no issue.
The change of making sustain more character than group focused shifts the balancing around solo character builds. By doing so, max damage only makes you ineffective. This shifts the focus away from max damage specs, to balancing starts to survive and sustain. Factor this with cp and stats now giving most of the punch way earlier, and it's evident that max stat builds will be so marginally better than a balanced stat in terms of damage that you'll be gimped because you have no health and you have no sustain.
Every balance issue we discuss daily is solved by removing the focus away from max damage and towards individual sustain. Honestly, it's small change in terms of its affect. I do think mob health in the trials may need adjustment, but aside from that this changes the way we play the game but for the better.