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So am I the only extremely happy person with the patch changes?

  • jlboozer
    jlboozer
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    Yes, you are the only one.
  • bg22
    bg22
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    If you're happy. You don't know better.

    Bahhhhh says the sheep.
  • Elsonso
    Elsonso
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    Dreepa wrote: »
    No but you are part of a small minority who like it

    The loudest is not the most.

    Indeed. Same thought here. People always think their team is the biggest. Nope.

    Most players don't even go on the forums or just read a bit and are gone to play the game!

    Yeah, and when you look at the big picture, what is going to impact most players will be if they refund skill point or CP. This always catches people off guard. I spend half of the following week saying the same things over and over in chat.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    bg22 wrote: »
    Also, I like the changes. Since I'm an oddball, I already don't use those CP choices. And my character hasn't imploded yet. Crazy, I kno.

    I like you more and more every post.
  • Joy_Division
    Joy_Division
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    Here's the thing though: What if it's not due to that one issue you and ZoS seem to think it is: "currently no negatives forgoing max damage."

    People just parrot that and take it as an Truth, but it's utter nonsense. Or at least it is for 95% of the ESO community.

    I have a sorcerer in PvP that does exactly what you say: spec for max damage. It's very good at killing people. But only in very specific situations and in a specific group context. Taken out of these favorable circumstances, I run out of resources very quickly and am ill equipped to deal with more well rounded opponents such that I am pretty easily killed. That is a negative. A very large one at that.

    Go get a robust target skeleton. Make a mag sorc, mDK, or magplar and build for what you say: just max damage. With just you - no healer buff, no tank debuffs, no anything - you will run out of resources by the time you get it down to 60% health even if you slot and use elemental drain (and thus now are not just building for max damage). So much for infinite sustain builds that ZoS claims is so easy.

    And here is the other dirty little secret that ZoS's PR crew is not letting people in one: I have raided in end-game Trials since August 2014 and have *always* specced for max damage and guess what, have always had infinite sustain. Always. Before CPs. Before the 1.6 major balance changes. It's always been possible in a end-game PvE raid, something quite different from what is parroted on these forums. ZoS to trying to sell you and others on an imaginary past that never existed. And because ZoS is chasing this chimera and its community believes its own nostalgia, class distinctiveness, group coordination, and the very "fast paced action" ZoS claims its game it all about are getting sacrificed just so ZoS can sell more boxes of its expansion set.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • K4RMA
    K4RMA
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    Morrowind = pre 1.6 reborn in terms of sustain and sustained damage being the focus
    nerf mdk
  • STEVIL
    STEVIL
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    jaye63 wrote: »
    To clarify:

    My issue with nerfing is that I spend money on a game, spend hundreds of hours on a game and everything I put time into is gone. And not just gone but given to an expansion class. It's like you're building a house and the EPA says your 100psi compressor any more unless you let them change the max psi to 40 but will let you get a new compressor that does 100psi because the old one was too powerful.

    WHAT?!?

    Making the new character more powerful and nerfing the others smacks of a money grab and is very disappointing. And while I was disappointed with the housing and still wish the lag spikes during peak hours would go away, I've been pretty pleased with the game til now. Translation? I liked the game. And would have continued to spend money on the game. This just makes me want to haunt the old PC game shops and go back to single player because at least those dont get nerfs.

    not its not like that at all.

    The rules for this MMO and every MMO and the agreement you signed allows ZOS to change anything they want.

    You do not own "major mending" for your character just because you unlocked it some time ago.

    you do not own "maxdam and sustain woohoo" just because you got the gear for it.

    Every moment of time you invested in this game got you what it got you then with no guarantee none whatsoever that same would be true tomorrow.

    So, no, its not like you are building a house and the epa changes things - its like you are renting a house and the landlord tells you they have chosen to install low flow toilets to conserve water.

    You may not like it, others may like it, etc but lets face it... some "changes" your ESO landlords have made over the time you have liked, right?

    So its not really that they change things but that this one affects you in ways you dont prefer.





    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • leepalmer95
    leepalmer95
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    I like it too.

    No infinite sustain builds
    Bit more thought into playing a character.
    Templars no longer being the ONLY healer in pve.
    Hopefully heavy armor 3-4k~ wpn dmg, 40k stamina and 600 regen builds die.
    Hoping with people building for more sustain more people will run light/medium and will actually be kill able (not that sustain matters in zergs)
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • STEVIL
    STEVIL
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    Sn1per0 wrote: »
    I love how almost every day there are threads on how easy this games is. So they make it harder by nerfing sustain which was much needed, changed some skills around and people loose their minds.

    I just don't get it sometimes.

    I for one, as a templar healer, am excited for the change. And yes I have read the patch notes, was a bit upset at first, then ran vCoS HM and realized how easy it really is.

    This. 100 times this. I just reread the patch notes. I'm not worried at all. Anyone with half a brain will have their current build tweaked within a few hours and back up to speed within a weekend. Calm down people. Embrace the changes.

    agreed. part of the reason i am still enjoying ESO is the periodic reshuffle of the balances. i for one think the maxdam+allsustain is too easy clickety clickety as far as choices go. i prefer balance that is more trade-off-based.

    my basic idea of balance is that with good balance "Everything is good or best somewhere and nothing is good or best everywhere" and i see a LOT of good coming out of putting max-useful-sustain and max-useful-dam at opposite ends of a spectrum. one PVE challenge can be a tough fight where the shorter bursts matter and another can be a longer sustain challenge. Different builds for DPS in different setups... not just maxdam cuz sustain isnt a relevant factor.


    Betcha if they went the other route and did cooldowns on base abilities but left sustain as a non-entity then folks would complain even louder.

    give every ability a 2 sec casting time but at 1/2 cost vs leave abilities quick but make sustain balance a thing again.

    In the old old old old days of board games, there was a game called battletech.

    In that game when you freed weapons you built up heat and your ability to purge heat varied by design. put in more flushing (recovery) give up space for guns or use lighter guns. Was great cuz it gave you lotsa design options and tactical and strategic decisions that mattered.

    along an expansion or two they started adding "improved tech" where flush rates were improved so... well turned well away from tactical decisions and trade-offs and that thing to who fired more often and rolled better cuz everybody had guns a plenty firing all the time. (that was decades ago and involved paper and pencils and tablets thay were yellow and lined instead of battery powered.)

    Either way this same balance dynamic has played out over and over and this is just the latest. no more armageddon than the others.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • bg22
    bg22
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    Here's the thing though: What if it's not due to that one issue you and ZoS seem to think it is: "currently no negatives forgoing max damage."

    People just parrot that and take it as an Truth, but it's utter nonsense. Or at least it is for 95% of the ESO community.

    I have a sorcerer in PvP that does exactly what you say: spec for max damage. It's very good at killing people. But only in very specific situations and in a specific group context. Taken out of these favorable circumstances, I run out of resources very quickly and am ill equipped to deal with more well rounded opponents such that I am pretty easily killed. That is a negative. A very large one at that.

    Go get a robust target skeleton. Make a mag sorc, mDK, or magplar and build for what you say: just max damage. With just you - no healer buff, no tank debuffs, no anything - you will run out of resources by the time you get it down to 60% health even if you slot and use elemental drain (and thus now are not just building for max damage). So much for infinite sustain builds that ZoS claims is so easy.

    And here is the other dirty little secret that ZoS's PR crew is not letting people in one: I have raided in end-game Trials since August 2014 and have *always* specced for max damage and guess what, have always had infinite sustain. Always. Before CPs. Before the 1.6 major balance changes. It's always been possible in a end-game PvE raid, something quite different from what is parroted on these forums. ZoS to trying to sell you and others on an imaginary past that never existed. And because ZoS is chasing this chimera and its community believes its own nostalgia, class distinctiveness, group coordination, and the very "fast paced action" ZoS claims its game it all about are getting sacrificed just so ZoS can sell more boxes of its expansion set.

    You're full of [snip].

    I remember sorcs from day 1. DAY ONE being able to nuke 3-4 ppl in Cyrodiil then bolt off permanently into the sunset, while never dropping a shield.

    I absolutely LOVE the changes. I've hated the max damage/max sustain since day one. I also hate that I still see "DPS tanks". WTF? Rofl... [snip] DPS Tank? What? Why is that a thing? It's an oxymoron. It shouldn't exist.

    [Edit to remove censor bypass.]
    Edited by ZOS_GregoryV on April 21, 2017 11:36PM
  • UppGRAYxDD
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    Found another Sorc!!!
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Integral1900
    Integral1900
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    Can't wait, the story teller in me is so freaking pumped!!

    Also most of my builds are already heavy attack reliant for their sustain, I haven't put points in warlord or magician in ages as I simply didn't need it. In most pug groups I'm still doing more dps than the rest of most of the groups I'm in. The cp changes for me are going to be a pretty beefy buff B)
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    I dont mind them, I'll just use Dubious Camoran Throne or Witchmother's Brew and throw myself a warhorn in tougher battles...
  • WacArnold
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    Lol since my main and favorite is magblade and they have been getting the *** end of the stick lately I'm just glad everybody is getting punched in the *** this time. :D
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • Ep1kMalware
    Ep1kMalware
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    Overall I'm just shrugging my shoulders.

    These changes will impacted a small, but very vocal, minority of players.

    This game is much larger than the so-called end game, trials, and pvp. The majority of people here play for the immersion, the crafting, the housing, and the regular/vet four man content. Most are eagerly awaiting Morrowind because it is a new zone with new quest and story content.

    This. The notion that the game is dead or dying because some hardcore players or streamers are getting butthurt and rage-quitting because their meta is being turned on its head is hilarious.

    If the majoritt of they game is people who play for immersion amd won't wim/loose anything from this update, then why does the other 20% have to loose? By that reasoning it makes this update even more pointless.
  • masterbroodub17_ESO
    Overall I'm just shrugging my shoulders.

    These changes will impacted a small, but very vocal, minority of players.

    This game is much larger than the so-called end game, trials, and pvp. The majority of people here play for the immersion, the crafting, the housing, and the regular/vet four man content. Most are eagerly awaiting Morrowind because it is a new zone with new quest and story content.

    This. The notion that the game is dead or dying because some hardcore players or streamers are getting butthurt and rage-quitting because their meta is being turned on its head is hilarious.

    If the majoritt of they game is people who play for immersion amd won't wim/loose anything from this update, then why does the other 20% have to loose? By that reasoning it makes this update even more pointless.

    Who said they have to? The reality is they're not pivotal to the success of the game, that was my point.
  • Xylphan
    Xylphan
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    Molydeus wrote: »
    Overall I'm just shrugging my shoulders.

    These changes will impacted a small, but very vocal, minority of players.

    This game is much larger than the so-called end game, trials, and pvp. The majority of people here play for the immersion, the crafting, the housing, and the regular/vet four man content. Most are eagerly awaiting Morrowind because it is a new zone with new quest and story content.

    This. The notion that the game is dead or dying because some hardcore players or streamers are getting butthurt and rage-quitting because their meta is being turned on its head is hilarious.

    When your most popular and vocal supporter who has been producing quality content for 3 years straight, suddenly up and quits the game with rage towards the developers he has always defended from naysayers, you know you have a problem.

    Or you have someone who was burned out and was really just looking for a good excuse to make an exit. This isn't the first MMO to introduce major changes in preparation for an expansion and it certainly isn't the first time long-term mainstays of the population rage off into the sunset as a result.

    You think this is drama? You should be on the WoW boards when an expansion is coming out. You'd think that Blizzard was throwing babies off a cliff or something.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    So consider this, we regularly complain about: (1) HA balance, (2) Class balance, (3) PvP balancing vs PvE balancing, and (4) no unique builds.

    What if this is due to 1 issue: there are currently no negatives for going max damage. We discuss HA balance because you gain resources like those in less vulnerable armor, class balance around dps maxes only which gives large resource pools to off set no recovery, anti zerg approaches hurt max damage in PvE upsetting performance, and hybrids can't be made because max damage > all and health chants for nothing.

    all end game content is group based (other players needed) outside of achievement hunting. In these scenarios, the race to the max damage, especially when groups are spec'ed to be optimized. Essentially you had to sacrifice nothing to get max damage because armor + weapon + ratios of classes = sustain was no issue.

    The change of making sustain more character than group focused shifts the balancing around solo character builds. By doing so, max damage only makes you ineffective. This shifts the focus away from max damage specs, to balancing starts to survive and sustain. Factor this with cp and stats now giving most of the punch way earlier, and it's evident that max stat builds will be so marginally better than a balanced stat in terms of damage that you'll be gimped because you have no health and you have no sustain.

    Every balance issue we discuss daily is solved by removing the focus away from max damage and towards individual sustain. Honestly, it's small change in terms of its affect. I do think mob health in the trials may need adjustment, but aside from that this changes the way we play the game but for the better.

    I'm 100% with you; I love the changes and look foward to the new content with them...

    Its going to be nice facing Heavy Armor users that either have the DPS to kill me, but not enough resources to finish me off or Heavy Armor users that have sufficient resources to beat me, but not enough DPS to get through my defense (this was pretty much the case when we had no CP week)...

    Heavy Armor users wont be able to have it all anymore; now we gonna see who's truly good and who is just being carried by copying the current meta...
    Edited by TheDoomsdayMonster on April 22, 2017 3:26AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
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