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Am I the only one ..?

Mervyn
Mervyn
… that likes the way the game is going with Morrowind?

So much of the responses on the forum to the PTS patch notes are all gloom and doom, with the occasional insults or raging. Rarely I can find some reflecting thoughts between all the emotional outbreaks. Really missing that someone is trying to go beyond the personal preferences and evaluate the changes in the bigger picture.

On a first and general note :
Change is good ( I guess). It keeps the game from becoming stale and forces new engagement in the game we like. A lot of the outcries seem to come out of fear of change. Personally I like to figure new things out or get challenged in a new way. And that seems an exciting outlook for me come Morrowind.

On a second and reflecting note :
Change is needed. In the current state of the game there is only one layer of skill that is needed (mostly). How fast some1 can chain-cancel skills and their animations. And without starting any argument over this, I just want to point out a problem that connects through this into designing new content.
With every progression in power, be it through gear, championpoints or anything else, the gap growths between those who embrace this unintended mechanic and the “normal” player. Making it increasingly difficult to design content between to easy by overpowering any mechanics through dps and not meeting the dps-requirements to kill something.
(that’s the reason a thing like global cooldown has proven crucial in almost every other MMO. It equals the playing field in terms of latency, age related reaction times and probably has a huge implication for server issues aswell – in WoW the server doesn’t has to sort out all the player spamm, because u can only do 1 action per second anyways)

So how does this relate to Morrowind and why I am generally glad about the direction it is going.
My take is: obviously animation canceling as a side effect of this games design cant be undone. So it seems ZoS wants to lower the incentive to do so at all times and costs and enforces a more decision based playstyle, by creating a new layer of skill that is needed. To know the encounter you are facing, when to go all in with dps and when to preserve resources for example, or synergizing your group in terms of task and resources rather than maximizing just damage. I generally like this approach of being tested on my decision making in combat rather than muscle memory only.

On a side note :
If done right the changes might even create a new variety in viable builds. Does a high spelldam/magicka build without sustain that plays with dots and heavyattacks suits one better, or a high sustain built that spams more while fishing for proccs?

As a summary :
I am really looking forward how this all plays out. But the direction towards more of a reactive, decision oriented playstyle rather than the memorized spamming we have now is rather exciting for me. I really wonder if I am the only one ..




  • Catches_the_Sun
    Catches_the_Sun
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    Heavy attacking wasn't exciting before, and I can't imagine that it'll somehow be exciting in the future.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • DRXHarbinger
    DRXHarbinger
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    ✭✭
    Read the forum. Given this isn't the only "am I the only one" thread about....no you are not.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • lunalitetempler
    lunalitetempler
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    I'm with you ^^ who cares about the rest haha.
  • DanaDark
    DanaDark
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    I am too new and too low level to really have an educated opinion on the changes really. And the changes, to me, don't seem to alter my desired play style. How it'll affect me at higher levels and the synergy within groups, etc. I do not know.

    So, I am pretty neutral. Played MMOs since High School and know this sort of stuff is a regular thing.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I would enjoy change if it was change. But it isn't really. It is not like we are getting new skills. No they are just dorking around with the ones we have.
  • Ch4mpTW
    Ch4mpTW
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    Meanwhile, VMA and VMoL are still broken. And MagDK's and MagPlar still suffer from sustain issues within an end-game PvE environment. And you like the way Morrowind is headed? Nice.
  • CaiWenji
    CaiWenji
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    Mervyn wrote: »
    … that likes the way the game is going with Morrowind?

    So much of the responses on the forum to the PTS patch notes are all gloom and doom, with the occasional insults or raging. Rarely I can find some reflecting thoughts between all the emotional outbreaks. Really missing that someone is trying to go beyond the personal preferences and evaluate the changes in the bigger picture.

    On a first and general note :
    Change is good ( I guess). It keeps the game from becoming stale and forces new engagement in the game we like. A lot of the outcries seem to come out of fear of change. Personally I like to figure new things out or get challenged in a new way. And that seems an exciting outlook for me come Morrowind.

    On a second and reflecting note :
    Change is needed. In the current state of the game there is only one layer of skill that is needed (mostly). How fast some1 can chain-cancel skills and their animations. And without starting any argument over this, I just want to point out a problem that connects through this into designing new content.
    With every progression in power, be it through gear, championpoints or anything else, the gap growths between those who embrace this unintended mechanic and the “normal” player. Making it increasingly difficult to design content between to easy by overpowering any mechanics through dps and not meeting the dps-requirements to kill something.
    (that’s the reason a thing like global cooldown has proven crucial in almost every other MMO. It equals the playing field in terms of latency, age related reaction times and probably has a huge implication for server issues aswell – in WoW the server doesn’t has to sort out all the player spamm, because u can only do 1 action per second anyways)

    So how does this relate to Morrowind and why I am generally glad about the direction it is going.
    My take is: obviously animation canceling as a side effect of this games design cant be undone. So it seems ZoS wants to lower the incentive to do so at all times and costs and enforces a more decision based playstyle, by creating a new layer of skill that is needed. To know the encounter you are facing, when to go all in with dps and when to preserve resources for example, or synergizing your group in terms of task and resources rather than maximizing just damage. I generally like this approach of being tested on my decision making in combat rather than muscle memory only.

    On a side note :
    If done right the changes might even create a new variety in viable builds. Does a high spelldam/magicka build without sustain that plays with dots and heavyattacks suits one better, or a high sustain built that spams more while fishing for proccs?

    As a summary :
    I am really looking forward how this all plays out. But the direction towards more of a reactive, decision oriented playstyle rather than the memorized spamming we have now is rather exciting for me. I really wonder if I am the only one ..




    Don't get me wrong this still my favorite game of all time and I think it still will be for awhile. Just personally, not a fan of a lot of certain things(mainly nerfs). I do really love the jellyfish skill coming soon with Warden :smiley: But yeah, always speak your mind Mervyn! The wonderful thing about you, is that you're the only one!

    latest?cb=20151116002450



    And just saw this picture of the silly tictacs on facebook, and its relevant so I shared it too!

    silly%20tictacs.png
  • Dark_Aether
    Dark_Aether
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    What does animation cancelling have to do with any of the discussions going on? :s

    If you pay close attention, nearly everyone agrees with the changes to CP, well most of them. The problem starts with armor changes, a little overkill on sustain but whatever, I personally do not care.

    I have a problem with taking away the identity of a class. Sorcs are good with their shields and summons and still will be. DKs are known to be tanky and have good sustain during combat, I believe they still will be. Nightblades will still be masters of shadows and fear. Then we get to Templars. What were they good at? Oh, right! Healing and group sustain. Group resources, everyone can do that with orbs now; burst healing, Sorcs match them there or even better with pets. ZOS designed them to excel at those things but now decide every class should be at the same level there, so it is effectively a placeholder class now.
    Edited by Dark_Aether on April 21, 2017 6:14PM
  • KimberlyannKitsuragi
    You're not the only one OP. I am too :) everything in this game, good or bad makes me feel excited to play
    Feel free to add me. I'm part of the Gummy Guars PC/Mac NA server. Master crafter and working on getting 9 traits on everything
  • ViciousBunnii
    ViciousBunnii
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    At first, I did not like the sustain cp changes, but then I just removed them on live and put them to heavy/light attack passives. Wore sets that will not have any changes and added heavy attacks/weaving into my rotation and it's really no big deal, at least from what I've been testing. Sure, my DPS took a little hit, maybe by 1k-3k. But I do like having to plan out my attacks instead of running in and burning them all down without thinking twice. I like a challenge. I feel better about completing things knowing that I worked hard with skills and not just standing there spamming abilities.
    PC/NA

    Forever salty about the Shadow Rider Senche
  • Zvorgin
    Zvorgin
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    TL:DR.... Yes.

    Ok, I actually think fixing ultimate sustain is good, I think it's bad to make all the classes more generic and closer to each other. The class skills set them apart, not every class needs orbs to be the new shards. Battle Roar and Helping Hands are what make the DK the DK.

    Champion System needs to be addressed since it's the real underlying problem. It appears they acknowledge this (battlegrounds not having CP) but then they also don't want to scrap another end game progression system since that would be the second in a year. Zos need to at least appear they know what they are doing.
  • DanaDark
    DanaDark
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    The Only One

    Every time I read this thread title. -.-
  • Blairy087
    Blairy087
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    I have no problem with the cp changes you can work around that. What i don't like and has really turned me off morrowind is how they can completely gut a class and its uniqueness and make templars who are ment to be good healers no better than a sorc. Cant repent for the group anymore, shards could quite possibly restore magicka when i need stamina more often than not. I hope im wrong but im already half out the door :(
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