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Make Vampirisim Great Again!

Turokos_Vampires
Turokos_Vampires
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Vampirisim in ESO has great passive abilities, ( though the time it takes to turn another player should have had morphs to decrease the time) Active powers added to the vampire skill line would be appreciated. You can only have 5 powers active at any time, so OP vamps can be avoided. Simply adding powers that make it a bit more fun to play.

Ideas listed below, and only ideas.

A fear ability like in other single player games, that would be a crowd control.

Blood Potency. While I realize the vampire lord form may not happen, a master vampire form should be allowed. At least in a manner that it makes the eyes glow, and increases the potency of the essence drain ability for up to 30 seconds similar to power surge that sorcs have. The increase should be small of course, a 2%-5% increase in essence drain damage, and healing restored and an increase in other vampiric effects.

Shadow leap, an ability to short range teleport like in the sorcerer tree, though has no damage, simply providing range between the vampire toon and the NPC or Player.

Bat form (Vampire Mount Form) - a bat form that functions as a mount. The giant bat is already in the game. This form would function just like the giant bat only with the mount speed, and only vampires can use it by hitting H. Same rules for mounts would of course apply. This form would not allow you to carry anyone with you, but simply function as a mount.

Charm- an ability to cause a humanoid NPC to fight for you for a brief time, which could also work as a crowd control ability. ( PVE ONLY )

Vampiric Grip- a crowd control power, like in skyrim, an ability to lift a creature off the ground, however this ability would not damage, but simply suspend them in the air, unless hit.

Raise Dead, - raise a dead NPC to fight for you as a zombie for 30 seconds.









  • bloodthirstyvampire
    bloodthirstyvampire
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    My new favorite vampire on eso
  • Pallio
    Pallio
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    Like the 1950's vampire? Black and white but still scary.
  • Turokos_Vampires
    Turokos_Vampires
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    Finally adding visual fangs too.
  • Turokos_Vampires
    Turokos_Vampires
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    I think most vampire players can agree we would at least like to see some cosmetic items only vampires can get. At least a vampire lord skin or polymorph...
  • Turokos_Vampires
    Turokos_Vampires
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    Skyrim.... had several vampiric abilities that made playing a vampire never get old... charming, vampiric grip, raising the dead, ECT. It's time to see some of these fun powers added.
  • Turokos_Vampires
    Turokos_Vampires
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    Also vampiric decorations. I mean how cool was it walking into Serena 's home and seeing blood cattle, feeding tables, and other npcs? Vampire content needs added.
  • Nerouyn
    Nerouyn
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    I think the key is to build a really big wall and keep all the vampires out.
  • Rohamad_Ali
    Rohamad_Ali
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    Those are cool abilities .
  • TheShadowScout
    TheShadowScout
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    A fear ability like in other single player games, that would be a crowd control.
    NOPE - That's a nightblade skill already... and the rugged people of Tamriel generally react to a vampire with torches and pitchforks instead of abjact fear. I mean, they do live in a fantady world where walking dead and unnatural monsters are part of their daily lives... you gotta bring something more then fangs and skill at sucking to impress here, right? ;)
    Blood Potency. While I realize the vampire lord form may not happen, a master vampire form should be allowed. At least in a manner that it makes the eyes glow, and increases the potency of the essence drain ability for up to 30 seconds similar to power surge that sorcs have. The increase should be small of course, a 2%-5% increase in essence drain damage, and healing restored and an increase in other vampiric effects.
    YES - If done right. As a skill that gives you a buff to vampy stuff, balanced by taking up a skill slot - sure. Including the glowy eyes.
    Shadow leap, an ability to short range teleport like in the sorcerer tree, though has no damage, simply providing range between the vampire toon and the NPC or Player.
    YES - More like, the teleport bloodfiends use. That one really makes no sense not being available for player vamps...
    Bat form (Vampire Mount Form) - a bat form that functions as a mount. The giant bat is already in the game. This form would function just like the giant bat only with the mount speed, and only vampires can use it by hitting H. Same rules for mounts would of course apply. This form would not allow you to carry anyone with you, but simply function as a mount.
    YES - Might be possible, if the bat form (could be a bat swarm form as well, or a cloud of mist form) was large enough to be equally well targetable as a person on a mount, otherwise it'd be an extra advantage, and we cannot have that without an extra disadvantage to balance...
    Charm- an ability to cause a humanoid NPC to fight for you for a brief time, which could also work as a crowd control ability. ( PVE ONLY )
    NOPE - Any "charm to fight for you" would be quite iffy, either useless since every important NPC was immune, or way OP.
    ...how-ever...
    YES - a "Charm" ability that allows you to feed from civilians without them calling the guards!
    Vampiric Grip- a crowd control power, like in skyrim, an ability to lift a creature off the ground, however this ability would not damage, but simply suspend them in the air, unless hit.
    YES - we have such CC powers in other skill trees, for nightblades or sorcerors... a similar ability for vampires would not be too unbalancing.
    Raise Dead, - raise a dead NPC to fight for you as a zombie for 30 seconds.
    NOPE - that's a necromancer power already, which are still NPCs - ask for a Necromancer guild skill line instead, you'll find many who want this, have wanted this since launch, but don't hold your breath, since ZOS seems disinclined to let players indulge in nercomancy at this time...

    Other things I could think of...

    Feeding - make it hurt! Or more precisely, make it damage the NPC you are feeding on, blood loss oughta count for something, right? Say, have them at 50% HP and stunned after feeding, not really OP compared to the insta-kill BoW...

    And while we're at it - Blade of Woe; add an feature for vampiers in service of the dark brotherhood to combine both into a "Bite of Woe" that has a "sneak up and bite savagely" cutscene, and both vampire-feeds and contract-kills in one go. That way those assasssin vamps will no longer fu... uhm... mess up if the target moves at just the wrong moment and fumbles the BoW/Bite distinction range...

    Masquerade - we know Verandis Ravenwatch can seem as mortal, a skill that allows player vampires to do the same would be a good idea... say, lower appereance by one stage, meaning as long as you remain well fed at stage 1, you can look mortal in every way...


    And then... add some more drawbacks to balance all the new ideas. After all, vampired need to be balanced so they are not all good and nifty, and there are quite a few "clichee" drawbackls they could have... like:

    Running Water - a "half swim speed" disadvantage for all vamps would explain why they are not keen on crossing running water...

    Sunlight - while the powers that be decided that vampires in ESO would not burn in the sun like in hammer horror films, I personally dislike them throwing aside the whole "creature of the night" thing that way... and would like to see an older, more classical theme. Like... all vampire powers operating at greatly reduced strength during the daylight (actually I would prefer not at all, but I can see how that might be too limiting)

    Wooden Stakes - taking extra damage from bow attacks would be a fun way to bring this clichee into ESO vampirism...

    Masquerade - Have the city guard and various NPCs react to vampire "monsters" hiding in the crowd. Meaning, an "detection chance" depending on vampirism stage - 25% at stage 1, 50% at stage 2, 75% at stage 3, and 100% at stage 4... and if found out, guards will attack on sight, vendors will refuse to deal with you and call for the guard instead, etc. This one definitely needs to come as package deal with the "disguise" option, to make vamps need to use the disguise...

    Bloodthirst - Vampires who go too hungry are said to be in danger of loosing control in many stories, I'd like to see that in ESO as well, in the form of unwanted random attacks on nearby NPCs if a vampire character stays at sgae 4 too long without doing something about that thirst...
    Of course, that would also require more ways to better control the feeding - like being able to bottle blood in alchemically prepared flasks to keep it fresh for "later"... either purchasable from a vampire only vendor, or craftable in some way... and the aforementioned "charm to feed" option... and maybe even an option to feed from willing player characters...
  • bloodthirstyvampire
    bloodthirstyvampire
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    Pallio wrote: »
    Like the 1950's vampire? Black and white but still scary.

    Black red scary sexy psycho female vampire drenched in the blood of her enemys as AD and DC watch in horror as they slowly walk away in fear of having there throats ripped and so begins the rise of vampires
  • AlienSlof
    AlienSlof
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    Agree wholeheartedly. The weaknesses too. I always found playing a vampire to be more fun when I had to manage the condition - get too hungry, risk going into feeding frenzy, shying away from holiness, garlic, etc... If done properly, the weaknesses can be just as much fun to play as the strengths. I much prefer the classic evil gothic style vampire, than the silly, angsty teen sparkle-fest twilight thing.

    Their whole existence revolves around blood - drinking it should make them stronger, not weaker. The more they consume, the more mortal they look, the stronger they get. That is the WHOLE POINT of drinking blood in the fist place! In ESO, they have little reason to do so.

    Let vampires be proper vampires again. With FANGS! :)
    Edited by AlienSlof on April 19, 2017 11:00AM
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • bloodthirstyvampire
    bloodthirstyvampire
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    AlienSlof wrote: »
    Agree wholeheartedly. The weaknesses too. I always found playing a vampire to be more fun when I had to manage the condition - get too hungry, risk going into feeding frenzy, shying away from holiness, garlic, etc... If done properly, the weaknesses can be just as much fun to play as the strengths. I much prefer the classic evil gothic style vampire, than the silly, angsty teen sparkle-fest twilight thing.

    Their whole existence revolves around blood - drinking it should make them stronger, not weaker. The more they consume, the more mortal they look, the stronger they get. That is the WHOLE POINT of drinking blood in the fist place! In ESO, they have little reason to do so.

    Let vampires be proper vampires again. With FANGS! :)
    Oblivion vampires were the best you could really feel powerful at stage 4, yet so weak i refused to use the wait option so i had to run from cave to cave, and feeding on npcs was the best always the risk they might wake up, but i felt powerful
  • Turokos_Vampires
    Turokos_Vampires
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    A dlc content I think is the better way to go. Like in skyrim when Harkon sends you to fill the blood chalice. In ESO, since it's before skyrim in time line. A quest line for finding the blood stone chalice ,which would eventually add a skill line that required vampirisim to do.

    The skill set added would perhaps be elder vampire, only adding a few active abilities, such as the ones mentioned.

    Perhaps modify the passive in how many days
  • Turokos_Vampires
    Turokos_Vampires
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    Another simple add would be essence drain having a 5% to 10% chance of raising a slain humanoid as a blood thrall. Low health and dies when you zone.
  • FuriousFridge
    FuriousFridge
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    Eh no more vampire threads it's not important at this point in time
  • Bleakraven
    Bleakraven
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    And make facial markings, tatoos, makeup etc VISIBLE!
  • bloodthirstyvampire
    bloodthirstyvampire
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  • STEVIL
    STEVIL
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    I wish...

    The savage feeding passive changed to seductive feeding which lowered the chsnce to 50% then 0% that feeding would be seen as a crime by the target or witnesses ( the blood vamp level thing not the drain ability) and had subtle embrace-like animation.

    Other than that i love my vamps as they are now.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • ScooberSteve
    ScooberSteve
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    Havent been in cyro much lately have you?
  • idk
    idk
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    Passives do not have morphs.

    Maybe they could add more skills. Make the ultimate our vampire form like the wherewolf and devoioena full line of skills available while in firm.

    This would also eliminate the fire damage we take except when in form and our appearance will be normal except when in form of course. Passives will not be active when not in form.

    See, WWs get all those skills because the skills are only available when they use the ultimate to be in form. Passives are I my active when in form. Essentially, what I presented is the basics of what would be required changes to bring more skills into the vamp line.

    It's really good as it is. Vamp is so much more popular than WW and would become less popular if they made these changes.
    Edited by idk on April 21, 2017 4:45PM
  • altemriel
    altemriel
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    Vampirisim in ESO has great passive abilities, ( though the time it takes to turn another player should have had morphs to decrease the time) Active powers added to the vampire skill line would be appreciated. You can only have 5 powers active at any time, so OP vamps can be avoided. Simply adding powers that make it a bit more fun to play.

    Ideas listed below, and only ideas.

    A fear ability like in other single player games, that would be a crowd control.

    Blood Potency. While I realize the vampire lord form may not happen, a master vampire form should be allowed. At least in a manner that it makes the eyes glow, and increases the potency of the essence drain ability for up to 30 seconds similar to power surge that sorcs have. The increase should be small of course, a 2%-5% increase in essence drain damage, and healing restored and an increase in other vampiric effects.

    Shadow leap, an ability to short range teleport like in the sorcerer tree, though has no damage, simply providing range between the vampire toon and the NPC or Player.

    Bat form (Vampire Mount Form) - a bat form that functions as a mount. The giant bat is already in the game. This form would function just like the giant bat only with the mount speed, and only vampires can use it by hitting H. Same rules for mounts would of course apply. This form would not allow you to carry anyone with you, but simply function as a mount.

    Charm- an ability to cause a humanoid NPC to fight for you for a brief time, which could also work as a crowd control ability. ( PVE ONLY )

    Vampiric Grip- a crowd control power, like in skyrim, an ability to lift a creature off the ground, however this ability would not damage, but simply suspend them in the air, unless hit.

    Raise Dead, - raise a dead NPC to fight for you as a zombie for 30 seconds.













    or just one thing, revert the vamp passives to the state it was before Thieves guild patch, to make the passives activated even in the lower stages of vampirism

    this one would love to drink the crimson milk more often, but can not :(
    Maoimii
  • Runschei
    Runschei
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    Let me hide my chalky skin <3

    Just going to link the skin forum here bc it is great
    https://forums.elderscrollsonline.com/en/discussion/comment/4019614#Comment_4019614
  • Turokos_Vampires
    Turokos_Vampires
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    Yeah. Vampires on general do need a re work. WW get 5 active abilities, and vamps get 2? Not exactly keeping up with other ESO lore..
  • Runschei
    Runschei
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    Yeah. Vampires on general do need a re work. WW get 5 active abilities, and vamps get 2? Not exactly keeping up with other ESO lore..

    WW has to be transformed to use their skills, and they need 5 skills to be able to use their full bar. Kinda funny if a ww would be using only 2 skills and having 3 slots free imo.
  • Turokos_Vampires
    Turokos_Vampires
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    I don't want to hide my chalky skin lol. I play a vampire cause this is the only online game where I can
    .. let my veins be seen and further more a vampire lord skin making you more evil looking should be in the crown store lol
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