NOPE - That's a nightblade skill already... and the rugged people of Tamriel generally react to a vampire with torches and pitchforks instead of abjact fear. I mean, they do live in a fantady world where walking dead and unnatural monsters are part of their daily lives... you gotta bring something more then fangs and skill at sucking to impress here, right?Turokos_Vampires wrote: »A fear ability like in other single player games, that would be a crowd control.
YES - If done right. As a skill that gives you a buff to vampy stuff, balanced by taking up a skill slot - sure. Including the glowy eyes.Turokos_Vampires wrote: »Blood Potency. While I realize the vampire lord form may not happen, a master vampire form should be allowed. At least in a manner that it makes the eyes glow, and increases the potency of the essence drain ability for up to 30 seconds similar to power surge that sorcs have. The increase should be small of course, a 2%-5% increase in essence drain damage, and healing restored and an increase in other vampiric effects.
YES - More like, the teleport bloodfiends use. That one really makes no sense not being available for player vamps...Turokos_Vampires wrote: »Shadow leap, an ability to short range teleport like in the sorcerer tree, though has no damage, simply providing range between the vampire toon and the NPC or Player.
YES - Might be possible, if the bat form (could be a bat swarm form as well, or a cloud of mist form) was large enough to be equally well targetable as a person on a mount, otherwise it'd be an extra advantage, and we cannot have that without an extra disadvantage to balance...Turokos_Vampires wrote: »Bat form (Vampire Mount Form) - a bat form that functions as a mount. The giant bat is already in the game. This form would function just like the giant bat only with the mount speed, and only vampires can use it by hitting H. Same rules for mounts would of course apply. This form would not allow you to carry anyone with you, but simply function as a mount.
NOPE - Any "charm to fight for you" would be quite iffy, either useless since every important NPC was immune, or way OP.Turokos_Vampires wrote: »Charm- an ability to cause a humanoid NPC to fight for you for a brief time, which could also work as a crowd control ability. ( PVE ONLY )
YES - we have such CC powers in other skill trees, for nightblades or sorcerors... a similar ability for vampires would not be too unbalancing.Turokos_Vampires wrote: »Vampiric Grip- a crowd control power, like in skyrim, an ability to lift a creature off the ground, however this ability would not damage, but simply suspend them in the air, unless hit.
NOPE - that's a necromancer power already, which are still NPCs - ask for a Necromancer guild skill line instead, you'll find many who want this, have wanted this since launch, but don't hold your breath, since ZOS seems disinclined to let players indulge in nercomancy at this time...Turokos_Vampires wrote: »Raise Dead, - raise a dead NPC to fight for you as a zombie for 30 seconds.
Oblivion vampires were the best you could really feel powerful at stage 4, yet so weak i refused to use the wait option so i had to run from cave to cave, and feeding on npcs was the best always the risk they might wake up, but i felt powerfulAgree wholeheartedly. The weaknesses too. I always found playing a vampire to be more fun when I had to manage the condition - get too hungry, risk going into feeding frenzy, shying away from holiness, garlic, etc... If done properly, the weaknesses can be just as much fun to play as the strengths. I much prefer the classic evil gothic style vampire, than the silly, angsty teen sparkle-fest twilight thing.
Their whole existence revolves around blood - drinking it should make them stronger, not weaker. The more they consume, the more mortal they look, the stronger they get. That is the WHOLE POINT of drinking blood in the fist place! In ESO, they have little reason to do so.
Let vampires be proper vampires again. With FANGS!
Turokos_Vampires wrote: »Vampirisim in ESO has great passive abilities, ( though the time it takes to turn another player should have had morphs to decrease the time) Active powers added to the vampire skill line would be appreciated. You can only have 5 powers active at any time, so OP vamps can be avoided. Simply adding powers that make it a bit more fun to play.
Ideas listed below, and only ideas.
A fear ability like in other single player games, that would be a crowd control.
Blood Potency. While I realize the vampire lord form may not happen, a master vampire form should be allowed. At least in a manner that it makes the eyes glow, and increases the potency of the essence drain ability for up to 30 seconds similar to power surge that sorcs have. The increase should be small of course, a 2%-5% increase in essence drain damage, and healing restored and an increase in other vampiric effects.
Shadow leap, an ability to short range teleport like in the sorcerer tree, though has no damage, simply providing range between the vampire toon and the NPC or Player.
Bat form (Vampire Mount Form) - a bat form that functions as a mount. The giant bat is already in the game. This form would function just like the giant bat only with the mount speed, and only vampires can use it by hitting H. Same rules for mounts would of course apply. This form would not allow you to carry anyone with you, but simply function as a mount.
Charm- an ability to cause a humanoid NPC to fight for you for a brief time, which could also work as a crowd control ability. ( PVE ONLY )
Vampiric Grip- a crowd control power, like in skyrim, an ability to lift a creature off the ground, however this ability would not damage, but simply suspend them in the air, unless hit.
Raise Dead, - raise a dead NPC to fight for you as a zombie for 30 seconds.
Turokos_Vampires wrote: »Yeah. Vampires on general do need a re work. WW get 5 active abilities, and vamps get 2? Not exactly keeping up with other ESO lore..