Kagetenchu wrote: »The issue with a console PTS has nothing to do with ZOS. It has everything to do with the fact that Microsoft and Sony have to validate all patches for game which can take a week to a month.
Kagetenchu wrote: »The issue with a console PTS has nothing to do with ZOS. It has everything to do with the fact that Microsoft and Sony have to validate all patches for game which can take a week to a month.
IwakuraLain42 wrote: »Kagetenchu wrote: »The issue with a console PTS has nothing to do with ZOS. It has everything to do with the fact that Microsoft and Sony have to validate all patches for game which can take a week to a month.
They could rearrange their development & testing cycles around that, but are obviously against it. Not surprising, Consoles have always been treated as second class citizens by ZOS ...
randomkeyhits wrote: »I'm a PS4 user and I can't think of any game that has a console PTS server, ever,
I do remember on DCUO there being a lot of requests but the answer boiled down to "Sony" and $$$
IIRC correctly Sony don't differentiate between a certified release and PTS, so each PTS is effectively a certified release which costs.
So it wouldn't interfere with the released game a PTS would also have to be a separate application so 2x disk space as well.
Nelson_Rebel wrote: »randomkeyhits wrote: »I'm a PS4 user and I can't think of any game that has a console PTS server, ever,
I do remember on DCUO there being a lot of requests but the answer boiled down to "Sony" and $$$
IIRC correctly Sony don't differentiate between a certified release and PTS, so each PTS is effectively a certified release which costs.
So it wouldn't interfere with the released game a PTS would also have to be a separate application so 2x disk space as well.
Well this is also pretty much the ONLY real MMO game in console with as much visibility and players. I can't think of even one that was actually considered "massive multiplayer"
ESO is unique in this aspect that it should be considered. And like I said in my post, an extra fee to cover the costs would be paid by MANY players who want to actually help test out our issues.
Waffennacht wrote: »Hrm I beta tested for evolve and a few other games on console, you'd think it's at least possible
Kagetenchu wrote: »Nelson_Rebel wrote: »randomkeyhits wrote: »I'm a PS4 user and I can't think of any game that has a console PTS server, ever,
I do remember on DCUO there being a lot of requests but the answer boiled down to "Sony" and $$$
IIRC correctly Sony don't differentiate between a certified release and PTS, so each PTS is effectively a certified release which costs.
So it wouldn't interfere with the released game a PTS would also have to be a separate application so 2x disk space as well.
Well this is also pretty much the ONLY real MMO game in console with as much visibility and players. I can't think of even one that was actually considered "massive multiplayer"
ESO is unique in this aspect that it should be considered. And like I said in my post, an extra fee to cover the costs would be paid by MANY players who want to actually help test out our issues.
Outside of that they would have to have Sony and Microsoft waive the validation process on it and that alone doesn't seem likely. Don't forget the pts changes every week or so to account for patch changes if they have to validate console players will never see the current form due to that alone.
NewBlacksmurf wrote: »PTS is not what's needed at all
It's not a console vs PC quality either
The company made decisions early on and later had to change a significant amount of their intentions in order to release on consoles. The issues aren't a lack of PTS and while I often complain about quality, it's not that either
THE ACTUAL PROBLEM IS LACK OF FORTHOUGHT
As a developer on multiple platforms whose servers are independent, your game should meaningfully differ by platform
The fact that the term "console" is used so often by the developers instead of "PC, Pc Steam, Xbox or PS4" is where it had to start.
Further, the team has to first seek to better understand how players game of each platform, and then their development strategies should align based off their findings. What's happening instead is the development is based off PC only. ZOS just recently added some tracking mechanics to better log and monitor certain things for Xbox one this week.
The User Interface should be indentical in terms of the basic view on all platforms, but the controls and settings would differ.
PTS would do nothing but give players another server to run tests on, but what's actually needed is a new direction for all of their development, not with console in mind, but for each platform separately, with the only focus being on that platform.
Some thing should not exists at all for Xbox while being on PS4 and the same for PC
However the look and feel should be indentical with only the controls being different.
NewBlacksmurf wrote: »PTS is not what's needed at all
It's not a console vs PC quality either
The company made decisions early on and later had to change a significant amount of their intentions in order to release on consoles. The issues aren't a lack of PTS and while I often complain about quality, it's not that either
THE ACTUAL PROBLEM IS LACK OF FORTHOUGHT
As a developer on multiple platforms whose servers are independent, your game should meaningfully differ by platform
The fact that the term "console" is used so often by the developers instead of "PC, Pc Steam, Xbox or PS4" is where it had to start.
Further, the team has to first seek to better understand how players game of each platform, and then their development strategies should align based off their findings. What's happening instead is the development is based off PC only. ZOS just recently added some tracking mechanics to better log and monitor certain things for Xbox one this week.
The User Interface should be indentical in terms of the basic view on all platforms, but the controls and settings would differ.
PTS would do nothing but give players another server to run tests on, but what's actually needed is a new direction for all of their development, not with console in mind, but for each platform separately, with the only focus being on that platform.
Some thing should not exists at all for Xbox while being on PS4 and the same for PC
However the look and feel should be indentical with only the controls being different.
No it just isn't logical for them to do so. If you really want to participate on the PTS then buy the game on pc if you have a capable pc.
I play on xbox but wanted to participate in pts so I bought a copy for pc.
Nelson_Rebel wrote: »NewBlacksmurf wrote: »PTS is not what's needed at all
It's not a console vs PC quality either
The company made decisions early on and later had to change a significant amount of their intentions in order to release on consoles. The issues aren't a lack of PTS and while I often complain about quality, it's not that either
THE ACTUAL PROBLEM IS LACK OF FOR THOUGHT
[......]
However the look and feel should be indentical with only the controls being different.
I can agree with this,
But a PTS server for all platforms would help to alleviate the issue that is derived from their lack of forthought.
With actual play input from all three platforms, they could actually start putting in fixes and preventions PRIOR to the game crashing and game breaking problems that aren't addressed until weeks or months later down the road for us consoles.
Granted the same generally happens for PC but they also have radically different issues that have to be fixed and researched.
By adding in one for consoles we can not only HELP get more information for preventing issue arising for OUR platforms alone but also add in a unique element to testing from our end with NO mods added.