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Console players-Should we have a PTS as well?

Nelson_Rebel
Nelson_Rebel
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To ZOS wouldn't it be much better and relatively not much more difficult than our current setup where we can choose NA server or european server when you click to login screen to add in a small test login server for consoles?

Personally I'm tired of relying on PTS from PC users who generally have radically different play experiences and access to mods that don't affect OUR gameplay experience and issues on consoles. Not that I have any issues with PC.

However one of the main issues being visuals and game crashing bugs for MoL on console and certain other content whereas PC has different crash issues and game disparities.

In my opinion console players should be given the opportunity to test out our issues that are separate from PC to prevent the imbalance of game crashes, quality of life, and a variety of other problems between console and PC.

Could this be possible? Even if it includes an extra fee to cover the costs, there are MANY console players who would be willing to in order to help test out our issues

@ZOS_CoriJ
@ZOS_GinaBruno
@ZOS_JessicaFolsom
Edited by Nelson_Rebel on April 21, 2017 1:27PM
  • Kagetenchu
    Kagetenchu
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    The issue with a console PTS has nothing to do with ZOS. It has everything to do with the fact that Microsoft and Sony have to validate all patches for game which can take a week to a month.
  • jlboozer
    jlboozer
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    Agreed but probably won't happen unfortunately because of Sony/Microsoft taking longer to approve patches. But we can hope I guess!
  • Turelus
    Turelus
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    As Kagetenchu said, this isn't ZOS' choice but rather then way Microsoft and Sony allow content to be deployed.

    Remember the restrictions and hoops Bethesda had to deal with just to get modding on consoles.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • jarnkoldur
    jarnkoldur
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    In regards to updates: it is rather frustrating that consoles players must guide their opinions based off the conclusions of PC players from the forums. :/
    Edited by jarnkoldur on April 21, 2017 1:26PM
    "And when the truth finally dawns, it shall dawn in fire!"
  • Nelson_Rebel
    Nelson_Rebel
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    Kagetenchu wrote: »
    The issue with a console PTS has nothing to do with ZOS. It has everything to do with the fact that Microsoft and Sony have to validate all patches for game which can take a week to a month.

    Yes but that would only mean that our PTS updates would take longer to get to us IF they did. How would that be any different than right now where console ALWAYS gets updates a week or two later?
  • IwakuraLain42
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    Kagetenchu wrote: »
    The issue with a console PTS has nothing to do with ZOS. It has everything to do with the fact that Microsoft and Sony have to validate all patches for game which can take a week to a month.

    They could rearrange their development & testing cycles around that, but are obviously against it. Not surprising, Consoles have always been treated as second class citizens by ZOS ...
  • Kagetenchu
    Kagetenchu
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    Kagetenchu wrote: »
    The issue with a console PTS has nothing to do with ZOS. It has everything to do with the fact that Microsoft and Sony have to validate all patches for game which can take a week to a month.

    They could rearrange their development & testing cycles around that, but are obviously against it. Not surprising, Consoles have always been treated as second class citizens by ZOS ...

    True they could give us the Final form of the PTS before the update hits but I still don't know how that would work porting characters from live. I've been playing on Xbox since launch and was an original beta tester go PC (yes I do have my beta monkey) I recently bought a copy of eso off Amazon to start playing PC again and so I can access the PTS cost me 6 dollars. So come and join us. And eso does run on my laptop for pts purposes so it's not that hardware intensive.
  • FlyLionel
    FlyLionel
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    If this is true, about MS/Sony I can totally understand. I believe sales/profits are higher on console so it would make no sense not to give us the PTS if they could. That being said; PC is better. Smh.
    The Flyers
  • Destyran
    Destyran
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    No but they should fix the *** game and all of its bugs
  • Nelson_Rebel
    Nelson_Rebel
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    FlyLionel wrote: »
    If this is true, about MS/Sony I can totally understand. I believe sales/profits are higher on console so it would make no sense not to give us the PTS if they could. That being said; PC is better. Smh.

    Exactly, I wouldn't mind an extra cost in order to access it
  • randomkeyhits
    randomkeyhits
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    I'm a PS4 user and I can't think of any game that has a console PTS server, ever,

    I do remember on DCUO there being a lot of requests but the answer boiled down to "Sony" and $$$

    IIRC correctly Sony don't differentiate between a certified release and PTS, so each PTS is effectively a certified release which costs.

    So it wouldn't interfere with the released game a PTS would also have to be a separate application so 2x disk space as well.


    EU PS4
  • Nelson_Rebel
    Nelson_Rebel
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    Is there anyone specific I could tag in order to possibly get a response for this?
  • Nelson_Rebel
    Nelson_Rebel
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    I'm a PS4 user and I can't think of any game that has a console PTS server, ever,

    I do remember on DCUO there being a lot of requests but the answer boiled down to "Sony" and $$$

    IIRC correctly Sony don't differentiate between a certified release and PTS, so each PTS is effectively a certified release which costs.

    So it wouldn't interfere with the released game a PTS would also have to be a separate application so 2x disk space as well.


    Well this is also pretty much the ONLY real MMO game in console with as much visibility and players. I can't think of even one that was actually considered "massive multiplayer"


    ESO is unique in this aspect that it should be considered. And like I said in my post, an extra fee to cover the costs would be paid by MANY players who want to actually help test out our issues.
    Edited by Nelson_Rebel on April 21, 2017 2:03PM
  • VelociousLegend
    VelociousLegend
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    I play on XB1, but I also own ESO on PC just so I can test and take a look at PTS updates. MS and Sony limit PTS for consoles. Mostly because during PTS there are many updates that would be delayed going through MS/Sony's red tape certification process.
    Xbox - NA
    GT: VelociousLegend
    PC - NA
    @VelociousLegend

    "All gave some. Some gave all."
  • Kagetenchu
    Kagetenchu
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    I'm a PS4 user and I can't think of any game that has a console PTS server, ever,

    I do remember on DCUO there being a lot of requests but the answer boiled down to "Sony" and $$$

    IIRC correctly Sony don't differentiate between a certified release and PTS, so each PTS is effectively a certified release which costs.

    So it wouldn't interfere with the released game a PTS would also have to be a separate application so 2x disk space as well.


    Well this is also pretty much the ONLY real MMO game in console with as much visibility and players. I can't think of even one that was actually considered "massive multiplayer"


    ESO is unique in this aspect that it should be considered. And like I said in my post, an extra fee to cover the costs would be paid by MANY players who want to actually help test out our issues.

    Outside of that they would have to have Sony and Microsoft waive the validation process on it and that alone doesn't seem likely. Don't forget the pts changes every week or so to account for patch changes if they have to validate console players will never see the current form due to that alone.
  • Waffennacht
    Waffennacht
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    Hrm I beta tested for evolve and a few other games on console, you'd think it's at least possible
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Nelson_Rebel
    Nelson_Rebel
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    Hrm I beta tested for evolve and a few other games on console, you'd think it's at least possible

    This is my line of thinking

    If it's possible elsewhere, Why not on one of the most renowned games on PS4?
  • Nelson_Rebel
    Nelson_Rebel
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    Kagetenchu wrote: »
    I'm a PS4 user and I can't think of any game that has a console PTS server, ever,

    I do remember on DCUO there being a lot of requests but the answer boiled down to "Sony" and $$$

    IIRC correctly Sony don't differentiate between a certified release and PTS, so each PTS is effectively a certified release which costs.

    So it wouldn't interfere with the released game a PTS would also have to be a separate application so 2x disk space as well.


    Well this is also pretty much the ONLY real MMO game in console with as much visibility and players. I can't think of even one that was actually considered "massive multiplayer"


    ESO is unique in this aspect that it should be considered. And like I said in my post, an extra fee to cover the costs would be paid by MANY players who want to actually help test out our issues.

    Outside of that they would have to have Sony and Microsoft waive the validation process on it and that alone doesn't seem likely. Don't forget the pts changes every week or so to account for patch changes if they have to validate console players will never see the current form due to that alone.

    It's the same as when they do maintenance patches, they would just throw it in with them
  • NewBlacksmurf
    NewBlacksmurf
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    PTS is not what's needed at all
    It's not a console vs PC quality either

    The company made decisions early on and later had to change a significant amount of their intentions in order to release on consoles. The issues aren't a lack of PTS and while I often complain about quality, it's not that either

    THE ACTUAL PROBLEM IS LACK OF FORTHOUGHT

    As a developer on multiple platforms whose 3 platform servers are independent, your game should meaningfully differ by platform
    The fact that the term "console" is used so often by the developers instead of "PC, Pc Steam, Xbox or PS4" is where it has to start.

    Further, the team has to first seek to better understand how players game of each platform, and then their development strategies should align based off their findings. What's happening instead is the development is based off PC only. ZOS just recently added some tracking mechanics to better log and monitor certain things for Xbox one this week.

    The User Interface should be indentical in terms of the basic view on all platforms, but the controls and settings would differ.

    PTS would do nothing but give players another server to run tests on, but what's actually needed is a new direction for all of their development, not with console in mind, but for each platform separately, with the only focus being on that platform.

    Some thing should not exists at all for Xbox while being on PS4 and the same for PC
    However the look and feel should be indentical with only the controls being different.
    Edited by NewBlacksmurf on April 21, 2017 2:37PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Betheny
    Betheny
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    Buy a PC!
  • Nelson_Rebel
    Nelson_Rebel
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    PTS is not what's needed at all
    It's not a console vs PC quality either

    The company made decisions early on and later had to change a significant amount of their intentions in order to release on consoles. The issues aren't a lack of PTS and while I often complain about quality, it's not that either

    THE ACTUAL PROBLEM IS LACK OF FORTHOUGHT

    As a developer on multiple platforms whose servers are independent, your game should meaningfully differ by platform
    The fact that the term "console" is used so often by the developers instead of "PC, Pc Steam, Xbox or PS4" is where it had to start.

    Further, the team has to first seek to better understand how players game of each platform, and then their development strategies should align based off their findings. What's happening instead is the development is based off PC only. ZOS just recently added some tracking mechanics to better log and monitor certain things for Xbox one this week.

    The User Interface should be indentical in terms of the basic view on all platforms, but the controls and settings would differ.

    PTS would do nothing but give players another server to run tests on, but what's actually needed is a new direction for all of their development, not with console in mind, but for each platform separately, with the only focus being on that platform.

    Some thing should not exists at all for Xbox while being on PS4 and the same for PC
    However the look and feel should be indentical with only the controls being different.

    I can agree with this,


    But a PTS server for all platforms would help to alleviate the issue that is derived from their lack of forthought.

    With actual play input from all three platforms, they could actually start putting in fixes and preventions PRIOR to the game crashing and game breaking problems that aren't addressed until weeks or months later down the road for us consoles.

    Granted the same generally happens for PC but they also have radically different issues that have to be fixed and researched.

    By adding in one for consoles we can not only HELP get more information for preventing issue arising for OUR platforms alone but also add in a unique element to testing from our end with NO mods added.
    Edited by Nelson_Rebel on April 21, 2017 2:32PM
  • Kagetenchu
    Kagetenchu
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    PTS is not what's needed at all
    It's not a console vs PC quality either

    The company made decisions early on and later had to change a significant amount of their intentions in order to release on consoles. The issues aren't a lack of PTS and while I often complain about quality, it's not that either

    THE ACTUAL PROBLEM IS LACK OF FORTHOUGHT

    As a developer on multiple platforms whose servers are independent, your game should meaningfully differ by platform
    The fact that the term "console" is used so often by the developers instead of "PC, Pc Steam, Xbox or PS4" is where it had to start.

    Further, the team has to first seek to better understand how players game of each platform, and then their development strategies should align based off their findings. What's happening instead is the development is based off PC only. ZOS just recently added some tracking mechanics to better log and monitor certain things for Xbox one this week.

    The User Interface should be indentical in terms of the basic view on all platforms, but the controls and settings would differ.

    PTS would do nothing but give players another server to run tests on, but what's actually needed is a new direction for all of their development, not with console in mind, but for each platform separately, with the only focus being on that platform.

    Some thing should not exists at all for Xbox while being on PS4 and the same for PC
    However the look and feel should be indentical with only the controls being different.

    If your talking about balancing no the games need to remain the same or you run into situations where people jump platforms and need to relearn the game.

    Now if your suggesting adding things to Xbox and ps4 to make them similar such UI or certain add-ons maybe. But core mechanics and balancing needs to remain the same or else you get 3 very different games and communities instead of one game and community
  • alexkdd99
    alexkdd99
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    No it just isn't logical for them to do so. If you really want to participate on the PTS then buy the game on pc if you have a capable pc.

    I play on xbox but wanted to participate in pts so I bought a copy for pc.
  • QUEZ420
    QUEZ420
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    No! Pc does the testing n patching for hot fixes before live releases. Spend that cash on a decent gaming rig n play test pts or chill out n enjoy that console pleb lyfe.
  • QUEZ420
    QUEZ420
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    alexkdd99 wrote: »
    No it just isn't logical for them to do so. If you really want to participate on the PTS then buy the game on pc if you have a capable pc.

    I play on xbox but wanted to participate in pts so I bought a copy for pc.

    So much this!
  • Nelson_Rebel
    Nelson_Rebel
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    alexkdd99 wrote: »
    No it just isn't logical for them to do so. If you really want to participate on the PTS then buy the game on pc if you have a capable pc.

    I play on xbox but wanted to participate in pts so I bought a copy for pc.

    And why is it not logical for them to do so?


    PC, as I have said many times, has RADICALLY different issues and bugs. On consoles we have ZERO chance to test this on our end and have to wait longer when we have different bugs we could have identified and fixed LONG before we get it.

    Also mods on PC cause issues for you guys that Consoles have no problem with in regards to our interface and playing.
  • Orbital
    Orbital
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    A WORKNG GAME ON CONSOLE WOULD BE A GOOD START IMO
    Axphykz.
    Tank
    Proud Member Of Vitality
    Spotless Triumph
    Tick Tock Tormentor
    XB1 EU
    PC EU
  • Nelson_Rebel
    Nelson_Rebel
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    QUEZ420 wrote: »
    alexkdd99 wrote: »
    No it just isn't logical for them to do so. If you really want to participate on the PTS then buy the game on pc if you have a capable pc.

    I play on xbox but wanted to participate in pts so I bought a copy for pc.

    So much this!




    There is absolutely no Logical reason to force consoles to buy a PC to test issues that won't even affect us and Vice versa


    Bug testing needs equal opportunity platform wide
    Edited by Nelson_Rebel on April 21, 2017 2:39PM
  • NewBlacksmurf
    NewBlacksmurf
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    PTS is not what's needed at all
    It's not a console vs PC quality either

    The company made decisions early on and later had to change a significant amount of their intentions in order to release on consoles. The issues aren't a lack of PTS and while I often complain about quality, it's not that either

    THE ACTUAL PROBLEM IS LACK OF FOR THOUGHT
    [......]

    However the look and feel should be indentical with only the controls being different.

    I can agree with this,


    But a PTS server for all platforms would help to alleviate the issue that is derived from their lack of forthought.

    With actual play input from all three platforms, they could actually start putting in fixes and preventions PRIOR to the game crashing and game breaking problems that aren't addressed until weeks or months later down the road for us consoles.

    Granted the same generally happens for PC but they also have radically different issues that have to be fixed and researched.

    By adding in one for consoles we can not only HELP get more information for preventing issue arising for OUR platforms alone but also add in a unique element to testing from our end with NO mods added.

    @Nelson_Rebel

    It wouldn't help at all...as they do not have a large enough team to effectively support the live servers so adding more PTS servers would further create issues.

    I gather that many believe the PTS is being used to identify issues and resolve them.....while on a very narrow plain, that can happen, this concludes the content isnt being tested internally on PC so ppl are assuming public testing is the way to help the developers. Wel....I'm suggesting they don't utilize the feedback they're offering on PC and there isn't a formalized way to provide feedback. It's just a forum and bug reports which we see how that gets jumbled.


    @Kagetenchu
    I'm not talking about balance at all
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Rosveen
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    Out of curiosity, what are these "radically different issues" that the console versions have?
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