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Remove diversity and creativity from character builds

Cencewolf
Cencewolf
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Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!

Now not only does everything scale to everyone...
But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!

Mobs scale to character level so character level is irrelevant,
character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
Everything scales to level so no need to worry about min/maxing gearsets,
Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,

Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!

End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.

In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!
  • Shader_Shibes
    Shader_Shibes
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    iconcur.gif
  • STEVIL
    STEVIL
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    Cencewolf wrote: »
    Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!

    Now not only does everything scale to everyone...
    But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!

    Mobs scale to character level so character level is irrelevant,
    character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
    Everything scales to level so no need to worry about min/maxing gearsets,
    Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,

    Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!

    End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.

    In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!

    there is nothing in the patch notes that says all skills will be scaled to your character level alone.

    some things are changing (based on the patch notes) but
    There is no evidence that say for instance SPLDAM and WPNDAM will wont remain a significant factor for net tooltip and damage.
    There is nothing to say CRITCHANCE and CRITDAM wont still be a significant factor for net tootip and damage.
    there is nothing to say that resistances or the ability to deploy shields or any of those things will not play significant roles.

    In short, the vast majority of things choices between sets determine, choices between glyphs determine and so on... are all based on the patch notes very important factors for performance.

    As for diversity, making sustain control glyphs and other such non-dam-obvious worth considering adds to diversity, not lessens it. Without the ability to sustain with maxdam, a spectrum of viable choices is created.

    having it all is not diversity. its trivializing choices.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • zaria
    zaria
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    Removing power dependency on resource pool size is probably an good idea.

    You would increase power with spell / weapon damage and crit.
    As its now increasing resource is an double bonus, you do more damage and you can sustain longer.
    Like in using an larger magazine on the gun makes each bullet do more damage in addition to let you shoot more bullets.

    i say it would open up builds more, yes damage and crit would be the new meta at least for pve.
    For one more hybrid builds would work better, not as good as pure builds, you still want to focus on spell or weapon damage and crit but far better than today.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • IcyDeadPeople
    IcyDeadPeople
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    The changes to make things scale to your character level have the following effect:

    (1) Mag builds get a lot more stam back from helping hands, battle roar, orbs, argonian passive, redguard passive, repentance, siphoning attacks

    (2) Stam builds get a lot more magicka from magickasteal, battle roar, orbs, argonian passive, siphoning attacks

    (3) 80k health builds get a lot more stam and magicka from all of the above.

    It helps magicka builds to block, break free, roll dodge and helps stam builds to use buffs, support and CC abilities that cost magicka (or block with frost staff I suppose). It would seem to affect argonian mag DK tanks and 80k health imperial templars more than anyone else.
    .
    Edited by IcyDeadPeople on April 21, 2017 3:46PM
  • Narvuntien
    Narvuntien
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    " Removed bonus damage from stealth on players"
    Running onslaught or double tapping snipe from stealth isn't going to kill people any more :/.

    That is a couple of builds killed.

    Breath of life being only 180 makes my job as a Tank Healer A lot more difficult because I can't just press the save someone button when the health bars in the corner get low and be sure that it is going to heal them. Plus it heals for less aaaaand I will have a tougher time keeping up enough mana to heal consistantly...However, I think i will get more stam back now since I was under 19K threshold, but now I will have to block more since I can't BoL for as much.

    Maybe killed another build..but someone will have to test it... certainly complicates the issue.

    Nightblade sap tank no longer works because they just can't sap enough to stay alive.
    Another build killed.

    You are missing all the builds that are getting killed off with the non sustain changes.

    The super speed stealth stacking fun times and strygian set nerfed.
    Edited by Narvuntien on April 21, 2017 3:12PM
  • Araviel2
    Araviel2
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    Narvuntien wrote: »
    " Removed bonus damage from stealth on players"
    Running onslaught or double tapping snipe from stealth isn't going to kill people any more :/.

    That is a couple of builds killed.

    Breath of life being only 180 makes my job as a Tank Healer A lot more difficult because I can't just press the save someone button when the health bars in the corner get low and be sure that it is going to heal them. Plus it heals for less aaaaand I will have a tougher time keeping up enough mana to heal consistantly...However, I think i will get more stam back now since I was under 19K threshold, but now I will have to block more since I can't BoL for as much.

    Maybe killed another build..but someone will have to test it... certainly complicates the issue.

    Nightblade sap tank no longer works because they just can't sap enough to stay alive.
    Another build killed.

    You are missing all the builds that are getting killed off with the non sustain changes.

    The super speed stealth stacking fun times and strygian set nerfed.

    a few builds died, a 100 more came to life.
    the current meta pushed us into playing into only 2 different ways - max damage or max defense (its antithesis)
    and the ultimate builds being able to do both at once.
    this update is adding nerfs in both sides of the spectrum by attacking sustain it brings those two playstyles more in line whit other styles that relies more on utility.

    let me tell you its a very good and fun time to be theorycrafter.
    even those hybrid builds that we all used laugh about might see the light of day when Morrowind comes :)
    Araviel -Professional Zerg surfing mutagen spammer [DC-EU]
  • STEVIL
    STEVIL
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    Araviel2 wrote: »
    Narvuntien wrote: »
    " Removed bonus damage from stealth on players"
    Running onslaught or double tapping snipe from stealth isn't going to kill people any more :/.

    That is a couple of builds killed.

    Breath of life being only 180 makes my job as a Tank Healer A lot more difficult because I can't just press the save someone button when the health bars in the corner get low and be sure that it is going to heal them. Plus it heals for less aaaaand I will have a tougher time keeping up enough mana to heal consistantly...However, I think i will get more stam back now since I was under 19K threshold, but now I will have to block more since I can't BoL for as much.

    Maybe killed another build..but someone will have to test it... certainly complicates the issue.

    Nightblade sap tank no longer works because they just can't sap enough to stay alive.
    Another build killed.

    You are missing all the builds that are getting killed off with the non sustain changes.

    The super speed stealth stacking fun times and strygian set nerfed.

    a few builds died, a 100 more came to life.
    the current meta pushed us into playing into only 2 different ways - max damage or max defense (its antithesis)
    and the ultimate builds being able to do both at once.
    this update is adding nerfs in both sides of the spectrum by attacking sustain it brings those two playstyles more in line whit other styles that relies more on utility.

    let me tell you its a very good and fun time to be theorycrafter.
    even those hybrid builds that we all used laugh about might see the light of day when Morrowind comes :)

    Exactly!!!

    As always you can limit your view to what the new thing does to what you have been doing or look at what you can get out of the new thing.

    The latter folks will be ahead of the curve everytime.
    Edited by STEVIL on April 21, 2017 3:42PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Doctordarkspawn
    Doctordarkspawn
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    Honestly? In favor of this.

    Have all classes, pick a roll for group play when you create one and treat it like a more traditional class based MMO with fewer, but more -usefull- and structured, skill options and loadout options.

    At least this way we're not holding to some invisible meta cobbled together through trial and error. We know what we're signing up for.
  • Dreepa
    Dreepa
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    Good progression means you get more options, more utility, more width in what the game offers. Progression does not necessarily mean increase in strength or numbers.

    So scaling is not bad, as long as the game offers you something interesting (new) all the time.

    Also, the more level the playfield in general, the higher the amount of ppl that will participate.
    Edited by Dreepa on April 21, 2017 3:44PM
  • R1DD1CK
    R1DD1CK
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    ESO is Dying .
  • Luigi_Vampa
    Luigi_Vampa
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    R1DD1CK wrote: »
    ESO is Dying .

    I've been hearing that since Beta. It sure is taking a long time.
    PC/EU DC
  • Banzai406
    Banzai406
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    Did zos make this post ?dude your dillusional
  • Balamoor
    Balamoor
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    R1DD1CK wrote: »
    ESO is Dying .

    Yes it really is

    No for realzies this time
    I'm serious stop laughing
    Any minuet you just watch
    Annnnnndddd now
    now
    Annnnnnd now

    :s
  • bloodthirstyvampire
    bloodthirstyvampire
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    With jewelry crafting pelinals and tbs with prismatic defense could make a hybrid dps
  • Kiralyn2000
    Kiralyn2000
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    Typhoios wrote: »
    R1DD1CK wrote: »
    ESO is Dying .

    I've been hearing that since Beta. It sure is taking a long time.

    I remember one of the mods on the WoW forums maintained a "things that have killed WoW" thread, with a looooooong list of every forum panic from the previous years of posting. Wonder if he kept that up..... :D



    I'm also reminded of many MMO (and ARPG) threads. "If you're not running The Approved Build, you're a Bad and your opinions don't count." Then something changes and people yell about "killing build diversity!" The diversity of everyone following the meta build?
    (heh.... like those old Dr. Pepper commercials, with a huge ever-growing crowd singing about how individual they all are for drinking Dr. Pepper.)


    ...and regardless of if these changes provide more or less options? Theorycrafters will boil it down to a new meta for everyone to follow. No matter how many options there are, one will be calculated to be 0.5% stronger, and therefore the only one that matters.
  • bloodthirstyvampire
    bloodthirstyvampire
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    With jewelry crafting pelinals and tbs with prismatic defense could make a hybrid dps

    Front bar daggers back bar staff altho you will miss out of monster helms
  • Ackwalan
    Ackwalan
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    Dumping all your attribute points into one place, with no down side is not diversity. Same goes for all the other 'builds' that put all focus into one or two skills, again with minimal negative affect. I'm looking forward to having to actually build a character, instead of everyone running around with a newb tube.
  • Narvuntien
    Narvuntien
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    Araviel2 wrote: »
    a few builds died, a 100 more came to life.
    the current meta pushed us into playing into only 2 different ways - max damage or max defense (its antithesis)
    and the ultimate builds being able to do both at once.
    this update is adding nerfs in both sides of the spectrum by attacking sustain it brings those two playstyles more in line whit other styles that relies more on utility.

    let me tell you its a very good and fun time to be theorycrafter.
    even those hybrid builds that we all used laugh about might see the light of day when Morrowind comes :)

    I mean I don't know if you are wrong or not, since the theorycraft work has not been done.

    But the ideal is that the only thing you really kill with a patch is infinite sustain builds, but they went and nuked everything.
    That is hours of hard work that is just gone, not less effective, gone.
  • Luigi_Vampa
    Luigi_Vampa
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    Typhoios wrote: »
    R1DD1CK wrote: »
    ESO is Dying .

    I've been hearing that since Beta. It sure is taking a long time.

    I remember one of the mods on the WoW forums maintained a "things that have killed WoW" thread, with a looooooong list of every forum panic from the previous years of posting. Wonder if he kept that up..... :D



    I'm also reminded of many MMO (and ARPG) threads. "If you're not running The Approved Build, you're a Bad and your opinions don't count." Then something changes and people yell about "killing build diversity!" The diversity of everyone following the meta build?
    (heh.... like those old Dr. Pepper commercials, with a huge ever-growing crowd singing about how individual they all are for drinking Dr. Pepper.)


    ...and regardless of if these changes provide more or less options? Theorycrafters will boil it down to a new meta for everyone to follow. No matter how many options there are, one will be calculated to be 0.5% stronger, and therefore the only one that matters.

    Exactly. You can argue build diversity, but this is mathematics. Unless you make everything the same, people will find what does .5% more dps and that is BiS. PvP has more wiggle room, but PvE is very much mathmatics driven. The content is static and if you can perfect it, then you can find a set that gives a clear mathmatical advantage.
    PC/EU DC
  • gard
    gard
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    STEVIL wrote: »
    Cencewolf wrote: »
    Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!

    Now not only does everything scale to everyone...
    But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!

    Mobs scale to character level so character level is irrelevant,
    character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
    Everything scales to level so no need to worry about min/maxing gearsets,
    Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,

    Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!

    End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.

    In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!

    there is nothing in the patch notes that says all skills will be scaled to your character level alone.

    some things are changing (based on the patch notes) but
    There is no evidence that say for instance SPLDAM and WPNDAM will wont remain a significant factor for net tooltip and damage.
    There is nothing to say CRITCHANCE and CRITDAM wont still be a significant factor for net tootip and damage.
    there is nothing to say that resistances or the ability to deploy shields or any of those things will not play significant roles.

    In short, the vast majority of things choices between sets determine, choices between glyphs determine and so on... are all based on the patch notes very important factors for performance.

    As for diversity, making sustain control glyphs and other such non-dam-obvious worth considering adds to diversity, not lessens it. Without the ability to sustain with maxdam, a spectrum of viable choices is created.

    having it all is not diversity. its trivializing choices.



    We went from having the freedom to spec into full damage to being forced to spec full sustain. Two sides of the same coin.
    Now your choices are to 1)spec damage or 2) gimp yourself.
    Update 14 your choices are to 1) Spec sustain or 2) gimp yourself.

    Neither of the extremes is good.
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • STEVIL
    STEVIL
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    gard wrote: »
    STEVIL wrote: »
    Cencewolf wrote: »
    Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!

    Now not only does everything scale to everyone...
    But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!

    Mobs scale to character level so character level is irrelevant,
    character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
    Everything scales to level so no need to worry about min/maxing gearsets,
    Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,

    Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!

    End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.

    In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!

    there is nothing in the patch notes that says all skills will be scaled to your character level alone.

    some things are changing (based on the patch notes) but
    There is no evidence that say for instance SPLDAM and WPNDAM will wont remain a significant factor for net tooltip and damage.
    There is nothing to say CRITCHANCE and CRITDAM wont still be a significant factor for net tootip and damage.
    there is nothing to say that resistances or the ability to deploy shields or any of those things will not play significant roles.

    In short, the vast majority of things choices between sets determine, choices between glyphs determine and so on... are all based on the patch notes very important factors for performance.

    As for diversity, making sustain control glyphs and other such non-dam-obvious worth considering adds to diversity, not lessens it. Without the ability to sustain with maxdam, a spectrum of viable choices is created.

    having it all is not diversity. its trivializing choices.



    We went from having the freedom to spec into full damage to being forced to spec full sustain. Two sides of the same coin.
    Now your choices are to 1)spec damage or 2) gimp yourself.
    Update 14 your choices are to 1) Spec sustain or 2) gimp yourself.

    Neither of the extremes is good.

    based on what i have seen this assessment of yours that U14 is forcing max sustain is inaccurate. this has not IMX shifted from one extreme to the other.

    No argument that as of first iteration of patch notes PTS week one - they have made sustain a serious matter that you have to include in all but burst focused builds. Wont even argue that sustain is in the neighborhood of as serious a play element in U14 as maxdam is. But that does not mean or support by any way of looking at it that you have to go maxsustain or else gimp yourself.

    Even then, i expect there to be tweaks as the next month and a half goes forward. Since it seems they started on the more extreme side of things, its likely most of those tweaks will be toward the middle - moderating elements found to be too severe. that is what good tests do.

    Time will tell.

    But hey, lets look at it this way - if a month after morrowind goes live all the "top metas" are all sustain glyphs and lich sets and what not and the crit and damage sets have gone the way of the dodo - i will publically post here and say you are right.

    And if a month after morrowind the "top meta" feature still mostly damage or a mix of sustain and dam/crit types or splits between them, you will post back here and say you were wrong, right?

    We got a deal?


    if so see you back on Jul 6th.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • KramUzibra
    KramUzibra
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    Cencewolf wrote: »
    Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!

    Now not only does everything scale to everyone...
    But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!

    Mobs scale to character level so character level is irrelevant,
    character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
    Everything scales to level so no need to worry about min/maxing gearsets,
    Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,

    Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!

    End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.

    In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!

    Lol basically
  • masterbroodub17_ESO
    Cencewolf wrote: »
    Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!

    Now not only does everything scale to everyone...
    But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!

    Mobs scale to character level so character level is irrelevant,
    character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
    Everything scales to level so no need to worry about min/maxing gearsets,
    Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,

    Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!

    End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.

    In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!

    There's no variety NOW
    Tank= StamDK
    Healer= Magplar
    DPS= Magsorc
    anything else? Gtfo
  • DanaDark
    DanaDark
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    Can I have your stuff?
  • Koolio
    Koolio
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    Cencewolf wrote: »
    Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!

    Now not only does everything scale to everyone...
    But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!

    Mobs scale to character level so character level is irrelevant,
    character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
    Everything scales to level so no need to worry about min/maxing gearsets,
    Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,

    Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!

    End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.

    In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!

    There's no variety NOW
    Tank= StamDK
    Healer= Magplar
    DPS= Magsorc
    anything else? Gtfo

    I see all kinds of stuff in PVP. Templar DK Nightblade tanks. Magic and stam sorc running different setups/gear/moves. Magic/stam nightblade gankers. MNB bomb builds. Stamplars DW and 2h and bow 2h. Stam DK fighters with 2h. Blazing shield. I'm worried a few of these setup won't be usable anymore. People will try and make them work again but effectiveness will be dropped.
  • Daganerabus
    Daganerabus
    ✭✭✭
    Cencewolf wrote: »
    Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!

    Now not only does everything scale to everyone...
    But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!

    Mobs scale to character level so character level is irrelevant,
    character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
    Everything scales to level so no need to worry about min/maxing gearsets,
    Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,

    Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!

    End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.

    In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!

    Absolutely.
    Should Zos proceed with current pts patch this June. Then our classes are dead.

    This has been the biggest outrage expressed regarding a potential patch.

    What were they thinking with this one?
    Likely, how much money can they charge on the upsell for Crowns.

    *IGNORES* the outcry of the majority.
    Why bother asking for our feedbacks when they do not listen to us anyways?

    Ya.

    Edited by Daganerabus on April 22, 2017 4:22PM
  • KochDerDamonen
    KochDerDamonen
    ✭✭✭✭✭
    Cencewolf wrote: »
    But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup.

    I'm sorry, did they take damage scaling based on resources away?

    Oh wait, they didn't. They did that to resource sustain. So that one stat wasn't improving your duration without needing sustain, raw damage, and the sustain itself.

    Weird, right? They made a single stat type less important so that others could shine. It's almost like most end-game builds only took recovery and cost reduction in champion points and otherwise they were dead stats that made a set look poor to use. Like the answer to lasting longer, hitting harder and being more effective over all was more primary resource.
    Edited by KochDerDamonen on April 22, 2017 4:40PM
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Everything just looks like it is changing.

    Nothing is actually changing. It's meta-shifting and it has occured since the dawn of eso.
    Edited by Cathexis on April 22, 2017 4:53PM
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • Bombashaman
    Bombashaman
    ✭✭✭
    da28f3eeda24581e2a265f37efd2de04cffcd31ce62046d3ace83b15500290ed.jpg
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    STEVIL wrote: »
    gard wrote: »
    STEVIL wrote: »
    Cencewolf wrote: »
    Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!

    Now not only does everything scale to everyone...
    But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!

    Mobs scale to character level so character level is irrelevant,
    character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
    Everything scales to level so no need to worry about min/maxing gearsets,
    Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,

    Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!

    End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.

    In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!

    there is nothing in the patch notes that says all skills will be scaled to your character level alone.

    some things are changing (based on the patch notes) but
    There is no evidence that say for instance SPLDAM and WPNDAM will wont remain a significant factor for net tooltip and damage.
    There is nothing to say CRITCHANCE and CRITDAM wont still be a significant factor for net tootip and damage.
    there is nothing to say that resistances or the ability to deploy shields or any of those things will not play significant roles.

    In short, the vast majority of things choices between sets determine, choices between glyphs determine and so on... are all based on the patch notes very important factors for performance.

    As for diversity, making sustain control glyphs and other such non-dam-obvious worth considering adds to diversity, not lessens it. Without the ability to sustain with maxdam, a spectrum of viable choices is created.

    having it all is not diversity. its trivializing choices.



    We went from having the freedom to spec into full damage to being forced to spec full sustain. Two sides of the same coin.
    Now your choices are to 1)spec damage or 2) gimp yourself.
    Update 14 your choices are to 1) Spec sustain or 2) gimp yourself.

    Neither of the extremes is good.

    based on what i have seen this assessment of yours that U14 is forcing max sustain is inaccurate. this has not IMX shifted from one extreme to the other.

    No argument that as of first iteration of patch notes PTS week one - they have made sustain a serious matter that you have to include in all but burst focused builds. Wont even argue that sustain is in the neighborhood of as serious a play element in U14 as maxdam is. But that does not mean or support by any way of looking at it that you have to go maxsustain or else gimp yourself.

    Even then, i expect there to be tweaks as the next month and a half goes forward. Since it seems they started on the more extreme side of things, its likely most of those tweaks will be toward the middle - moderating elements found to be too severe. that is what good tests do.

    Time will tell.

    But hey, lets look at it this way - if a month after morrowind goes live all the "top metas" are all sustain glyphs and lich sets and what not and the crit and damage sets have gone the way of the dodo - i will publically post here and say you are right.

    And if a month after morrowind the "top meta" feature still mostly damage or a mix of sustain and dam/crit types or splits between them, you will post back here and say you were wrong, right?

    We got a deal?


    if so see you back on Jul 6th.

    its a month after morrow dropped full bore and we do not see the "to being forced to spec full sustain" @gard predicted.

    Go figure.
    Edited by STEVIL on July 6, 2017 1:49PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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