Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!
Now not only does everything scale to everyone...
But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!
Mobs scale to character level so character level is irrelevant,
character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
Everything scales to level so no need to worry about min/maxing gearsets,
Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,
Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!
End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.
In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!
Narvuntien wrote: »" Removed bonus damage from stealth on players"
Running onslaught or double tapping snipe from stealth isn't going to kill people any more.
That is a couple of builds killed.
Breath of life being only 180 makes my job as a Tank Healer A lot more difficult because I can't just press the save someone button when the health bars in the corner get low and be sure that it is going to heal them. Plus it heals for less aaaaand I will have a tougher time keeping up enough mana to heal consistantly...However, I think i will get more stam back now since I was under 19K threshold, but now I will have to block more since I can't BoL for as much.
Maybe killed another build..but someone will have to test it... certainly complicates the issue.
Nightblade sap tank no longer works because they just can't sap enough to stay alive.
Another build killed.
You are missing all the builds that are getting killed off with the non sustain changes.
The super speed stealth stacking fun times and strygian set nerfed.
Narvuntien wrote: »" Removed bonus damage from stealth on players"
Running onslaught or double tapping snipe from stealth isn't going to kill people any more.
That is a couple of builds killed.
Breath of life being only 180 makes my job as a Tank Healer A lot more difficult because I can't just press the save someone button when the health bars in the corner get low and be sure that it is going to heal them. Plus it heals for less aaaaand I will have a tougher time keeping up enough mana to heal consistantly...However, I think i will get more stam back now since I was under 19K threshold, but now I will have to block more since I can't BoL for as much.
Maybe killed another build..but someone will have to test it... certainly complicates the issue.
Nightblade sap tank no longer works because they just can't sap enough to stay alive.
Another build killed.
You are missing all the builds that are getting killed off with the non sustain changes.
The super speed stealth stacking fun times and strygian set nerfed.
a few builds died, a 100 more came to life.
the current meta pushed us into playing into only 2 different ways - max damage or max defense (its antithesis)
and the ultimate builds being able to do both at once.
this update is adding nerfs in both sides of the spectrum by attacking sustain it brings those two playstyles more in line whit other styles that relies more on utility.
let me tell you its a very good and fun time to be theorycrafter.
even those hybrid builds that we all used laugh about might see the light of day when Morrowind comes
bloodthirstyvampire wrote: »With jewelry crafting pelinals and tbs with prismatic defense could make a hybrid dps
a few builds died, a 100 more came to life.
the current meta pushed us into playing into only 2 different ways - max damage or max defense (its antithesis)
and the ultimate builds being able to do both at once.
this update is adding nerfs in both sides of the spectrum by attacking sustain it brings those two playstyles more in line whit other styles that relies more on utility.
let me tell you its a very good and fun time to be theorycrafter.
even those hybrid builds that we all used laugh about might see the light of day when Morrowind comes
Kiralyn2000 wrote: »
I remember one of the mods on the WoW forums maintained a "things that have killed WoW" thread, with a looooooong list of every forum panic from the previous years of posting. Wonder if he kept that up.....
I'm also reminded of many MMO (and ARPG) threads. "If you're not running The Approved Build, you're a Bad and your opinions don't count." Then something changes and people yell about "killing build diversity!" The diversity of everyone following the meta build?
(heh.... like those old Dr. Pepper commercials, with a huge ever-growing crowd singing about how individual they all are for drinking Dr. Pepper.)
...and regardless of if these changes provide more or less options? Theorycrafters will boil it down to a new meta for everyone to follow. No matter how many options there are, one will be calculated to be 0.5% stronger, and therefore the only one that matters.
Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!
Now not only does everything scale to everyone...
But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!
Mobs scale to character level so character level is irrelevant,
character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
Everything scales to level so no need to worry about min/maxing gearsets,
Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,
Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!
End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.
In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!
there is nothing in the patch notes that says all skills will be scaled to your character level alone.
some things are changing (based on the patch notes) but
There is no evidence that say for instance SPLDAM and WPNDAM will wont remain a significant factor for net tooltip and damage.
There is nothing to say CRITCHANCE and CRITDAM wont still be a significant factor for net tootip and damage.
there is nothing to say that resistances or the ability to deploy shields or any of those things will not play significant roles.
In short, the vast majority of things choices between sets determine, choices between glyphs determine and so on... are all based on the patch notes very important factors for performance.
As for diversity, making sustain control glyphs and other such non-dam-obvious worth considering adds to diversity, not lessens it. Without the ability to sustain with maxdam, a spectrum of viable choices is created.
having it all is not diversity. its trivializing choices.
Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!
Now not only does everything scale to everyone...
But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!
Mobs scale to character level so character level is irrelevant,
character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
Everything scales to level so no need to worry about min/maxing gearsets,
Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,
Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!
End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.
In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!
there is nothing in the patch notes that says all skills will be scaled to your character level alone.
some things are changing (based on the patch notes) but
There is no evidence that say for instance SPLDAM and WPNDAM will wont remain a significant factor for net tooltip and damage.
There is nothing to say CRITCHANCE and CRITDAM wont still be a significant factor for net tootip and damage.
there is nothing to say that resistances or the ability to deploy shields or any of those things will not play significant roles.
In short, the vast majority of things choices between sets determine, choices between glyphs determine and so on... are all based on the patch notes very important factors for performance.
As for diversity, making sustain control glyphs and other such non-dam-obvious worth considering adds to diversity, not lessens it. Without the ability to sustain with maxdam, a spectrum of viable choices is created.
having it all is not diversity. its trivializing choices.
We went from having the freedom to spec into full damage to being forced to spec full sustain. Two sides of the same coin.
Now your choices are to 1)spec damage or 2) gimp yourself.
Update 14 your choices are to 1) Spec sustain or 2) gimp yourself.
Neither of the extremes is good.
Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!
Now not only does everything scale to everyone...
But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!
Mobs scale to character level so character level is irrelevant,
character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
Everything scales to level so no need to worry about min/maxing gearsets,
Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,
Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!
End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.
In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!
Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!
Now not only does everything scale to everyone...
But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!
Mobs scale to character level so character level is irrelevant,
character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
Everything scales to level so no need to worry about min/maxing gearsets,
Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,
Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!
End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.
In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!
masterbroodub17_ESO wrote: »Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!
Now not only does everything scale to everyone...
But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!
Mobs scale to character level so character level is irrelevant,
character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
Everything scales to level so no need to worry about min/maxing gearsets,
Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,
Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!
End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.
In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!
There's no variety NOW
Tank= StamDK
Healer= Magplar
DPS= Magsorc
anything else? Gtfo
Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!
Now not only does everything scale to everyone...
But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!
Mobs scale to character level so character level is irrelevant,
character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
Everything scales to level so no need to worry about min/maxing gearsets,
Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,
Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!
End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.
In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!
But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup.
Ahh Gee whiz i cant wait for this June, the "expansion" looks fantastic!
Now not only does everything scale to everyone...
But everyone's skills will "scale to character level" as opposed to resource pools! No longer will we be plagued with a decision as to which gear sets are better or how to squeeze that last 1500 dps out of a decent gear setup. It will be clear, concise and universally agreed upon which sets are the best. We can literally test skills now knowing exactly what they will do for everyone! Isnt that great? Its literally not going to matter how you build yourself because theres no varience after level 50.. oooo thats gonna be just what i want in a game, no challenge or brain power required!
Mobs scale to character level so character level is irrelevant,
character levels can be powered through in what,.. 4 hours? So theres no effort needed to get Max use of any toon,
Everything scales to level so no need to worry about min/maxing gearsets,
Champion points are frontloaded and the really useful ones that make a difference have had their effect reduced by about 40% making anymore than 200 of them irrelevant,
Finally we can enjoy the core of what they want this game to be, a casual walkthrough of quest dialogue resulting in the feelgood sensation of being a winner without any real dedication. Thank god!
End game? Yeah who needs or wants that? And PVP is really just for dummies with an authority complex,.. We can close cyrodil entirely, wouldnt want somone to feel like their character is at all inadaquate.
In june we can finally say goodbye to individuality/creativity/diversity in character builds.. Should cut down on lag too! Great trade-off!
there is nothing in the patch notes that says all skills will be scaled to your character level alone.
some things are changing (based on the patch notes) but
There is no evidence that say for instance SPLDAM and WPNDAM will wont remain a significant factor for net tooltip and damage.
There is nothing to say CRITCHANCE and CRITDAM wont still be a significant factor for net tootip and damage.
there is nothing to say that resistances or the ability to deploy shields or any of those things will not play significant roles.
In short, the vast majority of things choices between sets determine, choices between glyphs determine and so on... are all based on the patch notes very important factors for performance.
As for diversity, making sustain control glyphs and other such non-dam-obvious worth considering adds to diversity, not lessens it. Without the ability to sustain with maxdam, a spectrum of viable choices is created.
having it all is not diversity. its trivializing choices.
We went from having the freedom to spec into full damage to being forced to spec full sustain. Two sides of the same coin.
Now your choices are to 1)spec damage or 2) gimp yourself.
Update 14 your choices are to 1) Spec sustain or 2) gimp yourself.
Neither of the extremes is good.
based on what i have seen this assessment of yours that U14 is forcing max sustain is inaccurate. this has not IMX shifted from one extreme to the other.
No argument that as of first iteration of patch notes PTS week one - they have made sustain a serious matter that you have to include in all but burst focused builds. Wont even argue that sustain is in the neighborhood of as serious a play element in U14 as maxdam is. But that does not mean or support by any way of looking at it that you have to go maxsustain or else gimp yourself.
Even then, i expect there to be tweaks as the next month and a half goes forward. Since it seems they started on the more extreme side of things, its likely most of those tweaks will be toward the middle - moderating elements found to be too severe. that is what good tests do.
Time will tell.
But hey, lets look at it this way - if a month after morrowind goes live all the "top metas" are all sustain glyphs and lich sets and what not and the crit and damage sets have gone the way of the dodo - i will publically post here and say you are right.
And if a month after morrowind the "top meta" feature still mostly damage or a mix of sustain and dam/crit types or splits between them, you will post back here and say you were wrong, right?
We got a deal?
if so see you back on Jul 6th.