Where's your proof? I think this is simply perception or zos would of done something if it was true. The top Templar dps is out performing the average sorrecer. Just look at some trial parses. It's simply sorrecer are flashy and have better aoe so are hiding in stacked numbers. I suggest if you feel I am wrong then start a Nerf sorrecer tread.
DK healer... I guess I will pass that. I have 2 Nords and one Dunmer DK. Not sure if Nords would be able to heal anything at all, and my Dunmer is too much of a pyromaniac to be anything else but twisted f*cking psychopath. Not really a healer material I guess.
Northern_Eve wrote: »Where's your proof? I think this is simply perception or zos would of done something if it was true. The top Templar dps is out performing the average sorrecer. Just look at some trial parses. It's simply sorrecer are flashy and have better aoe so are hiding in stacked numbers. I suggest if you feel I am wrong then start a Nerf sorrecer tread.
Why would we compare "top templar dps" to "average sorcerer dps" if we follow your philosophy? We should obviously compare average tempar dps to average sorc dps and so on, because classes aren't allowed to excel in any part of the game/trinity. And average sorc dps is better than average templar dps, so that is discrimination and bigotry.
And where is my proof? Look at the PvE leaderboards and see how many sorcs are there. And I bet most of them play as dps.
I'm not even saying that's such a terrible thing though. But to you it should be, because you want everyone to be equal and homogenized. Or... maybe that applies just to healing and most importantly, templar healers?
Does ZOS really expect that all those people will just throw their existing templar healers away and create new ones? What is going on here?
Hey, I got it! How about pets are only summoned for 15 seconds, cost 9k to cast and has the same cd on it as orbs... Yeah, and no one shot cystal frag proc either ...sound good? Or what about conjuration is open to all of us, and we can all summon combat pets; does that float your boat? Makes it a bit more like Skyrim, and isn't that what zos wants eso to be?
Hey, I got it! How about pets are only summoned for 15 seconds, cost 9k to cast and has the same cd on it as orbs... Yeah, and no one shot cystal frag proc either ...sound good? Or what about conjuration is open to all of us, and we can all summon combat pets; does that float your boat? Makes it a bit more like Skyrim, and isn't that what zos wants eso to be?
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »vyndral13preub18_ESO wrote: »Northern_Eve wrote: »It's like "I want a fast and flashy sports car" and then I buy a family wagon and start yelling: "This is discrimination and segregation, every car should be able to do everything."
It's unfortunate, but elder scrolls phisophy had always been welcome to diverse gameplay. You can be Templar tanks which are trending as often as dragon Knights, Templar Healers are being still going to be popular, and their DPS is toppling sorrecer average. But on point the game has reached point where while you won't be the top you can still compete. Which was done by releasing the templar skill free from just a class line.
Nothing was taken away just shared and modifitied to fix DPS ceiling that was occurring. Gina already said this. I would simply start looking in ways you can be competitive with more people trying healing on other classes.
Part of my problem is the laziness in which it was done. Nothing was taken away? Honestly I wish it had been. I had 2 skills that never left my bar. In their place I have 2 skills I don't see any reason for having them on my bar. Take them away and give me something I want to use. For something. Anything. Don't just nerf the hell out of my skills and call it job done.
It was rebalancing so Templar didn't become a slave to bandage for sustain issues people will have to deal with. Really you avoided slavery. It's a good thing. Dps will have to adjust as Healer we won't be healing them from this pain. It's okay...It's a good pain. Now in regards to healing on Templar you still have powerful healing and support skills and will share one still for the greater good of all Healerkind.
You type this and all I see that you are selfish.
I kinda think the same about some people complaining about sharing a class skill. The so called support (Healers) class doesn't want to share. Well that's not in good healer spirit of you.
I am more then willing to share, just don't make the class skills redundant or useless, ie, shards and orbs on the same cool down doing the same thing, and repentance not sharing Stam like it used to. I don't give a crap about major mending, I over heal all the time, I want to give stam back like I can now. I want to share and support better then rest of the classes cause that was THE main attraction of the class when I started, ie the description at the start of the game, These traveling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka, and stamina to their allies.
So tldr: decouple syngergy from orbs and shards, give repentance group Stam return back.
This we can talk about, but I suppose they were were worried about Templar abusing it two have to support skillls. They need a way to give orbs and shards a niche.
How would you fix it?
Northern_Eve wrote: »Hey, I got it! How about pets are only summoned for 15 seconds, cost 9k to cast and has the same cd on it as orbs... Yeah, and no one shot cystal frag proc either ...sound good? Or what about conjuration is open to all of us, and we can all summon combat pets; does that float your boat? Makes it a bit more like Skyrim, and isn't that what zos wants eso to be?
Indeed, this. But I don't think this is what the OP has in mind. Weird. Every class should learn to share, so we can all go around and be exactly the same.
Northern_Eve wrote: »Hey, I got it! How about pets are only summoned for 15 seconds, cost 9k to cast and has the same cd on it as orbs... Yeah, and no one shot cystal frag proc either ...sound good? Or what about conjuration is open to all of us, and we can all summon combat pets; does that float your boat? Makes it a bit more like Skyrim, and isn't that what zos wants eso to be?
Indeed, this. But I don't think this is what the OP has in mind. Weird. Every class should learn to share, so we can all go around and be exactly the same.
How about we redirect this a moment, after feel to go back hating me after. We can agree orbs and shards are a bit too similar. How could we change this for both sides to be happy?
Northern_Eve wrote: »Hey, I got it! How about pets are only summoned for 15 seconds, cost 9k to cast and has the same cd on it as orbs... Yeah, and no one shot cystal frag proc either ...sound good? Or what about conjuration is open to all of us, and we can all summon combat pets; does that float your boat? Makes it a bit more like Skyrim, and isn't that what zos wants eso to be?
Indeed, this. But I don't think this is what the OP has in mind. Weird. Every class should learn to share, so we can all go around and be exactly the same.
How about we redirect this a moment, after feel to go back hating me after. We can agree orbs and shards are a bit too similar. How could we change this for both sides to be happy?
SublimeSparo wrote: »Northern_Eve wrote: »Hey, I got it! How about pets are only summoned for 15 seconds, cost 9k to cast and has the same cd on it as orbs... Yeah, and no one shot cystal frag proc either ...sound good? Or what about conjuration is open to all of us, and we can all summon combat pets; does that float your boat? Makes it a bit more like Skyrim, and isn't that what zos wants eso to be?
Indeed, this. But I don't think this is what the OP has in mind. Weird. Every class should learn to share, so we can all go around and be exactly the same.
How about we redirect this a moment, after feel to go back hating me after. We can agree orbs and shards are a bit too similar. How could we change this for both sides to be happy?
Revert changes to both and change trapping webs to a new/ different ability with a synergy that restotes stam
austinwalter87ub17_ESO wrote: »I actually agree with Taesar that Sorcerers, and DK's, should be able to build unique builds in order to also be viable healers.
But tearing down Templars in order to achieve that isn't how you do that.
Something needs to change for your class so that being a healer has its perks for yourself, and the group. Sorcs already have crazy magicka pools and sustain. So sorcs need something utility based in order to be viable as a healer. Something unique, not ripped from Templars.
Does ZOS really expect that all those people will just throw their existing templar healers away and create new ones? What is going on here?
hmsdragonfly wrote: »Does ZOS really expect that all those people will just throw their existing templar healers away and create new ones? What is going on here?
What, Templar healers are afraid of competition? Didn't think mighty warriors with all the aedric light and stuffs are afraid of competition.
You guys still have all the edges in the world compared to other classes.
hmsdragonfly wrote: »Does ZOS really expect that all those people will just throw their existing templar healers away and create new ones? What is going on here?
What, Templar healers are afraid of competition? Didn't think mighty warriors with all the aedric light and stuffs are afraid of competition.
You guys still have all the edges in the world compared to other classes.
hmsdragonfly wrote: »austinwalter87ub17_ESO wrote: »I actually agree with Taesar that Sorcerers, and DK's, should be able to build unique builds in order to also be viable healers.
But tearing down Templars in order to achieve that isn't how you do that.
Something needs to change for your class so that being a healer has its perks for yourself, and the group. Sorcs already have crazy magicka pools and sustain. So sorcs need something utility based in order to be viable as a healer. Something unique, not ripped from Templars.
In the community right now, a healer doesn't feed resources to the group is like a tank who doesn't taunt and debuff the boss.
What unique utility based do you have in mind that can replace the need of feeding resources to the group?
Northern_Eve wrote: »Northern_Eve wrote: »Hey, I got it! How about pets are only summoned for 15 seconds, cost 9k to cast and has the same cd on it as orbs... Yeah, and no one shot cystal frag proc either ...sound good? Or what about conjuration is open to all of us, and we can all summon combat pets; does that float your boat? Makes it a bit more like Skyrim, and isn't that what zos wants eso to be?
Indeed, this. But I don't think this is what the OP has in mind. Weird. Every class should learn to share, so we can all go around and be exactly the same.
How about we redirect this a moment, after feel to go back hating me after. We can agree orbs and shards are a bit too similar. How could we change this for both sides to be happy?
I have no idea. I don't develop games for a living nor even for a hobby, because my rl job takes too much time. I play games for fun.
But I do expect the developers to treat all their players fairly, and what is happening to templars is far from that atm. And what has already happened to stamina and NBs for example hasn't been fair either.
So I would expect them to at least study some excellent suggestions other people way more knowledgeable than me have already come up with. If they can't themselves do anything else than nerf, which seems pretty discouraging as they are supposed to be the professionals.
If the idea is for every class to be able to heal equally, then maybe they could start by converting some of the other classes dps skills etc to healing/support? That would make an even playground. As it is templars will end up with useless duplicate skills when our abilities are moved to skill lines that are available to all classes. The other solution would be to just scrap our whole healing skill-line, leave us just with a few class specific healing skills like other classes have and give us other useful skills (like CC, a proper class shield, mobility etc) instead.
austinwalter87ub17_ESO wrote: »
But he does have a point, how many times were Templar Healers in zone saying Templar healing was the only choice for healing Even before that last year chat looked like this
LF healer Templar only.
There's a lot of bias on both sides, but I am sure we can agree sharing and not hulimating or fellow comrades is a good direction to go. We still need find a good sweet spot, but it's a good direction.
Shards was the reason people chose Templars over everyone else. The utility Templars brought.
Sorcs and DK's could heal just fine with the resto staff, and brought their own unique tools to a group. But the ability of templars to help others sustain is what made them shine.
Now everyone else has it.
Whats the point of a Templar?
The problem is no they could not. These healers weren't going to get vet trail clears... No matter how good they were.
Templar ego made it so new Healer only picked Templar and old players had to reroll. While cause they didn't have most important ultlty skills bto give stamina. There was no other option even while there was plenty of self substian from tanks or dps.. They would never get picked and would be forced to reroll. This was an issue Templar was only class who had such exclusive skill. Now guess what it cost less than orbs but now orbs give stamina too.
The game has been moving in direction where while you might not be the best if you are skilled enough you can play any role and any class and complete content.
As to say before it was discrimination and segration, but now it's equal opportunity.
Templar's ego? Isn't there a trend in the game where people tend to want to team with what is considered best class in tanking and dps? I am not saying it is correct I am saying that is the mentality of the players in the game.
Does this mean they should they start taking away iconic skills from each class? NoNorthern_Eve wrote: »Where's your proof? I think this is simply perception or zos would of done something if it was true. The top Templar dps is out performing the average sorrecer. Just look at some trial parses. It's simply sorrecer are flashy and have better aoe so are hiding in stacked numbers. I suggest if you feel I am wrong then start a Nerf sorrecer tread.
Why would we compare "top templar dps" to "average sorcerer dps" if we follow your philosophy? We should obviously compare average templar dps to average sorc dps and so on, because classes aren't allowed to excel in any part of the game/trinity. And average sorc dps is better than average templar dps, so that is discrimination and bigotry.
And where is my proof? Look at the PvE leaderboards and see how many sorcs are there. And I bet most of them play as dps.
I'm not even saying that's such a terrible thing though. But to you it should be, because you want everyone to be equal and homogenized. Or... maybe that applies just to healing and most importantly, templar healers?
Plus I think you have missed my main point: I would never start "a nerf sorcerer thread" because I don't like to see classes nerfed. I would like to see other classes developed instead, but that's obviously not what ZoS has in mind.
I agree with everything that you have said in this thread.
Should players that play a templar start threads like give me talons, give me overload so i can have a third skill bar and so on? And what if they proceed and do it and put in undaunted or some other skill line will the players of those classes be happy?Northern_Eve wrote: »Northern_Eve wrote: »Hey, I got it! How about pets are only summoned for 15 seconds, cost 9k to cast and has the same cd on it as orbs... Yeah, and no one shot cystal frag proc either ...sound good? Or what about conjuration is open to all of us, and we can all summon combat pets; does that float your boat? Makes it a bit more like Skyrim, and isn't that what zos wants eso to be?
Indeed, this. But I don't think this is what the OP has in mind. Weird. Every class should learn to share, so we can all go around and be exactly the same.
How about we redirect this a moment, after feel to go back hating me after. We can agree orbs and shards are a bit too similar. How could we change this for both sides to be happy?
I have no idea. I don't develop games for a living nor even for a hobby, because my rl job takes too much time. I play games for fun.
But I do expect the developers to treat all their players fairly, and what is happening to templars is far from that atm. And what has already happened to stamina and NBs for example hasn't been fair either.
So I would expect them to at least study some excellent suggestions other people way more knowledgeable than me have already come up with. If they can't themselves do anything else than nerf, which seems pretty discouraging as they are supposed to be the professionals.
If the idea is for every class to be able to heal equally, then maybe they could start by converting some of the other classes dps skills etc to healing/support? That would make an even playground. As it is templars will end up with useless duplicate skills when our abilities are moved to skill lines that are available to all classes. The other solution would be to just scrap our whole healing skill-line, leave us just with a few class specific healing skills like other classes have and give us other useful skills (like CC, a proper class shield, mobility etc) instead.
I agree with everything that you have said in this thread.
The nerf and loss of iconic skills of the templar isn't something to be happy about. Next patch dragonknights or another class might lose on of theirs should they be thread like "nhmsdragonfly wrote: »austinwalter87ub17_ESO wrote: »I actually agree with Taesar that Sorcerers, and DK's, should be able to build unique builds in order to also be viable healers.
But tearing down Templars in order to achieve that isn't how you do that.
Something needs to change for your class so that being a healer has its perks for yourself, and the group. Sorcs already have crazy magicka pools and sustain. So sorcs need something utility based in order to be viable as a healer. Something unique, not ripped from Templars.
In the community right now, a healer doesn't feed resources to the group is like a tank who doesn't taunt and debuff the boss.
What unique utility based do you have in mind that can replace the need of feeding resources to the group?
Also other classes can use master restoration and sentinel to feed stamina back ... for magicka and stamina :orbs.They could have made the sentinel monster helm better and could have given more options for healing supporting sets. For example I have seen tanks ,that haven't got chains, use swarm mother to pull mobs.
I don't get why they have to nerf repentance and shards .
hmsdragonfly wrote: »austinwalter87ub17_ESO wrote: »
But he does have a point, how many times were Templar Healers in zone saying Templar healing was the only choice for healing Even before that last year chat looked like this
LF healer Templar only.
There's a lot of bias on both sides, but I am sure we can agree sharing and not hulimating or fellow comrades is a good direction to go. We still need find a good sweet spot, but it's a good direction.
Shards was the reason people chose Templars over everyone else. The utility Templars brought.
Sorcs and DK's could heal just fine with the resto staff, and brought their own unique tools to a group. But the ability of templars to help others sustain is what made them shine.
Now everyone else has it.
Whats the point of a Templar?
The problem is no they could not. These healers weren't going to get vet trail clears... No matter how good they were.
Templar ego made it so new Healer only picked Templar and old players had to reroll. While cause they didn't have most important ultlty skills bto give stamina. There was no other option even while there was plenty of self substian from tanks or dps.. They would never get picked and would be forced to reroll. This was an issue Templar was only class who had such exclusive skill. Now guess what it cost less than orbs but now orbs give stamina too.
The game has been moving in direction where while you might not be the best if you are skilled enough you can play any role and any class and complete content.
As to say before it was discrimination and segration, but now it's equal opportunity.
Templar's ego? Isn't there a trend in the game where people tend to want to team with what is considered best class in tanking and dps? I am not saying it is correct I am saying that is the mentality of the players in the game.
Does this mean they should they start taking away iconic skills from each class? NoNorthern_Eve wrote: »Where's your proof? I think this is simply perception or zos would of done something if it was true. The top Templar dps is out performing the average sorrecer. Just look at some trial parses. It's simply sorrecer are flashy and have better aoe so are hiding in stacked numbers. I suggest if you feel I am wrong then start a Nerf sorrecer tread.
Why would we compare "top templar dps" to "average sorcerer dps" if we follow your philosophy? We should obviously compare average templar dps to average sorc dps and so on, because classes aren't allowed to excel in any part of the game/trinity. And average sorc dps is better than average templar dps, so that is discrimination and bigotry.
And where is my proof? Look at the PvE leaderboards and see how many sorcs are there. And I bet most of them play as dps.
I'm not even saying that's such a terrible thing though. But to you it should be, because you want everyone to be equal and homogenized. Or... maybe that applies just to healing and most importantly, templar healers?
Plus I think you have missed my main point: I would never start "a nerf sorcerer thread" because I don't like to see classes nerfed. I would like to see other classes developed instead, but that's obviously not what ZoS has in mind.
I agree with everything that you have said in this thread.
Should players that play a templar start threads like give me talons, give me overload so i can have a third skill bar and so on? And what if they proceed and do it and put in undaunted or some other skill line will the players of those classes be happy?Northern_Eve wrote: »Northern_Eve wrote: »Hey, I got it! How about pets are only summoned for 15 seconds, cost 9k to cast and has the same cd on it as orbs... Yeah, and no one shot cystal frag proc either ...sound good? Or what about conjuration is open to all of us, and we can all summon combat pets; does that float your boat? Makes it a bit more like Skyrim, and isn't that what zos wants eso to be?
Indeed, this. But I don't think this is what the OP has in mind. Weird. Every class should learn to share, so we can all go around and be exactly the same.
How about we redirect this a moment, after feel to go back hating me after. We can agree orbs and shards are a bit too similar. How could we change this for both sides to be happy?
I have no idea. I don't develop games for a living nor even for a hobby, because my rl job takes too much time. I play games for fun.
But I do expect the developers to treat all their players fairly, and what is happening to templars is far from that atm. And what has already happened to stamina and NBs for example hasn't been fair either.
So I would expect them to at least study some excellent suggestions other people way more knowledgeable than me have already come up with. If they can't themselves do anything else than nerf, which seems pretty discouraging as they are supposed to be the professionals.
If the idea is for every class to be able to heal equally, then maybe they could start by converting some of the other classes dps skills etc to healing/support? That would make an even playground. As it is templars will end up with useless duplicate skills when our abilities are moved to skill lines that are available to all classes. The other solution would be to just scrap our whole healing skill-line, leave us just with a few class specific healing skills like other classes have and give us other useful skills (like CC, a proper class shield, mobility etc) instead.
I agree with everything that you have said in this thread.
The nerf and loss of iconic skills of the templar isn't something to be happy about. Next patch dragonknights or another class might lose on of theirs should they be thread like "nhmsdragonfly wrote: »austinwalter87ub17_ESO wrote: »I actually agree with Taesar that Sorcerers, and DK's, should be able to build unique builds in order to also be viable healers.
But tearing down Templars in order to achieve that isn't how you do that.
Something needs to change for your class so that being a healer has its perks for yourself, and the group. Sorcs already have crazy magicka pools and sustain. So sorcs need something utility based in order to be viable as a healer. Something unique, not ripped from Templars.
In the community right now, a healer doesn't feed resources to the group is like a tank who doesn't taunt and debuff the boss.
What unique utility based do you have in mind that can replace the need of feeding resources to the group?
Also other classes can use master restoration and sentinel to feed stamina back ... for magicka and stamina :orbs.They could have made the sentinel monster helm better and could have given more options for healing supporting sets. For example I have seen tanks ,that haven't got chains, use swarm mother to pull mobs.
I don't get why they have to nerf repentance and shards .
I don't agree with the nerf to repentance as well. I wouldn't call the change to shard a "nerf", it is needed to make non-Templar healers viable, but if someone else has a better idea that gives non-Templar healer an ability that can restore stamina to the group, i am all for it.
Using master restro and a monster set is exactly what non-Templar healers have been doing, but guess why people still don't take them: it's not really effective. By using master staff and a monster set, non-Templar healers have to sacrifice one 5-piece set, while Templar healers can wear Worm+SPC and wield a master restro, making them far more superior compared to non-Templar healers.
Lightspeedflashb14_ESO wrote: »hmsdragonfly wrote: »Does ZOS really expect that all those people will just throw their existing templar healers away and create new ones? What is going on here?
What, Templar healers are afraid of competition? Didn't think mighty warriors with all the aedric light and stuffs are afraid of competition.
You guys still have all the edges in the world compared to other classes.
Name 3.