3) greater teamplay , people will have to communicate and use synergies in order to be successful. It's more about we than I now for group play
1) more diverse gameplay - as people rely on less brute force
2) more healer in queue- without the excuse of lack of resource tool you will see easier time finding healers to queue with.
3) greater teamplay , people will have to communicate and use synergies in order to be successful. It's more about we than I now for group play
Seems like they listened well and made important decisions we will eventually appreciate
1) more diverse gameplay - as people rely on less brute force
2) more healer in queue- without the excuse of lack of resource tool you will see easier time finding healers to queue with.
3) greater teamplay , people will have to communicate and use synergies in order to be successful. It's more about we than I now for group play
Seems like they listened well and made important decisions we will eventually appreciate
DragonBound wrote: »1) more diverse gameplay - as people rely on less brute force
2) more healer in queue- without the excuse of lack of resource tool you will see easier time finding healers to queue with.
3) greater teamplay , people will have to communicate and use synergies in order to be successful. It's more about we than I now for group play
Seems like they listened well and made important decisions we will eventually appreciate
Can someone please elaborate on number 1? Looking at the notes I do not see it how it increases it by much if anything it might bring some gimmick builds while bringing other meta builds down.
SquareSausage wrote: »
3) greater teamplay , people will have to communicate and use synergies in order to be successful. It's more about we than I now for group play
Good luck with that in a pug mate, no chance.
id disagree, id say its more about I, than we, as before youd really on healer for resources, now I must manage my own business. Everything is down to the individual now. IMO ofc.
Looking at the high level/meta only
1. Decreased sustain
2. Increased TTK (pve)
3. Increased TTK (pvp)
4. Increased reliance on heavy attack
4a. Reduced reliance on ani cancelling (pve)
4b. Reduced lag caused by ability spam (pvp)
5. Increased benefit of health regen over healing (pvp)
What else?
SquareSausage wrote: »
3) greater teamplay , people will have to communicate and use synergies in order to be successful. It's more about we than I now for group play
Good luck with that in a pug mate, no chance.
id disagree, id say its more about I, than we, as before youd really on healer for resources, now I must manage my own business. Everything is down to the individual now. IMO ofc.
There's few methods to mange resources some around group play. A person can gain 8% of all max stats every 20 secs via syneries on top of orbs. There's sets like descro mage doing damge via heavy attacks. So no together we could do much better.
DragonBound wrote: »1) more diverse gameplay - as people rely on less brute force
2) more healer in queue- without the excuse of lack of resource tool you will see easier time finding healers to queue with.
3) greater teamplay , people will have to communicate and use synergies in order to be successful. It's more about we than I now for group play
Seems like they listened well and made important decisions we will eventually appreciate
Can someone please elaborate on number 1? Looking at the notes I do not see it how it increases it by much if anything it might bring some gimmick builds while bringing other meta builds down.
Yes there about 10 different ways to build for substain. So you will have some wired things coming out ...One crazy guy got a double bow build competitive and there's a build splitting Magicka and stamina making hyrbid build. People will be weaker but in these changes they will grow stronger.
DragonBound wrote: »DragonBound wrote: »1) more diverse gameplay - as people rely on less brute force
2) more healer in queue- without the excuse of lack of resource tool you will see easier time finding healers to queue with.
3) greater teamplay , people will have to communicate and use synergies in order to be successful. It's more about we than I now for group play
Seems like they listened well and made important decisions we will eventually appreciate
Can someone please elaborate on number 1? Looking at the notes I do not see it how it increases it by much if anything it might bring some gimmick builds while bringing other meta builds down.
Yes there about 10 different ways to build for substain. So you will have some wired things coming out ...One crazy guy got a double bow build competitive and there's a build splitting Magicka and stamina making hyrbid build. People will be weaker but in these changes they will grow stronger.
Wow that is awesome there is a possible hybrid viable build now? How does that work? Is this for pve or pvp?
DragonBound wrote: »DragonBound wrote: »1) more diverse gameplay - as people rely on less brute force
2) more healer in queue- without the excuse of lack of resource tool you will see easier time finding healers to queue with.
3) greater teamplay , people will have to communicate and use synergies in order to be successful. It's more about we than I now for group play
Seems like they listened well and made important decisions we will eventually appreciate
Can someone please elaborate on number 1? Looking at the notes I do not see it how it increases it by much if anything it might bring some gimmick builds while bringing other meta builds down.
Yes there about 10 different ways to build for substain. So you will have some wired things coming out ...One crazy guy got a double bow build competitive and there's a build splitting Magicka and stamina making hyrbid build. People will be weaker but in these changes they will grow stronger.
Wow that is awesome there is a possible hybrid viable build now? How does that work? Is this for pve or pvp?
I have to go back and look, but it seems like the Creator noticed the writing in patch notes about buffs if you have stats below certain limits as to say they aren't laughing at us. The caps will allow more hybrids and less min an max. This is only the start, some interesting things will come out
DragonBound wrote: »DragonBound wrote: »1) more diverse gameplay - as people rely on less brute force
2) more healer in queue- without the excuse of lack of resource tool you will see easier time finding healers to queue with.
3) greater teamplay , people will have to communicate and use synergies in order to be successful. It's more about we than I now for group play
Seems like they listened well and made important decisions we will eventually appreciate
Can someone please elaborate on number 1? Looking at the notes I do not see it how it increases it by much if anything it might bring some gimmick builds while bringing other meta builds down.
Yes there about 10 different ways to build for substain. So you will have some wired things coming out ...One crazy guy got a double bow build competitive and there's a build splitting Magicka and stamina making hyrbid build. People will be weaker but in these changes they will grow stronger.
Wow that is awesome there is a possible hybrid viable build now? How does that work? Is this for pve or pvp?
I have to go back and look, but it seems like the Creator noticed the writing in patch notes about buffs if you have stats below certain limits as to say they aren't laughing at us. The caps will allow more hybrids and less min an max. This is only the start, some interesting things will come out
Gilliamtherogue wrote: »1) more diverse gameplay - as people rely on less brute force
2) more healer in queue- without the excuse of lack of resource tool you will see easier time finding healers to queue with.
3) greater teamplay , people will have to communicate and use synergies in order to be successful. It's more about we than I now for group play
Seems like they listened well and made important decisions we will eventually appreciate
1) We lost diversity from this. Less gear set options due to resource management becoming an issue. Class DPS disparity also greatly increased.
2) Possibly. With Templars getting gutted, there's less reason to play them. They're still strong as heal bots, but now there's more freedom for healers.
3) Teamplay was the absolute foundation of infinite resource management in PvE actually. The top 1% was there not because they had the best players, but because they worked the best together. The nerfs to orbs and other abilities has turned us away from group work, and more into selfish play with heavy attacking and whatnot. There are SEVERE implications with many of these changes that 90% of the player base are unaware of, and all of them impact group wide performance (teamwork).
DragonBound wrote: »DragonBound wrote: »1) more diverse gameplay - as people rely on less brute force
2) more healer in queue- without the excuse of lack of resource tool you will see easier time finding healers to queue with.
3) greater teamplay , people will have to communicate and use synergies in order to be successful. It's more about we than I now for group play
Seems like they listened well and made important decisions we will eventually appreciate
Can someone please elaborate on number 1? Looking at the notes I do not see it how it increases it by much if anything it might bring some gimmick builds while bringing other meta builds down.
Yes there about 10 different ways to build for substain. So you will have some wired things coming out ...One crazy guy got a double bow build competitive and there's a build splitting Magicka and stamina making hyrbid build. People will be weaker but in these changes they will grow stronger.
Wow that is awesome there is a possible hybrid viable build now? How does that work? Is this for pve or pvp?
I have to go back and look, but it seems like the Creator noticed the writing in patch notes about buffs if you have stats below certain limits as to say they aren't laughing at us. The caps will allow more hybrids and less min an max. This is only the start, some interesting things will come out
Good pickup, true hybrid builds generally run lower stat pools so for them it is a net buff all round.. I'll add it to the OP
DragonBound wrote: »DragonBound wrote: »DragonBound wrote: »1) more diverse gameplay - as people rely on less brute force
2) more healer in queue- without the excuse of lack of resource tool you will see easier time finding healers to queue with.
3) greater teamplay , people will have to communicate and use synergies in order to be successful. It's more about we than I now for group play
Seems like they listened well and made important decisions we will eventually appreciate
Can someone please elaborate on number 1? Looking at the notes I do not see it how it increases it by much if anything it might bring some gimmick builds while bringing other meta builds down.
Yes there about 10 different ways to build for substain. So you will have some wired things coming out ...One crazy guy got a double bow build competitive and there's a build splitting Magicka and stamina making hyrbid build. People will be weaker but in these changes they will grow stronger.
Wow that is awesome there is a possible hybrid viable build now? How does that work? Is this for pve or pvp?
I have to go back and look, but it seems like the Creator noticed the writing in patch notes about buffs if you have stats below certain limits as to say they aren't laughing at us. The caps will allow more hybrids and less min an max. This is only the start, some interesting things will come out
Good pickup, true hybrid builds generally run lower stat pools so for them it is a net buff all round.. I'll add it to the OP
I am still confused by that I reread the notes and I am not finding that.
ZOS_GinaBruno wrote: »Battle Roar: This passive ability now restores an equal amount of Health, Magicka, and Stamina when you use an Ultimate ability, and the amounts are now based on your character level instead of your Max Resource(s).
Developer Comments:This will be a buff for each particular resource if your maximum is below 26,000, and a reduction if it is above. This will generally result in a buff to overall resources restored, but a reduction to the specific resource you are stacking.