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NDA partial lift - New Healer Meta

  • Tasear
    Tasear
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    maxjapank wrote: »
    Tasear wrote: »
    There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better...

    Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing



    Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .

    So why play a Templar? I mean if Sorc healers are so amazing. And they have the best resource management.

    It's the easiest class to build a healer still. Takes little thought into as there's already 100s of builds on the subject. Besides that they have strong burst heal, a cleanse that less expensive than purge from alliance war, nova for damage reduction, awesome healing ult. Easier conversion to dps healer hybrids. They make what you would think is good paladins. Sure they aren't the only healing class, but that just gives room for people to their playstytle..
    Edited by Tasear on April 21, 2017 1:10AM
  • Spottswoode
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    Isn't barrier better than magma armor?

    Barrier doesn't cap damage or deal any damage. Replenishing Barrier does heal though.


    I'm strongly considering rearranging my DK stamina tank to be a healer if they can get magicka tanks working better.
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  • maxjapank
    maxjapank
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    Tasear wrote: »
    maxjapank wrote: »
    Tasear wrote: »
    There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better...

    Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing



    Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .

    So why play a Templar? I mean if Sorc healers are so amazing. And they have the best resource management.

    It's the easiest class to build a healer still. Takes little thought into as there's already 100s of builds on the subject. Besides that they have strong burst heal, a cleanse that less expensive than purge from alliance war, nova for damage reduction, awesome healing ult. Easier conversion to dps healer hybrids. They make what you would think is good paladins. Sure they aren't the only healing class, but that just gives room for people to their playstytle..

    So you're assuming that Templars don't take skill or that people who play Templars want to play an easy class? That's cute. Maybe that wasn't your attention, but that's what it sounds like.

    Personally, I don't think you play a Templar much. And most of the Templars I know who play one day in and day out are not happy with the changes at all.

    p.s. Do you really think the Templar's cleanse is better than the alliance war purge in group play?
    And aren't Sorcs also like the top dps class as well?
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Tasear wrote: »
    maxjapank wrote: »
    Tasear wrote: »
    There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better...

    Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing



    Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .

    So why play a Templar? I mean if Sorc healers are so amazing. And they have the best resource management.

    It's the easiest class to build a healer still. Takes little thought into as there's already 100s of builds on the subject. Besides that they have strong burst heal, a cleanse that less expensive than purge from alliance war, nova for damage reduction, awesome healing ult. Easier conversion to dps healer hybrids. They make what you would think is good paladins. Sure they aren't the only healing class, but that just gives room for people to their playstytle..

    Why would an experienced end game healer run a magplar instead of one of the other classes in PVE? I believe that's what @maxjapank is trying to say.
  • IcyDeadPeople
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    I think it was intended that you can play any of the four classes as dps, tank or healer, but some have some advantages.

    For the longest time templar was much stronger than all the other classes for healing.

    I don't have enough experience playing healer yet to know, but I imagine after next patch each class will be perhaps viable as healer, but neither warden nor templar will stand out as being tremendously better than all the other classes. I think DK, sorc and nightblade will still be less optimal, but the gap is not as great.
    Edited by IcyDeadPeople on April 21, 2017 9:02AM
  • Pallio
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    No, any real end game content vet HM trials etc. Will need a.Warden primary healer and any other healer.

    Yeah a stam NB healer can heal pugs but so what
  • FENGRUSH
    FENGRUSH
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    They need to relook the shards and repent nerfs. If they want to change how resources are returned (over time, less extreme, more flat values) then do it. Shards shouldnt be replaced with an undaunted skill anyone can run. It already lost its stun - and it should get it back. This is just ripping a skill into a bad place.

    Repent is unique and always was. Rethink the design - this nerf comes more from PVE than PVP. It shouldnt suddenly become a heal-only for group play. Its used *after mobs/players are dead*. Its use as a heal is limited and counter productive in most cases for its design.

    Ive made a DK healer build for current live - its really good. Its just outshined by having at least a 3rd templar in group play because theyre that good. Only reason I liked having a sorc is the negate option on them while healing - but they definitely can heal. The pet isnt as reliable Id say, and can easily be disabled (twilight in negate is out of action for the duration).

    Thats my thoughts. Templar still has the burst heals. It shouldnt ever lose that identity.

    @ZOS_RichLambert


    Edited by FENGRUSH on April 21, 2017 1:37AM
  • exeeter702
    exeeter702
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    Pallio wrote: »
    No, any real end game content vet HM trials etc. Will need a.Warden primary healer and any other healer.

    Yeah a stam NB healer can heal pugs but so what

    Well you are wrong and zos agrees.
  • exeeter702
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    I know it upsets many players here but from my time over the last day and a half stressing the healing options in the beta, all 4 (haven't spent a lot of time myself on warden) have exceptional healing output on par with one another on top of having access to invaluable support tools. Healing is achieved in different ways for each class which makes for a very nice dynamic. This is not speculation. It's the simple truth of where the game is heading.

  • Ron_Burgundy_79
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    FENGRUSH wrote: »
    They need to relook the shards and repent nerfs. If they want to change how resources are returned (over time, less extreme, more flat values) then do it. Shards shouldnt be replaced with an undaunted skill anyone can run. It already lost its stun - and it should get it back. This is just ripping a skill into a bad place.

    Repent is unique and always was. Rethink the design - this nerf comes more from PVE than PVP. It shouldnt suddenly become a heal-only for group play. Its used *after mobs/players are dead*. Its use as a heal is limited and counter productive in most cases for its design.

    Ive made a DK healer build for current live - its really good. Its just outshined by having at least a 3rd templar in group play because theyre that good. Only reason I liked having a sorc is the negate option on them while healing - but they definitely can heal. The pet isnt as reliable Id say, and can easily be disabled (twilight in negate is out of action for the duration).

    Thats my thoughts. Templar still has the burst heals. It shouldnt ever lose that identity.

    @ZOS_RichLambert


    Thank you @FENGRUSH
  • DaveMoeDee
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    Dreyloch wrote: »
    Dk's healing...
    ROFL I'm sorry, but I did NOT make my DK's for that purpose. One stam, one magicka, both are supposed to be DPS or tank. I'd rather leave the game then try to heal with them. If healing is your thing, then bless you! I appreciate it. I just don't see how DK's should in any world, be able to heal better than a Templar. Sorcs on the otherhand, that's a little different.I could see that well before DK's.

    Then don't heal with them.

    DK is the only class so far where I have 2 at level 5, though my second NB is almost there. I have been trying to decide what to do with the newer magicka-oriented one. Maybe I'll try heals.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    After rereading the patch notes, and this thread, I am even less worried about my Magplar. There is nothing in this patch that can't be figured out. I welcome the challenge.
  • hmsdragonfly
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    maxjapank wrote: »
    Tasear wrote: »
    There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better...

    Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing



    Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .

    So why play a Templar? I mean if Sorc healers are so amazing. And they have the best resource management.

    Templar will have the highest SPC uptime, because of the access to very high minor mending uptime.

    DK's major mending is unreliable as no mending once the shield is down after taking enough damage. Their MM uptime will have to be seen, but I reckon it will be low in real world environment.

    Warden's major mending only works when they heal low health target, so it still needs thorough testing, but Warden's SPC uptime won't be as high as Templar's.

    Sorc healer has pet heal, and that only, they have nothing else to offer to the group, while Templar healers excel at group support: AOE minor magickasteal, high SPC uptime, nice AOE HoT, minor sorcery, backlash debuff, great oh-**** button etc, while the only thing Sorc healers can offer is a great oh-**** button. Well, and negate.

    P/S: pet heal needs the 180degree cone-thingy, it's only fair because Templar healers need to aim their BoL.

    tl,dr: There will still be at least 1 Templar healer in a raid.
    Edited by hmsdragonfly on April 21, 2017 2:32AM
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
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    FENGRUSH wrote: »
    They need to relook the shards and repent nerfs. If they want to change how resources are returned (over time, less extreme, more flat values) then do it. Shards shouldnt be replaced with an undaunted skill anyone can run. It already lost its stun - and it should get it back. This is just ripping a skill into a bad place.

    Repent is unique and always was. Rethink the design - this nerf comes more from PVE than PVP. It shouldnt suddenly become a heal-only for group play. Its used *after mobs/players are dead*. Its use as a heal is limited and counter productive in most cases for its design.

    Ive made a DK healer build for current live - its really good. Its just outshined by having at least a 3rd templar in group play because theyre that good. Only reason I liked having a sorc is the negate option on them while healing - but they definitely can heal. The pet isnt as reliable Id say, and can easily be disabled (twilight in negate is out of action for the duration).

    Thats my thoughts. Templar still has the burst heals. It shouldnt ever lose that identity.

    @ZOS_RichLambert


    Agree with the repentence. The nerf is not needed.
    Aldmeri Dominion Loyalist. For the Queen!
  • necronomniconb14_ESO
    Tasear wrote: »
    raj72616a wrote: »
    leaderboard is out of my league, i am still progressing to try get a clear.

    meta shift is one thing i don't mind.
    but:
    1. are the player characters (4 current classes) all weakened across the board?
    2. will the difficulty of end game pve content (mob damage mob hp etc) be adjusted with the players new power level?

    The weakness in four man content isn't noticeable much if you make adjustments. First you better have undaunted command passive this restores 8% of max magicka, stamina, and health ever 20 secs (between 2 synergies). You will have to use orbs or shards. Might need a regain glyphs or reduce cost along with a resource enchant on weapon, but overall I personally feel and seen it's not much different for those people who work together well in teams in undaunted dungeons. .

    I came back in the fall. No clue what that is as i avoided dungeons because of the kick happy nerds and the 15 timer penalties zyngamax decided to throw on me rather than them when i didn't even get to load into the dungeon before getting kicked. So if dungeons are how you level undaunted, no wonder most of my toons are still around 3 or 4 in undaunted. If i 'have' to have that, my two options are to either sell this and move on or to go for 2 or 3 slot weapon damage with a critical bonus on the second slot if forced to use a third for the flat weapon damage boost (unless the third tops a second) out of all armor types of course I have my eyes on dreugh king since armor type won't matter any more besides for defense with regen removed. I will certainly never tank or heal, and i will be mainly tapping light attacks with as much flat damage as possible with a little critical chance that had to come with it while the game is windowed and i watch tv or some shiz. If that's not good enough for the nerds, and the combat feels slow and unstimulating then I'll just sell this and move on I guess. And deter others from purchasing it the way I have begun doing with hearthstone while recommending alternatives such as Tera and Blade and Soul depending on their tastes. I wish a pantheon alpha at least was gonna be available this year now lol. I should nevr have been suckered into picking this game up again (been here isnce beta and launch). First time, shame on zyngamax. Second time, shame on myself. There won't be a third, if I delete the game again i won't be clearing 90gis on the game drive again to install it I will sell it and move on.
    Edited by necronomniconb14_ESO on April 21, 2017 2:36AM
  • Asgari
    Asgari
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    Tasear wrote: »
    There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better.

    There's already discussion on how to make dk healers... got to say might be there time to shine as mentioned in patch notes they fixed the healing skill of their's, only class with major mending though admittedly if they get hit it's gone, but still ease access. With sustain issues dk healers will have ingenous weapons and dps could slot new potions combinations. ( merchants this is your chance to make gold) They have group shield switch between bone shield which cost less since there class shield returns stamina. (They get a buff in stamina return as they already have low stamina). Imagine a magma amour on dk healers... you might never have complete wipes again. Sets they might use are the group shield sets along with maybe lamina song. Don't forget by using ult you regain back.

    The nightblade healer seems to be suffering from cost the most, but still can pull off dps and healing the best. It's doing well with class based breech, majority viality and other things might make them excellent members for trials, and healer and off healer.

    Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing



    Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .


    If I had to bet, best healing class might be dragon knight coming up

    Lmfao .. is this speculation or testing? Because patch notes alone say you are wrong.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Asgari
    Asgari
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    Tasear wrote: »
    raj72616a wrote: »
    leaderboard is out of my league, i am still progressing to try get a clear.

    meta shift is one thing i don't mind.
    but:
    1. are the player characters (4 current classes) all weakened across the board?
    2. will the difficulty of end game pve content (mob damage mob hp etc) be adjusted with the players new power level?

    The weakness in four man content isn't noticeable much if you make adjustments. First you better have undaunted command passive this restores 8% of max magicka, stamina, and health ever 20 secs (between 2 synergies). You will have to use orbs or shards. Might need a regain glyphs or reduce cost along with a resource enchant on weapon, but overall I personally feel and seen it's not much different for those people who work together well in teams in undaunted dungeons. .

    3x spell or weapon damage glyphs equate to about 40% of your damage total. The rest is set bonuses/crit/max resource.

    Slotting even one reduce cost or regen glyph is a major dps loss.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    FENGRUSH wrote: »
    They need to relook the shards and repent nerfs. If they want to change how resources are returned (over time, less extreme, more flat values) then do it. Shards shouldnt be replaced with an undaunted skill anyone can run. It already lost its stun - and it should get it back. This is just ripping a skill into a bad place.

    Repent is unique and always was. Rethink the design - this nerf comes more from PVE than PVP. It shouldnt suddenly become a heal-only for group play. Its used *after mobs/players are dead*. Its use as a heal is limited and counter productive in most cases for its design.

    Ive made a DK healer build for current live - its really good. Its just outshined by having at least a 3rd templar in group play because theyre that good. Only reason I liked having a sorc is the negate option on them while healing - but they definitely can heal. The pet isnt as reliable Id say, and can easily be disabled (twilight in negate is out of action for the duration).

    Thats my thoughts. Templar still has the burst heals. It shouldnt ever lose that identity.

    @ZOS_RichLambert


    I concur with you regarding shards and repentance. However, considering that Templars are 1 out of 2 classes with a dedicated class based healing skill line, Templars deserve to maintain some form of Major Mending that doesn't require a Restoration Staff I can concur with ZOS that 100% uptime is a bit much. But completely removing major mending access from Templars is beyond overkill. It's down-right insane.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Splattercat_83
    Splattercat_83
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    Tasear wrote: »
    There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better.

    There's already discussion on how to make dk healers... got to say might be there time to shine as mentioned in patch notes they fixed the healing skill of their's, only class with major mending though admittedly if they get hit it's gone, but still ease access. With sustain issues dk healers will have ingenous weapons and dps could slot new potions combinations. ( merchants this is your chance to make gold) They have group shield switch between bone shield which cost less since there class shield returns stamina. (They get a buff in stamina return as they already have low stamina). Imagine a magma amour on dk healers... you might never have complete wipes again. Sets they might use are the group shield sets along with maybe lamina song. Don't forget by using ult you regain back.

    The nightblade healer seems to be suffering from cost the most, but still can pull off dps and healing the best. It's doing well with class based breech, majority viality and other things might make them excellent members for trials, and healer and off healer.

    Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing



    Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .


    If I had to bet, best healing class might be dragon knight coming up

    I find it really reAlly reallllly stupid if a dk can out heal a templar. That's like saying a washing machine can out drive a car.
    Edited by Splattercat_83 on April 21, 2017 3:41AM
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    Tasear wrote: »
    There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better.

    There's already discussion on how to make dk healers... got to say might be there time to shine as mentioned in patch notes they fixed the healing skill of their's, only class with major mending though admittedly if they get hit it's gone, but still ease access. With sustain issues dk healers will have ingenous weapons and dps could slot new potions combinations. ( merchants this is your chance to make gold) They have group shield switch between bone shield which cost less since there class shield returns stamina. (They get a buff in stamina return as they already have low stamina). Imagine a magma amour on dk healers... you might never have complete wipes again. Sets they might use are the group shield sets along with maybe lamina song. Don't forget by using ult you regain back.

    The nightblade healer seems to be suffering from cost the most, but still can pull off dps and healing the best. It's doing well with class based breech, majority viality and other things might make them excellent members for trials, and healer and off healer.

    Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing



    Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .


    If I had to bet, best healing class might be dragon knight coming up

    I find it really reAlly reallllly stupid of dk can out heal a healer. That's like saying a washing machine can out drive a car.

    Most healing came from the resto staff. It's not hard to be a DK healer. Shields, Resto Staff. Self sustain through Ultimates. Group buffs. Access to purge, access to the orbs which got buffed with Templar skills.

    It's very possible for a DK healer to thrive now
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • hmsdragonfly
    hmsdragonfly
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    Tasear wrote: »
    There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better.

    There's already discussion on how to make dk healers... got to say might be there time to shine as mentioned in patch notes they fixed the healing skill of their's, only class with major mending though admittedly if they get hit it's gone, but still ease access. With sustain issues dk healers will have ingenous weapons and dps could slot new potions combinations. ( merchants this is your chance to make gold) They have group shield switch between bone shield which cost less since there class shield returns stamina. (They get a buff in stamina return as they already have low stamina). Imagine a magma amour on dk healers... you might never have complete wipes again. Sets they might use are the group shield sets along with maybe lamina song. Don't forget by using ult you regain back.

    The nightblade healer seems to be suffering from cost the most, but still can pull off dps and healing the best. It's doing well with class based breech, majority viality and other things might make them excellent members for trials, and healer and off healer.

    Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing



    Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .


    If I had to bet, best healing class might be dragon knight coming up

    I find it really reAlly reallllly stupid of dk can out heal a healer. That's like saying a washing machine can out drive a car.

    New to ESO? Templar isn't a healer class. Templars are designed to DPS/Tank/Heal, whichever way you want to go. The fact that they are de facto healers right now is an issue we need to address. Either remove their tanking and DPSing capabilities, or giving other classes a way to compete with Templar healers. I am sure no one will go with the first option.
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    FENGRUSH wrote: »
    They need to relook the shards and repent nerfs. If they want to change how resources are returned (over time, less extreme, more flat values) then do it. Shards shouldnt be replaced with an undaunted skill anyone can run. It already lost its stun - and it should get it back. This is just ripping a skill into a bad place.

    Repent is unique and always was. Rethink the design - this nerf comes more from PVE than PVP. It shouldnt suddenly become a heal-only for group play. Its used *after mobs/players are dead*. Its use as a heal is limited and counter productive in most cases for its design.

    Ive made a DK healer build for current live - its really good. Its just outshined by having at least a 3rd templar in group play because theyre that good. Only reason I liked having a sorc is the negate option on them while healing - but they definitely can heal. The pet isnt as reliable Id say, and can easily be disabled (twilight in negate is out of action for the duration).

    Thats my thoughts. Templar still has the burst heals. It shouldnt ever lose that identity.

    @ZOS_RichLambert


    I concur with you regarding shards and repentance. However, considering that Templars are 1 out of 2 classes with a dedicated class based healing skill line, Templars deserve to maintain some form of Major Mending that doesn't require a Restoration Staff I can concur with ZOS that 100% uptime is a bit much. But completely removing major mending access from Templars is beyond overkill. It's down-right insane.

    I think 6-second Major Mending would be nice, do you agree?

    And make sure warden's MM uptime is less than 6 seconds.
    Aldmeri Dominion Loyalist. For the Queen!
  • SkylarkX
    SkylarkX
    ✭✭✭✭
    Do you have to aim your twilight heal?

    No, it doesn't cost anything to heal with it either ;)
    Nocturnal - Oceanic PvX Guild
    Skylärk / Dunmer DK
    Skylårk / Bosmer NB
    Skylörd / Khajiit Sorcerer
    Elizabeth Skylark / Breton Templar
    PC/NA/AD
  • Epicasballs
    Epicasballs
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    effin eh... the shock has worn off and excitement is creeping in. I love my templar healer but I did have a dk healer back when they were the only class with major mending(15 seconds of MM lol) but when they reduced its duration to 6 seconds and gave MM to templars there was no reason to not play a templar healer exclusively and my dk has been gathering dust ever since... I would love to dust him off. This is great news!
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    FENGRUSH wrote: »
    They need to relook the shards and repent nerfs. If they want to change how resources are returned (over time, less extreme, more flat values) then do it. Shards shouldnt be replaced with an undaunted skill anyone can run. It already lost its stun - and it should get it back. This is just ripping a skill into a bad place.

    Repent is unique and always was. Rethink the design - this nerf comes more from PVE than PVP. It shouldnt suddenly become a heal-only for group play. Its used *after mobs/players are dead*. Its use as a heal is limited and counter productive in most cases for its design.

    Ive made a DK healer build for current live - its really good. Its just outshined by having at least a 3rd templar in group play because theyre that good. Only reason I liked having a sorc is the negate option on them while healing - but they definitely can heal. The pet isnt as reliable Id say, and can easily be disabled (twilight in negate is out of action for the duration).

    Thats my thoughts. Templar still has the burst heals. It shouldnt ever lose that identity.

    @ZOS_RichLambert


    I concur with you regarding shards and repentance. However, considering that Templars are 1 out of 2 classes with a dedicated class based healing skill line, Templars deserve to maintain some form of Major Mending that doesn't require a Restoration Staff I can concur with ZOS that 100% uptime is a bit much. But completely removing major mending access from Templars is beyond overkill. It's down-right insane.

    I think 6-second Major Mending would be nice, do you agree?

    And make sure warden's MM uptime is less than 6
    FENGRUSH wrote: »
    They need to relook the shards and repent nerfs. If they want to change how resources are returned (over time, less extreme, more flat values) then do it. Shards shouldnt be replaced with an undaunted skill anyone can run. It already lost its stun - and it should get it back. This is just ripping a skill into a bad place.

    Repent is unique and always was. Rethink the design - this nerf comes more from PVE than PVP. It shouldnt suddenly become a heal-only for group play. Its used *after mobs/players are dead*. Its use as a heal is limited and counter productive in most cases for its design.

    Ive made a DK healer build for current live - its really good. Its just outshined by having at least a 3rd templar in group play because theyre that good. Only reason I liked having a sorc is the negate option on them while healing - but they definitely can heal. The pet isnt as reliable Id say, and can easily be disabled (twilight in negate is out of action for the duration).

    Thats my thoughts. Templar still has the burst heals. It shouldnt ever lose that identity.

    @ZOS_RichLambert


    I concur with you regarding shards and repentance. However, considering that Templars are 1 out of 2 classes with a dedicated class based healing skill line, Templars deserve to maintain some form of Major Mending that doesn't require a Restoration Staff I can concur with ZOS that 100% uptime is a bit much. But completely removing major mending access from Templars is beyond overkill. It's down-right insane.

    I think 6-second Major Mending would be nice, do you agree?

    And make sure warden's MM uptime is less than 6 seconds.

    How it is applied is equally as important as the duration.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    casparian wrote: »
    Major mending isn't that great and they will still need all those resources to keep shields up. I suppose if it gets so bad they will nerf... but for now how many dragon knights healers are in game? They still don't have a burst heal so there's weakness.

    The sensible templar healers aren't noticing much difference, the heals are weaker and everyone is suffering for substain so we need to find a sweet spot, but not really the changes are for the better. More healers are going to be in queue! More diverse gameplay!

    I've been surprised at how little this has been said in the past few days. Major Mending is not the be-all-end-all of good endgame healing. If you're doing your job well (and by that I mean both healing well and sustaining well), it's not that necessary.

    Major Mending isn't that important for most healing, indeed. I have overhealed on my Templar for a long time anyway, and while it is a gut punch that Wardens get that buff more easily, that change alone will not cripple Templar healing.
    It's the changes to Shards and Repentance that screw Templar Healers up.

    The builds that suffer from the Major Mending nerf are Templar DPS and tanks. It will nerf self-healing on my magplar and stamplar significantly (notably from Puncturing Sweeps, Radiant Glory, Vigor and Rally), and thus cripple the survivability on a class that has no mobility (Major Expedition) and no offensive self-buffs (Major Sorcerery/Brutality).
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    Tasear wrote: »
    There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better.

    There's already discussion on how to make dk healers... got to say might be there time to shine as mentioned in patch notes they fixed the healing skill of their's, only class with major mending though admittedly if they get hit it's gone, but still ease access. With sustain issues dk healers will have ingenous weapons and dps could slot new potions combinations. ( merchants this is your chance to make gold) They have group shield switch between bone shield which cost less since there class shield returns stamina. (They get a buff in stamina return as they already have low stamina). Imagine a magma amour on dk healers... you might never have complete wipes again. Sets they might use are the group shield sets along with maybe lamina song. Don't forget by using ult you regain back.

    The nightblade healer seems to be suffering from cost the most, but still can pull off dps and healing the best. It's doing well with class based breech, majority viality and other things might make them excellent members for trials, and healer and off healer.

    Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing



    Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .


    If I had to bet, best healing class might be dragon knight coming up

    How is this positive feedback? Dks are bar none the shittiest class to heal with. The fact dk is being considered at all is makingna glaring statement.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I doubt Lamia song will be a thing for serious trial groups. Increasing the damage for the group reducing the healing needed and also increases the score. Lamia song does nothing to increase the groups damage. It is why SPC and WH are used.

    Further, the benefit of Mending set does more to increase survivability than Lamia does and Worm may be even more significant considering the changes.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tasear wrote: »
    There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better.

    There's already discussion on how to make dk healers... got to say might be there time to shine as mentioned in patch notes they fixed the healing skill of their's, only class with major mending though admittedly if they get hit it's gone, but still ease access. With sustain issues dk healers will have ingenous weapons and dps could slot new potions combinations. ( merchants this is your chance to make gold) They have group shield switch between bone shield which cost less since there class shield returns stamina. (They get a buff in stamina return as they already have low stamina). Imagine a magma amour on dk healers... you might never have complete wipes again. Sets they might use are the group shield sets along with maybe lamina song. Don't forget by using ult you regain back.

    The nightblade healer seems to be suffering from cost the most, but still can pull off dps and healing the best. It's doing well with class based breech, majority viality and other things might make them excellent members for trials, and healer and off healer.

    Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing



    Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .


    If I had to bet, best healing class might be dragon knight coming up

    How is this positive feedback? Dks are bar none the shittiest class to heal with. The fact dk is being considered at all is makingna glaring statement.

    It's call diversity, it's open up for any class to heal with each suitable different play styles.
  • SkylarkX
    SkylarkX
    ✭✭✭✭
    Tasear wrote: »
    There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better.

    There's already discussion on how to make dk healers... got to say might be there time to shine as mentioned in patch notes they fixed the healing skill of their's, only class with major mending though admittedly if they get hit it's gone, but still ease access. With sustain issues dk healers will have ingenous weapons and dps could slot new potions combinations. ( merchants this is your chance to make gold) They have group shield switch between bone shield which cost less since there class shield returns stamina. (They get a buff in stamina return as they already have low stamina). Imagine a magma amour on dk healers... you might never have complete wipes again. Sets they might use are the group shield sets along with maybe lamina song. Don't forget by using ult you regain back.

    The nightblade healer seems to be suffering from cost the most, but still can pull off dps and healing the best. It's doing well with class based breech, majority viality and other things might make them excellent members for trials, and healer and off healer.

    Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing



    Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .


    If I had to bet, best healing class might be dragon knight coming up

    How is this positive feedback? Dks are bar none the shittiest class to heal with. The fact dk is being considered at all is makingna glaring statement.

    Pop igneous, proc trinimacs valour with major mending applied while throwing out orbs and springs, efficient purge when necessary 2ez

    http://elderscrollsonline.wiki.fextralife.com/Trinimac's+Valor+Set
    Edited by SkylarkX on April 21, 2017 3:21AM
    Nocturnal - Oceanic PvX Guild
    Skylärk / Dunmer DK
    Skylårk / Bosmer NB
    Skylörd / Khajiit Sorcerer
    Elizabeth Skylark / Breton Templar
    PC/NA/AD
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