There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better...
Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing
Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .
So why play a Templar? I mean if Sorc healers are so amazing. And they have the best resource management.
IcyDeadPeople wrote: »Isn't barrier better than magma armor?
There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better...
Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing
Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .
So why play a Templar? I mean if Sorc healers are so amazing. And they have the best resource management.
It's the easiest class to build a healer still. Takes little thought into as there's already 100s of builds on the subject. Besides that they have strong burst heal, a cleanse that less expensive than purge from alliance war, nova for damage reduction, awesome healing ult. Easier conversion to dps healer hybrids. They make what you would think is good paladins. Sure they aren't the only healing class, but that just gives room for people to their playstytle..
There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better...
Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing
Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .
So why play a Templar? I mean if Sorc healers are so amazing. And they have the best resource management.
It's the easiest class to build a healer still. Takes little thought into as there's already 100s of builds on the subject. Besides that they have strong burst heal, a cleanse that less expensive than purge from alliance war, nova for damage reduction, awesome healing ult. Easier conversion to dps healer hybrids. They make what you would think is good paladins. Sure they aren't the only healing class, but that just gives room for people to their playstytle..
They need to relook the shards and repent nerfs. If they want to change how resources are returned (over time, less extreme, more flat values) then do it. Shards shouldnt be replaced with an undaunted skill anyone can run. It already lost its stun - and it should get it back. This is just ripping a skill into a bad place.
Repent is unique and always was. Rethink the design - this nerf comes more from PVE than PVP. It shouldnt suddenly become a heal-only for group play. Its used *after mobs/players are dead*. Its use as a heal is limited and counter productive in most cases for its design.
Ive made a DK healer build for current live - its really good. Its just outshined by having at least a 3rd templar in group play because theyre that good. Only reason I liked having a sorc is the negate option on them while healing - but they definitely can heal. The pet isnt as reliable Id say, and can easily be disabled (twilight in negate is out of action for the duration).
Thats my thoughts. Templar still has the burst heals. It shouldnt ever lose that identity.
@ZOS_RichLambert
Dk's healing...
ROFL I'm sorry, but I did NOT make my DK's for that purpose. One stam, one magicka, both are supposed to be DPS or tank. I'd rather leave the game then try to heal with them. If healing is your thing, then bless you! I appreciate it. I just don't see how DK's should in any world, be able to heal better than a Templar. Sorcs on the otherhand, that's a little different.I could see that well before DK's.
There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better...
Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing
Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .
So why play a Templar? I mean if Sorc healers are so amazing. And they have the best resource management.
They need to relook the shards and repent nerfs. If they want to change how resources are returned (over time, less extreme, more flat values) then do it. Shards shouldnt be replaced with an undaunted skill anyone can run. It already lost its stun - and it should get it back. This is just ripping a skill into a bad place.
Repent is unique and always was. Rethink the design - this nerf comes more from PVE than PVP. It shouldnt suddenly become a heal-only for group play. Its used *after mobs/players are dead*. Its use as a heal is limited and counter productive in most cases for its design.
Ive made a DK healer build for current live - its really good. Its just outshined by having at least a 3rd templar in group play because theyre that good. Only reason I liked having a sorc is the negate option on them while healing - but they definitely can heal. The pet isnt as reliable Id say, and can easily be disabled (twilight in negate is out of action for the duration).
Thats my thoughts. Templar still has the burst heals. It shouldnt ever lose that identity.
@ZOS_RichLambert
leaderboard is out of my league, i am still progressing to try get a clear.
meta shift is one thing i don't mind.
but:
1. are the player characters (4 current classes) all weakened across the board?
2. will the difficulty of end game pve content (mob damage mob hp etc) be adjusted with the players new power level?
The weakness in four man content isn't noticeable much if you make adjustments. First you better have undaunted command passive this restores 8% of max magicka, stamina, and health ever 20 secs (between 2 synergies). You will have to use orbs or shards. Might need a regain glyphs or reduce cost along with a resource enchant on weapon, but overall I personally feel and seen it's not much different for those people who work together well in teams in undaunted dungeons. .
There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better.
There's already discussion on how to make dk healers... got to say might be there time to shine as mentioned in patch notes they fixed the healing skill of their's, only class with major mending though admittedly if they get hit it's gone, but still ease access. With sustain issues dk healers will have ingenous weapons and dps could slot new potions combinations. ( merchants this is your chance to make gold) They have group shield switch between bone shield which cost less since there class shield returns stamina. (They get a buff in stamina return as they already have low stamina). Imagine a magma amour on dk healers... you might never have complete wipes again. Sets they might use are the group shield sets along with maybe lamina song. Don't forget by using ult you regain back.
The nightblade healer seems to be suffering from cost the most, but still can pull off dps and healing the best. It's doing well with class based breech, majority viality and other things might make them excellent members for trials, and healer and off healer.
Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing
Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .
If I had to bet, best healing class might be dragon knight coming up
leaderboard is out of my league, i am still progressing to try get a clear.
meta shift is one thing i don't mind.
but:
1. are the player characters (4 current classes) all weakened across the board?
2. will the difficulty of end game pve content (mob damage mob hp etc) be adjusted with the players new power level?
The weakness in four man content isn't noticeable much if you make adjustments. First you better have undaunted command passive this restores 8% of max magicka, stamina, and health ever 20 secs (between 2 synergies). You will have to use orbs or shards. Might need a regain glyphs or reduce cost along with a resource enchant on weapon, but overall I personally feel and seen it's not much different for those people who work together well in teams in undaunted dungeons. .
They need to relook the shards and repent nerfs. If they want to change how resources are returned (over time, less extreme, more flat values) then do it. Shards shouldnt be replaced with an undaunted skill anyone can run. It already lost its stun - and it should get it back. This is just ripping a skill into a bad place.
Repent is unique and always was. Rethink the design - this nerf comes more from PVE than PVP. It shouldnt suddenly become a heal-only for group play. Its used *after mobs/players are dead*. Its use as a heal is limited and counter productive in most cases for its design.
Ive made a DK healer build for current live - its really good. Its just outshined by having at least a 3rd templar in group play because theyre that good. Only reason I liked having a sorc is the negate option on them while healing - but they definitely can heal. The pet isnt as reliable Id say, and can easily be disabled (twilight in negate is out of action for the duration).
Thats my thoughts. Templar still has the burst heals. It shouldnt ever lose that identity.
@ZOS_RichLambert
There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better.
There's already discussion on how to make dk healers... got to say might be there time to shine as mentioned in patch notes they fixed the healing skill of their's, only class with major mending though admittedly if they get hit it's gone, but still ease access. With sustain issues dk healers will have ingenous weapons and dps could slot new potions combinations. ( merchants this is your chance to make gold) They have group shield switch between bone shield which cost less since there class shield returns stamina. (They get a buff in stamina return as they already have low stamina). Imagine a magma amour on dk healers... you might never have complete wipes again. Sets they might use are the group shield sets along with maybe lamina song. Don't forget by using ult you regain back.
The nightblade healer seems to be suffering from cost the most, but still can pull off dps and healing the best. It's doing well with class based breech, majority viality and other things might make them excellent members for trials, and healer and off healer.
Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing
Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .
If I had to bet, best healing class might be dragon knight coming up
Splattercat_83 wrote: »There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better.
There's already discussion on how to make dk healers... got to say might be there time to shine as mentioned in patch notes they fixed the healing skill of their's, only class with major mending though admittedly if they get hit it's gone, but still ease access. With sustain issues dk healers will have ingenous weapons and dps could slot new potions combinations. ( merchants this is your chance to make gold) They have group shield switch between bone shield which cost less since there class shield returns stamina. (They get a buff in stamina return as they already have low stamina). Imagine a magma amour on dk healers... you might never have complete wipes again. Sets they might use are the group shield sets along with maybe lamina song. Don't forget by using ult you regain back.
The nightblade healer seems to be suffering from cost the most, but still can pull off dps and healing the best. It's doing well with class based breech, majority viality and other things might make them excellent members for trials, and healer and off healer.
Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing
Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .
If I had to bet, best healing class might be dragon knight coming up
I find it really reAlly reallllly stupid of dk can out heal a healer. That's like saying a washing machine can out drive a car.
Splattercat_83 wrote: »There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better.
There's already discussion on how to make dk healers... got to say might be there time to shine as mentioned in patch notes they fixed the healing skill of their's, only class with major mending though admittedly if they get hit it's gone, but still ease access. With sustain issues dk healers will have ingenous weapons and dps could slot new potions combinations. ( merchants this is your chance to make gold) They have group shield switch between bone shield which cost less since there class shield returns stamina. (They get a buff in stamina return as they already have low stamina). Imagine a magma amour on dk healers... you might never have complete wipes again. Sets they might use are the group shield sets along with maybe lamina song. Don't forget by using ult you regain back.
The nightblade healer seems to be suffering from cost the most, but still can pull off dps and healing the best. It's doing well with class based breech, majority viality and other things might make them excellent members for trials, and healer and off healer.
Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing
Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .
If I had to bet, best healing class might be dragon knight coming up
I find it really reAlly reallllly stupid of dk can out heal a healer. That's like saying a washing machine can out drive a car.
austinwalter87ub17_ESO wrote: »They need to relook the shards and repent nerfs. If they want to change how resources are returned (over time, less extreme, more flat values) then do it. Shards shouldnt be replaced with an undaunted skill anyone can run. It already lost its stun - and it should get it back. This is just ripping a skill into a bad place.
Repent is unique and always was. Rethink the design - this nerf comes more from PVE than PVP. It shouldnt suddenly become a heal-only for group play. Its used *after mobs/players are dead*. Its use as a heal is limited and counter productive in most cases for its design.
Ive made a DK healer build for current live - its really good. Its just outshined by having at least a 3rd templar in group play because theyre that good. Only reason I liked having a sorc is the negate option on them while healing - but they definitely can heal. The pet isnt as reliable Id say, and can easily be disabled (twilight in negate is out of action for the duration).
Thats my thoughts. Templar still has the burst heals. It shouldnt ever lose that identity.
@ZOS_RichLambert
I concur with you regarding shards and repentance. However, considering that Templars are 1 out of 2 classes with a dedicated class based healing skill line, Templars deserve to maintain some form of Major Mending that doesn't require a Restoration Staff I can concur with ZOS that 100% uptime is a bit much. But completely removing major mending access from Templars is beyond overkill. It's down-right insane.
jcasini222ub17_ESO wrote: »Do you have to aim your twilight heal?
hmsdragonfly wrote: »austinwalter87ub17_ESO wrote: »They need to relook the shards and repent nerfs. If they want to change how resources are returned (over time, less extreme, more flat values) then do it. Shards shouldnt be replaced with an undaunted skill anyone can run. It already lost its stun - and it should get it back. This is just ripping a skill into a bad place.
Repent is unique and always was. Rethink the design - this nerf comes more from PVE than PVP. It shouldnt suddenly become a heal-only for group play. Its used *after mobs/players are dead*. Its use as a heal is limited and counter productive in most cases for its design.
Ive made a DK healer build for current live - its really good. Its just outshined by having at least a 3rd templar in group play because theyre that good. Only reason I liked having a sorc is the negate option on them while healing - but they definitely can heal. The pet isnt as reliable Id say, and can easily be disabled (twilight in negate is out of action for the duration).
Thats my thoughts. Templar still has the burst heals. It shouldnt ever lose that identity.
@ZOS_RichLambert
I concur with you regarding shards and repentance. However, considering that Templars are 1 out of 2 classes with a dedicated class based healing skill line, Templars deserve to maintain some form of Major Mending that doesn't require a Restoration Staff I can concur with ZOS that 100% uptime is a bit much. But completely removing major mending access from Templars is beyond overkill. It's down-right insane.
I think 6-second Major Mending would be nice, do you agree?
And make sure warden's MM uptime is less than 6hmsdragonfly wrote: »austinwalter87ub17_ESO wrote: »They need to relook the shards and repent nerfs. If they want to change how resources are returned (over time, less extreme, more flat values) then do it. Shards shouldnt be replaced with an undaunted skill anyone can run. It already lost its stun - and it should get it back. This is just ripping a skill into a bad place.
Repent is unique and always was. Rethink the design - this nerf comes more from PVE than PVP. It shouldnt suddenly become a heal-only for group play. Its used *after mobs/players are dead*. Its use as a heal is limited and counter productive in most cases for its design.
Ive made a DK healer build for current live - its really good. Its just outshined by having at least a 3rd templar in group play because theyre that good. Only reason I liked having a sorc is the negate option on them while healing - but they definitely can heal. The pet isnt as reliable Id say, and can easily be disabled (twilight in negate is out of action for the duration).
Thats my thoughts. Templar still has the burst heals. It shouldnt ever lose that identity.
@ZOS_RichLambert
I concur with you regarding shards and repentance. However, considering that Templars are 1 out of 2 classes with a dedicated class based healing skill line, Templars deserve to maintain some form of Major Mending that doesn't require a Restoration Staff I can concur with ZOS that 100% uptime is a bit much. But completely removing major mending access from Templars is beyond overkill. It's down-right insane.
I think 6-second Major Mending would be nice, do you agree?
And make sure warden's MM uptime is less than 6 seconds.
How it is applied is equally as important as the duration.
Major mending isn't that great and they will still need all those resources to keep shields up. I suppose if it gets so bad they will nerf... but for now how many dragon knights healers are in game? They still don't have a burst heal so there's weakness.
The sensible templar healers aren't noticing much difference, the heals are weaker and everyone is suffering for substain so we need to find a sweet spot, but not really the changes are for the better. More healers are going to be in queue! More diverse gameplay!
I've been surprised at how little this has been said in the past few days. Major Mending is not the be-all-end-all of good endgame healing. If you're doing your job well (and by that I mean both healing well and sustaining well), it's not that necessary.
There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better.
There's already discussion on how to make dk healers... got to say might be there time to shine as mentioned in patch notes they fixed the healing skill of their's, only class with major mending though admittedly if they get hit it's gone, but still ease access. With sustain issues dk healers will have ingenous weapons and dps could slot new potions combinations. ( merchants this is your chance to make gold) They have group shield switch between bone shield which cost less since there class shield returns stamina. (They get a buff in stamina return as they already have low stamina). Imagine a magma amour on dk healers... you might never have complete wipes again. Sets they might use are the group shield sets along with maybe lamina song. Don't forget by using ult you regain back.
The nightblade healer seems to be suffering from cost the most, but still can pull off dps and healing the best. It's doing well with class based breech, majority viality and other things might make them excellent members for trials, and healer and off healer.
Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing
Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .
If I had to bet, best healing class might be dragon knight coming up
Ep1kMalware wrote: »There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better.
There's already discussion on how to make dk healers... got to say might be there time to shine as mentioned in patch notes they fixed the healing skill of their's, only class with major mending though admittedly if they get hit it's gone, but still ease access. With sustain issues dk healers will have ingenous weapons and dps could slot new potions combinations. ( merchants this is your chance to make gold) They have group shield switch between bone shield which cost less since there class shield returns stamina. (They get a buff in stamina return as they already have low stamina). Imagine a magma amour on dk healers... you might never have complete wipes again. Sets they might use are the group shield sets along with maybe lamina song. Don't forget by using ult you regain back.
The nightblade healer seems to be suffering from cost the most, but still can pull off dps and healing the best. It's doing well with class based breech, majority viality and other things might make them excellent members for trials, and healer and off healer.
Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing
Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .
If I had to bet, best healing class might be dragon knight coming up
How is this positive feedback? Dks are bar none the shittiest class to heal with. The fact dk is being considered at all is makingna glaring statement.
Ep1kMalware wrote: »There's some positive talk about new classes of healers... I know it sucks templars, but it was for the better.
There's already discussion on how to make dk healers... got to say might be there time to shine as mentioned in patch notes they fixed the healing skill of their's, only class with major mending though admittedly if they get hit it's gone, but still ease access. With sustain issues dk healers will have ingenous weapons and dps could slot new potions combinations. ( merchants this is your chance to make gold) They have group shield switch between bone shield which cost less since there class shield returns stamina. (They get a buff in stamina return as they already have low stamina). Imagine a magma amour on dk healers... you might never have complete wipes again. Sets they might use are the group shield sets along with maybe lamina song. Don't forget by using ult you regain back.
The nightblade healer seems to be suffering from cost the most, but still can pull off dps and healing the best. It's doing well with class based breech, majority viality and other things might make them excellent members for trials, and healer and off healer.
Templar seems to be not fairing too bad. There's definitely some anger, but generally it's cooling down and people settle down and realize it's not much different. They still have more power burst healer than warden though less than sorrecer healer. They have very very important purtify and nova along with other skills. Seems like easiest class to use for healing
Sorcerer healers... we really are amazing. I defiantly out powered the scrub warden healers, mind they still don't know what they are doing, yet I am rooting for them for best pet healer. They have better access to minor intellect. (10% regain in magicka), can give major beserk to allies, large healing aoe that stuns area, minor prophecy, three bars options, ... and you know dark exchange. As it should be sorcerer healer has best resource management. .
If I had to bet, best healing class might be dragon knight coming up
How is this positive feedback? Dks are bar none the shittiest class to heal with. The fact dk is being considered at all is makingna glaring statement.