The best players can and will still mix in animation canceling. You can ani-cancel the very end of a heavy attack to get an ability off sooner. (There's a wind-down animation for staff heavies. It is especially noticable with lightning and resto attacks just past the last tick.)
usmcjdking wrote: »This is a disingenuous title.
Animation cancelling is not limited to block cancelling, wherein block cancelling is the only thing affected by what you posted.
Giles.floydub17_ESO wrote: »Animation canceling is not at its ends.
First and foremost, the biggest complaints from from less avid AvA players dying to others. In AvA burst builds it's will be very much alive.
For PvE weaving basic attacks will not end either.
THEDKEXPERIENCE wrote: »usmcjdking wrote: »This is a disingenuous title.
Animation cancelling is not limited to block cancelling, wherein block cancelling is the only thing affected by what you posted.
Not trying to be disingenuous. Please elaborate.
I didn't want to go over the top and call it the death of animation canceling, but it will kill it for some and hurt many. I'm more than happy to change the title if you elaborate.
THEDKEXPERIENCE wrote: »usmcjdking wrote: »This is a disingenuous title.
Animation cancelling is not limited to block cancelling, wherein block cancelling is the only thing affected by what you posted.
Not trying to be disingenuous. Please elaborate.
I didn't want to go over the top and call it the death of animation canceling, but it will kill it for some and hurt many. I'm more than happy to change the title if you elaborate.
usmcjdking wrote: »THEDKEXPERIENCE wrote: »usmcjdking wrote: »This is a disingenuous title.
Animation cancelling is not limited to block cancelling, wherein block cancelling is the only thing affected by what you posted.
Not trying to be disingenuous. Please elaborate.
I didn't want to go over the top and call it the death of animation canceling, but it will kill it for some and hurt many. I'm more than happy to change the title if you elaborate.
Animation cancelling is a priority based system. Block is the 2nd highest priority behind barswap.
You can still animation cancel Light Attacks, Medium Attacks, Heavy Attacks with skills, and skills can still be animation cancelled with ultimates, all of which can be animation cancelled with barswapping. Block cancelling is very convenient, but it only accounts for a small portion of animation cancelling that happens.
Block cancelling would be the appropriate title IMO. One of the many reasons S&B deeps is so strong in PVP.
Actually animations cancelling will go up not down. Since it is free easy to learn and help sustain dps.
THEDKEXPERIENCE wrote: »Actually animations cancelling will go up not down. Since it is free easy to learn and help sustain dps.
You think? I agree it helps your DPS. That's pretty obvious, but wouldn't spamming ACs lead to a ridiculously fast burning of resources in both PVE and PVP? I don't see how someone could AC more with significantly less resource regeneration.
I'm thinking that a ACer will be forced into a heavy attack pattern or be left without any magic/stam.
THEDKEXPERIENCE wrote: »Actually animations cancelling will go up not down. Since it is free easy to learn and help sustain dps.
You think? I agree it helps your DPS. That's pretty obvious, but wouldn't spamming ACs lead to a ridiculously fast burning of resources in both PVE and PVP? I don't see how someone could AC more with significantly less resource regeneration.
I'm thinking that a ACer will be forced into a heavy attack pattern or be left without any magic/stam.
Heavy and light attacks cost nothing and with tenacity you may get back more than you expend.
Appreciate the thoughtful thread. Not a fan of AC but as it stands it's fair to say it's a legitimate part of gameplay. As you say, this may be a way to redress it without a total redesign.
The problem of course is that they are kind of retconning by another channel: they can't fix AC so they pick another target? But was resource management and sustain really a problem before? Like, to the degree that it needed nerfing? I'm not sure, as I am weak on my metagame. But it would seem like a very inelegant design solution to me, to fix one problem by causing another.
It's like, "Want to get rid of these beetles? Why not introduce millions of poisonous CANE TOADS!"
*waits*
THEDKEXPERIENCE wrote: »I mentioned this in another thread, but I thought it deserved it's own post. With the kneecapping of regen on the horizon, the easiest way to combat that is via heavy ranged attacks. Meanwhile one thing that is impossible to do while making a heavy ranged attack is animation cancel. Due to this people will either have to jump on board with heavy ranged attacks and see their DPS drop, or continue to animation cancel and see their main resource get depleted at a rapid pace.
Animation cancelling has been a controversial topic since the game launched. Some people love it and consider it one of the most skilled things you can do, while others hate it. I've heard it described as cheating many times. Personally I could take it or leave it, and kind of think it is skillful but is bad in general for the health of the game's newest players.
Regardless of how you feel about it, nerfing regen is actually a solid middle ground solution. It leaves animation canceling as a viable tactic but pretty much removes it as the ONLY viable tactic.
TLDR: You better decide soon how much you want to rely on animation canceling because it will be harder to do than ever.
dwemer_paleologist wrote: »THEDKEXPERIENCE wrote: »I mentioned this in another thread, but I thought it deserved it's own post. With the kneecapping of regen on the horizon, the easiest way to combat that is via heavy ranged attacks. Meanwhile one thing that is impossible to do while making a heavy ranged attack is animation cancel. Due to this people will either have to jump on board with heavy ranged attacks and see their DPS drop, or continue to animation cancel and see their main resource get depleted at a rapid pace.
Animation cancelling has been a controversial topic since the game launched. Some people love it and consider it one of the most skilled things you can do, while others hate it. I've heard it described as cheating many times. Personally I could take it or leave it, and kind of think it is skillful but is bad in general for the health of the game's newest players.
Regardless of how you feel about it, nerfing regen is actually a solid middle ground solution. It leaves animation canceling as a viable tactic but pretty much removes it as the ONLY viable tactic.
TLDR: You better decide soon how much you want to rely on animation canceling because it will be harder to do than ever.
this is awesome and very well worded.
the only problem i have with this, is that a player has noted and spoken this rather then a dev.
in-fact, it angers me that we have to look that deeply into it and come up with answers like this to justify changes made by the devs.
I would be happy if animation cancelling dies, that would be the best thing this patch can do if it happens.
It's not that I think it's cheating, but I do think it's unneeded and the fact it makes me feel that if I ever tried hard content, everyone will be pressuring me to animation cancel because I am not doing their speed runs fast enough.