Yolokin_Swagonborn wrote: »Actually sustain was fine at launch, most builds ran at least one sustain set. But we had softcaps so you didn't have to stack damage to the roof.
If they were bringing us back to year 1 I would be overjoyed. Repentance worked year 1. Battle Roar was amazing year one. So was igneous shield.
But that is NOT what they are doing. They are gutting beloved class skills just to keep the champion system and softcap removal process alive.
You think nerfing sustain is a good thing? Remove CP, put caps on regen. Done. Going back is a good thing. game was actually fun back then.
But they aren't going back, they are continuing to nerf things because of CP and no softcaps.
ljb2k5_ESO wrote: »THEDKEXPERIENCE wrote: »Oh ... and you know what else you can't do while heavy attacking???
Animation cancel!
So nerf animation canceling, not sustain?
rotaugen454 wrote: »Year one? Yes, bring back old Doshia!
PelinalWhitestrake wrote: »Yes! Yes! Yes!rotaugen454 wrote: »Year one? Yes, bring back old Doshia!
And OP Mudcrabs, don't forget about them.
rotaugen454 wrote: »Year one? Yes, bring back old Doshia!Nothing like dying to something you should be able to step on!PelinalWhitestrake wrote: »Yes! Yes! Yes!rotaugen454 wrote: »Year one? Yes, bring back old Doshia!
And OP Mudcrabs, don't forget about them.
Giles.floydub17_ESO wrote: »I think this is the thousandth thread complaining about the same issue since the patch notes were released.
There are other threads available where you can join the conversation rather than start yet another thread on the subject.
Giles.floydub17_ESO wrote: »I think this is the thousandth thread complaining about the same issue since the patch notes were released.
There are other threads available where you can join the conversation rather than start yet another thread on the subject.
SydneyGrey wrote: »This is how I feel.
My dragonknight's magicka sustain is going to be gone, at least until I can figure out an alternate way to re-create it. Them destroying the "Magician" CP line is going to force a lot more players to use Seducer armor, because it reduces magicka costs. (I already have a 5-piece Seducer set, though, so I'm better off than most.)
I'm not crying and wringing my hands, but I'm still not looking forward to the patch. My DK is my favorite character right now, and I'd hate for that to be ruined. I have a sorceror, but I don't like the sorceror spells quite as much, so I don't play her any more. I don't want to be forced to go back to my sorceror because the DKs were wrecked.
WillhelmBlack wrote: »The best year!
THEDKEXPERIENCE wrote: »Oh ... and you know what else you can't do while heavy attacking???
Animation cancel!
THEDKEXPERIENCE wrote: »Oh ... and you know what else you can't do while heavy attacking???
Animation cancel!
grim_tactics wrote: »THEDKEXPERIENCE wrote: »Doctordarkspawn wrote: »THEDKEXPERIENCE wrote: »ljb2k5_ESO wrote: »THEDKEXPERIENCE wrote: »Oh ... and you know what else you can't do while heavy attacking???
Animation cancel!
So nerf animation canceling, not sustain?
Ever thought that they nerfed animation cancelling by nerfing sustain? It's actually genius. I mean it's still in the game so people can't complain about ZOS removing it entirely but if you want to do it you'll have less stamina than a Filterless Marlboro chain smoker.
I'm not even joking anymore. Holy crap. This really is what they did.
And it was stupid even before you came to this conclusion, and it's even stupider now.
I agree, animation canceling is stupid.
Enlighten us on how Animation cancel is bad (and the skillcap it brings withj it) and how mindlessly spamming heavy attacks is ANY good for pvp?
I take it you are that kind of "pvpr" that enjoys a very simple "skilless" playstyle dominated by RNG crits...
Um, maybe because it's not suppose to be in the game. What part of cheating to make something happen faster seems like a legit game element?
Korah_Eaglecry wrote: »Yolokin_Swagonborn wrote: »Actually sustain was fine at launch, most builds ran at least one sustain set. But we had softcaps so you didn't have to stack damage to the roof.
If they were bringing us back to year 1 I would be overjoyed. Repentance worked year 1. Battle Roar was amazing year one. So was igneous shield.
But that is NOT what they are doing. They are gutting beloved class skills just to keep the champion system and softcap removal process alive.
You think nerfing sustain is a good thing? Remove CP, put caps on regen. Done. Going back is a good thing. game was actually fun back then.
But they aren't going back, they are continuing to nerf things because of CP and no softcaps.
The game was fun back then? Thats purely an opinion that is not shared by all. Id wager its an opinion that is far far far in the minority. It was SO unfun back then that the games sub numbers dropped, the game received across the board negative PR and it was uniformly shrugged off by gamers that typically leaned towards MMOs.
ljb2k5_ESO wrote: »THEDKEXPERIENCE wrote: »Oh ... and you know what else you can't do while heavy attacking???
Animation cancel!
So nerf animation canceling, not sustain?
ljb2k5_ESO wrote: »THEDKEXPERIENCE wrote: »Oh ... and you know what else you can't do while heavy attacking???
Animation cancel!
So nerf animation canceling, not sustain?
I agree very much with this point. Sustain in itself was not the issue but rather the massive dps SOME people could achieve with the high sustain levels. So why not just nerf animation cancelling. This would have brought down the dps roof while not effecting low level players so severely.
THEDKEXPERIENCE wrote: »Oh ... and you know what else you can't do while heavy attacking???
Animation cancel!
rotaugen454 wrote: »ljb2k5_ESO wrote: »THEDKEXPERIENCE wrote: »Oh ... and you know what else you can't do while heavy attacking???
Animation cancel!
So nerf animation canceling, not sustain?
Maybe this is their way of limiting animation cancelling. Hmmmmm....
ljb2k5_ESO wrote: »THEDKEXPERIENCE wrote: »Oh ... and you know what else you can't do while heavy attacking???
Animation cancel!
So nerf animation canceling, not sustain?
I agree very much with this point. Sustain in itself was not the issue but rather the massive dps SOME people could achieve with the high sustain levels. So why not just nerf animation cancelling. This would have brought down the dps roof while not effecting low level players so severely.
they dont want animation cancel nerfed because they want to have their advantage over ppl who cant do it, or cant do properly. and egos. there is so many huge egos in eso who call it skillful play and that animation cancelling makes somehow combat more fluent.
QuebraRegra wrote: »ljb2k5_ESO wrote: »THEDKEXPERIENCE wrote: »Oh ... and you know what else you can't do while heavy attacking???
Animation cancel!
So nerf animation canceling, not sustain?
I agree very much with this point. Sustain in itself was not the issue but rather the massive dps SOME people could achieve with the high sustain levels. So why not just nerf animation cancelling. This would have brought down the dps roof while not effecting low level players so severely.
they dont want animation cancel nerfed because they want to have their advantage over ppl who cant do it, or cant do properly. and egos. there is so many huge egos in eso who call it skillful play and that animation cancelling makes somehow combat more fluent.
y'know what makes it fluid? Macros and programmable controllers... good fun can be had by all
QuebraRegra wrote: »ljb2k5_ESO wrote: »THEDKEXPERIENCE wrote: »Oh ... and you know what else you can't do while heavy attacking???
Animation cancel!
So nerf animation canceling, not sustain?
I agree very much with this point. Sustain in itself was not the issue but rather the massive dps SOME people could achieve with the high sustain levels. So why not just nerf animation cancelling. This would have brought down the dps roof while not effecting low level players so severely.
they dont want animation cancel nerfed because they want to have their advantage over ppl who cant do it, or cant do properly. and egos. there is so many huge egos in eso who call it skillful play and that animation cancelling makes somehow combat more fluent.
y'know what makes it fluid? Macros and programmable controllers... good fun can be had by all
for some reason.. macros automations and such are against tos.
otherwise i would be using my blackwidow 24/7. instead i have spent time waiting for this patchtime to get back on eso. woohoo! stamina templar to the win!<3