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templars are useless

  • sneakymitchell
    sneakymitchell
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    Drdeath20 wrote: »
    Templar healing has got a slight buff. The minor mending in Templar skill and major mending in the restoration skill stack making healing 8% more if I'm correct in minor mending.

    That would mean you are now forced to run a resto staff if your a solo player in pvp.

    Templars dont have mobility or a class shield but use to have a heal. Now if we want major mending we lose out of the 5-5-2 armor combo.

    Mobility? U can place down ur ritual and just use a speed pot and ur gone. Chasing down stamplars is just stupid even if they use caltrops. Movement speed mostly depends on u or ur enemy u are facing if the enemy is slow by ur ability or passive.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Drdeath20
    Drdeath20
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    Do they not realize that those unkillable tanks in cyrodil are now gonna be more unkillable
  • Goshua
    Goshua
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    Drdeath20 wrote: »
    Do they not realize that those unkillable tanks in cyrodil are now gonna be more unkillable

    Nothing will change there I agree. if you don't have sustain you build for burst or longevity and Wardens, with thir dps scaling from max health in the tank line are going to be the new tank trolls.

    Templars still have channeled focus. I'm surprised they didn't remove the regen from that to be honest.
    You know that if you run within 28m of a warden even that skill is now redundant except for the regen.
    One whole slot to get 8 seconds @ 240magicka/sec (unless you want to stand still for eternity).

    Frost cloak.
    Wrap a thick cloak of ice around you and nearby allies within a 28-meter radius. 6 targets gain Major Resolve, increasing Physical Resistance, and Major Ward, increasing Spell Resistance for 24 seconds.


    Edited by Goshua on April 20, 2017 1:48AM
  • Drdeath20
    Drdeath20
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    Goshua wrote: »
    Drdeath20 wrote: »
    Do they not realize that those unkillable tanks in cyrodil are now gonna be more unkillable

    Nothing will change there I agree. if you don't have sustain you build for burst or longevity.
    Templars still have channeled focus. I'm surprised they didn't remove the regen from that to be honest.

    You know that if you run within 28m of a warden even that skill is now redundant except for the regen.
    One whole slot to get 8 seconds of regen unless you want to stand still for eternity.

    Frost cloak.
    Wrap a thick cloak of ice around you and nearby allies within a 28-meter radius. 6 targets gain Major Resolve, increasing Physical Resistance, and Major Ward, increasing Spell Resistance for 24 seconds.


    I guess i was bound to stop playing this game at some point. Try it for a week and most likely move on.
  • Renoaku_ESO
    Renoaku_ESO
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    So how exactly are Templars being Nerfed because I play one and don't play much as it is because housing is useless?

    And I will likely drop my sub entirely if templars are made useless );.

    trainn.jpg
    Edited by Renoaku_ESO on April 20, 2017 1:46AM
  • hmsdragonfly
    hmsdragonfly
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  • Despite
    Despite
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    The sky is falling!
    I'm not even good at this game and this is clear noobery.
    Imperial Vamp DK since 2014
  • Drdeath20
    Drdeath20
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    As i keep saying. It was never about the heals. Its entirely about losing utility.

    Soo thank you for posting a thread where gina says that templars will still have strong heals. Thats nice.

    Templars were the best healers because they offered utility to the group. As i previously stated templars passives are laughable when it comed to sustains, compared to every other class, but we had a few skills that made up for our infereior passives by offering utility to the group.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Don't worry, as long as you don't have another templar nearby using repent you can restore stamina to yourself just like before! I see Templar on Templar crime going through the roof... there can be only one!

    How is that for a unique mechanic!"? See class are different.
  • hmsdragonfly
    hmsdragonfly
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    Drdeath20 wrote: »

    As i keep saying. It was never about the heals. Its entirely about losing utility.

    Soo thank you for posting a thread where gina says that templars will still have strong heals. Thats nice.

    Templars were the best healers because they offered utility to the group. As i previously stated templars passives are laughable when it comed to sustains, compared to every other class, but we had a few skills that made up for our infereior passives by offering utility to the group.

    So, you are saying, Templar should be the only class that can provide group support? It's the reason Templars are de facto healers right now and no one else even has a chance to compete with Templar healers in vet Trials. It's down right toxic for the game if we keep things that way. Healer's job is to heal and provide group support. Nightblade, Sorc and DK healers have not even a slight chance to compete with a Templar for healer spot in a raid, while Templars have all the chance they need to compete with other spots for a DD spot in a raid, in PvP a good Magplar never lose a fight in 1v1 duel, they can also compete with a DK for a tank spot in raids (while DKs clearly have the upperhand, Templar tanks can at least compete with them), they are as good as DK in 4-man content, they are arguably the best tank in PvP.

    So, you are saying, we shouldn't give other classes a chance to compete with Templar for a healer spot (by giving them a way to support the group with resources), while we should keep Templar a more than viable choice in tanking and DPSing? What is this? Templar will still be the stronger class in healing: an AOE Minor Magickasteal, a nice burst heal to the group, a nice AOE HOT with high uptime that can cleanse harmful effect, Backlash which is a skill that boosts the group DPS, Minor Sorcery to the group, Shard will perform better than Orb, their SPC's uptime will be the highest etc It's just that other classes now can at least compete with Templar for the healer spot.
    Edited by hmsdragonfly on April 20, 2017 4:30AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Drdeath20
    Drdeath20
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    Drdeath20 wrote: »

    As i keep saying. It was never about the heals. Its entirely about losing utility.

    Soo thank you for posting a thread where gina says that templars will still have strong heals. Thats nice.

    Templars were the best healers because they offered utility to the group. As i previously stated templars passives are laughable when it comed to sustains, compared to every other class, but we had a few skills that made up for our infereior passives by offering utility to the group.

    So, you are saying, Templar should be the only class that can provide group support? It's the reason Templars are de facto healers right now and no one else even has a chance to compete with Templar healers in vet Trials. It's down right toxic for the game if we keep things that way. Healer's job is to heal and provide group support. Nightblade, Sorc and DK healers have not even a slight chance to compete with a Templar for healer spot in a raid, while Templars have all the chance they need to compete with other spots for a DD spot in a raid, in PvP a good Magplar never lose a fight in 1v1 duel, they can also compete with a DK for a tank spot in raids (while DKs clearly have the upperhand, Templar tanks can at least compete with them), they are as good as DK in 4-man content, they are arguably the best tank in PvP.

    So, you are saying, we shouldn't give other classes a chance to compete with Templar for a healer spot (by giving them a way to support the group with resources), while we should keep Templar a more than viable choice in tanking and DPSing? What is this? Templar will still be the stronger class in healing: an AOE Minor Magickasteal, a nice burst heal to the group, a nice AOE HOT with high uptime that can cleanse harmful effect, Backlash which is a skill that boosts the group DPS, Minor Sorcery to the group, Shard will perform better than Orb, their SPC's uptime will be the highest etc It's just that other classes now can at least compete with Templar for the healer spot.

    No what i am saying is because templars passives are laughingly inferior to every other class, when it comes to resource management, and since we have to waste a precious skill spot specifically for resource management that the trade off should still remain that templars also bring group utility.

    Templars have an entire skill tree dedicated to healing. Why wouldnt we be the best healers??
    And guess what that entire skill tree is almost outshined by every other classes passives.

    Rushed ceremony is a strong heal but every class can heal

    Healing ritual will always be situational

    Magicka steal is amazing but it was always less than repentance because repentance was universally great. Stamina is still priority. Now repentance is just a slotable passive. Yeah no thanks.

    Ritual is a great cleanse and much better than than purge. Ill conceede this skill

    Rune is another situational skill. I would rather have a passive for resource management than this skill.

    I am totally cool with templars getting some resource management passives and a different identifying skill tree.


    Edited by Drdeath20 on April 20, 2017 7:33AM
  • Jemcrystal
    Jemcrystal
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    Templar has always sucked.

    You are going to hate me for what I'm about to say but yes I am a lazy gamer. In every mmorpg I have ever played I have always started my first character on a healer. Because every mmo knows that if you run a trinity setup no one will get a party unless a healer shows. And every mmo knows that it slows everyone else down if the healer does not show. So every mmo makes the healer class THE EASIEST TO PLAY. Even Final Fantasy that screws your nine ways to sundray knows this and acts accordingly. But not zos. I started this game on a Templar and REGRETTED IT cause it's *** hard to play. Only game in the universe that makes their healer class hard.

    You are going to hate me even more for this next bit but there is no point in having many skills you can get in a game when you are FORCED TO USE BUILDS so only a select few skills are the right skills. The undaunted, mage guild, fighters guild is useless role play crap. *** builds. *** online research. *** making a game something I have to study and cannot relax and get away from my studies. *** having to look up someone else's work and copy and paste it over to myself. *** THE HELL OUT OF *** BUILDS.

    Is Warden a healer class really? How much you wanna bet it will be hard to play.

    Healers are suppose to be the easy class for those who DO NOT LIKE CHALLENGE. Yeah people like me who are lazy. If you want challenge and that is what you crave the tank is usually the hardest class with the greatest responsibilities. I mean in most mmo's. Not here. That way you can choose, "do I want an easy role to play or a hard role?"

    But the word "balance" must translate to "make it hard for everyone" here.

    *** builds.
  • hmsdragonfly
    hmsdragonfly
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    Drdeath20 wrote: »
    Drdeath20 wrote: »

    As i keep saying. It was never about the heals. Its entirely about losing utility.

    Soo thank you for posting a thread where gina says that templars will still have strong heals. Thats nice.

    Templars were the best healers because they offered utility to the group. As i previously stated templars passives are laughable when it comed to sustains, compared to every other class, but we had a few skills that made up for our infereior passives by offering utility to the group.

    So, you are saying, Templar should be the only class that can provide group support? It's the reason Templars are de facto healers right now and no one else even has a chance to compete with Templar healers in vet Trials. It's down right toxic for the game if we keep things that way. Healer's job is to heal and provide group support. Nightblade, Sorc and DK healers have not even a slight chance to compete with a Templar for healer spot in a raid, while Templars have all the chance they need to compete with other spots for a DD spot in a raid, in PvP a good Magplar never lose a fight in 1v1 duel, they can also compete with a DK for a tank spot in raids (while DKs clearly have the upperhand, Templar tanks can at least compete with them), they are as good as DK in 4-man content, they are arguably the best tank in PvP.

    So, you are saying, we shouldn't give other classes a chance to compete with Templar for a healer spot (by giving them a way to support the group with resources), while we should keep Templar a more than viable choice in tanking and DPSing? What is this? Templar will still be the stronger class in healing: an AOE Minor Magickasteal, a nice burst heal to the group, a nice AOE HOT with high uptime that can cleanse harmful effect, Backlash which is a skill that boosts the group DPS, Minor Sorcery to the group, Shard will perform better than Orb, their SPC's uptime will be the highest etc It's just that other classes now can at least compete with Templar for the healer spot.

    No what i am saying is because templars passives are laughingly inferior to every other class, when it comes to resource management, and since we have to waste a precious skill spot specifically for resource management that the trade off should still remain that templars also bring group utility.

    Templars have an entire skill tree dedicated to healing. Why wouldnt we be the best healers??
    And guess what that entire skill tree is almost outshined by every other classes passives.

    Rushed ceremony is a strong heal but every class can heal

    Healing ritual will always be situational

    Magicka steal is amazing but it was always less than repentance because repentance was universally great. Stamina is still priority. Now repentance is just a slotable passive. Yeah no thanks.

    Ritual is a great cleanse and much better than than purge. Ill conceede this skill

    Rune is another situational skill. I would rather have a passive for resource management than this skill.

    I am totally cool with templars getting some resource management passives and a different identifying skill tree.


    Wait, what about your point about utilities? You said "Its entirely about losing utility. Templars were the best healers because they offered utility to the group."

    So you agree with me about giving other classes a chance to compete with Templar for a healer spot is a good thing, right?

    OK, so let's move on to the next point.

    You forget Channeled Focus. With Channeled Focus and Radiant Aura, a Templar rarely has problem with sustain. Personally I don't care if my sustain come from the abilities or from the passive, but if you want to ZoS to take the passive route instead, make a thread about it, make arguments to prove your points, and be constructive. Saying "Templar is useless" without explaining why it is the case on your first post isn't going to help much.

    And again, as I have said many many many times: Templar will still be the stronger class in healing: an AOE Minor Magickasteal, a nice burst heal to the group, a nice AOE HOT with high uptime that can cleanse harmful effect, Backlash which is a skill that boosts the group DPS, Minor Sorcery to the group, Shard will perform better than Orb, their SPC's uptime will be the highest etc It's just that other classes now can at least compete with Templar for the healer spot. So, if a Templar healer is bad, a good Nightblade healer might take his spot in the raid. Similar to how a bad sorc DD can have his spot taken by a Templar DD if he performs poorly. Sharpen your skills, and you will be fine.
    Edited by hmsdragonfly on April 20, 2017 8:31AM
    Aldmeri Dominion Loyalist. For the Queen!
  • leepalmer95
    leepalmer95
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    Templars have enough resource passives...?

    4% reduced cost everything , magicka, stamina and ult.
    10% slotable regen, magicka, stamina and ult.

    Then a choice:

    Minor magickasteal, its very strong.
    Repentance, if your putting bodies down then its great.

    Then rune focus, which is 120 magicka every 0.5s... which is the same as 480 magicka recovery in pvp.

    Templar do not need more resource management skills.


    Magicka dk needs better resource management passives, they have battle roar which got nerfed thats it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • FENGRUSH
    FENGRUSH
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    Jemcrystal wrote: »
    Templar has always sucked.

    You are going to hate me for what I'm about to say but yes I am a lazy gamer. In every mmorpg I have ever played I have always started my first character on a healer. Because every mmo knows that if you run a trinity setup no one will get a party unless a healer shows. And every mmo knows that it slows everyone else down if the healer does not show. So every mmo makes the healer class THE EASIEST TO PLAY. Even Final Fantasy that screws your nine ways to sundray knows this and acts accordingly. But not zos. I started this game on a Templar and REGRETTED IT cause it's *** hard to play. Only game in the universe that makes their healer class hard.

    You are going to hate me even more for this next bit but there is no point in having many skills you can get in a game when you are FORCED TO USE BUILDS so only a select few skills are the right skills. The undaunted, mage guild, fighters guild is useless role play crap. *** builds. *** online research. *** making a game something I have to study and cannot relax and get away from my studies. *** having to look up someone else's work and copy and paste it over to myself. *** THE HELL OUT OF *** BUILDS.

    Is Warden a healer class really? How much you wanna bet it will be hard to play.

    Healers are suppose to be the easy class for those who DO NOT LIKE CHALLENGE. Yeah people like me who are lazy. If you want challenge and that is what you crave the tank is usually the hardest class with the greatest responsibilities. I mean in most mmo's. Not here. That way you can choose, "do I want an easy role to play or a hard role?"

    But the word "balance" must translate to "make it hard for everyone" here.

    *** builds.

    I think this is a real post.. :s
  • Turelus
    Turelus
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    Turelus wrote: »
    Okay.

    Could you provide some breakdown on that please?

    I need you to join the upset army! Stawwwp defending ZOS :tired_face::heartbreak:
    @andreasranasen sorry missed this yesterday in my forums posting crusade.

    To be clear I am not overly happy with the changes, but I am also waiting to see what happens from here. As others wiser than me have said we're on day four of the patch notes and I am sure ZOS has seen the feedback.

    I will reserve my rage until the Morrowind patch notes for live go up, as that's when this is final and rational debate is no longer an option.

    I defend ZOS only in attempts to slap people in the face and tell them to stap out of it and get working on some credible arguments.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Turelus wrote: »
    [quote="Turelus;4006622
    sorry missed this yesterday in my forums posting crusade.

    To be clear I am not overly happy with the changes, but I am also waiting to see what happens from here. As others wiser than me have said we're on day four of the patch notes and I am sure ZOS has seen the feedback.

    I will reserve my rage until the Morrowind patch notes for live go up, as that's when this is final and rational debate is no longer an option.

    I defend ZOS only in attempts to slap people in the face and tell them to stap out of it and get working on some credible arguments.

    Well if history is any indication with all this rage floating around, they will 'rework' some sorc skills making them more powerful. They will nerf nightblades siphon some more because the cloak fix is so awesome. They will randomly change the color on a DK skill. And call it a day.

    You may say, 'Hey! You forgot Templars!' No. No I didn't.

    I know I know! Come back here I'm not done throwing salt in your eyes!!
    Edited by vyndral13preub18_ESO on April 20, 2017 1:26PM
  • ZOS_JohanaB
    ZOS_JohanaB
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    We understand that this is a hot topic and has caused lots of conversation however this conversation is similar to the one that is occurring here . Please go there to continue the discussion.
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