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So what hasn't been wrong.....

USTTech
USTTech
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I was just wondering if there has ever been anything that hasn't been considered a 'nerf' by somebody at any point in the history of the game? I've been around since closed beta and whatever changes happen somebody has always stated that 'whatever' class is being made useless or that 'whatever' class is OP. Can anyone recall a change that everyone said was good and not causing people to quit, stop subbing, or was the end of the game?
  • Nerouyn
    Nerouyn
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    USTTech wrote: »
    I was just wondering if there has ever been anything that hasn't been considered a 'nerf' by somebody at any point in the history of the game?

    Nope. Not ever!

    :)
  • JimT722
    JimT722
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    USTTech wrote: »
    I was just wondering if there has ever been anything that hasn't been considered a 'nerf' by somebody at any point in the history of the game? I've been around since closed beta and whatever changes happen somebody has always stated that 'whatever' class is being made useless or that 'whatever' class is OP. Can anyone recall a change that everyone said was good and not causing people to quit, stop subbing, or was the end of the game?

    Well there was the addition of stamina morphs of class skills so you actually had options other then staff and magicka. They needed to take it further though. The game still favors magicka, the gap is just smaller.
  • Cadbury
    Cadbury
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    There was that one time...
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • xeNNNNN
    xeNNNNN
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    This one time...at band camp....
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • AzraelKrieg
    AzraelKrieg
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    There is always something wrong in the eyes of one section of the community at any given time.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • USTTech
    USTTech
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    It would be interesting to see a graph of complaints versus praise
  • pugyourself
    pugyourself
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    JimT722 wrote: »
    USTTech wrote: »
    I was just wondering if there has ever been anything that hasn't been considered a 'nerf' by somebody at any point in the history of the game? I've been around since closed beta and whatever changes happen somebody has always stated that 'whatever' class is being made useless or that 'whatever' class is OP. Can anyone recall a change that everyone said was good and not causing people to quit, stop subbing, or was the end of the game?

    Well there was the addition of stamina morphs of class skills so you actually had options other then staff and magicka. They needed to take it further though. The game still favors magicka, the gap is just smaller.

    Honestly I feel like it ebbs and flows. Some patches have stronger magicka meta and some have stronger stamina meta. But there's always someone who causes us to rethink what's actually stronger with a crazy strong build.
  • itehache
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    Nah, every time a new patch gets published all I can see is "they destroyed xxx" "RIP xxx" "xxx OP" and a long etc.

    In the end, I will always play my dear NB and I have a toon of each class just when I feel like playing something else :lol:
  • Bouldercleave
    Bouldercleave
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    USTTech wrote: »
    I was just wondering if there has ever been anything that hasn't been considered a 'nerf' by somebody at any point in the history of ONLINE GAMING?

    Went ahead and fixed that for you.... And the answer is no.

  • Tasear
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    Yep the Templar changes! I am serious time for Rudolph red nose reindeer healers can now play in vet trials.
  • Pallio
    Pallio
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    Crafting bag was best thing ever added to game.

    Storage on houses would have been just as cool.
  • AzraelKrieg
    AzraelKrieg
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    Pallio wrote: »
    Crafting bag was best thing ever added to game.

    Storage on houses would have been just as cool.

    Crafting bags was still divisive because there were a lot of non-subs that whined
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • FriedEggSandwich
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    Personally I think that exponential cost increase is a good way to deal with annoying skill spam in a game with no cooldowns. I'm surprised that streak and dodge roll are the only 2 things to get this treatment. I think it would have been better to introduce something similar for root spam, rather than the 2s immunity everyone now gets which will penalise immobile setups that rely on roots. At least with an exponential cost increase they would still have the option to immediately root again if they thought it was worth the cost. Zos don't seem to get that players like options.
    PC | EU
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