Nightblades are assassins. This is a assasin class . So why take away the extra crit bonus from stealth? By doing this you take away what makes the nightblade a nightblade. If anything remove all stuns from stealth and leave the upfront crit damage but give it a 10 second cool down before you can crit from stealth again. Im set up for max damage and cannot one hit anyone from stealth. I might get them down to 70% but i have to fight it out the rest. Im not built for sustain if i fight someone who is, i have to run away. Nightblades are supposed to be sneaky and fast in stealth pop up fight run away but it seems after reading the patch notes we will be forced to just run a 2 handed or stack shields with a destruction staff wearing necro. By implementing these changes you will remove a playstyle from the game. Its not like nightblades are tanking 20 people at once for 15 minutes. If someone is wearing full inpen and radiant magelight you can barely dent their health from stealth. If someone is wearing a shield you can barely knock it down halfway from stealth just for them to re shield. True, you can burst down squishy players but it's pvp and thats what nightblades do and i get bursted by any class if they fully buff up and im just standing there, but if its a tank you are not doing anything to them. Nightblades have no class heals or shields that are very useful in pvp. You can hardly sit there and fight with anyone because you run out of resources. I really hope they change their mind on these changes because removing the crit damage bonus from stealth literally makes the class boring. I love this game but if these patches go through i will probably cancel my subscription and play casually considering there are more important things that could be fixed. Please stop making all the classes the same. We like diversity MAKE ESO GREAT AGAIN.
Edited by Theoldsalem on April 20, 2017 3:30AM