Wow it looks like I did this all wrong on two of my three characters... My Dunmer is a sorceress and I love playing her, but she's split too between restoration staff and bow. With lght armor. Looks like I should've gone with res staff - des staff on her. And the bow, dual wield combo on the altmer. Though they are the wrong races for what they are doing. I also have my Dunmer as a super-crafter, so she has a lot of skill points in that (spends spare time looking for sky shards...) I usually go with res staff only in dungeons with her, and she does pretty well.
If I'm understanding you all, the attribute points you put into magic and stamina directly affect the amount of damage you can do per hit? Or is it just the obvious fact that you will run out your stamina or magic bar too quickly if it's lower? If the latter, then I just switch bars and I'm ok. I also recharge magicka with my res staff constantly with the Dunmer and use Twilight Matriarch on both bars as a source of healing the crew. If it's just using up the magicka, then not so bad. If the magicka attributes affect the damage of each hit directly, then I'm in trouble.
Thanks for all the information and I'd love to hear more. Don't have much to spend but I'll go for an attribute switch if necessary....but then I'd have to redo skill points as well....ugh... (There goes the Orsinium DLC I was saving for...). And of course I'd have to level the bow for the altmer and the destruction staff for the Dunmer...
All this leads me to wonder how this works when most class skills use magicka. My Templar is a swordsman, being a Redguard, heavy armor, but I've split my attributes between magic and stamina, considering he is usually hired as a healer and needs that magicka for healing spells. He works pretty well for both healing and damage, with food buffs.
Lots to consider, and I will be listening to all suggestions.
Thank you!
@theStealthDude What is a 5 pc crafted Pelinals set? I'm assuming you mean a set as is dropped in dungeons (I haven't seen that one), but how can 'sets' be crafted? Sorry, I'm not understanding you, and I'd like to.
Wow it looks like I did this all wrong on two of my three characters... My Dunmer is a sorceress and I love playing her, but she's split too between restoration staff and bow. With lght armor. Looks like I should've gone with res staff - des staff on her. And the bow, dual wield combo on the altmer. Though they are the wrong races for what they are doing. I also have my Dunmer as a super-crafter, so she has a lot of skill points in that (spends spare time looking for sky shards...) I usually go with res staff only in dungeons with her, and she does pretty well.
If I'm understanding you all, the attribute points you put into magic and stamina directly affect the amount of damage you can do per hit? Or is it just the obvious fact that you will run out your stamina or magic bar too quickly if it's lower? If the latter, then I just switch bars and I'm ok. I also recharge magicka with my res staff constantly with the Dunmer and use Twilight Matriarch on both bars as a source of healing the crew. If it's just using up the magicka, then not so bad. If the magicka attributes affect the damage of each hit directly, then I'm in trouble.
Thanks for all the information and I'd love to hear more. Don't have much to spend but I'll go for an attribute switch if necessary....but then I'd have to redo skill points as well....ugh... (There goes the Orsinium DLC I was saving for...). And of course I'd have to level the bow for the altmer and the destruction staff for the Dunmer...
All this leads me to wonder how this works when most class skills use magicka. My Templar is a swordsman, being a Redguard, heavy armor, but I've split my attributes between magic and stamina, considering he is usually hired as a healer and needs that magicka for healing spells. He works pretty well for both healing and damage, with food buffs.
Lots to consider, and I will be listening to all suggestions.
Thank you!
Wow it looks like I did this all wrong on two of my three characters... My Dunmer is a sorceress and I love playing her, but she's split too between restoration staff and bow. With lght armor. Looks like I should've gone with res staff - des staff on her. And the bow, dual wield combo on the altmer. Though they are the wrong races for what they are doing. I also have my Dunmer as a super-crafter, so she has a lot of skill points in that (spends spare time looking for sky shards...) I usually go with res staff only in dungeons with her, and she does pretty well.
If I'm understanding you all, the attribute points you put into magic and stamina directly affect the amount of damage you can do per hit? Or is it just the obvious fact that you will run out your stamina or magic bar too quickly if it's lower? If the latter, then I just switch bars and I'm ok. I also recharge magicka with my res staff constantly with the Dunmer and use Twilight Matriarch on both bars as a source of healing the crew. If it's just using up the magicka, then not so bad. If the magicka attributes affect the damage of each hit directly, then I'm in trouble.
Thanks for all the information and I'd love to hear more. Don't have much to spend but I'll go for an attribute switch if necessary....but then I'd have to redo skill points as well....ugh... (There goes the Orsinium DLC I was saving for...). And of course I'd have to level the bow for the altmer and the destruction staff for the Dunmer...
All this leads me to wonder how this works when most class skills use magicka. My Templar is a swordsman, being a Redguard, heavy armor, but I've split my attributes between magic and stamina, considering he is usually hired as a healer and needs that magicka for healing spells. He works pretty well for both healing and damage, with food buffs.
Lots to consider, and I will be listening to all suggestions.
Thank you!
Dunmer sorc is the only char that can be build towards hybrid without pelinal's. But you need to use DW or 2H and bow, some class skills and power surge.
when build prperly you can get a 2.7K wpn and spell dmg with surge.