AlexanderDeLarge wrote: »The champion point system should be a vanity thing with slight play style customization and I don't mean percentages/numbers going up. Why not "ascendancy" classes? Why not abilities?
So what's YOUR solution to the problem of on-going CHARACTER progression?I think this is all common knowledge but patch after patch they keep pushing it and raising the cap. It's obviously there precious baby and they aren't gonna do away with it.
No thanks. As a low CP player, the thing that makes me want to keep playing at max level is getting stronger by earning CP. Well, what really makes me like the game is that I can keep playing tons of cool quests, after max level. But doing them for no reward wouldnt be fun. So I like doing the quests, while beeing rewarded with CP.
Removing CP would make me drop the game after a few days of doing cool content, but with no reward.
AlexanderDeLarge wrote: »No thanks. As a low CP player, the thing that makes me want to keep playing at max level is getting stronger by earning CP. Well, what really makes me like the game is that I can keep playing tons of cool quests, after max level. But doing them for no reward wouldnt be fun. So I like doing the quests, while beeing rewarded with CP.
Removing CP would make me drop the game after a few days of doing cool content, but with no reward.
In this hypothetical, you'd be rewarded with cosmetics and ways to diversify your character through ascendancy (along with becoming a better, more skillful player). Why do you need your numbers to go up so you can feel stronger? Not only does that make content easier (which it really does, go make a character on the PTS, the vast majority of content at CP630 is a joke), it makes it far more difficult for players without your mindset to enjoy aspects of the game that many of them are perfectly able to enjoy if it weren't for the numbers being too low due to champion point passives ultimately to a smaller end-game community.
I've seen a lot of great CP160 players and I've seen absolute dog *** CP600s that went into Skyreach for a couple hours during a double XP event. There has to be a way to allow for more build diversity, which is really what this game should be excelling at since it's The Elder Scrolls Online.
AlexanderDeLarge wrote: »The champion point system should be a vanity thing with slight play style customization and I don't mean percentages/numbers going up. Why not "ascendancy" classes? Why not abilities?
Like what?
Also, you will pry Master Gatherer from my cold, dead fingers. :-P
Darth_Trumpious wrote: »No offence, but the request of "get rid of CP system" coming from someone who just joined 60 days ago sounds fishy to me. Seems that someone who just started playing and didnt want to spend efforts leveling. Do you really understand how CP system works? I only see you keep referring other games while calling current CP system "poorly implemented"
I'm late to the party here...
Why are Champion Points a bad thing?
I like earning points and progression after 50 and I have so many choices.
I do hope eventually ZOS adds more options to spend CP's. I really enjoy playing the powerful character (in my mind!) that I have built.
AlexanderDeLarge wrote: »I'm late to the party here...
Why are Champion Points a bad thing?
I like earning points and progression after 50 and I have so many choices.
I do hope eventually ZOS adds more options to spend CP's. I really enjoy playing the powerful character (in my mind!) that I have built.
Because they make content significantly easier, it's a huge, intimidating barrier of entry for new players and it's a glorified passive system that feels like a giant missed opportunity for something more interesting like Ascendancy sub-classes or having a really strong foundation where you level to 50 and that's it.
If I could disable XP gain after CP300, I would have done it (the only reason I wouldn't want to after 160 is because vet trials are basically impossible at that level).
Also yeah, that's my concern is that it might be "too late" and we're stuck with a system that is going to receive incremental raises on the cap meaning they're going to be spending a lot of time rebalancing this system every couple patches.
AlexanderDeLarge wrote: »The champion point system should be a vanity thing with slight play style customization and I don't mean percentages/numbers going up. Why not "ascendancy" classes? Why not abilities?
Like what?
Also, you will pry Master Gatherer from my cold, dead fingers. :-P
QuebraRegra wrote: »AlexanderDeLarge wrote: »The champion point system should be a vanity thing with slight play style customization and I don't mean percentages/numbers going up. Why not "ascendancy" classes? Why not abilities?
Like what?
Also, you will pry Master Gatherer from my cold, dead fingers. :-P
but dat TREASURE HUNTER!!!
srsly, rework the system so it's more about useful passives like these rather than out and out direct huge dmg/rsource buffs.