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Atronachs (Just Curious)

Avalon
Avalon
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Ok, so Sorcs get Storm Atronachs, cool.

But, there are several Atronachs, right? Where are the rest? We have a 'fire mage' (DK), but, no Flame Atronach. We will soon have a 'cold mage' (Warden), but no Frost Atronach. I can, sort of, understand no Flesh Atronach, but, surely they could fit it in somewhere. Regardless, the basic elements are covered, yet, we only have 1 Atronach? They are a basic staple, almost a representation of the magic side of every Elder Scrolls game, yet, we have access to only a single one?

Just curious if I am the only one confused by Z's seeming refusal to add them to the obvious classes.
  • Legoless
    Legoless
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    Sorcerers have a whole skill line themed around conjuration of Daedra. Storm Atronachs are just a type of Daedra, same as scamps, clannfear, and winged twilights. Why would an Akaviri warrior or a nature guardian be summoning Daedra? There's no reason for it, especially if they would just be duplicates of the Sorcerer ultimate.
  • Avalon
    Avalon
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    You've fought all the different types on Atronachs, right? They are far from 'just duplicates'. Way different styles, abilities, and purposes. Plus, the way the game is made, DK does not mean "Akaviri Warrior" really, that is just BS flavor text at best, only for people that actually Role-Play, which is very few players. People don't create a DK character thinking, "What sort of character would an Akaviri be... hmmm", no, they go, "I need these sorts of abilities, and DK has them" or "I saw this cool DPS build that uses DK!"

    So, your questions should be, "Why would a DK use a daedra?" and "Why would a (pick one of the following, because the warden abilities don't really work stylistically and flavor wise together so well): Cold abilities, or Nature+Animals. If your character is a druid/ranger type, then, yeah, I get it, no daedra reasonably in Role-Play. However, a cold mage using abilities that generally kill most of everything in nature and even has a season of the year where it seriously attempts to do so, plus, we have patches of our planet that shows just how friendly cold+nature is NOT... Yeah, they might very well LOVE the idea of a daedra!

    All of this, btw, assumes the bad understanding that daedra are evil, when, in fact, they are more akin to 'alien', since they sometimes actually do GOOD things, sometimes bad, and most of the time, just inexplicable things with no real rhyme or reason than it is in their 'flavor' to do so. Which means, technically, daedra mix well with pretty much any personality other than maybe those guys that follow Stendarr? Not certain, not fully up on my TES knowledge anymore.
  • SirMewser
    SirMewser
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    Daedric summoning should stay with the Sorcerer class exclusively unless they add spellcrafting.

    Give other summons to other class, but have it make sense.
    Edited by SirMewser on April 19, 2017 12:26AM
  • Legoless
    Legoless
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    Avalon wrote: »
    Plus, the way the game is made, DK does not mean "Akaviri Warrior" really, that is just BS flavor text at best, only for people that actually Role-Play, which is very few players.
    That's not roleplaying, that's called lore and writing integrity.
  • Nerouyn
    Nerouyn
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    Avalon wrote: »
    Just curious if I am the only one confused by Z's seeming refusal to add them to the obvious classes.

    Because originally each of the four classes were sold as both being flexible enough to cover any role, but also each of them had something unique so one was always better.

    This is typical of ZO trying to have it both ways. In the case of sorcerers, they get pets and no-one else does (though wardens including pets was part of their original design but the class was dropped pre public beta).

    I - and I suspect many others - played the single player games as a mage with a focus on elemental magic, including summoning elemental atronachs. Some daft *** at ZO thought it would be a great idea to make it impossible to play that kind of character in ESO by a) having classes in the first place and b) splitting elements across different classes.

    Seriously - dropping their only nature themed class and not having an elemental magic class are two of their greatest mistakes in terms of limiting the game's appeal.

    Spellcrafting would have given everyone atronach summoning but it's been on their 'backburner' ever since it was officially announced and Matt Firor (the guy in charge) said last year that they've decided they don't like the original design they unveiled so if we ever do get it, it might be nothing like this.

    https://www.reddit.com/r/elderscrollsonline/comments/2xpn39/data_mining_spellcrafting_what_is_it_and_what_are/
  • Nerouyn
    Nerouyn
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    Legoless wrote: »
    Why would an Akaviri warrior or a nature guardian be summoning Daedra?

    Because classes don't exist in the Elder Scrolls universe, except in ESO, so the real question is why wouldn't they?

  • TheShadowScout
    TheShadowScout
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    Legoless wrote: »
    Sorcerers have a whole skill line themed around conjuration of Daedra. Storm Atronachs are just a type of Daedra, same as scamps, clannfear, and winged twilights. Why would an Akaviri warrior or a nature guardian be summoning Daedra? There's no reason for it, especially if they would just be duplicates of the Sorcerer ultimate.

    Its true, dragonknights are loosely based on akaviri warrior traditions (and if I recall corrently, on warriors training to fight and slay dragons by using their own magics against them... darn, does that give me Fairy Tail flashbacks or what?)... and wardens are nature boys... for both, daedra summoning makes little sense, while for sorcerors it does.
    Although, I kinda wish they had done things a bit differently, and kept the atronarchs out of the sorceror tree, giving them some other daedric beastie to summon as ultimate... Daedroths, Harvesters, Watchers, whatever...
    ...and then...
    ...added some non-class bound way of elemental atronatch summoning. An seperate guild skill line. Or whatever. So people can mix and match better...

    But that's not how things happened. Sadly.

    Still, it would be nifty if there was some way... like a skill line mastery option?
    Like...
    ...pick one skill line from your class skills, declare you specialize in it, and then open up a "masterclass" rank in that skill line only for some more passives and skills, inlcuding a second ultimate choice... and then, Atronarchs could be the second mastery untimate for the DK flame skill line, and W ice skill line...
  • AlienSlof
    AlienSlof
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    Avalon wrote: »
    Ok, so Sorcs get Storm Atronachs, cool.

    I can, sort of, understand no Flesh Atronach, but, surely they could fit it in somewhere.

    I would absolutely LOVE a fleshcrafting skill line! :D

    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Avalon
    Avalon
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    Nerouyn wrote: »
    Because classes don't exist in the Elder Scrolls universe, except in ESO, so the real question is why wouldn't they?

    And there we have the basic problem. It doesn't matter how much integrity Z has to lore and storyline for most players. Yes, it makes a huge difference for a few extremely loyal and faithful fanbase that have played every single SP TES game, but for the majority who play this game, they were brought in by Skyrim, and maybe, just possibly, have memories of Oblivion? So, they KNOW these Atronachs exist, and that powerful mages could summon them, etc. To these people, lore and storyline of TES universe makes no difference.

    To the ones that it IS important to, there never were 'classes' to begin with. These classes in ESO, are actually more like archetypes. You can say the DK is an Akaviri warrior all you want (not the person I am quoting btw), but, if I do not play one, then tell me, how do I play a pyromancer? Don't just throw out Destro Staff, lol, because we all know how well that worked out for the Frost Mage concept that has been wanted since the game released, but never really worked so well. Just because you wield a sword and shield, doesn't mean you are a tank! Same with Destro Staff, just because it is a frost staff, doesn't mean you are a Frost Mage.

    The classes are simply archetypes, and should be handled as such. If done that way, the game is nearly limitless, but, means the absence of the Atronachs is a glaring problem. If they are handled only within the context of the story and lore, then the game becomes entirely too constraining, with probably 75+% of opportunities missed, as there are now only really 4-7 classes available, not the multitude of endless options most players see it as. Imagine, thinking every time you make a DK, "I want to make Scorpion from MK... but, would an Akaviri really choose that lifestyle?" or similar questions... I think, best to leave the story and lore to the game where our characters (made the way we like and want, not based on some preconceived story/lore notion of what they are by their class) will adventure and experience.
    AlienSlof wrote: »
    I would absolutely LOVE a fleshcrafting skill line! :D

    I know, right? The game is still missing a viable 'necromantic' style class. If NB's can be good guys, Templars can be thieves and assassins, etc... then, Necromancers can be evil OR good, too! Make the ultimate a morph between Bone Colossus or Flesh Atronach! Or, something similar... maybe, start as a Colossus, and morph to either Flesh Atronach, or Flaming Colossus? *shrug* so many great possibilities...
  • MythicEmperor
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    Flesh atronach? Add a necromancer class, or at least a skill tree. If they are adding combat pet skins, surely they will be adding more combat pets.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Legoless
    Legoless
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    Nerouyn wrote: »
    Legoless wrote: »
    Why would an Akaviri warrior or a nature guardian be summoning Daedra?

    Because classes don't exist in the Elder Scrolls universe, except in ESO, so the real question is why wouldn't they?

    Classes have been in every TES game other than Skyrim.
  • Majeure
    Majeure
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    Legoless wrote: »
    Nerouyn wrote: »
    Legoless wrote: »
    Why would an Akaviri warrior or a nature guardian be summoning Daedra?

    Because classes don't exist in the Elder Scrolls universe, except in ESO, so the real question is why wouldn't they?

    Classes have been in every TES game other than Skyrim.

    Loosely defined classes, of which you could create your own unique class as well.
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