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templars are useless

  • Daemons_Bane
    Daemons_Bane
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    I see a lot of references to the Warden class these days :smile: I admit that I rarely read the news myself.. Is there a page somewhere, where we can read up on the general warden stats/skills?
  • Pallio
    Pallio
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    RIP Templars, and honestly every other non-Warden build.
  • Drdeath20
    Drdeath20
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    Sorcerer passives
    While you have a daedric summoning ability slotted your health and stamina recovery increase by 20%
    Cost of magicka and stamina abilities are reduced by 5%
    Increases magicka recovery by 10%

    Nightblade passives
    Increases stamina, health, and magicka regeneration by 15%
    Increases magicka by 8% for each siphoning ability slotted
    Increases max health by 3% for each shadow skill slotted

    Dragonknight passives
    Increases health recovery by 5% for each draconic ability slotted
    Activating an earthen heart ability restores 5%stamina
    When you use an ultimate gain 13 magicka,stamina and health for each ultimate point used

    Templars
    Reduce the stamina magicka and ultimate cost of abilities by 4%

    Templars have nothing for regeneration. Every class can heal but what made templars the best healers was that we had skills for resource management for the group to make up for the fact that we didnt have any passives for resource management.

    Now that they nerfed shards and repentance to the ground. Every other classes passives outshine our entire skill tree.

    I felt tbat having strong skills was suppose to be a tradeoff for having weak passives. I guess i was wrong.
  • Kodrac
    Kodrac
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    Drdeath20 wrote: »
    Kodrac wrote: »
    Oh I get it. PTS natch potes are out today. That explains why the sky is falling.

    This post was completely useless and argumentative. If you dont like my post there was no need to reply at all. Simply move on. Do we need the moderators involved?

    My useless post was commentary on your useless thread. Was it too subtle for you?
  • Drdeath20
    Drdeath20
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    Kodrac wrote: »
    Drdeath20 wrote: »
    Kodrac wrote: »
    Oh I get it. PTS natch potes are out today. That explains why the sky is falling.

    This post was completely useless and argumentative. If you dont like my post there was no need to reply at all. Simply move on. Do we need the moderators involved?

    My useless post was commentary on your useless thread. Was it too subtle for you?

    Just scroll through my thread. I actual do get to a point but now its cluttered by attention seekers. I just dont get why.

    Me- i see a post i disslike but have nothing usefull to comment. I move on. Post forgotten.

    Different strokes.....
  • kadar
    kadar
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    Now that they nerfed shards and repentance to the ground. Every other classes passives outshine our entire skill tree.

    I felt tbat having strong skills was suppose to be a tradeoff for having weak passives. I guess i was wrong.
    You're not even fully aware of what you're talking about though...You didn't read the patch notes...

    I know you didn't, because if you did you would know that 1) Shards got a buff allowing it to restore Magicka or Stamina whichever the synergizing player needs most. And 2) Repentance will restore the exact same amount of Stamina and Health to you as it did. They removed the stamina restore feature to your group that is all. And that has nothing to do with personal sustain...
    Edited by kadar on April 18, 2017 5:04PM
  • Acharnor
    Acharnor
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    Until it is live I have no idea how it will be so will just wait and see. I tend to go with the flow and work with whatever the Gods of Tamriel gift my characters with. Fingers crossed as always.
    Celebrate for life is short but sweet for certain.
  • Drdeath20
    Drdeath20
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    Now that they nerfed shards and repentance to the ground. Every other classes passives outshine our entire skill tree.

    I felt tbat having strong skills was suppose to be a tradeoff for having weak passives. I guess i was wrong.
    You're not even fully aware of what you're talking about though...You didn't read the patch notes...

    I know you didn't, because if you did you would know that 1) Shards got a buff allowing it to restore Magicka or Stamina whichever the synergizing player needs most. And 2) Repentance will restore the exact same amount of Stamina and Health to you as it did. They removed the stamina restore feature to your group that is all. And that has nothing to do with personal sustain...

    Like i sais every other classes passives outshine our entire skill tree
  • kadar
    kadar
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    Drdeath20 wrote: »
    Now that they nerfed shards and repentance to the ground. Every other classes passives outshine our entire skill tree.

    I felt tbat having strong skills was suppose to be a tradeoff for having weak passives. I guess i was wrong.
    You're not even fully aware of what you're talking about though...You didn't read the patch notes...

    I know you didn't, because if you did you would know that 1) Shards got a buff allowing it to restore Magicka or Stamina whichever the synergizing player needs most. And 2) Repentance will restore the exact same amount of Stamina and Health to you as it did. They removed the stamina restore feature to your group that is all. And that has nothing to do with personal sustain...

    Like i sais every other classes passives outshine our entire skill tree
    That doesn't mean anything. Cause like you also said, sustain comes from more places than passives...i.e. skills. Like yours. Which still sustain resources... :|

    Stop commenting on this thread and reread the actual patch notes. Like not a doomsdayers interpretation. What they actually say.
    Edited by kadar on April 18, 2017 5:09PM
  • kadar
    kadar
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    Acharnor wrote: »
    Until it is live I have no idea how it will be so will just wait and see. I tend to go with the flow and work with whatever the Gods of Tamriel gift my characters with. Fingers crossed as always.

    OMG, look kids! A semi rationale human being having a semi thought out, non-knee jerk reaction to new information! <3
  • Drdeath20
    Drdeath20
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    Drdeath20 wrote: »
    Now that they nerfed shards and repentance to the ground. Every other classes passives outshine our entire skill tree.

    I felt tbat having strong skills was suppose to be a tradeoff for having weak passives. I guess i was wrong.
    You're not even fully aware of what you're talking about though...You didn't read the patch notes...

    I know you didn't, because if you did you would know that 1) Shards got a buff allowing it to restore Magicka or Stamina whichever the synergizing player needs most. And 2) Repentance will restore the exact same amount of Stamina and Health to you as it did. They removed the stamina restore feature to your group that is all. And that has nothing to do with personal sustain...

    Like i sais every other classes passives outshine our entire skill tree
    That doesn't mean anything. Cause like you also said, sustain comes from more places than passives...i.e. skills. Like yours. Which still sustain resources... :|

    Stop commenting on this thread and reread the actual patch notes. Like not a doomsdayers interpretation. What they actually say.

    so if im a stamina character and quickly use a magicka ability which reduces my magicka lower than my stamina. The shards will benefit my magicka even though i really needed the stamina. This is why It is a nerf.

    Repentance is now a passive that you slot. It was beneficial because it provided stamina for the group. Another nerf.

    [snip]

    [Edit for flaming]

    Edited by ZOS_Bill on April 18, 2017 6:52PM
  • Edziu
    Edziu
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    Drdeath20 wrote: »
    Sorcerer passives
    While you have a daedric summoning ability slotted your health and stamina recovery increase by 20%
    Cost of magicka and stamina abilities are reduced by 5%
    Increases magicka recovery by 10%

    Nightblade passives
    Increases stamina, health, and magicka regeneration by 15%
    Increases magicka by 8% for each siphoning ability slotted
    Increases max health by 3% for each shadow skill slotted

    Dragonknight passives
    Increases health recovery by 5% for each draconic ability slotted
    Activating an earthen heart ability restores 5%stamina
    When you use an ultimate gain 13 magicka,stamina and health for each ultimate point used

    Templars
    Reduce the stamina magicka and ultimate cost of abilities by 4%

    Templars have nothing for regeneration. Every class can heal but what made templars the best healers was that we had skills for resource management for the group to make up for the fact that we didnt have any passives for resource management.

    Now that they nerfed shards and repentance to the ground. Every other classes passives outshine our entire skill tree.

    I felt tbat having strong skills was suppose to be a tradeoff for having weak passives. I guess i was wrong.

    you are a bit wrong, for each ability slotted it iwll be op and I think will be less qq about how bad magblade is with damage etc
    sFb1nsp.png
    Edited by Edziu on April 18, 2017 5:38PM
  • kadar
    kadar
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    so if im a stamina character and quickly use a magicka ability which reduces my magicka lower than my stamina. The shards will benefit my magicka even though i really needed the stamina. This is why It is a nerf.
    Again....you didn't read it. It's a percentage. If you're at 2k Magicka and 4k Stamina, it's still going to regen your stamina because it's a lower % value... And if you Magicka is somehow still at a % value lower, just wait half a second to pick up the shard. That's on you (the receiving player) not the Templar. It's a great new skill function and a buff for your class no matter how you spin it.
    Repentance is now a passive that you slot. It was beneficial because it provided stamina for the group. Another nerf.
    Your personal regen remains unchanged. Which is what you were talking about and the only way listing all those regen passives is relevant. Now you're talking about group utility. It seems that your point is to just be negative. I mean read your OP again and tell me that's not how it comes off?
    Edited by kadar on April 18, 2017 5:45PM
  • DHale
    DHale
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    Turelus wrote: »
    Okay.



    Could you provide some breakdown on that please?

    Sure, templars no longer have major mending. Only minor mending. That is a 20 percent healing nerf on top of the 10 percent loss to magic regen and the 10 percent loss to cost reduction on top of the radius to breath of life. I think that breaks it down simply enough.

    There are other nerfs but I am too pained to keep going.
    Edited by DHale on April 18, 2017 5:48PM
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • kadar
    kadar
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    DHale wrote: »
    Turelus wrote: »
    Okay.



    Could you provide some breakdown on that please?

    Sure,, templars no longer have major mending. Only minor mending. That is a 20 percent healing nerf on top of the 10 perfect loss to magic regen and the 10 percent loss to cost reduction on top of the radius to breath of life. I think that breaks it down simply enough.

    But you got a 2% buff to the other healing done passive, so it's only an 18% nerf. inb4 mTemplars figure out another way to get Major Mending and actually heal better than they did with their newfound minor mending. ;)

    Those changes don't make the Templar "useless" or..."bad at everything."
    Edited by kadar on April 18, 2017 5:51PM
  • DMuehlhausen
    DMuehlhausen
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    Drdeath20 wrote: »
    Hahaha. Someone please catch the sky before it falls. The forum is quite entertaining today.

    Please stick to constructive posts. No need to comment if you are just seeking attention. Thank you

    You mean like the OP?
  • DMuehlhausen
    DMuehlhausen
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    Drdeath20 wrote: »
    Sorcerer passives
    While you have a daedric summoning ability slotted your health and stamina recovery increase by 20%
    Cost of magicka and stamina abilities are reduced by 5%
    Increases magicka recovery by 10%

    Nightblade passives
    Increases stamina, health, and magicka regeneration by 15%
    Increases magicka by 8% for each siphoning ability slotted
    Increases max health by 3% for each shadow skill slotted

    Dragonknight passives
    Increases health recovery by 5% for each draconic ability slotted
    Activating an earthen heart ability restores 5%stamina
    When you use an ultimate gain 13 magicka,stamina and health for each ultimate point used

    Templars
    Reduce the stamina magicka and ultimate cost of abilities by 4%

    Templars have nothing for regeneration. Every class can heal but what made templars the best healers was that we had skills for resource management for the group to make up for the fact that we didnt have any passives for resource management.

    Now that they nerfed shards and repentance to the ground. Every other classes passives outshine our entire skill tree.

    I felt tbat having strong skills was suppose to be a tradeoff for having weak passives. I guess i was wrong.

    The game is/was designed around resource management. Once CP were introduced this was no longer the case between Templar resource management and the CP game was to easy. This will bring things back into par to what they wanted it to be.

    The regen from repentance is still there for a caster though just the rest of group only gets the HoT from it. So that is how Templars get their regen.
  • Shadzilla
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    Drdeath20 wrote: »
    Every other nerf was justified because we have a strong heals.

    Well now that 1 of our skill trees is completely outshined by other classes passives, it will make it easy to quit the game.

    Templars will now be bad at everything.

    Go take a look at nightblades, then think again about what you wrote here.
  • SilverWF
    SilverWF
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    The reason templars was good as a no brainer, was because of breath of life and easy major mending. Now both are gone, and warden have major mending as a passive. This is purely for zos to make money.
    This is pure p2w.
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  • STEVIL
    STEVIL
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    Drdeath20 wrote: »
    Sorcerer passives
    While you have a daedric summoning ability slotted your health and stamina recovery increase by 20%
    Cost of magicka and stamina abilities are reduced by 5%
    Increases magicka recovery by 10%

    Nightblade passives
    Increases stamina, health, and magicka regeneration by 15%
    Increases magicka by 8% for each siphoning ability slotted
    Increases max health by 3% for each shadow skill slotted

    Dragonknight passives
    Increases health recovery by 5% for each draconic ability slotted
    Activating an earthen heart ability restores 5%stamina
    When you use an ultimate gain 13 magicka,stamina and health for each ultimate point used

    Templars
    Reduce the stamina magicka and ultimate cost of abilities by 4%

    Templars have nothing for regeneration. Every class can heal but what made templars the best healers was that we had skills for resource management for the group to make up for the fact that we didnt have any passives for resource management.

    Now that they nerfed shards and repentance to the ground. Every other classes passives outshine our entire skill tree.

    I felt tbat having strong skills was suppose to be a tradeoff for having weak passives. I guess i was wrong.

    its really a shame that at their core templars just dont get the four passive per skill line that others get.

    Everybody else gets like four passives per skill line but as shown above the templars are short a couple.

    maybe if the templars had the same four or so passioves per skill line then the lack in passives that add to your sustain could be made up for with other useful passives like granting group buffs or generating more ultimate or any number of things.

    if that were the case, then side-by-side counts of "passives that affect abc" would be rather pointless since all they would be showing are differences in the classes, not imbalances.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Hahaha. Someone please catch the sky before it falls. The forum is quite entertaining today.

    giphy.gif
  • Drdeath20
    Drdeath20
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    so if im a stamina character and quickly use a magicka ability which reduces my magicka lower than my stamina. The shards will benefit my magicka even though i really needed the stamina. This is why It is a nerf.
    Again....you didn't read it. It's a percentage. If you're at 2k Magicka and 4k Stamina, it's still going to regen your stamina because it's a lower % value... And if you Magicka is somehow still at a % value lower, just wait half a second to pick up the shard. That's on you (the receiving player) not the Templar. It's a great new skill function and a buff for your class no matter how you spin it.
    Repentance is now a passive that you slot. It was beneficial because it provided stamina for the group. Another nerf.
    Your personal regen remains unchanged. Which is what you were talking about and the only way listing all those regen passives is relevant. Now you're talking about group utility. It seems that your point is to just be negative. I mean read your OP again and tell me that's not how it comes off?

    Yes i understand that the tooltip says whichever % is lower.

    Idk why u assume i did not read this.

    Templars dont have a passive for resource management like other classes do.

    We have to waste a precious skill spot on that. That was fine because it not only helped recover for me but also for the group.

    in case you didnt notice you can have as many passives as you like but their is a finite amount of skill spaces.

    Shards is a nerf bcz its not a gurantee to give you what you want. Secondly its on the same cooldown as mystic orbs and mystic orbs is guranteed magicka.

    Soo now that repentance and shards no longer gurantee stamina it is a huge nerf.

    Templars just lost 18% healing, repentance for the group and a guranteed shard with nothing to gain from it.

    Its not like we were top damage dealers or top tanks.
  • nimander99
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    As a Templar I rely heavily on resource replenishment via my build, the update is going to gut my one and only character...

    That being said, this has been happening to Templars since 1.6 dropped, I will adapt until I adapt into a puddle of useless jelly.
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    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Tandor
    Tandor
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    Drdeath20 wrote: »
    Kodrac wrote: »
    Oh I get it. PTS natch potes are out today. That explains why the sky is falling.

    This post was completely useless and argumentative. If you dont like my post there was no need to reply at all. Simply move on. Do we need the moderators involved?

    Read the first sentence again, and then read your original post.

    Anything similar strike you?
  • Drdeath20
    Drdeath20
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    nimander99 wrote: »
    As a Templar I rely heavily on resource replenishment via my build, the update is going to gut my one and only character...

    That being said, this has been happening to Templars since 1.6 dropped, I will adapt until I adapt into a puddle of useless jelly.

    Atleast it will be easy to leave after this nerf.
  • Shadow_Viper_vX
    Shadow_Viper_vX
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    Drdeath20 wrote: »
    Every other nerf was justified because we have a strong heals.

    Well now that 1 of our skill trees is completely outshined by other classes passives, it will make it easy to quit the game.

    Templars will now be bad at everything.

    Oh so you've played on the PTS beta and have first hand experience of how the changes will be? No?

    Enough of the doom and gloom 'I'm gonna quit this game if blah blah' threads...

    Edited by Shadow_Viper_vX on April 18, 2017 7:42PM
  • sneakymitchell
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    Templar healing has got a slight buff. The minor mending in Templar skill and major mending in the restoration skill stack making healing 8% more if I'm correct in minor mending.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Paraflex
    Paraflex
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    Templar Healers will be fine. Everyone is playing the same rules and gear doesn't make the character. Good healers will adjust and be perfectly fine. We did lose some utility in group play but well manage as a class healer. Id suggest running 5 light for pvp now....we will no longer have those cancer heavy armor Templar tanks....yay!
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Drdeath20
    Drdeath20
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    Templar healing has got a slight buff. The minor mending in Templar skill and major mending in the restoration skill stack making healing 8% more if I'm correct in minor mending.

    That would mean you are now forced to run a resto staff if your a solo player in pvp.

    Templars dont have mobility or a class shield but use to have a heal. Now if we want major mending we lose out of the 5-5-2 armor combo.
  • kadar
    kadar
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    Drdeath20 wrote: »
    so if im a stamina character and quickly use a magicka ability which reduces my magicka lower than my stamina. The shards will benefit my magicka even though i really needed the stamina. This is why It is a nerf.
    Again....you didn't read it. It's a percentage. If you're at 2k Magicka and 4k Stamina, it's still going to regen your stamina because it's a lower % value... And if you Magicka is somehow still at a % value lower, just wait half a second to pick up the shard. That's on you (the receiving player) not the Templar. It's a great new skill function and a buff for your class no matter how you spin it.
    Repentance is now a passive that you slot. It was beneficial because it provided stamina for the group. Another nerf.
    Your personal regen remains unchanged. Which is what you were talking about and the only way listing all those regen passives is relevant. Now you're talking about group utility. It seems that your point is to just be negative. I mean read your OP again and tell me that's not how it comes off?

    Yes i understand that the tooltip says whichever % is lower.

    Idk why u assume i did not read this.

    Templars dont have a passive for resource management like other classes do.

    We have to waste a precious skill spot on that. That was fine because it not only helped recover for me but also for the group.

    in case you didnt notice you can have as many passives as you like but their is a finite amount of skill spaces.

    Shards is a nerf bcz its not a gurantee to give you what you want. Secondly its on the same cooldown as mystic orbs and mystic orbs is guranteed magicka.

    Soo now that repentance and shards no longer gurantee stamina it is a huge nerf.

    Templars just lost 18% healing, repentance for the group and a guranteed shard with nothing to gain from it.

    Its not like we were top damage dealers or top tanks.
    I assumed you didn't read them because of the statements you've been making. If you did read them it's clear you didn't understand them:
    Templars will now be bad at everything.
    templars are useless
    Now that they nerfed shards and repentance to the ground.
    Atleast it will be easy to leave after this nerf.
    Cheers, and good luck!


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