https://www.youtube.com/watch?v=MD_1PUIyVKk&t=1504s. And even then, even then those youtube guides can't say you will beat VMA but only that you might, after a 300 death run with a 100k repair cost.AzraelKrieg wrote: »You learn to adapt.
AzraelKrieg wrote: »You learn to adapt.
Avran_Sylt wrote: »Guess what? You've gotta learn mechanics now! no more outdpsing timed events!
Also, if you're really having trouble with vMA. get Troll King, and an essence of lingering health. Seriously. It's like a poor man's chalice of health constantly.
Avran_Sylt wrote: »Guess what? You've gotta learn mechanics now! no more outdpsing timed events!
Also, if you're really having trouble with vMA. get Troll King, and an essence of lingering health. Seriously. It's like a poor man's chalice of health constantly.
Kharnamatic wrote: »I have a question for the devs: how will not-so-elite players (that is the 99.99%) be able to complete endgame content like VMA or vCoS with the sweeping nerfs in Morrowind?
I am talking about the changes, as listed in https://www.reddit.com/r/elderscrollsonline/comments/65y14l/news_eso_morrowind_pts_300_patch_notes_readable/dge28hm/ that in sum total reduce our character's effectiveness by about 30%.
Highlights:
Light Armor
Evocation: This is now a 2-point passive, originally 3-points. It now reduces the cost of your Magicka abilities by 1/2% per piece of Light Armor, down from 1/2/3%.
Recovery: This is now a 3-point passive, originally 2-points. It now increases your Magicka Recovery by 2/3/4% per piece of Light Armor, instead of 2/4%.
Alliance War
Assault
Vigor: Increased the cost of this ability and its morphs by approximately 30%.
Minor Magickasteal: Reduced the amount of Magicka this debuff restores to the attacker to 300 Magicka from 400 Magicka.
CP passives being nerfed from 25% to 15%, e.g. magicak recovery.
Content like VMA is already nigh-impossible with the current un-nerfed CP/abilities, with youtube guides recommending 600 CP, a class reroll to magnb, buying a racial change so you are a FOTM dunmer, high elf or redguard with the right racials, buying an appearance token so you can make sure your character's height slider is set to max to avoid the problem where a short character drowns in the healing pools https://forums.elderscrollsonline.com/en/discussion/335548/zos-hates-short-people#latest, having 1mil gold trader sets like necropotence or vtrial gear like moondancer, vo or in a catch-22 situation sharpened vma staves to beat vma in order to obtain a sharpened vma staff, full legendaries in all slots while having 100% uptime on 1000 gold per pop pots only craftable by master alchemists, putting the youtube guide on your ipod and listening it every day for a month while on the bus, on the shower and before bed so you have all the boss strategies memorized, and upgrading your computer to the latest greatest gfx card and ssd drive combo otherwise you will die and lose points to bs lag and performance issueshttps://www.youtube.com/watch?v=MD_1PUIyVKk&t=1504s. And even then, even then those youtube guides can't say you will beat VMA but only that you might, after a 300 death run with a 100k repair cost.
With Morrowind, has ZOS just put such content out of the reach of any player? I do not see how a 30% weaker team could complete something like vMOL where most guilds are just squeaking by the final boss. If the ESO community is going to keep receiving patches like these, I would rather just see ZOS lay off all of its devs and stop coming up with "improvements" to force upon us. Oh for the days of crit procs, worthwhile vampires and lag-less Cyrodill (now a lagfest with 5% of the population because of bot-checking performance bottlenecks implemented by ZOS). Now all characters are weak, weak, weak.
I hope ZoS considers the plight of the average player and accompanies these 30% nerfs to the player in Morrowind with a 30% nerf to NPCs and removal of dungeon/trial mechanics.
My heart and sympathy goes out to you all. It really does. Because sets like Vicious Ophidian are so crucial in places like VMA, and having Maelstrom weapons really helps a lot with everything. And if you don't have them, then you're forced to just struggle. And I know that feeling all too well. It's maddening, and it really makes you not even want to bother in the first place. Because you know that once you do actually get a lot of the stuff, the gear becomes second-rate and or useless. It takes a long time acquiring stuff, and the grind becomes unbearable.
Kharnamatic wrote: »I have a question for the devs: how will not-so-elite players (that is the 99.99%) be able to complete endgame content like VMA or vCoS with the sweeping nerfs in Morrowind?
I am talking about the changes, as listed in https://www.reddit.com/r/elderscrollsonline/comments/65y14l/news_eso_morrowind_pts_300_patch_notes_readable/dge28hm/ that in sum total reduce our character's effectiveness by about 30%.
Highlights:
Light Armor
Evocation: This is now a 2-point passive, originally 3-points. It now reduces the cost of your Magicka abilities by 1/2% per piece of Light Armor, down from 1/2/3%.
Recovery: This is now a 3-point passive, originally 2-points. It now increases your Magicka Recovery by 2/3/4% per piece of Light Armor, instead of 2/4%.
Alliance War
Assault
Vigor: Increased the cost of this ability and its morphs by approximately 30%.
Minor Magickasteal: Reduced the amount of Magicka this debuff restores to the attacker to 300 Magicka from 400 Magicka.
CP passives being nerfed from 25% to 15%, e.g. magicak recovery.
Content like VMA is already nigh-impossible with the current un-nerfed CP/abilities, with youtube guides recommending 600 CP, a class reroll to magnb, buying a racial change so you are a FOTM dunmer, high elf or redguard with the right racials, buying an appearance token so you can make sure your character's height slider is set to max to avoid the problem where a short character drowns in the healing pools https://forums.elderscrollsonline.com/en/discussion/335548/zos-hates-short-people#latest, having 1mil gold trader sets like necropotence or vtrial gear like moondancer, vo or in a catch-22 situation sharpened vma staves to beat vma in order to obtain a sharpened vma staff, full legendaries in all slots while having 100% uptime on 1000 gold per pop pots only craftable by master alchemists, putting the youtube guide on your ipod and listening it every day for a month while on the bus, on the shower and before bed so you have all the boss strategies memorized, and upgrading your computer to the latest greatest gfx card and ssd drive combo otherwise you will die and lose points to bs lag and performance issueshttps://www.youtube.com/watch?v=MD_1PUIyVKk&t=1504s. And even then, even then those youtube guides can't say you will beat VMA but only that you might, after a 300 death run with a 100k repair cost.
With Morrowind, has ZOS just put such content out of the reach of any player? I do not see how a 30% weaker team could complete something like vMOL where most guilds are just squeaking by the final boss. If the ESO community is going to keep receiving patches like these, I would rather just see ZOS lay off all of its devs and stop coming up with "improvements" to force upon us. Oh for the days of crit procs, worthwhile vampires and lag-less Cyrodill (now a lagfest with 5% of the population because of bot-checking performance bottlenecks implemented by ZOS). Now all characters are weak, weak, weak.
I hope ZoS considers the plight of the average player and accompanies these 30% nerfs to the player in Morrowind with a 30% nerf to NPCs and removal of dungeon/trial mechanics.
Avran_Sylt wrote: »Guess what? You've gotta learn mechanics now! no more outdpsing timed events!
Also, if you're really having trouble with vMA. get Troll King, and an essence of lingering health. Seriously. It's like a poor man's chalice of health constantly.
redspecter23 wrote: »AzraelKrieg wrote: »You learn to adapt.
At what point is that futile? Sure, pros will still breeze through VMA. This isn't about the pros. This is about players that were just starting to clear the content. They'll log on when Morrowind hits and they will be weaker than before. It's not whether they can adapt or not. The main concern is whether or not it's good for the health of the game to keep moving the bar (for 2 year old content) each update.
lunalitetempler wrote: »Kharnamatic wrote: »I have a question for the devs: how will not-so-elite players (that is the 99.99%) be able to complete endgame content like VMA or vCoS with the sweeping nerfs in Morrowind?
I am talking about the changes, as listed in https://www.reddit.com/r/elderscrollsonline/comments/65y14l/news_eso_morrowind_pts_300_patch_notes_readable/dge28hm/ that in sum total reduce our character's effectiveness by about 30%.
Highlights:
Light Armor
Evocation: This is now a 2-point passive, originally 3-points. It now reduces the cost of your Magicka abilities by 1/2% per piece of Light Armor, down from 1/2/3%.
Recovery: This is now a 3-point passive, originally 2-points. It now increases your Magicka Recovery by 2/3/4% per piece of Light Armor, instead of 2/4%.
Alliance War
Assault
Vigor: Increased the cost of this ability and its morphs by approximately 30%.
Minor Magickasteal: Reduced the amount of Magicka this debuff restores to the attacker to 300 Magicka from 400 Magicka.
CP passives being nerfed from 25% to 15%, e.g. magicak recovery.
Content like VMA is already nigh-impossible with the current un-nerfed CP/abilities, with youtube guides recommending 600 CP, a class reroll to magnb, buying a racial change so you are a FOTM dunmer, high elf or redguard with the right racials, buying an appearance token so you can make sure your character's height slider is set to max to avoid the problem where a short character drowns in the healing pools https://forums.elderscrollsonline.com/en/discussion/335548/zos-hates-short-people#latest, having 1mil gold trader sets like necropotence or vtrial gear like moondancer, vo or in a catch-22 situation sharpened vma staves to beat vma in order to obtain a sharpened vma staff, full legendaries in all slots while having 100% uptime on 1000 gold per pop pots only craftable by master alchemists, putting the youtube guide on your ipod and listening it every day for a month while on the bus, on the shower and before bed so you have all the boss strategies memorized, and upgrading your computer to the latest greatest gfx card and ssd drive combo otherwise you will die and lose points to bs lag and performance issueshttps://www.youtube.com/watch?v=MD_1PUIyVKk&t=1504s. And even then, even then those youtube guides can't say you will beat VMA but only that you might, after a 300 death run with a 100k repair cost.
With Morrowind, has ZOS just put such content out of the reach of any player? I do not see how a 30% weaker team could complete something like vMOL where most guilds are just squeaking by the final boss. If the ESO community is going to keep receiving patches like these, I would rather just see ZOS lay off all of its devs and stop coming up with "improvements" to force upon us. Oh for the days of crit procs, worthwhile vampires and lag-less Cyrodill (now a lagfest with 5% of the population because of bot-checking performance bottlenecks implemented by ZOS). Now all characters are weak, weak, weak.
I hope ZoS considers the plight of the average player and accompanies these 30% nerfs to the player in Morrowind with a 30% nerf to NPCs and removal of dungeon/trial mechanics.
Didn't deltia do it with no cp?