I could back this post up with "FACTS" or "MATH" or "KNOWLEDGE" but everyone knows that sharpened trait on weapons is just the absolute best bang for your buck, regardless of content. It's to a point where you're better off using a non-set sharpened weapon for DPS compared to incorporating a non-sharpened set weapon. So we've established that you must have sharpened trait on your weapons, right? Now let's go about farming our sharpened weapons and holy *** on a shingle I've been farming sharpened Seventh Legion dagger for many many hours now and not only do I not have a sharpened dagger, I don't have ANY sharpened ANYTHING. I'm literally looking at 20+ hours and possibly many many more than that of farming world bosses over and over or farming bosses in the group delve place. It's so mind numbingly boring to do this content and I have to do it for way too long because ZOS decided that only 1 of 12 weapon traits would be worthwhile. So balance sharpened you game developers you because it's too powerful and you've forced me to farm my life away instead of enjoying the game.
It's not broken. It's just best for damage dealers. The same way other traits are best for other roles. If sharpened was the best trait for tanks, healers, AND damage dealers, then yes it would be broken. No matter what, there's always going to a bis...
IcyDeadPeople wrote: »Sharpened, Training and Defending are in a good spot, the other traits just need a bit of a buff.
For weapons I would suggest to simply increase the effect of Powered, Charged, Infused, Nirnhoned, Precise, Decisive.
As for armor traits, I'd say Training, Impen, Divines and Sturdy are good currently. I would suggest to increase the effect of Reinforced and Infused armor traits, and for Well-fitted I'd add cost reduction for of break free in addition to reducing cost of roll dodge and sprinting
Prosperous might be best simply removed from the game and all existing Prosperous items changed to training trait. (Anyone out there really use prosperous for grinding instead of training?)
gethemshauna wrote: »Defending - Great for tank for offbar.
Decisive - Great for offbar also for high-ult gen builds.
Charged - Great for healers who wields lightning blockade.
Precise - Great trait when resistance reduction is high enough.
Infused - Great trait for tanks mainbar.
Nirnhorned - Great trait for VMA, and outdoor where several bosses and mobs has only 12k armour. It increases also Vigor viability, and has few PvP usages.
Powered - Great for healers.
Training - Great for exping.
Every trait is good and viable, just has different role.
scorpiodog wrote: »I'd rather spend a few hours going around guild traders and spend >50k or more to buy the last piece of a set. You can literally kill 400+ public dungeon bosses in Bankorai and still not get a sharpened 1H in the set you want.