^This actually convinced me that there is nothing to be gained from this argument. @killimandrosb16_ESO You can't have a productive discussion with someone so passionate about the subject....but Miat's opinion of stealth play seems set in stone. He just has the advantage of being able to make neat addons to support those opinions, whereas most of us don't.
I mean, just think. What if we found ways to code addons that invalidated other playstyles or builds that we personally found cheesy, cheap, or cancerous (each of those terms being completely relative and defined only by the user)? Imagine the possibilities! We as a community have a great track record when it comes to knowing what is truly good for the game, so I say, let's just balance it ourselves.
The more I read about this the more I get the impression this addon is mostly giving grief to the kind of players who spend their whole PvP time sniping people who are already getting mobbed by 5 other guys.
I dont see how this addon can possibly be a big deal in a "fair" fight, and that's coming from someone that doesnt actually use it (yet).
The_Outsider wrote: »Yeah....you guys, let it go, you're getting trolled... Miat is not an idiot, and he knows the answers to the questions he's asking already. It's tongue-in-cheek. He just wants you to state the answers in your own words so that he can pick them apart with terminology and technicality. This isn't a helpful discussion at all.^This actually convinced me that there is nothing to be gained from this argument. @killimandrosb16_ESO You can't have a productive discussion with someone so passionate about the subject....but Miat's opinion of stealth play seems set in stone. He just has the advantage of being able to make neat addons to support those opinions, whereas most of us don't.
I mean, just think. What if we found ways to code addons that invalidated other playstyles or builds that we personally found cheesy, cheap, or cancerous (each of those terms being completely relative and defined only by the user)? Imagine the possibilities! We as a community have a great track record when it comes to knowing what is truly good for the game, so I say, let's just balance it ourselves.
I just love to read these levelheaded replies of @Dorrino totally annihilating all those so-called pros that think of one shot ganking and resource-exploiting 1vX builds as "skilled play".
The_Outsider wrote: »Yeah....you guys, let it go, you're getting trolled... Miat is not an idiot, and he knows the answers to the questions he's asking already. It's tongue-in-cheek. He just wants you to state the answers in your own words so that he can pick them apart with terminology and technicality. This isn't a helpful discussion at all.^This actually convinced me that there is nothing to be gained from this argument. @killimandrosb16_ESO You can't have a productive discussion with someone so passionate about the subject....but Miat's opinion of stealth play seems set in stone. He just has the advantage of being able to make neat addons to support those opinions, whereas most of us don't.
I mean, just think. What if we found ways to code addons that invalidated other playstyles or builds that we personally found cheesy, cheap, or cancerous (each of those terms being completely relative and defined only by the user)? Imagine the possibilities! We as a community have a great track record when it comes to knowing what is truly good for the game, so I say, let's just balance it ourselves.
This is *exactly* when it's useful. If you are getting zerged, it doesn't help. In a zerg v zerg fight there's too much stuff going on anyway. If you are getting one-shot ganked, you are dead before the notification pops up. If you are fighting one or two, it's redundant. But if you are fighting off 3+ people and then one of those guys that does nothing but Xv1 gank shows up, it's VERY useful to see that name pop up.
killimandrosb16_ESO wrote: »I dont find his replies levelheaded at all. I find them disturbing. He is clearly in believe HE is entitled to make the game the way himself can benefit the most for it.
The_Outsider wrote: »^This actually convinced me that there is nothing to be gained from this argument. @killimandrosb16_ESO You can't have a productive discussion with someone so passionate about the subject.
sodantokb16_ESO wrote: »Oh. Thanks for sharing that. That proves my theory he hit himself on the head. Now I will imagine raging kid every time he says something
Jajajaja if you think hes annihilating arguments your dreaming. You just agree with him that long range styles are cheese probably because you have the same issue with ganks.
The issue I have with the notion that it has 0 drawbacks is that that isnt true. There is counterplay. The counterplay is just pre-emptive. The counterplay is learning where you are going to get hit with gank.
In that discussion in that video, that point that he needs to make a sacrifice is right. It does ruin your build, thats the point. Im not saying it should be that way but thats the overall game balance.
But I would make the argument that you yourself miat you are playing a gank style with such low health and medium armor.
Nightblades are inherently balanced for optimized close range gank style.
Your addon mostly prevents people from playing long range gank/kite which is predominantly the sorcerer style.
killimandrosb16_ESO wrote: »after the rage outburst you had in that video because you DIED to a stealthed player...I can hardly take you serious anymore...sorry...but you showed your true colours there. Only thing I see is someone who can not effectively respond to certain playstyles, and finds the only logical solution to remove these playstyles. Take the insults you like but theyre truly and very honest.
Jajajaja if you think hes annihilating arguments your dreaming. You just agree with him that long range styles are cheese probably because you have the same issue with ganks.
Can we assume that some people disagree that 'long range styles are cheese' and are capable to justify their option?:)The issue I have with the notion that it has 0 drawbacks is that that isnt true. There is counterplay. The counterplay is just pre-emptive. The counterplay is learning where you are going to get hit with gank.
The playstyle doesn't have drawbacks. 'Counterplay' is a different way of saying 'way not to die'. If people don't die from say stealth ganks it doesn't mean there's a drawback in the playstyle:)In that discussion in that video, that point that he needs to make a sacrifice is right. It does ruin your build, thats the point. Im not saying it should be that way but thats the overall game balance.
This isn't 'overall game balance'. This is 'not-heavy armor game balance'. As it was discussed in the video medium armor does not allow for compromises. Keep in mind though, the video is quite old. Since then stealth ganks were toned down (besides onslaught ganks).But I would make the argument that you yourself miat you are playing a gank style with such low health and medium armor.
This is incorrect. 20-21k hp is what you get in medium armor. In any build, unless you start stacking hp.Nightblades are inherently balanced for optimized close range gank style.
Unfortunately i fail to follow you here. Gank usually means unexpected attack with high burst. Nightblades are quite the same with other classes in this respect unless they play special builds (called gank builds). And this is not my case.Your addon mostly prevents people from playing long range gank/kite which is predominantly the sorcerer style.
As i asked at least 4-5 times already please describe the problems a 'long range gank/kite' build has with regards of my addon. What exactly they have to try to do to get denied by the addon?
This can't be 1vx, since random dodge of frags is not crucial there.
This can't be 1v1, because as outlined above frags are noticeable enough in 1v1 without any additional notifications.
If this is xv1 - i STILL fail to understand how can you get denied there. By definition of xv1 you have more than you ganging up on 1 target. Your efforts can't solely determine the outcome.
You are correct about the health issue in medium armor. But in the current state of the game, the need to sacrifice offense for defense is the current state of the game. That is the balance. I know this because I faced the same exact build problem when dark brotherhood dropped. You just haven't solved it using in game variables yet.
killimandrosb16_ESO wrote: »I know you from how you expressed yourself in that video...which is concerning enough...
killimandrosb16_ESO wrote: »then I know you from the way you decide you do not want to face ranged players unaware...
killimandrosb16_ESO wrote: »program eliminating a major part of the WvW options available...which is unacceptable and the reason why I have both reported the addon and this thread.
killimandrosb16_ESO wrote: »How this will get me banned, I dont know,
killimandrosb16_ESO wrote: »
but fortunately you can not make a MOD to remove posts questioning your ambitions towards changing the game to your catering...that must be frustrating
killimandrosb16_ESO wrote: »
edit; and since you effectively avoid the core of the problem, always returning to the 1vx situation which I personally never find myself in, it makes your arguments even more hollow. Most gameplay in Cyrodiil TF is centered around zergs vs zergbusters, or sieges. In these situations having a 100% dodge rate against the ranged damage dealers effectively takes the scissor away and leaves the rock and paper. Which one you are, is obvious...
killimandrosb16_ESO wrote: »
Ultimately the poster making me aware of your video and then testifying that you indeed understand the reason, you just want the cake for yourself, is correct.
I'm not insulting you, I'm merely stating the fact that you are passionate about the subject (with evidence), and how I think that makes it harder to have a productive discussion. That said, you are right about people's frustrations:Keep in mind guys - personal insults definitely cross the line of any productive discussion.The_Outsider wrote: »^This actually convinced me that there is nothing to be gained from this argument. @killimandrosb16_ESO You can't have a productive discussion with someone so passionate about the subject.
The only thing you will achieve with these - is this thread getting locked.
Please muster your will and refrain from similar remarks in a public forum in the future.
I welcome productive discussion so please keep your emotions under control. Thank you!
The original features (now removed) and the current heavy attack notifications have caused an equal amount of frustration to folks with long range play styles as you yourself have experienced in combating them. In this situation, the difference is, players with long range play styles (snipe, staff or bow heavys, Assassin's Will ect) cannot code an addon to invalidate your melee burst build, whereas you can and have done that to their's.I understand you're frustrated and i can assure you never in the addon's development there was an intent to make people feel bad.
I think a further measure of empathy toward the players your addon effects will go a long way in realizing just how it buffs your build/play style, and nerfs theirs. I trust @Cathexis to argue the finer points and technicalities, I've no energy for that, lol.
I agree. That's an interesting point about Miat being a ganker. What's the difference between sudden Gap close/Fear/Incap/Executioner and Buffs/Potion/Magelight/Snipe/Injection? 1 doesn't violate Miat's personal ethics. They both seek to melt an opponent before they can react. They both take the same amount of time to execute. They are both "high burst." 1 prevents counterplay by CC, the other by extremely higher damage.I just love to read these levelheaded replies of @Dorrino totally annihilating all those so-called pros that think of one shot ganking and resource-exploiting 1vX builds as "skilled play".
Jajajaja if you think hes annihilating arguments your dreaming. You just agree with him that long range styles are cheese probably because you have the same issue with ganks.In that discussion in that video, that point that he needs to make a sacrifice is right. It does ruin your build, thats the point. Im not saying it should be that way but thats the overall game balance. But I would make the argument that you yourself miat you are playing a gank style with such low health and medium armor. Nightblades are inherently balanced for optimized close range gank style. Your addon mostly prevents people from playing long range gank/kite which is predominantly the sorcerer style.The_Outsider wrote: »Yeah....you guys, let it go, you're getting trolled... Miat is not an idiot, and he knows the answers to the questions he's asking already. It's tongue-in-cheek. He just wants you to state the answers in your own words so that he can pick them apart with terminology and technicality. This isn't a helpful discussion at all.^This actually convinced me that there is nothing to be gained from this argument. @killimandrosb16_ESO You can't have a productive discussion with someone so passionate about the subject....but Miat's opinion of stealth play seems set in stone. He just has the advantage of being able to make neat addons to support those opinions, whereas most of us don't.
I mean, just think. What if we found ways to code addons that invalidated other playstyles or builds that we personally found cheesy, cheap, or cancerous (each of those terms being completely relative and defined only by the user)? Imagine the possibilities! We as a community have a great track record when it comes to knowing what is truly good for the game, so I say, let's just balance it ourselves.
Can you see now, how by circumventing the need to balance defensively, you've created a normally mathematically impossible competitive edge?
edit typo...Gank usually means unexpected attack with high burst.
Come on now, don't do that!Now I reported ALL my posts in this section, which could be slightly offensive. Hopefully it might give some sort of response. I already unstalled the game until the addon is removed, as I am a ranged damage dealer. In one way or another gameplay will change for me
killimandrosb16_ESO wrote: »no you know the problem, you just dont care because it caters to how you play the game, and since you can not deal with ranged damage dealers in a coherent way you decide to eliminate that threat. Does it make you honourable in any way? Yes, a hackers honour, or a p2w honour, but skillwise, not so much. You discovered the flaws in your own gameplay, which is reasonably well, but you fail to counter them, which is not so ok. Solution? eliminate the players your playstyle can not counter.
The_Outsider wrote: »I'm not insulting you, I'm merely stating the fact that you are passionate about the subject (with evidence), and how I think that makes it harder to have a productive discussion.
The_Outsider wrote: »
That said, you are right about people's frustrations:The original features (now removed) and the current heavy attack notifications have caused an equal amount of frustration to folks with long range play styles as you yourself have experienced in combating them.I understand you're frustrated and i can assure you never in the addon's development there was an intent to make people feel bad.
The_Outsider wrote: »
In this situation, the difference is, players with long range play styles (snipe, staff or bow heavys, Assassin's Will ect) cannot code an addon to invalidate your melee burst build, whereas you can and have done that to their's.I think a further measure of empathy toward the players your addon effects will go a long way in realizing just how it buffs your build/play style, and nerfs theirs. I trust @Cathexis to argue the finer points and technicalities, I've no energy for that, lol.
You are correct about the health issue in medium armor. But in the current state of the game, the need to sacrifice offense for defense is the current state of the game. That is the balance. I know this because I faced the same exact build problem when dark brotherhood dropped. You just haven't solved it using in game variables yet.
The problem with medium armor stamblade indeed does have a solution - to play in heavy armor:)
No other solutions ultimately work.
However this is indeed irrelevant to the subject of this thread. We're discussing how ethical/gamebreaking is to have these notifications, not medium armor problems.
killimandrosb16_ESO wrote: »no you know the problem, you just dont care because it caters to how you play the game, and since you can not deal with ranged damage dealers in a coherent way you decide to eliminate that threat. Does it make you honourable in any way? Yes, a hackers honour, or a p2w honour, but skillwise, not so much. You discovered the flaws in your own gameplay, which is reasonably well, but you fail to counter them, which is not so ok. Solution? eliminate the players your playstyle can not counter.
Most gameplay in Cyrodiil TF is centered around zergs vs zergbusters, or sieges. In these situations having a 100% dodge rate against the ranged damage dealers effectively takes the scissor away and leaves the rock and paper.
Ultimately you dont want ranged damage dealers
Now I reported ALL my posts in this section, which could be slightly offensive. Hopefully it might give some sort of response. I already unstalled the game until the addon is removed, as I am a ranged damage dealer. In one way or another gameplay will change for me
The_Outsider wrote: »I'm not insulting you, I'm merely stating the fact that you are passionate about the subject (with evidence), and how I think that makes it harder to have a productive discussion. That said, you are right about people's frustrations:Keep in mind guys - personal insults definitely cross the line of any productive discussion.The_Outsider wrote: »^This actually convinced me that there is nothing to be gained from this argument. @killimandrosb16_ESO You can't have a productive discussion with someone so passionate about the subject.
The only thing you will achieve with these - is this thread getting locked.
Please muster your will and refrain from similar remarks in a public forum in the future.
I welcome productive discussion so please keep your emotions under control. Thank you!The original features (now removed) and the current heavy attack notifications have caused an equal amount of frustration to folks with long range play styles as you yourself have experienced in combating them. In this situation, the difference is, players with long range play styles (snipe, staff or bow heavys, Assassin's Will ect) cannot code an addon to invalidate your melee burst build, whereas you can and have done that to their's.I understand you're frustrated and i can assure you never in the addon's development there was an intent to make people feel bad.I think a further measure of empathy toward the players your addon effects will go a long way in realizing just how it buffs your build/play style, and nerfs theirs. I trust @Cathexis to argue the finer points and technicalities, I've no energy for that, lol.
Passion is defined as: strong and barely controllable emotion, or Passionate: showing or caused by strong feelings or a strong belief. I feel this word was appropriate to describe the intensity of those emotions. I'm sincerely sorry you feel insulted and attacked by that statement, it was not my intent, forgive me.You're making a statement that because you failed to interperet the intensity of my emotions from the tone of my voice in a 20min months old video discussing an unrelated subject you urge the readers of this thread not to trust my reasonings in it.
This is an example of personal attacks i ask you and everybody else to avoid in the current discussion. Thank you again.
Right and these are the issues we run into when the community takes balance into our own hands. As much as ZOS gets flak for their decisions, they are correct a far higher % of the time than the community (*cough*destroUlt) and... again it's their job to create balance, not ours. Much of my issue with PVP Alerts had to do with the original anti-stealth functions which have now been disallowed. I would still prefer that the heavy attack function was disallowed as well, but I'll have to pick my battles.The_Outsider wrote: »I'm not insulting you, I'm merely stating the fact that you are passionate about the subject (with evidence), and how I think that makes it harder to have a productive discussion. That said, you are right about people's frustrations:Keep in mind guys - personal insults definitely cross the line of any productive discussion.The_Outsider wrote: »^This actually convinced me that there is nothing to be gained from this argument. @killimandrosb16_ESO You can't have a productive discussion with someone so passionate about the subject.
The only thing you will achieve with these - is this thread getting locked.
Please muster your will and refrain from similar remarks in a public forum in the future.
I welcome productive discussion so please keep your emotions under control. Thank you!The original features (now removed) and the current heavy attack notifications have caused an equal amount of frustration to folks with long range play styles as you yourself have experienced in combating them. In this situation, the difference is, players with long range play styles (snipe, staff or bow heavys, Assassin's Will ect) cannot code an addon to invalidate your melee burst build, whereas you can and have done that to their's.I understand you're frustrated and i can assure you never in the addon's development there was an intent to make people feel bad.I think a further measure of empathy toward the players your addon effects will go a long way in realizing just how it buffs your build/play style, and nerfs theirs. I trust @Cathexis to argue the finer points and technicalities, I've no energy for that, lol.
Its not just that range builds have become invalidated, its that once you eliminate range variables completely, there are builds which arguably become uncounterable, because there is no need to compensate for the risk of being ganked in a damage vs health dynamic.
Nightblades are such a high damage orrientation that to play in medium armor accelerates your offensive advantage even further.
It makes sense given the current balance you at the very least would be vulnerable to being ganked as well.
This is the point I am making, it collapses an entire element of play in the game that is interesting and dynamic because it isn't predictable from the limited scope of a gankblade design.
Its not just that range builds have become invalidated, its that once you eliminate range variables completely, there are builds which arguably become uncounterable, because there is no need to compensate for the risk of being ganked in a damage vs health dynamic.
The_Outsider wrote: »Passion is defined as: strong and barely controllable emotion, or Passionate: showing or caused by strong feelings or a strong belief. I feel this word was appropriate to describe the intensity of those emotions.
The_Outsider wrote: »I'm sincerely sorry you feel insulted and attacked by that statement, it was not my intent, forgive me.
..Okay.The_Outsider wrote: »Passion is defined as: strong and barely controllable emotion, or Passionate: showing or caused by strong feelings or a strong belief. I feel this word was appropriate to describe the intensity of those emotions.
And this is exactly what i meant by 'failing to interpret my emotions'.
Even though i sounded quite passionate i wasn't. Some people tend to sound way more emotional they feel they are.
In the video i was replying to a question. I played it in a way i was 'omfganrgy' because i like to do that:)
And keep in mind the discussion had nothing to do with the current one.The_Outsider wrote: »I'm sincerely sorry you feel insulted and attacked by that statement, it was not my intent, forgive me.
I'm thriving to have a constructive discussion. Remarks like this have a danger to skew the whole thread into personal attacks and counterattacks. I find it boring.
Unfortunately this is incorrect and thus invalidates the following point.
Heavy armor users have higher damage output than medium stamblades. This is partially because heavy armor puts everything into damage while medium has to use additional regen to stay alive (i uise 2 stam regen glyphs on a khajiit). And partially because heavy armor has sets giving higher overall damage than medium. Common examples are fury and ravager.
This way medium armor is not a glass cannon choice. It's just glass.
I play it solely because i enjoy active defense playstyle (dodges, timed blocks) more than passive defense (damage reduction, perma blocks, high heals). There's no damage advantage, thus no justification for
And yet i still don't see how xv1'ing from the bushes is 'interesting and dynamic' might be my limited perspective though.
I fundamentally disagree. Medium provides significantly higher up front burst potential than heavy armor does.
Heavy armor provides you with better defensive capacity and offensive capacity when you are in prolonged combat.
The problem is you are trying to play a high maneuverability/low passive survivability burst armor type up close for prolonged combat, and then getting mad when you get ganked.
For starters, the style actually is better suited to fighting more than one person, as one person alone. It also requires patience and careful planning. You would see how it is an interesting dynamic when you encounter other players who fight with similar styles
, or when you fight a player who is persistent in pursuing in a stealth battle through open combat.
It also often means playing with a high degree of vulnerability if you fail in an attempt. With regard to open kiting without stealth, it is significantly harder, since most abilities that you can use to actively kite with (at least on a stam sorc) don't generally do enough damage and it ends up being about searching for vulnerabilities, than about actually bursting your opponent down with adequate damage.