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Warden swarm ability. Why no stam morph?

  • TheNuminous1
    TheNuminous1
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    Where are morphs listed?

    Why don't you site your sources before crying about somthing that has not happened?

    Cheers!

    Lol your joking right?

    Its already been posted to the official site all the current warden skills and morphs. They are subject to change before and after beta testing.

    but really they are common knowledge to anyone keeping up with the official posts and those of us excited for warden.

    And way to be rude and antagonistic just because your not up to date on the latest information.
  • TheNuminous1
    TheNuminous1
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    http://www.elderscrollsonline.com/en-us/news/post/2017/04/13/warden-guide-skill-lines-and-abilities

    @KingYogi415 there ya go bud. Saved ya having to move your fingers around to find out info for your self :)

    Cheers!
  • acw37162
    acw37162
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    Juhasow wrote: »
    acw37162 wrote: »
    Name the number of classes that have a stamina DOT.

    One, Dragon Knight.

    The chances of Warden getting a stamina DOT are under 20%.

    Sorcerer Hurricane is also a DoT.

    Edited original post, thank you

    Edited by acw37162 on April 16, 2017 4:06AM
  • Domander
    Domander
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    um... warden is already getting a ranged stam DD, no other class has that
  • Juhasow
    Juhasow
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    Domander wrote: »
    um... warden is already getting a ranged stam DD, no other class has that

    Templar have Javelin stam morph if we're talking only about range.
    Edited by Juhasow on April 16, 2017 4:19AM
  • Baconlad
    Baconlad
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    Reason why low amount of stam morphs is that it doesnt make sense. Throughout the franchise, magick damage mainly came from the PLAYER. With a few magic damaging effects comming from the staffs. Physical damage comes from WEAPONS. Big fkng surprise there.

    The fact that stamina toons even HAVE stamina morphs from the class is rediculous, and i wish they would revert their desicions. A big a$$ golden spear MAGICALLY summoned from the nethers...scaling off of stamina is bad design. Stamina toons have three weapons to pull damage from. You want to use a bow but get mad that summoning bees to fight for you is a magick thing?

    Stamina toons are supposed to use class skills and magick for defense/ utility. Mahick toons dont get any real benefit from stam trees. Why do you guys get magick skills and weapons? I know. Thank zos dumb decision making
  • Domander
    Domander
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    Juhasow wrote: »
    Domander wrote: »
    um... warden is already getting a ranged stam DD, no other class has that

    Templar have Javelin stam morph if we're talking only about range.

    That's CC, not a DD. Yeah it does damage, but you wouldn't use it for damage.
    Edited by Domander on April 16, 2017 5:15AM
  • Baconlad
    Baconlad
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    Lol...a stamina toon complaining that swarm is a magick skill is like a magplar complaining he gets no benefit from steel tornado...
  • olsborg
    olsborg
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    Mashille wrote: »
    Not all Class Dps abilities have Stam Morphs so why does Warden need a Stam Morph for all dps abilities? Nightblades don't have a Stam morph for Crippling Grasp etc.

    Gimmie stamina morph for crippling grasp pls.

    PC EU
    PvP only
  • Anti_Virus
    Anti_Virus
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    [Delete]

    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    Baconlad wrote: »
    Reason why low amount of stam morphs is that it doesnt make sense. Throughout the franchise, magick damage mainly came from the PLAYER. With a few magic damaging effects comming from the staffs. Physical damage comes from WEAPONS. Big fkng surprise there.

    The fact that stamina toons even HAVE stamina morphs from the class is rediculous, and i wish they would revert their desicions. A big a$$ golden spear MAGICALLY summoned from the nethers...scaling off of stamina is bad design. Stamina toons have three weapons to pull damage from. You want to use a bow but get mad that summoning bees to fight for you is a magick thing?

    Stamina toons are supposed to use class skills and magick for defense/ utility. Mahick toons dont get any real benefit from stam trees. Why do you guys get magick skills and weapons? I know. Thank zos dumb decision making

    Yep summoning a bear to physically attack a target by clawing, and biting but it deals 'magic' damage

    Summing a spear to physically stab a target deals 'magic' damage.

    Summoning bees to physically attack a target but deals 'magic' damage.

    Seems legit.
    Power Wealth And Influence.
  • KochDerDamonen
    KochDerDamonen
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    Baconlad wrote: »
    Stamina toons are supposed to use class skills and magick for defense/ utility. Mahick toons dont get any real benefit from stam trees. Why do you guys get magick skills and weapons? I know. Thank zos dumb decision making

    @Baconlad I'm sorry but, says who? You? Who cares, honestly.

    Magicka gets the default class skills, every single one of them before morph. A hug percentage of the morphs are then still magicka oriented, and some are either stamina or BENEFICIAL TO STAMINA IN UTILITY. Is that understood? Very few of the skills operate the way you say they're 'supposed to', useful utilities for the stamina characters.

    Magicka also has staves, two different skill trees for them with mostly useful spells in PvE and PvP. Stamina gets the few mentioned class skills and weapon skills, granted four different class skills technically. However the one skill tree (1h&S) is basically for tanks, there's some more mix-y uses for it in PvP but eh. Dualwield and 2H are basically two sides of one coin, one's very good in PvP and solo PvE content, Dualwield for group/solo PvE and rare use in PvP. Bow is basically necessary as the second bar for any Stamina build. Plenty of the skills are either rare use cases (only good in dueling, only good in Maelstrom, something like that) or just not used outside of newer players/other players screwing around for fun.

    Stamina is and pretty much always has been on life support. They float in and out of being acceptable in serious group PvE as their single-target DPS fluctuates above or below the average magicka build. They work more evenly in PvP thanks to the utility of having stamina available for dodge/sprint and block. To compete with magicka, stamina pretty much needs BiS maelstrom weapon procs to work it out in PvE. More gear sets for stamina feel useless or mis-placed, the passives feel like an afterthought (maybe because a lot of them were literally tacked on after original design).

    If we're going to continue having classes as they exist in ESO-current, ZoS needs to make sure that stamina AND magicka builds have strong class identity. If every stamina character is poison injection, hail, rending, rapids and vigor for some backup healing + one or two class(or fighter's guild even...) spells, things are amiss
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Stamden
    Stamden
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    Domander wrote: »
    um... warden is already getting a ranged stam DD, no other class has that

    So? Spamming a bird over and over again is not viable DPS. It is a gimmick.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • DragonBound
    DragonBound
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    Baconlad wrote: »
    Reason why low amount of stam morphs is that it doesnt make sense. Throughout the franchise, magick damage mainly came from the PLAYER. With a few magic damaging effects comming from the staffs. Physical damage comes from WEAPONS. Big fkng surprise there.

    The fact that stamina toons even HAVE stamina morphs from the class is rediculous, and i wish they would revert their desicions. A big a$$ golden spear MAGICALLY summoned from the nethers...scaling off of stamina is bad design. Stamina toons have three weapons to pull damage from. You want to use a bow but get mad that summoning bees to fight for you is a magick thing?

    Stamina toons are supposed to use class skills and magick for defense/ utility. Mahick toons dont get any real benefit from stam trees. Why do you guys get magick skills and weapons? I know. Thank zos dumb decision making

    I really do not care for your opinion about this, people like myself want magical weapons we enjoy spellsword, and battlemage playstyles and for now its as close as we can get.
  • Stamden
    Stamden
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    CosmicSoul wrote: »
    Baconlad wrote: »
    Reason why low amount of stam morphs is that it doesnt make sense. Throughout the franchise, magick damage mainly came from the PLAYER. With a few magic damaging effects comming from the staffs. Physical damage comes from WEAPONS. Big fkng surprise there.

    The fact that stamina toons even HAVE stamina morphs from the class is rediculous, and i wish they would revert their desicions. A big a$$ golden spear MAGICALLY summoned from the nethers...scaling off of stamina is bad design. Stamina toons have three weapons to pull damage from. You want to use a bow but get mad that summoning bees to fight for you is a magick thing?

    Stamina toons are supposed to use class skills and magick for defense/ utility. Mahick toons dont get any real benefit from stam trees. Why do you guys get magick skills and weapons? I know. Thank zos dumb decision making

    I really do not care for your opinion about this, people like myself want magical weapons we enjoy spellsword, and battlemage playstyles and for now its as close as we can get.

    Because magika users need even more options :wink:
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Nerouyn
    Nerouyn
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    Because all stamina morphs are evil and stupid.

    Morphs - so we're told - give us choice and flexibility..... except with stat scaling and stamina morphs they don't really. If you're a stamina user you're almost guaranteed to take the stamina morph. Ditto for magicka users. So stamina morphs are another example of the game kicking itself in the nads.

    Not that I don't want you or any players not to have viable options but this is fundamentally bad game design. What's needed is to make ESO more like the better and much more loved single player games:
    • Weapon and physical abilities should use stamina.
    • Magic abilities should use magicka.
    • Abilities shouldn't scale with max stamina, magicka or health. They should scale with weapon / magic damage stats which can be boosted with enchants, food and potions.
    • Weapon or magic ability strength should be unaffected by armour type. Armour type should only affect cost of abilities with more defence being balanced by greater ability cost.
    • Classes shouldn't force players to use magic. Not that there should even be classes.

    Do that and there'd be no need for stamina morphs.
  • Stamden
    Stamden
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    Nerouyn wrote: »
    Because all stamina morphs are evil and stupid.

    Morphs - so we're told - give us choice and flexibility..... except with stat scaling and stamina morphs they don't really. If you're a stamina user you're almost guaranteed to take the stamina morph. Ditto for magicka users. So stamina morphs are another example of the game kicking itself in the nads.

    Not that I don't want you or any players not to have viable options but this is fundamentally bad game design. What's needed is to make ESO more like the better and much more loved single player games:
    • Weapon and physical abilities should use stamina.
    • Magic abilities should use magicka.
    • Abilities shouldn't scale with max stamina, magicka or health. They should scale with weapon / magic damage stats which can be boosted with enchants, food and potions.
    • Weapon or magic ability strength should be unaffected by armour type. Armour type should only affect cost of abilities with more defence being balanced by greater ability cost.
    • Classes shouldn't force players to use magic. Not that there should even be classes.

    Do that and there'd be no need for stamina morphs.

    Agreed. It should have just been like ultimates were from the beginning. Every skill should have just scaled with max stat by default. Builds would be way more diverse.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Vosital
    Vosital
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    I am pretty sure Zenimax still believes Stamina is only meant for running, blocking, and roll dodging. They have no idea people actually use Stamina for damage lol.
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