Maintenance for the week of May 25:
• PC/Mac: No maintenance – May 25
• ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)
-A lot more data (Achievements, Lorebooks, Motifs, Map Pin Discoveries, Skyshards) become account-wide
-Medium armor gets some buffs
-Sorcs nerfed
-New debuff gets added that reduces shield effectiveness
-More storage space via houses
-Convert armor into a learned motif
-Transmog system
-Better balance between armor weights
-Magicka Nightblade buff, including (but not limited to) a Grim Focus change and a monster set that properly synergizes with the class.
-Necromancer class.
A complete redesign of the skill system to allow total freedom and different kinds of damage dealers, and support roles, finally bringing the game to the point where it can use 'play your way' and not be an outright lie in it's marketing.
1: More usefull crafting.
2: Mortif costume crafting.
3: Make Two-Handed count as 2 set items.
4: Make Bow Bow builds good.
5: Make Hybrid builds better.
-A working group finder
-More viable builds and gear sets (90% of players run the same set up)
-MUCH better server performance (at least on console)
-Weapon Dyes
-More PVP options
-CONSOLE MODS!
Nametags for pets, mounts
4 more character slots (up to max of 16 characters per account)
difficulty slider
Height adjustments to races (retroactive) so there is more overlap (i.e. there should be argonians that tower over everyone, and dunmer taller than some altmer)
visible jewelry
cliff racers that look (and act) like actual cliff racers
Durzog pup pet and Durzog mount
Wamasu mount that can "sit" two people
emotes and pet commands that can interact with other character/pets (if both player choose)
Banks treated like "water" i.e. summoned critters disappear while you are in there
Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
***
Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
"This patch we finally decided to dedicate to fixing the bugs already in game instead of introducing more bugs features.
- groupfinder is fixed
- Streak works properly
- Crystal Fragments proc works properly
- Chains don't bug out
- Charge doesn't bug out
- npcs no longer dwell underground, too shy to come out to talk to you; enemy npcs no longer disappear inside the wall/ceiling becoming untargettable and making you stuck in combat forever
- performance is back to pre-lighting patch level due to some massive code optimization we did
- Cyrodiil loading screens are fixed along with performance
- botting is severey reduced due to GMs patrolling most popular botting locations and the process of bot report being majorly simplified and our team now viewing these reports in timely manner
<insert 100500 other bugs descriptions here> "
Elsweyr DLC or expansion (specifically including the Tenmar Forest in the south)
Any item with a model can now be placed in houses - models have been added for many stolen items and more will be created as time goes on. Item limit on houses is raised to accommodate this.
Wardrobe or transmutation system.
Token system added to dungeons and trials and things so if you don't get the item you want as a drop after a certain number of tries you can buy it.
'Pay as you go subscription' (buy a number of hours which are only used up when you're logged in) OR a way for non-subscribers to buy subscription benefits
Crown store exclusive dyes can now be purchased to use on armor or on costumes if you have ESO Plus
Crown crates are discontinued and all crate items will be made available in the store...not all at once, but over time.
I'm sure there's more, but that's what came to mind when I saw this topic.
PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
"Remember in this game we call life that no one said it's fair"
CP removed
Better Blazing shield/Templar buffs or complete redesign
Pretty much everything from 1.5
I want 1.5 but without destroy spamming
Removal of this Stam vs mag thing and just make everyone a hybrid, 1.5 would do this
All major mending class passives become minor mending. Healing is broken currently.
Shuffle/elude: Base dodge chance is 5%, every piece of medium armor adds 2% dodge chance. Makes the skill more useful for builds that actually use the armor type this skill comes from (squishy medium) while nerfing it for heavy builds both magicka and stamina.
Reactive: A stupidly designed set that make playing well and cc'ing on cooldown actually detrimental to killing someone wearing it. 40% dmg reduction is huge, nerf it to 20%. People shouldn't just stand in roots and allow cc's because its actually better for them, they should try to avoid roots and cc's and break them as fast as possible.
Remove cost poisons entirely, they serve no purpose but to unbalance pvp completely and make zergs more powerful.
Constitution: Either gives stam OR Magicka back when hit not both. Hoping to kill off the unlimited blocking healbots + the stam builds who run around in full heavy dmg setups and sustain with 600 regen. E.g. Stam dk and stam sorc.
Dk:
Gets passive cost reduction so it has decent sustain via passive like everyone else.
Embers : Heal is halved as dragonblood is useful now, this broken heal is no longer required.
Wings: Increase projectile count to 5s and 5, seems like it can hardly reflect stuff anymore, make it worth slotting again.
Templar:/b]
Reduce cleanse by 1 for both morphs, also add in some type of priority purge. So templars will purge things like minor main over dots or defiles so the counter to healing isn't useless and builds that use dots are actually a bit more effective. Put snares at the 1st priority so magplars get more 'mobility' Purge is very strong.
Give blazing spear back, there was no need to remove it.
Breath of Life, Breath of life healbots are so broken in pvp.
I'd like for the radius of rune focus to be increased, it's so small and quite annoying to stand back in and reset armor buffs.
Change back crescent sweep back to magicka, there was no reason to change it to stamina. Dawnbreaker is just better and you removed the only instant damage magicka ult magplar had to give stamina templar an inferior dawnbreaker.
Radiant - Reduce the base range of the skill to 22m so it's always in gap closer range. Wont effect pve.
Backlash: Either make it so only the caster can increase the damage of this skill or reduce the dmg other people add to it and max the dmg they add to like 50% of its possible max. Sick of templars just casting this skill and not even attacking while others hit and then i get hit by 10k..
Sorc:
Dark exchange: Make the cost of this skill happen whens its first cast and not when its complete so if its interrupted there is actually a punishment and they can't just get free cc and continue spamming until they get some off.
Fix streak...
Give mag sorc's some type of instant magicka ultimate. Meteor isn't instant and is easily blocked.
Nightblade:
Incap : Change tie cc back to how it used to be, only cc's if caster has lower hp than the target OR change the extra 20% dmg to only affect Nb skills as it's boosting proc sets and thats really annoying. May make nb's actually use their class execute over 2h execute.
Concealed : This skill is currently terrible, its a spam able but has a passive cloak speed effect? Surprise attack gives 5.2k penetration which is roughly 8% dmg increase
Fix cloak... stuff are still bringing people out of it. Doubtful it will get fixed has it ever actually worked as intended.
Give mag nb a way to deal with snares, snares literally kill the class in pvp.
There is likely more but i haven't played in like 5 weeks because of the state of the game. I do check back every so often for warden/ morrowind/ battlegrounds news though.
Edited by leepalmer95 on April 14, 2017 3:06PM
PS4 EU DC
Current CP : 756+
I have every character level 50, both a magicka and stamina version.
Heavy armor removed
Trapping webs is a magicka ability (again)
Stamplar gets 4% physical damage passive
Shields in PvE work as in PvP
Banks have double the item size or non-tradable items don't take space in banks
Heavy armor removed
Trapping webs is a magicka ability (again) Stamplar gets 4% physical damage passive
Shields in PvE work as in PvP
Banks have double the item size or non-tradable items don't take space in banks
Mind explaining the thing i bolded? Stamplars get 6% wpn dmg passive.
PS4 EU DC
Current CP : 756+
I have every character level 50, both a magicka and stamina version.
Un-nerf Death Stroke
Improve dodge rolling
Buff Nightblades as a whole
Buff stamina in PvE
Nerf these heavy armor sets that grant a ridiculous amount of damage.
Put a cool down on roots
Nerf BoL
Buff Two Handed weapons
Buff medium armor
Nerf the heal from burning embers
Change the evasion buff entirely
Remove shield stacking
Token system for VMSA and VDSA
Remove major maim from the Warden
Give the stamina morphs something unique for the Warden
Make the snakesblood passive a direct counter to poisons
Nerf stealth damage
Bring back stam regen while blocking, stealthed, and sprinting (increase the cost of blocking with consecutive attacks)
Nerf the radius of EotS
Remove the ultimate refund morph of the 2H ult, and instead reduce its cost.
Nerf major mending
Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.
Meet my characters:
Command: Do the thing.
Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded. Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way. Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing. Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe. Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources. Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources". Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me. Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear. Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem. Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.