Uriel_Nocturne wrote: »Every NPC that you can pickpocket or backstab can be pickpocketed three times before their inventory is "empty".
So, to maximize my loot to sell at the local Outlaw's Refuge; I pickpocket my marks twice, backstab them with the BoW, then loot the last item off of their corpse.
Ummm... no.Okay, so it makes sense to steal 2 times, then kill. Good to know.
Though in regards to overall "feeling" of doing this: Isn't it a bit...well... too easy to just leave a trail of dead NPCs?
I feel like there should be more repercussions to those action. Like when you leave a trail of 10 dead bodies in a city, guards are actively starting to investigate. Or those areas are then spawning guards, and when there has been no kill in a longer period of times, guards despawn again.
Seems a bit too straight forward currently to be the maniac killer.
Uriel_Nocturne wrote: »Ummm... no.Okay, so it makes sense to steal 2 times, then kill. Good to know.
Though in regards to overall "feeling" of doing this: Isn't it a bit...well... too easy to just leave a trail of dead NPCs?
I feel like there should be more repercussions to those action. Like when you leave a trail of 10 dead bodies in a city, guards are actively starting to investigate. Or those areas are then spawning guards, and when there has been no kill in a longer period of times, guards despawn again.
Seems a bit too straight forward currently to be the maniac killer.
While there's a very, very minuscule minority of players who want the game to be a constant knuckle-grinding, slog-fest of difficulty, the vast majority of PvE players in MMORPG's are casual players who are just looking for time to escape in the game.
Adding a level of difficulty like that, would only lead to turning people away from the game.
The justice system, bounties, and the way it is all currently set up does not need to change. If you want it more difficult, then don't use the passives that assist in PP/BoW success. Or, don't use stealth. Or don't attempt to escape the guards if they catch you.
But adding in that type of higher difficulty will only chase away the casual players in droves, and that would be hugely detrimental to ESO as a whole.
Other can also pickpocket rater than wait for re spawn.You can pickpocket multiple times. Also the bounty for getting caught is significantly less.