Jemcrystal wrote: »[PC-NA]
If I try to do a quick google research I see words like "megaserver" and "all one zone." It seems people think that ESO world (not dungeons) is one instance but it is not.
I can stand next to a friend and they are invisible. Their zone chat is different than mine. But if I teleport to them I am suddenly in their instance and I see what they see. Same world of course but not the same players. So they were looking for some trade guilds and I had to tell them what was being advertised on my zone chat when I logged in because my zone chat was hopping. But my friend said no one was talking in her chat except to ask to kill a big crab. Anyone else know we were instanced in the regular world? Was it just me who has been naive all this time?
If we have zone-instances why are they not marked numerically with option to change instance without having to talk to and port to a friend? Let's say I want to kill a big blue crab but no one comes to help. Or start up a WB hunt and no one cares. What if I'm on a low pop instance? I would like the option to be able to switch my zone-instance so I could ask in another zone chat. I would at least like to see how many instances are up and running and the pop number. And if zos doesn't care has anyone made an addon that shows zone-instance info?
JasonSilverSpring wrote: »There are definitely different instances but I believe zone chat crosses instances. I have asked for help in zone chat and had the person show up invisible even when we were grouped since they did not teleport.
NewBlacksmurf wrote: »Yep it's best understood by going to certain major cities
Just walking from merchant to merchant sometimes hits a loading screen which means it's moving you to another instance as there is a max amount of players that can fit.
I see this in Mistral every time I go to Khenarthi's Roost. The Silvenar sits on a chair behind the front desk as we walk into the bank, and players look silly standing there in front of an empty chair, since my phase was completed many moons ago.lordrichter wrote: »Players standing in a particular spot might be talking to an NPC that is not there for you. This runs somewhat counter to One Tamriel, but still exists in the game.
NewBlacksmurf wrote: »Yep it's best understood by going to certain major cities
Just walking from merchant to merchant sometimes hits a loading screen which means it's moving you to another instance as there is a max amount of players that can fit.
What's odd is if you're ever placed into the empty one.....I think back around Orsinium it happened to me on Xbox one NA.
lordrichter wrote: »NewBlacksmurf wrote: »Yep it's best understood by going to certain major cities
Just walking from merchant to merchant sometimes hits a loading screen which means it's moving you to another instance as there is a max amount of players that can fit.
What's odd is if you're ever placed into the empty one.....I think back around Orsinium it happened to me on Xbox one NA.
Actually, I am fairly sure that loading screens while walking around were explained by the devs as an issue where there was what I will describe as server attention deficit disorder. The loading screen was covering for that. The loading screen, in this case, is not a loading screen, but a "please hold" screen. There was a case back in 2015 where they made changes along these lines. I remember because I was in Shadowfen when I first started to see these, after they made this change. Maybe 2014. I remember where I was, not when.
NewBlacksmurf wrote: »lordrichter wrote: »NewBlacksmurf wrote: »Yep it's best understood by going to certain major cities
Just walking from merchant to merchant sometimes hits a loading screen which means it's moving you to another instance as there is a max amount of players that can fit.
What's odd is if you're ever placed into the empty one.....I think back around Orsinium it happened to me on Xbox one NA.
Actually, I am fairly sure that loading screens while walking around were explained by the devs as an issue where there was what I will describe as server attention deficit disorder. The loading screen was covering for that. The loading screen, in this case, is not a loading screen, but a "please hold" screen. There was a case back in 2015 where they made changes along these lines. I remember because I was in Shadowfen when I first started to see these, after they made this change. Maybe 2014. I remember where I was, not when.
@lordrichter
We may be talking about different things.
For certain when I was doing crafting writs last week I walked across the Auridon room and hit a loading screen. The people who were dueling were gone. Diff folks appeared instead.
Well, many MMOs use this, but they usually do not hide it and openly tells you "you are in channel XY" and allows you to switch channels (if desired channel has space). On the other hand, those MMOs usually doesn't have so sophisticated system such a one in ESO which automatically picks best fitting zone for you based on your friends, guildies or group members and so on. Honestly, I did not really notice that there are channels in this game (I know about them, but I don't really feel they are there), so I guess it is working well.Is this unusual?
Is this unusual?
I first encountered this system in Guild Wars 1 back in 2005 and I thought all MMOs worked this way these days. Since the alternative is massive lag if too many people go to the same place, or queues to enter the game it seems strange that any of them wouldn't make use of the technology now it's out there.
starkerealm wrote: »Is this unusual?
I first encountered this system in Guild Wars 1 back in 2005 and I thought all MMOs worked this way these days. Since the alternative is massive lag if too many people go to the same place, or queues to enter the game it seems strange that any of them wouldn't make use of the technology now it's out there.
Guild Wars was actually instanced. At least everything after the char was. As I recall, the tutorial zone was also instanced, but it's been a long time since I played (somewhat obviously). There was an open world you could wander through, but as I recall, that was strictly your party (this may have changed in the expansions). Quest zones were, straight up, instanced, again to your party.
With Guild Wars you could almost think of the game as using a lobby system. You group up in the settlements, and then go out and run quests.
The difference is, with instanced systems, the player is directly responsible for creating the new shard. You pass through a door, interact with something, and the game creates a new copy of an area for you (and your party). What ESO does is dynamically pick a shard and then places players into it, with the intention of putting you into a populated zone. There's a fine distinction here, but, technically, what ESO is doing isn't, exactly, instancing.
lordrichter wrote: »NewBlacksmurf wrote: »lordrichter wrote: »NewBlacksmurf wrote: »Yep it's best understood by going to certain major cities
Just walking from merchant to merchant sometimes hits a loading screen which means it's moving you to another instance as there is a max amount of players that can fit.
What's odd is if you're ever placed into the empty one.....I think back around Orsinium it happened to me on Xbox one NA.
Actually, I am fairly sure that loading screens while walking around were explained by the devs as an issue where there was what I will describe as server attention deficit disorder. The loading screen was covering for that. The loading screen, in this case, is not a loading screen, but a "please hold" screen. There was a case back in 2015 where they made changes along these lines. I remember because I was in Shadowfen when I first started to see these, after they made this change. Maybe 2014. I remember where I was, not when.
@lordrichter
We may be talking about different things.
For certain when I was doing crafting writs last week I walked across the Auridon room and hit a loading screen. The people who were dueling were gone. Diff folks appeared instead.
I don't see that as a normal situation, and have never come across it on PC/NA. That seems a lot like an error recovery situation, like where something 'crashed' on the server and they moved you to a new place. Maybe some GM playing with your head. I can't think of a normal reason for them to do that in the middle of a zone. If it was due to population, it would have to be extreme, since they won't be putting people in a full channel or instance. They can create them as you initially enter, so they shouldn't get surprised by overpopulation very often.
starkerealm wrote: »Is this unusual?
I first encountered this system in Guild Wars 1 back in 2005 and I thought all MMOs worked this way these days. Since the alternative is massive lag if too many people go to the same place, or queues to enter the game it seems strange that any of them wouldn't make use of the technology now it's out there.
Guild Wars was actually instanced. At least everything after the char was. As I recall, the tutorial zone was also instanced, but it's been a long time since I played (somewhat obviously). There was an open world you could wander through, but as I recall, that was strictly your party (this may have changed in the expansions). Quest zones were, straight up, instanced, again to your party.
With Guild Wars you could almost think of the game as using a lobby system. You group up in the settlements, and then go out and run quests.
The difference is, with instanced systems, the player is directly responsible for creating the new shard. You pass through a door, interact with something, and the game creates a new copy of an area for you (and your party). What ESO does is dynamically pick a shard and then places players into it, with the intention of putting you into a populated zone. There's a fine distinction here, but, technically, what ESO is doing isn't, exactly, instancing.
NewBlacksmurf wrote: »lordrichter wrote: »NewBlacksmurf wrote: »lordrichter wrote: »NewBlacksmurf wrote: »Yep it's best understood by going to certain major cities
Just walking from merchant to merchant sometimes hits a loading screen which means it's moving you to another instance as there is a max amount of players that can fit.
What's odd is if you're ever placed into the empty one.....I think back around Orsinium it happened to me on Xbox one NA.
Actually, I am fairly sure that loading screens while walking around were explained by the devs as an issue where there was what I will describe as server attention deficit disorder. The loading screen was covering for that. The loading screen, in this case, is not a loading screen, but a "please hold" screen. There was a case back in 2015 where they made changes along these lines. I remember because I was in Shadowfen when I first started to see these, after they made this change. Maybe 2014. I remember where I was, not when.
@lordrichter
We may be talking about different things.
For certain when I was doing crafting writs last week I walked across the Auridon room and hit a loading screen. The people who were dueling were gone. Diff folks appeared instead.
I don't see that as a normal situation, and have never come across it on PC/NA. That seems a lot like an error recovery situation, like where something 'crashed' on the server and they moved you to a new place. Maybe some GM playing with your head. I can't think of a normal reason for them to do that in the middle of a zone. If it was due to population, it would have to be extreme, since they won't be putting people in a full channel or instance. They can create them as you initially enter, so they shouldn't get surprised by overpopulation very often.
It happens consistently every time I play in Auridon, grahtwood, (same basically), daggerfall castle, mornhold, and Craglorn.
Yeah that sounds like a bit of an odd situation. I'm sure you can tell when the game is putting you in a different server shard/channel, because it's more likely to play the intro theme over the Loading Screen instead of zone music.lordrichter wrote: »I don't see that as a normal situation, and have never come across it on PC/NA. That seems a lot like an error recovery situation, like where something 'crashed' on the server and they moved you to a new place. Maybe some GM playing with your head. I can't think of a normal reason for them to do that in the middle of a zone. If it was due to population, it would have to be extreme, since they won't be putting people in a full channel or instance. They can create them as you initially enter, so they shouldn't get surprised by overpopulation very often.NewBlacksmurf wrote: »We may be talking about different things.lordrichter wrote: »Actually, I am fairly sure that loading screens while walking around were explained by the devs as an issue where there was what I will describe as server attention deficit disorder. The loading screen was covering for that. The loading screen, in this case, is not a loading screen, but a "please hold" screen. There was a case back in 2015 where they made changes along these lines. I remember because I was in Shadowfen when I first started to see these, after they made this change. Maybe 2014. I remember where I was, not when.NewBlacksmurf wrote: »Yep it's best understood by going to certain major cities
Just walking from merchant to merchant sometimes hits a loading screen which means it's moving you to another instance as there is a max amount of players that can fit.
What's odd is if you're ever placed into the empty one.....I think back around Orsinium it happened to me on Xbox one NA.
For certain when I was doing crafting writs last week I walked across the Auridon room and hit a loading screen. The people who were dueling were gone. Diff folks appeared instead.
I'm sure you can tell when the game is putting you in a different server shard/channel, because it's more likely to play the intro theme over the Loading Screen instead of zone music.
lordrichter wrote: »NewBlacksmurf wrote: »lordrichter wrote: »NewBlacksmurf wrote: »lordrichter wrote: »NewBlacksmurf wrote: »Yep it's best understood by going to certain major cities
Just walking from merchant to merchant sometimes hits a loading screen which means it's moving you to another instance as there is a max amount of players that can fit.
What's odd is if you're ever placed into the empty one.....I think back around Orsinium it happened to me on Xbox one NA.
Actually, I am fairly sure that loading screens while walking around were explained by the devs as an issue where there was what I will describe as server attention deficit disorder. The loading screen was covering for that. The loading screen, in this case, is not a loading screen, but a "please hold" screen. There was a case back in 2015 where they made changes along these lines. I remember because I was in Shadowfen when I first started to see these, after they made this change. Maybe 2014. I remember where I was, not when.
@lordrichter
We may be talking about different things.
For certain when I was doing crafting writs last week I walked across the Auridon room and hit a loading screen. The people who were dueling were gone. Diff folks appeared instead.
I don't see that as a normal situation, and have never come across it on PC/NA. That seems a lot like an error recovery situation, like where something 'crashed' on the server and they moved you to a new place. Maybe some GM playing with your head. I can't think of a normal reason for them to do that in the middle of a zone. If it was due to population, it would have to be extreme, since they won't be putting people in a full channel or instance. They can create them as you initially enter, so they shouldn't get surprised by overpopulation very often.
It happens consistently every time I play in Auridon, grahtwood, (same basically), daggerfall castle, mornhold, and Craglorn.
That is crazy. I play on PC and PS4 and I have thousands of hours in the game, and cannot recall it happening. I have had the "please hold, your call is important to us" type of load screen come up, maybe a handful of times. Mainly during periods of high volume. Early in PS4 release. Last year's anniversary event when everyone wanted to be friends with the Chef. First day of New Life. Times like that.
Probably, we had an guy in group dungeon who was invisible. he should definitely be in the same instance there.Fleshreaper wrote: »JasonSilverSpring wrote: »There are definitely different instances but I believe zone chat crosses instances. I have asked for help in zone chat and had the person show up invisible even when we were grouped since they did not teleport.
Zone chats are not crossed over. Not seeing the other player was just a bug in the game.
Probably, we had an guy in group dungeon who was invisible. he should definitely be in the same instance there.Fleshreaper wrote: »JasonSilverSpring wrote: »There are definitely different instances but I believe zone chat crosses instances. I have asked for help in zone chat and had the person show up invisible even when we were grouped since they did not teleport.
Zone chats are not crossed over. Not seeing the other player was just a bug in the game.
lordrichter wrote: »Probably, we had an guy in group dungeon who was invisible. he should definitely be in the same instance there.Fleshreaper wrote: »JasonSilverSpring wrote: »There are definitely different instances but I believe zone chat crosses instances. I have asked for help in zone chat and had the person show up invisible even when we were grouped since they did not teleport.
Zone chats are not crossed over. Not seeing the other player was just a bug in the game.
This was more likely a bug in how the client and server were working to display the character.
Zone chats are all local to you and the people you are with in the zone channel.