players are bit of lost cause here in eso. we have seen that so many times proven already.
what could sort some of the issues you trying to highlight> there is lots of ppl who dont care about campaigns. they should be in campaign which rewards kills only. then there is those who care about winning campaigns. they should be in campaign that rewards ap only when campaign finishes or at certain times of the campaign based on the status of your alliance. owning map is bit bizarre issue tho as we have proven many times during eso that those who can do capping vs near no resistance will utilize the chance. too many folks dont care about balance. but if we ever had opportunity to get healthy population for campaign without ap rewards from kills it could be very nice and healthy ava campaign.
In my opinion, it's time to accept that the following thought does not really hold (except tf primetime and similar settings):
"If a faction controls most of the map, it will have to defend against both other factions and thus can make use of buffs"
For many campaign+time combinations ,this is simply not true. Instead, many players of the faction on their backfoot leave the campaign (for bed/farming/pve or another campaign) and essentially, there is a dominant faction, with buffs, outnumbering all opposition combined. This extends to the morning where nobody wants to be one of the first 5 getting farmed by emp+10 at their gates.
Imho, it would be much better if emp+scroll buffs worked differently:
1) Scrolls and keeps increase every AP you earn. By a large margin! Very worth wanting them, but now the catch:
2) Without your keeps / scrolls, you're buffed. Pretty much the other way round that it is now, possibly to a much larger extend (but extra HP + full scrolls is already pretty insane).
2) Still give the points you need to win the campaign - for those players who care. Having even more keeps/scrolls could increase progression more even more that proportionally.
This allows you to take back and gain some ground, even when outnumbered Moreover, if night falls and one faction outnumbers the others, they will still start gaining ground. But eventually, buffs may kick in and help the smaller factions to hold the line. This prevents furtehr exodus and people logging off in frustration 1-2hours before their time, thus making the gap smaller overall.
I can see how it seems a bit fishy to reward "losing" (keeps etc). But taking stuff has to be still worth it. And in between port-lines, winning the campaign (jk, who cares?) and AP buffs (you can basically tweak from minimal to stupidly huge and find a decent middle ground), I think it is absolutely possible that players will still want to take+hold keeps.
players are bit of lost cause here in eso. we have seen that so many times proven already.
what could sort some of the issues you trying to highlight> there is lots of ppl who dont care about campaigns. they should be in campaign which rewards kills only. then there is those who care about winning campaigns. they should be in campaign that rewards ap only when campaign finishes or at certain times of the campaign based on the status of your alliance. owning map is bit bizarre issue tho as we have proven many times during eso that those who can do capping vs near no resistance will utilize the chance. too many folks dont care about balance. but if we ever had opportunity to get healthy population for campaign without ap rewards from kills it could be very nice and healthy ava campaign.
players are bit of lost cause here in eso. we have seen that so many times proven already.
what could sort some of the issues you trying to highlight> there is lots of ppl who dont care about campaigns. they should be in campaign which rewards kills only. then there is those who care about winning campaigns. they should be in campaign that rewards ap only when campaign finishes or at certain times of the campaign based on the status of your alliance. owning map is bit bizarre issue tho as we have proven many times during eso that those who can do capping vs near no resistance will utilize the chance. too many folks dont care about balance. but if we ever had opportunity to get healthy population for campaign without ap rewards from kills it could be very nice and healthy ava campaign.
Personally I wish we could have one Cyrodiil per server and have the control bonuses back in PvE with the exception of leaderboard content.
Then bring the games difficulty up just enough that the bonuses feel good to have. They need to make the wider population care about who is winning the campaign and have one campaign for focus.
However this is a dream we'll never see.