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Homestead Feature Suggestion: Party Games

Unlikely_Ghostbuster
Unlikely_Ghostbuster
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In other words, give us something else to do with other people in our homes to encourage group-visits. I'm tempted to call the idea "gamemodes" a-la GMod, because to be perfectly earnest, that's 100% from whence I stole the idea.

Suggested "Party Games"
1. Tag, Freeze-Tag, and Hide'n'Seek -- pretty self-explanatory in concept, but there would/should be some constraints. For example, a 30-second countdown for whoever is "it" that both blinds and paralyzes them at the beginning of each round, giving hiders and "not-it" players to gain some distance. There are also ways ESO's mechanics could allow us to play these classic school-yard games in very interesting ways. For example, I'd suggest allowing all flavors of stealth, detection, and evasion precisely as they are in PvP. I'd also strongly suggest a "light-melee-attack-only" policy to tag a player (with style points for only using your fists). And Freeze-tag could easily employ the CC-lock mechanic.
2. Enchanted Furniture -- (like GMod Prop Hunt) it would be extremely similar to Tag/Hide'n'Seek in its implementation, but players can hide by choosing to become any piece of furniture they find that was already placed within the house. One player is "it" and tries to find all the other players masquerading as items throughout the house. The person seeking only wins if he/she found everyone who was there to find.
3. Magical Clone Shuffle -- (like GMod Guess Who?) this game would populate the map with NPCs created from all the player's character models. The NPCs would wander the map according to static, but randomly selected paths they follow. There should also be a small chance of randomized behaviors, path switching, and emotes from NPCs to keep the person who's "it" guessing at who's-who.
4. Who's the Assassin? -- (like GMod Murder) this game would randomly assign all players secret roles. There would be one fighter's/mage's guild member who is armed with either a bow or a destruction staff that can instantly kill any other player. There would obviously be a secret assassin armed with the Blade of Woe. Everyone else is an innocent bystander who is unarmed and cannot attack/kill anyone else. The assassin loses the round if that player is killed by the player assigned to be the Fighter's/Mage's guild member. Perhaps the guild member player should lose/die via ethereal smiting for guessing wrong and killing bystanders too many times. Obviously, the assassin wins by successfully murdering everyone.

Anyways, there's my suggestion: party games. Timed rounds and an instanced scoreboards are also good ideas for these types of games. To put it simply, without more stuff to do with friends, there's no reason to group up and go visit a house except for guild events, small dueling tournaments, using a practice dummy, maybe some crafting, or just showing off your mad interior design skills to your pals. Party games would be an awesome additional feature.

Consider how such party games would be an incentive for players to get a large or manor home. Consider how much variety new features like this would add to ESO's game-play. By no means do I think these things would be easy to accomplish. I'm simply suggesting these features for consideration sometime after Morrowind launches.
  • Lyserus
    Lyserus
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    Awesome idea!

    I was thinking about something with hide and seek the other day :P glad you make a thread about it and includes more games
  • Turelus
    Turelus
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    You know you can do some of these entirely without ZOS support right?

    There are already people using their houses to make games, mazes, jump puzzles etc.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Lyserus
    Lyserus
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    Turelus wrote: »
    You know you can do some of these entirely without ZOS support right?

    There are already people using their houses to make games, mazes, jump puzzles etc.

    Some small things we need the support of ZOS (or addon makers) tho

    Say if you play hide and seek, you will want noone to tell your location by just rotate around and check if there are any ID pop up. Also when sneaking you will want players to be invisible, like in pvp
  • ScytheNL
    ScytheNL
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    I want a High Elf stripper in my Inn room.
    Ingame:
    Ezekiel Zakriah, Redguard Nightblade

    Xbox One, GT= Scythe NL
  • Unlikely_Ghostbuster
    Unlikely_Ghostbuster
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    Turelus wrote: »
    You know you can do some of these entirely without ZOS support right?

    There are already people using their houses to make games, mazes, jump puzzles etc.

    Indeed, there's always been a little bit of room for players willing to agree to abide by rules to "do" a few things without ZOS stepping in to create a distinct mechanic/behavior. I've been very impressed by some of the parkour obstacle courses I've seen in videos and screenshots. There's a lot players can do on their own, but some stuff will require direct intervention from developers to be done right.

    For example, one can argue dueling has been in the game since Day 1 and that we didn't really "need" ZOS to implement that new feature. Folks have been whispering players from the other alliances to make polite agreements for honorable dueling in Cyrodiil since the early days of Auriel's Bow in 2014. Until the recent implementation of dueling, you simply had to meet your dueling partner in Cyrodiil far away from any PvP objectives to mitigate the risk of being interrupted. However, I would never try to argue the quality of the game wasn't markedly improved when they finally implemented it, themselves.

    And, as Lyserus already said, there are a few things we need ZOS to do for us. If any version of tag/hide'n'seek is going to allow the use of stealth and evasion, then we'll need ZOS to make it so that it's possible to crouch and be invisible to members of your group, which is currently not how groups function.

    I'm assuming all of these proposed games would be implemented through groups, by the way. Otherwise, there might not be a reliable way to stop someone from becoming the hide'n'seek champion of the universe by logging out of the game to "hide."

    Brass tacks, I think similar ideas will occur to one or more of the developers at ZOS (if they haven't already), considering the amazing success they've had since introducing new play features to ESO (trials, Dragonstar & Maelstrom Arenas, theft, murder, etc.). If Battlegrounds are as successful as I think they will be, we should fully expect every new major update to include more new features of this variety: features that give players new stuff to do. They've been kicking around the notion of competitive mount racing for a while, now. On that note, large homes like the Forsaken Stronghold and Mathiisen Manor are ideal for racing (mounted or otherwise) because they have large, circular paths around the homes.

    Full disclosure, I haven't gotten a manor house or even a large home yet, because I'm very picky and I've been waiting for the current sale on Crown Packs. But the first thing I said to myself when I previewed the Daggerfall Overlook was, "Wow. There's so much room for activities!" Then I thought, "Wait -- what activities?" Duels, sure -- lots of arenas gladiator fighting pits getting made, I'm certain. Platforming, parkour, jump puzzles, and the like were probably envisioned by players long before Homestead hit the PTS.

    Homestead was, essentially, ZOS shoehorning the best creative world-building features of games like Minecraft and Fallout 4 into ESO. And it has been a wild success. Homestead has been implemented very well so far, thus people are really enjoying it. So why not shoehorn the best parts of GMod, too?

    I think "party games" are new features destined to be, just like duels and housing.
  • Unlikely_Ghostbuster
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    ScytheNL wrote: »
    I want a High Elf stripper in my Inn room.

    LOL. I wouldn't rule out the possibility. We can already place horses and pets, so why not High Elves, too?

    That's right, I went there...

    Although really, I'd settle for storage space and the ability to garden/cultivate Alchemy reagents.
  • TheShadowScout
    TheShadowScout
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    ScytheNL wrote: »
    I want a High Elf stripper in my Inn room.
    I think the traditional ones are still... Argonian Maids...
    lusty_argonian_maid_by_cinn_ransome-d5hw412.png
    :p;)

    Personally I suspect sooner or later NPC "personell" may be coming. I mean, if we can place bankers and such, why not have other NPCs for home placement only? Maids, butlers, cooks, entertainers like bards or dancers...

    I'd just hope they would do more then just stand around in some corner like hit by a basiliks gaze! I mean, if we have house servant NPCs, they should do stuff. At least move around a little in some set-able "action radius" and play emotes... a maid might sweep floors, or dust bookshelves for example... a butler might greet visitors with a polite bow... a cook might interact with kitchen stuff... a bard might play tunes, and a dancer might dance...

    Personally I could see more stuff. Like... mages summoning circles with an "summon deadra/spirit/whatever" animation on interaction, perhaps? Or a soul gem with toggleable animated "soul trapped inside" visuals? Or a "haunting", an ghostly NPC that is not always visible, but occasionally fades in, does ghosty stuff, and fades out again... stuff like that, stuff to make your homes Fun!

    (What? Ghosts aren't fun? Speak for yourself, for gloomy people like me they are!)
  • TBQ
    TBQ
    Maybe some games we can craft/buy that we can interact with along with our guests as well? Something like checkers, or simple card games?
  • Colibrri
    Colibrri
    Love the idea. Sometimes you just want to have a relaxing Tamriel fun that does not include slaughtering multiple creatures. If its social fun even better

  • KimoBitz
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    Great idea dude.
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