It always bugs me when magical effects which have already been cast end because the caster died. If it's not being channelled still and the spell has gone off then it should continue for its duration.
@Turelus - EU PC Megaserver "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
What's annoying is when you die while having curse, respawn, and you get the second tick anyway. You could possible kill an ally with that.
Sarcasm is something too serious to be taken lightly
I was born with the wrong sign
In the wrong house
With the wrong ascendancy
I took the wrong road
That led to the wrong tendencies
I was in the wrong place at the wrong time
For the wrong reason and the wrong rhyme
On the wrong day of the wrong week
Used the wrong method with the wrong technique
well it is a curse and they by definition are bound to whom they are cast on, not the caster
I hate it when people look at it this way. I don't give a crap whether or not an "actual" curse (because they're totally a real thing!!!) is "bound to the person" or doesn't "phase out of existence." Balance decisions are not lore decisions. From a balance and consistency standpoint, when a player dies the abilities and negative effects they've casted should end. Their DoTs, curse, destro ults, meteors, etc. should all stop having effect in my opinion.