I will still use heavy on my Mag templar, I will still use heavy on my tanks, I will still use heavy on my mag DK.
All you have done is prolonged fights ZoS.
You have not changed anything.
I have said it before nerfing is not the answer, in what game has nerfing ever brought total and equal balance? Never has it been attained.
The answer is not nerfing, but buffing the weaker elements and looking at how you can change that.
I would have said increase overall damage. Increase the damage output of bosses ( less 1 shot mechanics though), increase the damage of every ability. That way you are forced to slot more survivability regardless of your class or role.
leepalmer95 wrote: »All these people wanting heavy armor nerfs... jeez, have you do quickly forgotten that constitution and wrath were already nerfed not two patches ago?
Heavy is fine, stop trying to destroy it just because it can survive your glass cannon gank builds, that's what it was designed to do.
As for the champion changes, I don't think it will kill heavy but it may make sustain sets more valuable, especially sets like black rose.
The majority of pvp is in heavy, if heavy was balanced this wouldn't be the case.
Constitution should give stamina or magicka, not both. That'll help stop the perma block healbot and the 600 regen full dmg setups.
leepalmer95 wrote: »All these people wanting heavy armor nerfs... jeez, have you do quickly forgotten that constitution and wrath were already nerfed not two patches ago?
Heavy is fine, stop trying to destroy it just because it can survive your glass cannon gank builds, that's what it was designed to do.
As for the champion changes, I don't think it will kill heavy but it may make sustain sets more valuable, especially sets like black rose.
The majority of pvp is in heavy, if heavy was balanced this wouldn't be the case.
Constitution should give stamina or magicka, not both. That'll help stop the perma block healbot and the 600 regen full dmg setups.