Haunting Curse should end when caster dies?

olsborg
olsborg
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Sick of having this on me 50% of the time in cyrodiil, from multiple sources, even after the sorcerer dies it stays on for the full duration.
Edited by olsborg on April 12, 2017 5:24AM

PC EU
PvP only

Haunting Curse should end when caster dies? 40 votes

Yay
45%
Gilvothapostate9RajajshkaHurikaolsborgDDemonEdziuShader_ShibesStrider_RoshinQuebraRegraleepalmer95NBrookusimdoinkbubbyginkIzakiWrekkeddVapirkoRunschei 18 votes
Nay
55%
TurelusidkDao_JonesMivrynaOreyn_BearclawIyasDHaleXvorgpaulsimonpsnotimetocareAnkael07DrazoriousSygil05Alpheu5raj72616abjlaxWhite wabbitWalksonGravesFluffyReachWitchgestep 22 votes
  • WalksonGraves
    WalksonGraves
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    Nay
    Haunting is done by the dead.
  • leepalmer95
    leepalmer95
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    Yay
    Every other class seems to end if they die.

    People cast meteor die and the meteor doesn't take effect, dont see a reason why curse shouldn't either.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Gilvoth
    Gilvoth
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    Yay
    of course it should.
  • Turelus
    Turelus
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    Nay
    I am with nay.

    It always bugs me when magical effects which have already been cast end because the caster died. If it's not being channelled still and the spell has gone off then it should continue for its duration.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Izaki
    Izaki
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    Yay
    But does Curse actually do damage when its on you after the caster died?
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • RapidUrsa
    RapidUrsa
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    Nay
    well it is a curse and they by definition are bound to whom they are cast on, not the caster
    About Me
    Xbox One - EU
    Gamertag - RapidUrsa
    Overall CP - 500
  • Xvorg
    Xvorg
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    Nay
    What's annoying is when you die while having curse, respawn, and you get the second tick anyway. You could possible kill an ally with that.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Argawarga
    Argawarga
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    Nay
    It doesn't make sense for anything that isn't channeled to just phase out of existence because the person who created it died.
  • bubbygink
    bubbygink
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    Yay
    Argawarga wrote: »
    It doesn't make sense for anything that isn't channeled to just phase out of existence because the person who created it died.
    Tylos001 wrote: »
    well it is a curse and they by definition are bound to whom they are cast on, not the caster

    I hate it when people look at it this way. I don't give a crap whether or not an "actual" curse (because they're totally a real thing!!!) is "bound to the person" or doesn't "phase out of existence." Balance decisions are not lore decisions. From a balance and consistency standpoint, when a player dies the abilities and negative effects they've casted should end. Their DoTs, curse, destro ults, meteors, etc. should all stop having effect in my opinion.
  • idk
    idk
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    Nay
    Cleans is a good counter.
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